Haunt: Difference between revisions

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|appgear = Clothing
|appgear = Clothing
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'''Haunt''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Haunt''' is a [[gear ability|gear primary ability]] in the {{Ss}}.


Haunt helps the user track the opponent that defeated them. In {{S}}, Haunt gives the user [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] while certain conditions are met. In {{S2}}, when the user splats an opponent they are tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat.
Haunt helps the user track the opponent that splatted them. In {{S}}, Haunt also gives the user [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] while certain conditions are met. In {{S2}} and {{S3}}, when the user splats an opponent they are currently tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat.


==''Splatoon''==
==''Splatoon''==
===Mechanics===
===Mechanics===
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with [[Cold-Blooded]].
The opponent who splats the user will be [[mark]]ed by a circling black squid for about 9 seconds by default or about 4.5 seconds with [[Cold-Blooded]].


While the user is marked by a 'Point Sensor marker' through a [[Point Sensor]], an [[Echolocator]], or Haunt itself, a certain amount of [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] is given to the user.
While the user is marked by an opposing [[Point Sensor]], [[Echolocator]], or by splatting another Haunt user, 20 AP<ref>[https://wikiwiki.jp/splatoon2ch/%E3%82%AE%E3%82%A2%E3%83%91%E3%83%AF%E3%83%BC%E6%A4%9C%E8%A8%BC wikiwiki.jp - ''Splatoon'' Abilities Verification (in Japanese)]</ref> of [[Damage Up]] and [[Defense Up]] and an unknown amount of [[Run Speed Up]] is given to the user.


===Tactics===
===Tactics===
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===Gear===
===Gear===
Haunt is the main ability of:
Haunt is the primary ability of:
{{Gear/S Clothing|ability=Haunt|collapsed=true}}
{{Gear/S Clothing|ability=Haunt|collapsed=true}}


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* {{nerf|Duration reduced|12s|9s}}
* {{nerf|Duration reduced|12s|9s}}
|}
|}
===Gallery===
<gallery>
Ability Haunt.svg
S Ability Haunt.png
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
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===Mechanics===
===Mechanics===
Haunt shows the location of opponents only to the user (via a white silhouette that can be seen through opaque objects) that splat the user; and only while that opponent is not submerged in ink, only while a certain distance from that opponent ([[Bomb Defense Up DX]] helps increase this distance{{Citation needed}}); until that opponent respawns. When the user splats an opponent they are tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat.
Haunt now tracks opponents who splatted the user with white silhouettes (like [[Thermal Ink]] and [[Sting Ray]]) that can be seen through opaque objects only to the user while at least a certain distance from the opponent ([[Bomb Defense Up DX]] increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted.
 
If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of [[Respawn Punisher]] for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears.
 
There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.


===Gear===
===Gear===
Haunt is the main ability of:
Haunt is the primary ability of:
{{Gear/S2 Clothing|ability=Haunt|collapsed=true}}
{{Gear/S2 Clothing|ability=Haunt|collapsed=true}}


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{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
! Version !! Adjustments
|-
| '''Base game''' ||
* '''{{color|—|gray}}''' Haunt now applies a white silhouette on the opponent who splatted the user instead of [[mark]]ing them with a circling black squid.
** {{buff|Haunt no longer signals the splatter when it gets activated.}}
** {{nerf|The silhouette can only be seen by the Haunt user who gets splatted by the tracked opponent.}}
** {{nerf|The silhouette is only visible if the tracked opponent is at least a certain distance from the Haunt user and not submerged in ink.}}
** {{nerf|Removed the line connecting the user to the tracked opponent.}}
* {{buff|Base duration increased to 30 seconds.}}
* {{nerf|No longer gives abilities when the user is marked by a [[Point Sensor]] or another Haunt user.}}
|-
|-
| '''{{Ver|S2|1.4.0}}''' ||
| '''{{Ver|S2|1.4.0}}''' ||
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|-
|-
| '''{{Ver|S2|3.0.0}}''' ||
| '''{{Ver|S2|3.0.0}}''' ||
* {{Buff|Opposing players marked with Haunt will now incur the penalties of [[Respawn Punisher]] when splatted by the player that they splatted.}}
* {{buff|Opposing players marked with Haunt will now incur the penalties of [[Respawn Punisher]] when splatted by the player that they splatted.}}
* '''{{color|—|gray}}''' When an opponent who splats the player, that activation will stand out clearly on the screen while waiting to respawn.
* '''{{color|—|gray}}''' When an opponent splats the player, that activation will stand out clearly on the screen while waiting to respawn.
|-
|-
| '''{{Ver|S2|4.6.0}}''' ||
| '''{{Ver|S2|4.6.0}}''' ||
* {{Buff|The duration has been increased from 30 seconds to infinite.}}
* {{buff|The duration has been increased from 30 seconds to infinite.}}
** If the target afflicted with Haunt is splatted, the effect will disappear as normal.
** If the target afflicted with Haunt is splatted, the effect will disappear as normal.
* {{Buff|Number of targets that can be afflicted with Haunt at once increased to four.}}
* {{buff|Number of targets that can be afflicted with Haunt at once increased to four.}}
** Even if another player were to splat someone with Haunt equipped, the previous player afflicted with Haunt will still have the effect apply.
** This means that if a second, third, or fourth player were to splat someone who has Haunt equipped, the previous players afflicted with Haunt's effects will continue to be affected.
|}
|}
==''Splatoon 3''==
===Gear===
Haunt is the primary ability of:
{{Gear/S3 Clothing|ability=Haunt|collapsed=true}}
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a piece of clothing with Haunt by using 15 of each of the following [[Ability Chunk|ability chunks]]:
*{{Ability|S3|Quick Respawn}}
*{{Ability|S3|Sub Power Up}}
*{{Ability|S3|Ink Resistance Up}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=リベンジ (''Splatoon 2'')<br>うらみ (''Splatoon'')
|Jap=リベンジ (''Splatoon 2'')<br>うらみ (''Splatoon'')
|JapR=Ribenji (''Splatoon 2'')<br>Urami (''Splatoon'')
|JapR=Ribenji (''Splatoon 2'')<br>Urami (''Splatoon'')
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|Fre=Revanche (''Splatoon 2'')<br>Vengeance (''Splatoon'')
|Fre=Revanche (''Splatoon 2'')<br>Vengeance (''Splatoon'')
|FreM=Revenge<br>Vengence
|FreM=Revenge<br>Vengence
|Ger=Vertgeltung (''Splatoon 2'')<br>Rache (''Splatoon'')
|Ger=Vergeltung (''Splatoon 2'')<br>Rache (''Splatoon'')
|GerM=Retaliation<br>Revenge
|GerM=Retaliation<br>Revenge
|Ita=Rappresglia (''Splatoon 2'')<br>Vendetta (''Splatoon'')
|Ita=Rappresaglia (''Splatoon 2'')<br>Vendetta (''Splatoon'')
|ItaM=Retaliation<br>Revenge
|ItaM=Retaliation<br>Revenge
|Rus=Вендетта
|Rus=Вендетта
Line 80: Line 109:
|SpaE=Represalia (''Splatoon 2'')<br>Venganza (''Splatoon'')
|SpaE=Represalia (''Splatoon 2'')<br>Venganza (''Splatoon'')
|SpaEM=Retaliation<br>Revenge
|SpaEM=Retaliation<br>Revenge
|ChiS=复仇
|ChiSR=fùchóu (Mandarin)
|ChiSM=Revenge
|ChiT=復仇
|ChiTR=fùchóu (Mandarin)
|ChiTM=Revenge
|Kor=리벤지
|KorR=Ribenji
|KorM=Revenge
}}
}}
==See Also==
*[[Point Sensor]]
*[[Thermal Ink]]
==References==
<references />


{{Navbox/S Abilities‎}}
{{Navbox/S Abilities‎}}
{{Navbox/S2 Abilities‎}}
{{Navbox/S2 Abilities‎}}
{{Navbox/S3 Abilities}}


[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Inkling Abilities]]
[[Category:Death Abilities]]

Latest revision as of 20:24, 30 March 2024

Haunt
HauntHauntHaunt
Applicable gear

Haunt is a gear primary ability in the Splatoon series.

Haunt helps the user track the opponent that splatted them. In Splatoon, Haunt also gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In Splatoon 2 and Splatoon 3, when the user splats an opponent they are currently tracking, that opponent gets the effects of Respawn Punisher for that splat.

Splatoon

Mechanics

The opponent who splats the user will be marked by a circling black squid for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.

While the user is marked by an opposing Point Sensor, Echolocator, or by splatting another Haunt user, 20 AP[1] of Damage Up and Defense Up and an unknown amount of Run Speed Up is given to the user.

Tactics

Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.

Gear

Haunt is the primary ability of:

Clothing with Haunt in Splatoon
Name Brand Availability Ability Star power Added in

Forge Octarian Jacket Forge Octarian Jacket Forge Forge Cash 2700 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png 2.3.0
Ivory Peaks Tee Ivory Peaks Tee Inkline Inkline Cash 400 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Octo Tee Octo Tee Cuttlegear Cuttlegear Level 45 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png 2.0.0
Squidmark LS Squidmark LS SquidForce SquidForce Cash 600 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Vintage Check Shirt Vintage Check Shirt Rockenberg Rockenberg Cash 9000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Yellow Urban Vest Yellow Urban Vest Firefin Firefin Cash 3000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)

Version history

Version Adjustments
2.6.0
  • Haunt will now also increase attack power, defense, and Inkling movement speed while being marked by the enemy.
2.7.0
  • Duration reduced: 12s → 9s

Gallery

Splatoon 2

Once you've respawned, reveals the position of the player who splatted you.
— In-game description

Mechanics

Haunt now tracks opponents who splatted the user with white silhouettes (like Thermal Ink and Sting Ray) that can be seen through opaque objects only to the user while at least a certain distance from the opponent (Bomb Defense Up DX increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted.

If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of Respawn Punisher for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears.

There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.

Gear

Haunt is the primary ability of:

Version history

Version Adjustments
Base game
  • Haunt now applies a white silhouette on the opponent who splatted the user instead of marking them with a circling black squid.
    • Haunt no longer signals the splatter when it gets activated.
    • The silhouette can only be seen by the Haunt user who gets splatted by the tracked opponent.
    • The silhouette is only visible if the tracked opponent is at least a certain distance from the Haunt user and not submerged in ink.
    • Removed the line connecting the user to the tracked opponent.
  • Base duration increased to 30 seconds.
  • No longer gives abilities when the user is marked by a Point Sensor or another Haunt user.
1.4.0
  • Opponents behind stage objects will be revealed when the Haunt's effective range is roughly 23% further away from them than it was previously.
3.0.0
  • Opposing players marked with Haunt will now incur the penalties of Respawn Punisher when splatted by the player that they splatted.
  • When an opponent splats the player, that activation will stand out clearly on the screen while waiting to respawn.
4.6.0
  • The duration has been increased from 30 seconds to infinite.
    • If the target afflicted with Haunt is splatted, the effect will disappear as normal.
  • Number of targets that can be afflicted with Haunt at once increased to four.
    • This means that if a second, third, or fourth player were to splat someone who has Haunt equipped, the previous players afflicted with Haunt's effects will continue to be affected.

Splatoon 3

Gear

Haunt is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a piece of clothing with Haunt by using 15 of each of the following ability chunks:

Names in other languages

Language Name Meaning
Japan Japanese リベンジ (Splatoon 2)
うらみ (Splatoon)

Ribenji (Splatoon 2)
Urami (
Splatoon)
Revenge
Rancor
Netherlands Dutch Revanche Revenge
CanadaFrance French Revanche (Splatoon 2)
Vengeance (Splatoon)
Revenge
Vengence
Canada French (NOA) Vengeance (Splatoon and (Splatoon 2) Vengence
Germany German Vergeltung (Splatoon 2)
Rache (Splatoon)
Retaliation
Revenge
Italy Italian Rappresaglia (Splatoon 2)
Vendetta (Splatoon)
Retaliation
Revenge
Russia Russian Вендетта
Vendetta
Vendetta
Mexico Spanish (NOA) Resentimiento Resentment
Spain Spanish (NOE) Represalia (Splatoon 2)
Venganza (Splatoon)
Retaliation
Revenge
China Chinese (Simplified) 复仇
fùchóu (Mandarin)
Revenge
Hong Kong Chinese (Traditional) 復仇
fùchóu (Mandarin)
Revenge
South Korea Korean 리벤지
Ribenji
Revenge

See Also

References