Those Aren't Birds: Difference between revisions

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m (Grammatical edit: made information more understandable.)
(→‎Description: Modified layout to match other single-player level pages, added the stage description, access, and target pattern description. Finally, added Callie's quotes when the orange crate shows up with the Nautilus and Squiffer.)
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== Description ==
== Description ==
To pass this level, the player must break all eighteen of the target blocks. The blocks are catapulted in a set pattern towards the platform on which the player stands, bouncing off of it in a predictable manner. If the player lets a target fall off the platform, [[O.R.C.A.]] will splat them. The special targets: some of the targets are larger than the rest and take longer to break than the rest and the final target will bounce off of the gate instead of landing on the platform, causing it to fall off the map if the player doesn't break it in time.
The player starts on a platform with a launchpad leading to the main island.
 
The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass.
 
Further north of the main island is an unreachable wall with two pillars topped with triangular prisms.
 
== Access ==
The level is on the north-eastern structure of Landfill Dreamland, located one level below the level [[Let's Put a Pin in That]]. It is most easily accessible by climbing the inkable shipping containers by [[Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!]]. Alternatively, the player can clear [[Fuzzy Ooze|fuzzy ooze]] covering an [[inkfurler]] on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building.
 
== Walkthrough ==
The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by [[O.R.C.A.]] and must start from the beginning of the sequence.
 
* Targets 1-7 appear one at a time, and are all positioned in the center of the wall.
** Targets 1-3 launches straight forward.
** Target 4 launches towards the left.
** Targets 5 and 6 launches towards right.
* Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air.
* Targets 9 and 10 appear together at the same time, and launches one after another
** Target 9, the left crate, launches towards the right.
** Target 10, the right crate, launches towards the left.
* Targets 11-13 appear together at the same time, and launches one after another.
** Target 11, the center crate, launches straight forward.
** Target 12, the left crate, launches towards the left.
** Target 13, the right crate, launches towards the right.
* Targets 14-18 appear together at the same time, and launches one after another.
** Target 14, the second-rightmost crate, launches towards the left.
** Target 15, the second-leftmost crate, launches towards the right.
** Target 16, the rightmost crate, launches towards the left.
** Target 17, the leftmost crate, launches towards the right.
** Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react.


==Enemies and Mechanics==
==Enemies and Mechanics==
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===[[File:S3 Icon Callie.png|45px]] [[Agent 1]]{{color|'s Quotes|green}}===
===[[File:S3 Icon Callie.png|45px]] [[Agent 1]]{{color|'s Quotes|green}}===
{{Clr}}
{{Clr}}
|
|{{Quote|THERE we go. Here comes the first {{color|target|orange}}!}}
{{Quote|THERE we go. Here comes the first {{color|target|orange}}!}}
{{Quote|Lookin' good!}}
{{Quote|Lookin' good!}}
{{Quote|Uh-oh! Try doing a Dodge Roll with your {{color|Dapple Dualies|orange}} to break that one.}}
{{Quote|Uh-oh! You're gonna need charged shots for that one.}}
{{Quote|Uh-oh! Try doing a Dodge Roll with your {{color|Dapple Dualies|orange}} to break that one.}}
{{Quote|If two hits at full charge don't break that {{color|target|orange}}, nothing will.}}
{{Quote|This is the last of 'em!}}
{{Quote|This is the last of 'em!}}
{{Quote|OOOH NOOO!}}
{{Quote|OOOH NOOO!}}

Revision as of 18:06, 28 May 2023

04-05: Amusing a Bemused Muse
Return of the Mammalians missions
04-07: Charge Now, Splat Later

Template:InfoboxMission/RotM

StrategyWiki has an article about:
Those Aren't Birds

Those Aren't Birds is the 36th level in Splatoon 3's story mode, Return of the Mammalians.

Description

The player starts on a platform with a launchpad leading to the main island.

The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass.

Further north of the main island is an unreachable wall with two pillars topped with triangular prisms.

Access

The level is on the north-eastern structure of Landfill Dreamland, located one level below the level Let's Put a Pin in That. It is most easily accessible by climbing the inkable shipping containers by Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!. Alternatively, the player can clear fuzzy ooze covering an inkfurler on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building.

Walkthrough

The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by O.R.C.A. and must start from the beginning of the sequence.

  • Targets 1-7 appear one at a time, and are all positioned in the center of the wall.
    • Targets 1-3 launches straight forward.
    • Target 4 launches towards the left.
    • Targets 5 and 6 launches towards right.
  • Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air.
  • Targets 9 and 10 appear together at the same time, and launches one after another
    • Target 9, the left crate, launches towards the right.
    • Target 10, the right crate, launches towards the left.
  • Targets 11-13 appear together at the same time, and launches one after another.
    • Target 11, the center crate, launches straight forward.
    • Target 12, the left crate, launches towards the left.
    • Target 13, the right crate, launches towards the right.
  • Targets 14-18 appear together at the same time, and launches one after another.
    • Target 14, the second-rightmost crate, launches towards the left.
    • Target 15, the second-leftmost crate, launches towards the right.
    • Target 16, the rightmost crate, launches towards the left.
    • Target 17, the leftmost crate, launches towards the right.
    • Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react.

Enemies and Mechanics

Previously Introduced

Quotes

Agent 1's Quotes

THERE we go. Here comes the first target!
Lookin' good!
Uh-oh! You're gonna need charged shots for that one.
Uh-oh! Try doing a Dodge Roll with your Dapple Dualies to break that one.
If two hits at full charge don't break that target, nothing will.
This is the last of 'em!
OOOH NOOO!

Agent 2's Quotes

Alright, break the tar— Uh, where are the targets?
Take THAT!

File:S3 Icon O.R.C.A..png O.R.C.A.'s Quotes

Mission...failed. You let a target escape.

Names in other languages

Language Name Meaning
Japan Japanese 押し寄せる価値と向き合う、本質と技芸の舞台。
マトをすべて壊しましょう
Intrinsic and quintessence stage facing with deluging values.
Destroy all targets.
Netherlands Dutch Je ziet ze vliegen
Vernietig alle doelwitten!
You are seeing things
Destroy all targets!
Germany German Fast wie Tontauben
Zerstöre alle Ziele.

Destroy all targets.
Russia Russian Птицы-небылицы
Поразите все мишени.

Ptitsy-nebylitsy
Porazite vse misheni.
Fable birds
Hit all targets.
China Chinese (Simplified) 本质与精粹的舞台和气势汹涌的价值应面向对。
破坏所有标靶。

Běnzhì yú jīngcuì de wǔtái hé qishìxiōngyǒng de jiàzhí yìng miàn xiàng duì.
Pòhuài suǒyǒu biāobǎ.
Intrinsic and quintessence stage facing with imposing values.
Destroy all targets.