Those Aren't Birds: Difference between revisions
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Kenderman123 (talk | contribs) (→Description: Modified layout to match other single-player level pages, added the stage description, access, and target pattern description. Finally, added Callie's quotes when the orange crate shows up with the Nautilus and Squiffer.) |
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== Description == | == Description == | ||
The player starts on a platform with a launchpad leading to the main island. | |||
The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass. | |||
Further north of the main island is an unreachable wall with two pillars topped with triangular prisms. | |||
== Access == | |||
The level is on the north-eastern structure of Landfill Dreamland, located one level below the level [[Let's Put a Pin in That]]. It is most easily accessible by climbing the inkable shipping containers by [[Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!]]. Alternatively, the player can clear [[Fuzzy Ooze|fuzzy ooze]] covering an [[inkfurler]] on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building. | |||
== Walkthrough == | |||
The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by [[O.R.C.A.]] and must start from the beginning of the sequence. | |||
* Targets 1-7 appear one at a time, and are all positioned in the center of the wall. | |||
** Targets 1-3 launches straight forward. | |||
** Target 4 launches towards the left. | |||
** Targets 5 and 6 launches towards right. | |||
* Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air. | |||
* Targets 9 and 10 appear together at the same time, and launches one after another | |||
** Target 9, the left crate, launches towards the right. | |||
** Target 10, the right crate, launches towards the left. | |||
* Targets 11-13 appear together at the same time, and launches one after another. | |||
** Target 11, the center crate, launches straight forward. | |||
** Target 12, the left crate, launches towards the left. | |||
** Target 13, the right crate, launches towards the right. | |||
* Targets 14-18 appear together at the same time, and launches one after another. | |||
** Target 14, the second-rightmost crate, launches towards the left. | |||
** Target 15, the second-leftmost crate, launches towards the right. | |||
** Target 16, the rightmost crate, launches towards the left. | |||
** Target 17, the leftmost crate, launches towards the right. | |||
** Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react. | |||
==Enemies and Mechanics== | ==Enemies and Mechanics== | ||
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===[[File:S3 Icon Callie.png|45px]] [[Agent 1]]{{color|'s Quotes|green}}=== | ===[[File:S3 Icon Callie.png|45px]] [[Agent 1]]{{color|'s Quotes|green}}=== | ||
{{Clr}} | {{Clr}} | ||
| | |{{Quote|THERE we go. Here comes the first {{color|target|orange}}!}} | ||
{{Quote|THERE we go. Here comes the first {{color|target|orange}}!}} | |||
{{Quote|Lookin' good!}} | {{Quote|Lookin' good!}} | ||
{{Quote|Uh-oh! Try doing a Dodge Roll | {{Quote|Uh-oh! You're gonna need charged shots for that one.}} | ||
{{Quote|Uh-oh! Try doing a Dodge Roll with your {{color|Dapple Dualies|orange}} to break that one.}} | |||
{{Quote|If two hits at full charge don't break that {{color|target|orange}}, nothing will.}} | |||
{{Quote|This is the last of 'em!}} | {{Quote|This is the last of 'em!}} | ||
{{Quote|OOOH NOOO!}} | {{Quote|OOOH NOOO!}} |
Revision as of 18:06, 28 May 2023
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StrategyWiki has an article about: Those Aren't Birds |
Those Aren't Birds is the 36th level in Splatoon 3's story mode, Return of the Mammalians.
Description
The player starts on a platform with a launchpad leading to the main island.
The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass.
Further north of the main island is an unreachable wall with two pillars topped with triangular prisms.
Access
The level is on the north-eastern structure of Landfill Dreamland, located one level below the level Let's Put a Pin in That. It is most easily accessible by climbing the inkable shipping containers by Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!. Alternatively, the player can clear fuzzy ooze covering an inkfurler on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building.
Walkthrough
The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by O.R.C.A. and must start from the beginning of the sequence.
- Targets 1-7 appear one at a time, and are all positioned in the center of the wall.
- Targets 1-3 launches straight forward.
- Target 4 launches towards the left.
- Targets 5 and 6 launches towards right.
- Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air.
- Targets 9 and 10 appear together at the same time, and launches one after another
- Target 9, the left crate, launches towards the right.
- Target 10, the right crate, launches towards the left.
- Targets 11-13 appear together at the same time, and launches one after another.
- Target 11, the center crate, launches straight forward.
- Target 12, the left crate, launches towards the left.
- Target 13, the right crate, launches towards the right.
- Targets 14-18 appear together at the same time, and launches one after another.
- Target 14, the second-rightmost crate, launches towards the left.
- Target 15, the second-leftmost crate, launches towards the right.
- Target 16, the rightmost crate, launches towards the left.
- Target 17, the leftmost crate, launches towards the right.
- Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react.
Enemies and Mechanics
Previously Introduced
-
Target Crate
Quotes
Agent 1's Quotes
“ | THERE we go. Here comes the first target! | ” |
“ | Lookin' good! | ” |
“ | Uh-oh! You're gonna need charged shots for that one. | ” |
“ | Uh-oh! Try doing a Dodge Roll with your Dapple Dualies to break that one. | ” |
“ | If two hits at full charge don't break that target, nothing will. | ” |
“ | This is the last of 'em! | ” |
“ | OOOH NOOO! | ” |
Agent 2's Quotes
“ | Alright, break the tar— Uh, where are the targets? | ” |
“ | Take THAT! | ” |
File:S3 Icon O.R.C.A..png O.R.C.A.'s Quotes
“ | Mission...failed. You let a target escape. | ” |
Names in other languages
Language | Name | Meaning |
---|---|---|
押し寄せる価値と向き合う、本質と技芸の舞台。 マトをすべて壊しましょう |
Intrinsic and quintessence stage facing with deluging values. Destroy all targets. | |
Je ziet ze vliegen Vernietig alle doelwitten! |
You are seeing things Destroy all targets! | |
Fast wie Tontauben Zerstöre alle Ziele. |
Destroy all targets. | |
Птицы-небылицы Поразите все мишени. Ptitsy-nebylitsy Porazite vse misheni. |
Fable birds Hit all targets. | |
本质与精粹的舞台和气势汹涌的价值应面向对。 破坏所有标靶。 Běnzhì yú jīngcuì de wǔtái hé qishìxiōngyǒng de jiàzhí yìng miàn xiàng duì. Pòhuài suǒyǒu biāobǎ. |
Intrinsic and quintessence stage facing with imposing values. Destroy all targets. |