Version 2.3.0 (Splatoon): Difference between revisions

From Inkipedia, the Splatoon wiki
m (Minor grammar edits)
(Adding some gear images, which are associated with the update. I don't know why these images were never added. Styled gallery like on the Version 2.0.0 (Splatoon 2) article.)
Tag: Disambiguation links
 
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==New gear==
==New gear==
The following new gear items were added in version 2.3.0:
New [[gear]] items were added, which immediately started appearing in the [[shop]]s.
 
<gallery mode="packed">
S Version 2.3.0 gear promo 1.jpg
S Version 2.3.0 gear promo 2.jpg
S Version 2.3.0 gear promo 3.jpg
S Version 2.3.0 gear promo 4.jpg
</gallery>
{{clr}}
{{clr}}
===Headgear===
===Headgear===
{{GearList/Header|List of new headgear in version 2.3.0|game=Splatoon|collapsed=true}}
{{GearList/Header|List of new headgear in version 2.3.0|game=Splatoon|collapsed=true}}

Latest revision as of 20:36, 29 June 2024

Version 2.3.0
For Splatoon


Japanese promotional image for version 2.3.0

2.2.02.3.02.4.0
Version history

Version 2.3.0 is a major revision to Splatoon, which came into effect on 13 November 2015 at 01:00 UTC.[1]

New gear

New gear items were added, which immediately started appearing in the shops.

Headgear

Clothing

Shoes

Ranked Battle results pages adjustments

  • Changed the display of the results screen in Ranked Battle. Players will be listed in the order of their winning percentages in the last 10 matches for the current mode (Wins - Losses).
  • Previously, players were listed in the order of the number of enemies they splatted. This adjustment was made since there are other ways to contribute to the team's victory that cannot be measured in numerical terms.
  • The winning percentage will not be recorded in Regular Battle, Splatfest, Squad Battle, and Private Battle, so the results page will remain the same.
  • When the users' ranks go up, the winning percentage will be reset.

Battle adjustments

  • Fixed the issue in which the blasts from blaster-type weapons don't quite reach the opponent even though the direct hit marker (x) is displayed while taking aim.
  • Adjusted the amount of damage that rollers inflict when rolling over Splash Walls to match the amount of damage they inflict when rolling over opponents.
  • Adjustments were made in Tower Control so that Sprinklers placed on the towers break when they hit the ground. (The Sprinklers previously only broke if they were placed on the ground and were hit by the towers).

Other

  • Adjustments were also made to make for a more pleasant gaming experience.

References