Version 2.2.0 (Splatoon)
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- Main article: Version history
Version 2.2.0 is an upcoming revision to Splatoon, which will become effective on October 20, 2015. [1] [2]. It directly follows the Version 2.1.0 update.
Mode Adjustments
Ranked Battle Adjustments | |||
---|---|---|---|
Mode | Change | ||
Splat Zones | The leading team’s Special Gauge will gradually charge when the counter for both
teams is stopped | ||
Tower Control | ・The Special Gauge will automatically charge gradually for the team that has control of the Tower regardless of who has the lead ・Decreased the speed at which the Special Gauge automatically increases ・Increased the amount of knockback when players using Bubbler or Kraken are hit from above or below ・Changed the way in which the Splash Wall bounces when thrown against the top of the pillar of the Tower in order to increase the difficulty to place a Splash Walls on the Tower while riding the Tower | ||
Rainmaker | ・When neither team has the Rainmaker, the Special Gauge will automatically charge gradually for the losing team ・Decreased the speed at which the Special Gauge automatically increases ・Increased the amount of knockback when players using Bubbler or Kraken are hit from above or below |
Weapon Adjustments
Main Weapon Adjustments
Main Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Splattershot Tentatek Splattershot Hero Shot Replica Octoshot Replica |
▼Decreased the base damage from 36.0 to 35.0 | ||
N-ZAP85 N-ZAP89 |
▲Increased walk speed by 11% when firing | ||
Splash-o-matic Neo Splash-o-matic |
▲Increased base damage from 26.0 to 28.0 | ||
Splattershot Pro Forge Splattershot Pro |
▲Decreased ink usage by about 5% | ||
Dual Squelcher Custom Dual Squelcher |
▲Increased walk speed by 20% when firing | ||
Jet Squelcher Custom Jet Squelcher |
▲Decreased ink usage by about 6% | ||
L-3 Nozzlenose L-3 Nozzlenose D |
▲Increased turf coverage by about 10% | ||
H-3 Nozzlenose | ▲Increased range by about 15% ▲Increased turf coverage by about 15% | ||
Luna Blaster Blaster Custom Blaster Range Blaster Custom Range Blaster |
▼Decreased maximum blast wave damage from 125.0 to 80.0 ▼Set the limit for maximum blast wave damage to 100.0 even with gear that increases damage | ||
Rapid Blaster Rapid Blaster Deco |
▲Increased the fire rate from 0.28 to 0.20 when firing from a Squid state ▲Decreased recovery time after firing from 0.43 to 0.33 seconds | ||
Carbon Roller Carbon Roller Deco Splat Roller Krak-On Splat Roller Hero Roller Replica |
▼Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller ▼Opponents cannot be splatted in one hit when the player is out of ink ・Balanced the amount of damage given when the roller is repeatedly swung | ||
Dynamo Roller Gold Dynamo Roller |
▼Increased the amount of time needed before the ink begins filling after swinging
the roller | ||
Inkbrush Inkbrush Nouveau |
▲Decreased ink usage by 10% when players are running while inking | ||
E-liter 3K E-liter 3K Scope Custom E-liter 3K Custom E-liter 3K Scope |
▼The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0 | ||
Bamboozler 14 MK II | ▲Decreased ink usage by about 12.5% | ||
Mini Splatling | ▲Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds ▲Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds | ||
Heavy Splatling | ▲Decreased ink usage by 10% | ||
Slosher Tri-Slosher |
▲Increased damage against Rainmaker shields by about 33% |
Sub Weapon Adjustments
Sub Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Point Sensor | ▲Increased the radius of the area that affects enemies by 17% ▼Decreased the duration from 10.0 seconds to 8.0 seconds | ||
Splash Wall | ▼Lowered the resistance against opponent attacks by about 40% ▼Increased the amount of time required to begin recharging the ink after throwing this weapon from 1.33 seconds to 2.67 seconds |
Special Weapon Adjustments
Special Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Bomb Rush | ▲Increased the fire rate from 0.28 to 0.20 when firing from a Squid state ▲Decreased recovery time after firing from 0.43 to 0.33 seconds | ||
Inkzooka | ▼Decreased the fire rate from a maximum cooldown of 0.55 seconds to 0.92 seconds ・Adjustments were made so the target displays consistently | ||
Kraken | ▼Increased the amount of turf needed to be inked for filling the Special Gauge from 180p to 200p ▼Added a period of 0.75 seconds before players can attack again after using Kraken ▼Increased the area that Kraken takes damage according to the size of its body |
Rank Adjustments
S+
Rank S+ players will be matched up with other Rank S+ players more frequently. The amount of Ranked Points gained and lost by players will be adjusted:
Ranked Points | Version 2.1.0 | Version 2.2.0 | ||||
---|---|---|---|---|---|---|
Win | Lose | Win | Lose | |||
80-99 | +2 | -8 | +2 | -5 | ||
40-79 | +2 | -6 | +3 | -5 | ||
0-39 | +3 | -6 | +4 | -4 |
S
Rank S players will be matched up with other Rank S+ players less frequently. The amount of Ranked Points gained and lost by players will be adjusted:
Ranked Points | Version 2.1.0 | Version 2.2.0 | ||||
---|---|---|---|---|---|---|
Win | Lose | Win | Lose | |||
80-99 | +3 | -6 | +4 | -6 | ||
40-79 | +4 | -5 | +4 | -5 | ||
0-39 | +5 | -4 | +5 | -5 |