Haunt: Difference between revisions
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{{ | {{Infobox/Ability | ||
|appgear = Clothing | |appgear = Clothing | ||
}} | }} | ||
'''Haunt''' is | '''Haunt''' is a [[gear ability|gear primary ability]] in the {{Ss}}. | ||
Haunt helps the user track the opponent that splatted them. In {{S}}, Haunt also gives the user [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] while certain conditions are met. In {{S2}}, when the user splats an opponent they are currently tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat. | Haunt helps the user track the opponent that splatted them. In {{S}}, Haunt also gives the user [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] while certain conditions are met. In {{S2}} and {{S3}}, when the user splats an opponent they are currently tracking, that opponent gets the effects of [[Respawn Punisher]] for that splat. | ||
==''Splatoon''== | ==''Splatoon''== | ||
===Mechanics=== | ===Mechanics=== | ||
The opponent who splats the user will be [[mark]]ed by a circling black squid for about 9 seconds by default or about 4.5 seconds with [[Cold-Blooded]]. | |||
While the user is marked by | While the user is marked by an opposing [[Point Sensor]], [[Echolocator]], or by splatting another Haunt user, 20 AP<ref>[https://wikiwiki.jp/splatoon2ch/%E3%82%AE%E3%82%A2%E3%83%91%E3%83%AF%E3%83%BC%E6%A4%9C%E8%A8%BC wikiwiki.jp - ''Splatoon'' Abilities Verification (in Japanese)]</ref> of [[Damage Up]] and [[Defense Up]] and an unknown amount of [[Run Speed Up]] is given to the user. | ||
===Tactics=== | ===Tactics=== | ||
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===Gear=== | ===Gear=== | ||
Haunt is the | Haunt is the primary ability of: | ||
{{Gear/S Clothing|ability=Haunt|collapsed=true}} | {{Gear/S Clothing|ability=Haunt|collapsed=true}} | ||
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* {{nerf|Duration reduced|12s|9s}} | * {{nerf|Duration reduced|12s|9s}} | ||
|} | |} | ||
===Gallery=== | |||
<gallery> | |||
Ability Haunt.svg | |||
S Ability Haunt.png | |||
</gallery> | |||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
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===Mechanics=== | ===Mechanics=== | ||
Haunt now tracks opponents who splatted the user with white silhouettes that can be seen through opaque objects only to the user while at least a certain distance from the opponent ([[Bomb Defense Up DX]] increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted. | Haunt now tracks opponents who splatted the user with white silhouettes (like [[Thermal Ink]] and [[Sting Ray]]) that can be seen through opaque objects only to the user while at least a certain distance from the opponent ([[Bomb Defense Up DX]] increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted. | ||
If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of [[Respawn Punisher]] for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears. | If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of [[Respawn Punisher]] for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears. | ||
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===Gear=== | ===Gear=== | ||
Haunt is the | Haunt is the primary ability of: | ||
{{Gear/S2 Clothing|ability=Haunt|collapsed=true}} | {{Gear/S2 Clothing|ability=Haunt|collapsed=true}} | ||
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|- | |- | ||
| '''Base game''' || | | '''Base game''' || | ||
* '''{{color|—|gray}}''' Haunt now applies | * '''{{color|—|gray}}''' Haunt now applies a white silhouette on the opponent who splatted the user instead of [[mark]]ing them with a circling black squid. | ||
** {{buff|Haunt no longer signals the splatter when it gets activated.}} | ** {{buff|Haunt no longer signals the splatter when it gets activated.}} | ||
** {{nerf|The silhouette can only be seen by the Haunt user who gets splatted by the tracked opponent.}} | ** {{nerf|The silhouette can only be seen by the Haunt user who gets splatted by the tracked opponent.}} | ||
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** {{nerf|Removed the line connecting the user to the tracked opponent.}} | ** {{nerf|Removed the line connecting the user to the tracked opponent.}} | ||
* {{buff|Base duration increased to 30 seconds.}} | * {{buff|Base duration increased to 30 seconds.}} | ||
* {{nerf|No longer | * {{nerf|No longer gives abilities when the user is marked by a [[Point Sensor]] or another Haunt user.}} | ||
|- | |- | ||
| '''{{Ver|S2|1.4.0}}''' || | | '''{{Ver|S2|1.4.0}}''' || | ||
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==''Splatoon 3''== | ==''Splatoon 3''== | ||
===Gear=== | ===Gear=== | ||
Haunt is the | Haunt is the primary ability of: | ||
{{Gear/S3 Clothing|ability=Haunt|collapsed=true}} | {{Gear/S3 Clothing|ability=Haunt|collapsed=true}} | ||
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a piece of clothing with Haunt by using 15 of each of the following [[Ability Chunk|ability chunks]]: | |||
*{{Ability|S3|Quick Respawn}} | |||
*{{Ability|S3|Sub Power Up}} | |||
*{{Ability|S3|Ink Resistance Up}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|Jap=リベンジ (''Splatoon 2'')<br>うらみ (''Splatoon'') | |Jap=リベンジ (''Splatoon 2'')<br>うらみ (''Splatoon'') | ||
|JapR=Ribenji (''Splatoon 2'')<br>Urami (''Splatoon'') | |JapR=Ribenji (''Splatoon 2'')<br>Urami (''Splatoon'') | ||
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[[Category:Abilities]] | [[Category:Abilities]] | ||
Latest revision as of 20:24, 30 March 2024
Haunt is a gear primary ability in the Splatoon series.
Haunt helps the user track the opponent that splatted them. In Splatoon, Haunt also gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In Splatoon 2 and Splatoon 3, when the user splats an opponent they are currently tracking, that opponent gets the effects of Respawn Punisher for that splat.
Splatoon
Mechanics
The opponent who splats the user will be marked by a circling black squid for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.
While the user is marked by an opposing Point Sensor, Echolocator, or by splatting another Haunt user, 20 AP[1] of Damage Up and Defense Up and an unknown amount of Run Speed Up is given to the user.
Tactics
Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.
Gear
Haunt is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Forge Octarian Jacket | Forge | 2700 | Haunt | 2.3.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | Initial Release (1.0.0) | ||
Octo Tee | Cuttlegear | Level 45 | Haunt | 2.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | Initial Release (1.0.0) | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 3000 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
2.7.0 |
|
Gallery
Splatoon 2
“ | Once you've respawned, reveals the position of the player who splatted you. | ” |
— In-game description
|
Mechanics
Haunt now tracks opponents who splatted the user with white silhouettes (like Thermal Ink and Sting Ray) that can be seen through opaque objects only to the user while at least a certain distance from the opponent (Bomb Defense Up DX increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted.
If the Haunt user splats an opponent who they are currently tracking, the victim gets the effects of Respawn Punisher for that splat and the user's Haunt icon will be highlighted by a yellow ring on the victim's splat cam. The Respawn Punisher penalty does not apply if the tracked opponent gets splatted by any other means, but the tracking silhouette still disappears.
There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.
Gear
Haunt is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Red Cuff | Annaki | 4800 | Haunt | 2.0.0 | ||
Forge Octarian Jacket | Forge | 2700 | Haunt | 3.0.0 | ||
Ivory Peaks Tee | Inkline | 400 | Haunt | 3.0.0 | ||
Negative Longcuff Sweater | Toni Kensa | 11800 | Haunt | Initial Release (1.0.0) | ||
Neo Octoling Armor | Cuttlegear | Octo Expansion | Haunt | 3.1.0 | ||
Octo Tee | Cuttlegear | 8888 | Haunt | 3.0.0 | ||
Squidmark LS | SquidForce | 600 | Haunt | 2.0.0 | ||
Varsity Baseball LS | Splash Mob | 700 | Haunt | 2.0.0 | ||
Vintage Check Shirt | Rockenberg | 9000 | Haunt | Initial Release (1.0.0) | ||
White King Tank | Enperry | 600 | Haunt | Initial Release (1.0.0) | ||
Yellow Urban Vest | Firefin | 4100 | Haunt | Initial Release (1.0.0) | ||
Zekko Long Radish Tee | Zekko | 1450 | Haunt | 2.0.0 | ||
Zekko Redleaf Coat | Zekko | 2600 | Haunt | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
3.0.0 |
|
4.6.0 |
|
Splatoon 3
Gear
Haunt is the primary ability of:
Additionally, Murch or Spyke can replace the primary ability on a piece of clothing with Haunt by using 15 of each of the following ability chunks:
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | リベンジ (Splatoon 2) うらみ (Splatoon) Ribenji (Splatoon 2) Urami (Splatoon) |
Revenge Rancor |
Dutch | Revanche | Revenge |
French | Revanche (Splatoon 2) Vengeance (Splatoon) |
Revenge Vengence |
French (NOA) | Vengeance (Splatoon and (Splatoon 2) | Vengence |
German | Vergeltung (Splatoon 2) Rache (Splatoon) |
Retaliation Revenge |
Italian | Rappresaglia (Splatoon 2) Vendetta (Splatoon) |
Retaliation Revenge |
Russian | Вендетта Vendetta |
Vendetta |
Spanish (NOA) | Resentimiento | Resentment |
Spanish (NOE) | Represalia (Splatoon 2) Venganza (Splatoon) |
Retaliation Revenge |
Chinese (Simplified) | 复仇 fùchóu (Mandarin) |
Revenge |
Chinese (Traditional) | 復仇 fùchóu (Mandarin) |
Revenge |
Korean | 리벤지 Ribenji |
Revenge |
See Also
References
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