Map: Difference between revisions
Driftin Soul (talk | contribs) m (Readded quotes, idk why text replace ended up removing one of them) |
Nukleopatra (talk | contribs) m (Text replacement - "{{clr}}" to "{{Clear}}") |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{notice|file=S2 Icon Marina.png|header='''"It's a "stage", not a "map"! Are you trying to get us fired?!"'''|content=< | {{notice|file=S2 Icon Marina.png|header='''"It's a "stage", not a "map"! Are you trying to get us fired?!"'''|content=<span style="font-size:10pt">''This article is about navigational tools in the {{Ss}}. For battle locations, see [[Stage]].<br />For a list of locations as well as a map of the region in which the Splatoon series is set, see [[Location]]''.</span>|color=teal}} | ||
'''Maps''' are navigational tools used in the | '''Maps''' are navigational tools used in the {{Ss}}. | ||
== | ==Turf Map== | ||
In | In battles, the map known as the Turf Map shows a comprehensive, top-down view of the current [[stage]]. It is constantly updated to show every splatter of [[ink]] and the locations of all teammates, represented by small icons. When an enemy accumulates a certain amount of [[damage]] or is [[mark]]ed using a [[weapon]] or [[gear ability|ability]], their icon can also be seen on the map temporarily. Players can also select certain key locations on the map (such as active teammates or the [[spawn point]]) in order to [[Super Jump]] to them. | ||
===''Splatoon''=== | |||
[[File:WiiU-GamePad-screen.jpg|thumb|The Turf Map in {{S}}, showing [[Saltspray Rig]].]] | |||
The Turf Map is visible at all times during battles on {{GP}}, and all selections related to Super Jumps (as well as the targeting for the [[Inkstrike]] [[special weapon]]) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons. In [[Ranked Battle]] modes, the objective of the mode is also displayed on the map (the tower in [[Tower Control]], the eponymous [[Rainmaker (weapon)|Rainmaker]] and its target podiums, and any [[Splat Zones]] as well as their current control status). | |||
{{S}} also introduces the [[Squid Beakon]], a [[sub weapon]] that can be placed to create a disposable Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay. | |||
Additionally, the [[Recon (ability)|Recon]] ability provides extra detail on opponents while a player stands on their [[spawn point]]. | |||
While not strictly a Turf Map, {{OV}} features a stripped-down map showing a general overview of stages during missions; less detail is visible, but [[key]]s are shown on the map and enemies are not hidden as in battles but instead appear as white dots. | |||
===''Splatoon 2''=== | |||
[[File:S2 Map example EN.png|thumb|left|The Turf Map in {{S2}}, showing [[The Reef]].]] | |||
Starting in {{S2}}, due to the shift in platform to the [[Nintendo Switch]], the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of {{Button|X|Switch}}, obscuring the main gameplay with a blur filter while displayed. Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with {{Button|RS|Switch}} or the gyro sensor is used to select Super Jump targets with {{Button|A|Switch}}. Alternatively, the player may use the different {{Button|DPad|Switch}} directions to select targets, with {{Button|D-Pad Down|Switch}} always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them. Despite the presence of the map and blurring effect obscuring the player's view, the game can still be played mostly as normal with the map displayed, although [[signal]]s and any features using the {{Button|A|Switch}} button are disabled (as their inputs are instead used for highlighting and confirming Super Jump targets). | |||
The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct [[Recon (ability)|Recon]] ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay. | |||
[[File:S2 Clam Blitz map.jpg|thumb|Clams marked on the map in Clam Blitz]] | |||
''Splatoon 2'' also marks the debut of a new [[Ranked Battle]] mode, [[Clam Blitz]]. As with other ranked battle modes, the objectives of the mode are displayed on the map. Both team's goal baskets and any present Power Clams (allied or enemy) will always be displayed, whereas any free-standing clams will be marked only if they are resting on the ink of the player's team. | |||
[[File:S2 Squid Beakon map icon.png|thumb|240px|left|The Squid Beakon's new map icon]] | |||
Additionally, Squid Beakons gained a major new attribute as of the [[Version 4.2.0 (Splatoon 2)|version 4.2.0]] update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map. | |||
{{SR}} has no form of Turf Map. Grizzco's [[Employee Handbook]] explains that this is the result of a mysterious magnetic field in the [[Location#Salmonid Swim Zones|restricted zone]] hampering the sensory organs of [[Inkling]]s and [[Octoling]]s, leaving them unable to perform Super Jumps freely and forcing them to verify their surroundings with eyesight alone. | |||
In a break from ''Splatoon'', {{OC}} missions (as well as {{OE}} stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence. | |||
{{Clear}} | |||
===''Splatoon 3''=== | |||
[[File:S3 in-battle map example.jpg|thumb|left|The Turf Map in {{S3}}, showing [[Wahoo World]].]] | |||
The vast majority of map mechanics in ''Splatoon 2'' continue to apply in {{S3}}. Some differences and new additions include: | |||
* A slight modification to the detail provided on enemies and allies by the Turf Map: in addition to the main weapons in use by other players, the sets of those weapons are now also shown. | |||
* The elimination of fixed spawn points; despite their absence, it is still possible to Super Jump to a set location of one's spawn area, meaning the functionality is almost entirely unchanged. | |||
* The introduction of the [[Big Bubbler]], a [[special weapon]] which creates a large temporary barrier with a Super Jump spot in its center. Much as with Squid Beakons, enemy Big Bubblers are also visible on the map. | |||
[[File:RotM 01 Future Utopia Island map.png|thumb|The fully-surveyed map of [[Future Utopia Island]].]] | |||
* Although [[Return of the Mammalians]] still lacks maps for each individual mission, the maps of each [[site]] are slightly more mechanically in-depth than in previous games, being able to be [[Return of the Mammalians#Mechanics|surveyed]] to gain rewards. {{SO}} almost entirely lacks anything that could be called a map, outside of the simplified view of the [[Spire of Order]] seen when moving between floors. | |||
{{Clear}} | |||
==Other maps== | |||
When not in battle, separate types of maps are used primarily as a form of menu through which players can locate or access various key locations. The player can usually instantly travel to these locations by selecting the applicable button near the map. | |||
Some forms of these menu-style maps include: | |||
* City hub maps of [[Inkopolis Plaza]], [[Inkopolis Square]], and [[Splatsville]] | |||
**These maps feature accompanying buttons providing access to: | |||
***The [[lobby]] | |||
***Various [[shop]]s | |||
***[[Mode#Story campaigns|Single-player campaign modes]] | |||
***The [[Battle Dojo]] ({{S}} only) | |||
***[[The Shoal]] ({{S2}} and {{S3}} only) | |||
***[[Grizzco Industries]] (''Splatoon 2'' and ''Splatoon 3'' only) | |||
***The [[train station]] ({{S3EP}} only) | |||
**They also feature icons for any features or characters without their own distinct location: | |||
***[[Spyke]] and/or [[Murch]], depending on the game | |||
***The [[mailbox]] | |||
***The [[arcade machine]]s (''Splatoon'' and ''Splatoon 2'' only) | |||
***The [[amiibo]] box (''Splatoon'' and ''Splatoon 2'' only; present but unmarked in ''Splatoon 3'') | |||
***[[Judd]] and [[Li'l Judd]] (''Splatoon'' and ''Splatoon 2'' only; Judd's location is inside the lobby in ''Splatoon 3'' and Li'l Judd is unseen outside of battle results or as a [[Tableturf Battle]] opponent) | |||
***The [[Recon (mode)|Recon]] [[Staff|guide]] (''Splatoon 3'' only) | |||
***The [[Tableturf Battle Dojo]] (''Splatoon 3'' only) | |||
* Single-player hub maps, providing the layout (and access to the various levels) of: | |||
**The areas of {{OV}} | |||
**The sectors of {{OC}} | |||
**The [[Deepsea Metro]] lines of {{OE}} (unlike most hub maps, the rail map must be used to access stations, as there is no way to reach them directly) | |||
**[[The Crater]] and the sites of [[Alterna]] in [[Return of the Mammalians]] | |||
==Gallery== | ==Gallery== | ||
{{More images|Need S3 Inkopolis Square map}} | |||
<gallery> | <gallery> | ||
InkopolisPlazaMap.jpg|The map of [[Inkopolis Plaza]]. | |||
Completed Single Player Map.jpg|The map of [[Octo Valley (location)|Octo Valley]]. | |||
S2 Inkopolis Square map.png|The map of [[Inkopolis Square]]. | |||
S2 Splatfest map.png|The map of Inkopolis Square during a [[Splatfest]]. | |||
S2 Octo Canyon map.png|The map of [[Octo Canyon (location)|Octo Canyon]]. | |||
S2 Deepsea Metro Map All Weapon Completed.jpg|The full [[Deepsea Metro]] map in the ''[[Octo Expansion]]''. | |||
S3 Splatsville map.png|The map of [[Splatsville]]. | |||
RotM The Crater map.png|The full map of [[the Crater]]. | |||
S3 Alterna loading screen.png|Map of [[Alterna]] shown on the loading screen in [[Return of the Mammalians]]. | |||
S3 Inkopolis Plaza Map.png|The map of Inkopolis Plaza in ''Splatoon 3''. | |||
SO Floor promo EN.jpg|A map-style view of the [[Spire of Order]]. | |||
</gallery> | </gallery> | ||
==Trivia== | |||
* {{S}}'s [[splash screen]] features a Turf Map on the Gamepad screen matching the apartment and Inkling inhabitant depicted on the TV screen, but this is purely aesthetic. | |||
==Names in other languages== | ==Names in other languages== |
Latest revision as of 22:13, 7 September 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/e/e4/S2_Icon_Marina.png/48px-S2_Icon_Marina.png)
For a list of locations as well as a map of the region in which the Splatoon series is set, see Location.
Maps are navigational tools used in the Splatoon series.
Turf Map
In battles, the map known as the Turf Map shows a comprehensive, top-down view of the current stage. It is constantly updated to show every splatter of ink and the locations of all teammates, represented by small icons. When an enemy accumulates a certain amount of damage or is marked using a weapon or ability, their icon can also be seen on the map temporarily. Players can also select certain key locations on the map (such as active teammates or the spawn point) in order to Super Jump to them.
Splatoon
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/4/41/WiiU-GamePad-screen.jpg/300px-WiiU-GamePad-screen.jpg)
The Turf Map is visible at all times during battles on , and all selections related to Super Jumps (as well as the targeting for the Inkstrike special weapon) are performed using the touchscreen. In addition to the features listed above, the player is able to view a headshot of each of their teammates and icons showing their equipped weapons. In Ranked Battle modes, the objective of the mode is also displayed on the map (the tower in Tower Control, the eponymous Rainmaker and its target podiums, and any Splat Zones as well as their current control status).
Splatoon also introduces the Squid Beakon, a sub weapon that can be placed to create a disposable Super Jump landing point for the player or their teammates. Enemy Beakons are also visible on the map to provide a means of counterplay.
Additionally, the Recon ability provides extra detail on opponents while a player stands on their spawn point.
While not strictly a Turf Map, Octo Valley features a stripped-down map showing a general overview of stages during missions; less detail is visible, but keys are shown on the map and enemies are not hidden as in battles but instead appear as white dots.
Splatoon 2
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/5/57/S2_Map_example_EN.png/300px-S2_Map_example_EN.png)
Starting in Splatoon 2, due to the shift in platform to the Nintendo Switch, the Turf Map instead is no longer constantly displayed and must be manually called or dismissed with a press of , obscuring the main gameplay with a blur filter while displayed. Additionally, due to the lack of touchscreen access during docked play, it is no longer used for gameplay whatsoever, and instead a cursor controlled with or the gyro sensor is used to select Super Jump targets with . Alternatively, the player may use the different directions to select targets, with always being assigned to the team spawn point and the other three directions each being assigned to a teammate. However, selecting Squid Beakons must be done manually using the cursor, as there are not enough D-Pad directions to account for them. Despite the presence of the map and blurring effect obscuring the player's view, the game can still be played mostly as normal with the map displayed, although signals and any features using the button are disabled (as their inputs are instead used for highlighting and confirming Super Jump targets).
The Turf Map also gains some extra detail previously unavailable (or previously regulated to the now-defunct Recon ability): in addition to being able to view a list of teammates and their weapons, their main slot gear abilities are also now visible. The same also applies for opponents, who are listed sans names in a window in the upper-right of the Turf Map overlay.
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/b/b7/S2_Clam_Blitz_map.jpg/300px-S2_Clam_Blitz_map.jpg)
Splatoon 2 also marks the debut of a new Ranked Battle mode, Clam Blitz. As with other ranked battle modes, the objectives of the mode are displayed on the map. Both team's goal baskets and any present Power Clams (allied or enemy) will always be displayed, whereas any free-standing clams will be marked only if they are resting on the ink of the player's team.
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/9/9a/S2_Squid_Beakon_map_icon.png/240px-S2_Squid_Beakon_map_icon.png)
Additionally, Squid Beakons gained a major new attribute as of the version 4.2.0 update, namely the ability to be used one additional time if used by a teammate who does not also have the Squid Beakon. The "charges" available to a Beakon as a result of this change are displayed as two dots above each Beakon's icon on the map.
Salmon Run has no form of Turf Map. Grizzco's Employee Handbook explains that this is the result of a mysterious magnetic field in the restricted zone hampering the sensory organs of Inklings and Octolings, leaving them unable to perform Super Jumps freely and forcing them to verify their surroundings with eyesight alone.
In a break from Splatoon, Octo Canyon missions (as well as Octo Expansion stations) have no form of map whatsoever. Unlike with Salmon Run, there is no in-universe explanation for their absence.
Splatoon 3
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/7/70/S3_in-battle_map_example.jpg/300px-S3_in-battle_map_example.jpg)
The vast majority of map mechanics in Splatoon 2 continue to apply in Splatoon 3. Some differences and new additions include:
- A slight modification to the detail provided on enemies and allies by the Turf Map: in addition to the main weapons in use by other players, the sets of those weapons are now also shown.
- The elimination of fixed spawn points; despite their absence, it is still possible to Super Jump to a set location of one's spawn area, meaning the functionality is almost entirely unchanged.
- The introduction of the Big Bubbler, a special weapon which creates a large temporary barrier with a Super Jump spot in its center. Much as with Squid Beakons, enemy Big Bubblers are also visible on the map.
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/b/b9/RotM_01_Future_Utopia_Island_map.png/300px-RotM_01_Future_Utopia_Island_map.png)
- Although Return of the Mammalians still lacks maps for each individual mission, the maps of each site are slightly more mechanically in-depth than in previous games, being able to be surveyed to gain rewards. Side Order almost entirely lacks anything that could be called a map, outside of the simplified view of the Spire of Order seen when moving between floors.
Other maps
When not in battle, separate types of maps are used primarily as a form of menu through which players can locate or access various key locations. The player can usually instantly travel to these locations by selecting the applicable button near the map.
Some forms of these menu-style maps include:
- City hub maps of Inkopolis Plaza, Inkopolis Square, and Splatsville
- These maps feature accompanying buttons providing access to:
- The lobby
- Various shops
- Single-player campaign modes
- The Battle Dojo (Splatoon only)
- The Shoal (Splatoon 2 and Splatoon 3 only)
- Grizzco Industries (Splatoon 2 and Splatoon 3 only)
- The train station (Splatoon 3: Expansion Pass only)
- They also feature icons for any features or characters without their own distinct location:
- Spyke and/or Murch, depending on the game
- The mailbox
- The arcade machines (Splatoon and Splatoon 2 only)
- The amiibo box (Splatoon and Splatoon 2 only; present but unmarked in Splatoon 3)
- Judd and Li'l Judd (Splatoon and Splatoon 2 only; Judd's location is inside the lobby in Splatoon 3 and Li'l Judd is unseen outside of battle results or as a Tableturf Battle opponent)
- The Recon guide (Splatoon 3 only)
- The Tableturf Battle Dojo (Splatoon 3 only)
- These maps feature accompanying buttons providing access to:
- Single-player hub maps, providing the layout (and access to the various levels) of:
- The areas of Octo Valley
- The sectors of Octo Canyon
- The Deepsea Metro lines of Octo Expansion (unlike most hub maps, the rail map must be used to access stations, as there is no way to reach them directly)
- The Crater and the sites of Alterna in Return of the Mammalians
Gallery
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/f/f2/Template_image_More_images.png/50px-Template_image_More_images.png)
Reason: Need S3 Inkopolis Square map
-
The map of Inkopolis Plaza.
-
The map of Octo Valley.
-
The map of Inkopolis Square.
-
The map of Inkopolis Square during a Splatfest.
-
The map of Octo Canyon.
-
The full Deepsea Metro map in the Octo Expansion.
-
The map of Splatsville.
-
The full map of the Crater.
-
Map of Alterna shown on the loading screen in Return of the Mammalians.
-
The map of Inkopolis Plaza in Splatoon 3.
-
A map-style view of the Spire of Order.
Trivia
- Splatoon's splash screen features a Turf Map on the Gamepad screen matching the apartment and Inkling inhabitant depicted on the TV screen, but this is purely aesthetic.
Names in other languages
Language | Name | Meaning |
---|---|---|
地図 chizu |
Map | |
Kaart | Map | |
Carte | Map | |
Karte | Map | |
Mappa | Map | |
Карта Karta |
Map | |
Mapa | Map |