Rainmaker shield: Difference between revisions
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===''Splatoon 2''=== | ===''Splatoon 2''=== | ||
The {{Ability|S2|Object Shredder}} ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below. | The {{Ability|S2|Object Shredder}} ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below. Note: Given the health of a player is one-tenth that of the Rainmaker barrier, if the multiplier for your method of popping the Rainmaker is less than 10, it will take longer to destroy the shield than to splat a player. | ||
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|- | |- | ||
! Special weapon !! Multiplier | ! Special weapon !! Multiplier !! Damage | ||
|- | |- | ||
| {{Weapon|S2|Special|Bubble Blower}} || 1× | | {{Weapon|S2|Special|Bubble Blower}} || 1× || 0.5 per frame (Contact)<br> | ||
50 (Min. Splash)<br> | |||
250 (Direct hit) | |||
|- | |- | ||
| {{Weapon|S2|Special|Ink Storm}} || 5× | | {{Weapon|S2|Special|Ink Storm}} || 5× || 2 per frame | ||
|- | |- | ||
| {{Weapon|S2|Special|Sting Ray}} || 2.4× | | {{Weapon|S2|Special|Sting Ray}} || 2.4× || | ||
1.8 per frame (direct)<br> | |||
1.5 per frame (shockwave) | |||
|- | |- | ||
| {{Weapon|S2|Special|Baller}} (explode) || 2.5× | | {{Weapon|S2|Special|Baller}} (explode) || 2.5× || 137.5 (splash)<br> | ||
450 (direct hit) | |||
|- | |- | ||
| {{Weapon|S2|Special|Inkjet}} || 2.8× | | {{Weapon|S2|Special|Inkjet}} || 2.8× || 84 (Min. Splash)<br> | ||
140 (Splash)<br> | |||
336 (Direct hit)<br> | |||
1.4 per frame (Exhaust) | |||
|- | |- | ||
| {{Weapon|S2|Special|Baller}} (touch) || 5× | | {{Weapon|S2|Special|Baller}} (touch) || 5× || 250 | ||
|- | |- | ||
| {{Weapon|S2|Special|Splashdown}} || 5× | | {{Weapon|S2|Special|Splashdown}} || 5× || 275 (Min. Splash)<br> | ||
350 (Splash)<br> | |||
900 (Direct hit) | |||
|- | |- | ||
| {{Weapon|S2|Special|Booyah Bomb}} || | | {{Weapon|S2|Special|Booyah Bomb}} || unknown || 950 | ||
|- | |- | ||
| {{Weapon|S2|Special|Ultra Stamp}} (Stamp) || 3× | | {{Weapon|S2|Special|Ultra Stamp}} (Stamp) || 3× || 120 (stamp splash)<br> | ||
300 (stamp direct hit) | |||
|- | |- | ||
| {{Weapon|S2|Special|Ultra Stamp}} (Throw) || 3.5× | | {{Weapon|S2|Special|Ultra Stamp}} (Throw) || 3.5× || 105 (throw min. splash)<br> | ||
210 (throw splash)<br> | |||
420 (throw direct hit) | |||
|} | |} | ||
<ref>[https://docs.google.com/spreadsheets/d/1ZjI0Fngj1eQTvmwhrv_STt6a2tOc2jr9bdGQ-6XtE6U Spreadsheet of datamined damage modifiers]</ref> | <ref>[https://docs.google.com/spreadsheets/d/1ZjI0Fngj1eQTvmwhrv_STt6a2tOc2jr9bdGQ-6XtE6U Spreadsheet of datamined damage modifiers]</ref> |
Revision as of 01:55, 15 October 2019
- This article is about the shield. For the weapon that uses the shield as protection, see Rainmaker (weapon). For the mode it is used in, see Rainmaker.
The Rainmaker shield, or Rainmaker barrier, is a protective bubble surrounding the Rainmaker. Players must attack the shield to pop it and reach the Rainmaker weapon. As the player attacks it, the Rainmaker shield grows in size and changes to the player's ink color. Attacking a shield enlarged by enemy ink shrinks it back towards its neutral state; thus, if opposing players are dealing equal damage to the shield, no progress is made. After enough damage is dealt to the shield by one team, it explodes and releases a blast of ink that is lethal to any member of the opposing team who is standing too close. A player touching the Rainmaker shield receives 10.0 damage every three frames.
If a player carrying the Rainmaker falls out of bounds or into the water, or if the Rainmaker is left untouched for too long after the shield is broken, the Rainmaker shield always respawns in its original state in the center of the map.
Breaking the shield
The Rainmaker shield has 1000 HP, but many weapon types have a damage multiplier applied when they hit the shield. The multiplier values are detailed in the tables below.
Roller-type weapons such as the Splat Roller or Inkbrush cannot deal any damage to the shield by rolling towards it, so their ink-flicking attack must be used.
Sub weapons instantly detonate on contact with the shield. However, Splash Walls do not detonate and instead disintegrate, so the Rainmaker shield cannot be damaged this way. Even if it is deployed in a way which showers ink onto the shield, the shield cannot be harmed by a Splash Wall.
Splatoon
The damage multipliers each weapon has against the Rainmaker shield are detailed below.
Main weapon | Multiplier |
---|---|
Shooters | 1× |
L-3 Nozzlenose | 1.2× |
H-3 Nozzlenose | 1.4× |
Splatlings | 1× |
Blasters | 2.4× |
Brushes | 2× |
Carbon Roller | 1.8× |
Splat Roller | 2.16× |
Dynamo Roller | ~2.8× |
Sloshers | 2.4× |
Chargers | 2.8× |
Sub weapon | Multiplier |
---|---|
Sprinkler | 1× |
Burst Bomb Splat Bomb Suction Bomb |
2× |
Seeker | 3× |
Special weapon | Multiplier |
---|---|
Special weapons | 2× |
Kraken | 3.5× |
Inkstrike | 1x |
Killer Wail | 2.5x |
Inkzooka | 3.5x |
With Damage Up
Unlike against Inklings, weapons do not have a damage cap when hitting the Rainmaker shield with Damage Up buffs. This means that Damage Up can be used to pop the shield faster than normal.[1] The time gains for each weapon can be seen in the charts below.
-
Shooters.
-
Rollers and brushes.
-
Blasters and sloshers.
-
Chargers and splatlings.
Splatoon 2
The Object Shredder ability increases damage output against the Rainmaker shield by 10%. The damage multipliers each weapon has against the Rainmaker shield are detailed below. Note: Given the health of a player is one-tenth that of the Rainmaker barrier, if the multiplier for your method of popping the Rainmaker is less than 10, it will take longer to destroy the shield than to splat a player.
Main weapon | Multiplier |
---|---|
Dualies | 1× |
Shooters | 1× |
Splatlings | 1× |
Rollers | 1.8× |
Blasters | 1.9× |
Chargers | 2× |
Brellas | 2.4× |
Sloshers | 2.4× |
Sploosh-o-matic | 1.1× |
L-3 Nozzlenose | 1.11× |
H-3 Nozzlenose | 1.16× |
Squeezer | 1.1× |
E-liter 4K (full charge) | 2.3× |
Bloblobber | 2× |
Explosher (explosion) | 3.2× |
Explosher (direct hit) | 3.6× |
Sub weapon | Multiplier |
---|---|
Sprinkler | 0.6× |
Autobomb Burst Bomb Curling Bomb Splat Bomb Suction Bomb |
2× |
Fizzy Bomb | 3.6× |
Torpedo | 4× |
Ink Mine | 2× |
Splash Wall | 0.2× |
Special weapon | Multiplier | Damage |
---|---|---|
Bubble Blower | 1× | 0.5 per frame (Contact) 50 (Min. Splash) |
Ink Storm | 5× | 2 per frame |
Sting Ray | 2.4× |
1.8 per frame (direct) |
Baller (explode) | 2.5× | 137.5 (splash) 450 (direct hit) |
Inkjet | 2.8× | 84 (Min. Splash) 140 (Splash) |
Baller (touch) | 5× | 250 |
Splashdown | 5× | 275 (Min. Splash) 350 (Splash) |
Booyah Bomb | unknown | 950 |
Ultra Stamp (Stamp) | 3× | 120 (stamp splash) 300 (stamp direct hit) |
Ultra Stamp (Throw) | 3.5× | 105 (throw min. splash) 210 (throw splash) |
Gallery
-
Touching the Rainmaker shield with Defense Up.
Trivia
- The Rainmaker shield behaves as a shield in Octo Valley which carries the Zapfish, but the shield does not respawn nor carries a Zapfish.
- The shield only respawns when the current player falls into water or out of bounds or gets splatted by an opponent.
- The Rainmaker shield is used in many out of bounds glitches. Place a Squid Beakon next to a wall, then splat the Rainmaker next to a Beakon. Super Jump to the Beakon and the player will clip into the wall.