Template:InfoboxAbility
Quick Super Jump is an ability in the Splatoon series .
Quick Super Jump increases Super Jump speed by reducing the duration of the Super Jump.
In Splatoon 2 , the number of ability points for Quick Super Jump can also be temporarily increased for any player jumping to a Beakon of a player with Sub Power Up .
Tactics
This ability can be used to escape dangerous situations or get back to the battlefield quickly.
Splatoon
Mechanics
Quick Super Jump reduces the 'charge' phase and the total duration of the Super Jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
AP Equivalent
AP
'Charge' Time (approx.)
Total Time (approx.)
Main ×0 + Sub ×0
00
1.001s
4.004s
Main ×0 + Sub ×1 -2AP
01
0.984s
3.937s
Main ×0 + Sub ×1 -1AP
02
0.967s
3.870s
Main ×0 + Sub ×1
03
0.950s
3.803s
Main ×0 + Sub ×2 -2AP
04
0.934s
3.737s
Main ×0 + Sub ×2 -1AP
05
0.917s
3.687s
Main ×0 + Sub ×2
06
0.900s
3.620s
Main ×0 + Sub ×3 -2AP
07
0.884s
3.553s
Main ×0 + Sub ×3 -1AP
08
0.867s
3.503s
Main ×0 + Sub ×3
09
0.850s
3.436s
Main ×1 + Sub ×0
10
0.834s
3.386s
Main ×0 + Sub ×4 -1AP
11
0.834s
3.336s
Main ×0 + Sub ×4
12
0.817s
3.286s
Main ×1 + Sub ×1
13
0.800s
3.219s
Main ×0 + Sub ×5 -1AP
14
0.784s
3.169s
Main ×0 + Sub ×5
15
0.767s
3.119s
Main ×1 + Sub ×2
16
0.767s
3.069s
Main ×0 + Sub ×6 -1AP
17
0.750s
3.036s
Main ×0 + Sub ×6
18
0.734s
2.986s
Main ×1 + Sub ×3
19
0.734s
2.936s
Main ×2 + Sub ×0
20
0.717s
2.886s
Main ×0 + Sub ×7
21
0.700s
2.852s
Main ×1 + Sub ×4
22
0.700s
2.802s
Main ×2 + Sub ×1
23
0.684s
2.769s
Main ×0 + Sub ×8
24
0.667s
2.719s
Main ×1 + Sub ×5
25
0.667s
2.686s
Main ×2 + Sub ×2
26
0.650s
2.635s
Main ×0 + Sub ×9
27
0.650s
2.602s
Main ×1 + Sub ×6
28
0.633s
2.569s
Main ×2 + Sub ×3
29
0.633s
2.535s
Main ×3 + Sub ×0
30
0.617s
2.502s
Main ×1 + Sub ×7
31
0.617s
2.469s
Main ×2 + Sub ×4
32
0.600s
2.435s
Main ×3 + Sub ×1
33
0.600s
2.402s
Main ×1 + Sub ×8
34
0.583s
2.369s
Main ×2 + Sub ×5
35
0.583s
2.352s
Main ×3 + Sub ×2
36
0.567s
2.318s
Main ×1 + Sub ×9
37
0.567s
2.285s
Main ×2 + Sub ×6
38
0.567s
2.268s
Main ×3 + Sub ×3
39
0.550s
2.235s
Main ×2 + Sub ×7 -1AP
40
0.550s
2.218s
Main ×2 + Sub ×7
41
0.550s
2.202s
Main ×3 + Sub ×4
42
0.533s
2.168s
Main ×2 + Sub ×8 -1AP
43
0.533s
2.152s
Main ×2 + Sub ×8
44
0.533s
2.135s
Main ×3 + Sub ×5
45
0.517s
2.118s
Main ×2 + Sub ×9 -1AP
46
0.517s
2.102s
Main ×2 + Sub ×9
47
0.517s
2.085s
Main ×3 + Sub ×6
48
0.517s
2.068s
Main ×3 + Sub ×7 -2AP
49
0.500s
2.052s
Main ×3 + Sub ×7 -1AP
50
0.500s
2.052s
Main ×3 + Sub ×7
51
0.500s
2.035s
Main ×3 + Sub ×8 -2AP
52
0.500s
2.018s
Main ×3 + Sub ×8 -1AP
53
0.500s
2.018s
Main ×3 + Sub ×8
54
0.500s
2.002s
Main ×3 + Sub ×9 -2AP
55
0.500s
2.002s
Main ×3 + Sub ×9 -1AP
56≤
0.500s
2.002s
Main ×3 + Sub ×9
57≤
0.500s
2.002s
[1]
(Stealth Jump adds approx. 0.834s to total jump time.)
Quick Super Jump's effect on a normal jump and a Stealth Jump . The vulnerability time for retreating is also shown.
How Quick Super Jump and Quick Respawn interact.
Gear
Headgear with Quick Super Jump in Splatoon
Clothing with Quick Super Jump in Splatoon
Shoes with Quick Super Jump in Splatoon
Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
AP Equivalent
AP
'Charge' Time (approx.)
'Travel' Time (approx.)
Main ×0 + Sub ×0
00
1.333s
2.300s
Main ×0 + Sub ×1 -2AP
01
1.083s
2.283s
Main ×0 + Sub ×1 -1AP
02
1.000s
2.283s
Main ×0 + Sub ×1
03
0.950s
2.283s
Main ×0 + Sub ×2 -2AP
04
0.900s
2.283s
Main ×0 + Sub ×2 -1AP
05
0.866s
2.283s
Main ×0 + Sub ×2
06
0.816s
2.283s
Main ×0 + Sub ×3 -2AP
07
0.800s
2.283s
Main ×0 + Sub ×3 -1AP
08
0.766s
2.283s
Main ×0 + Sub ×3
09
0.733s
2.266s
Main ×1 + Sub ×0
10
0.716s
2.266s
Main ×0 + Sub ×4 -1AP
11
0.700s
2.266s
Main ×0 + Sub ×4
12
0.666s
2.250s
Main ×1 + Sub ×1
13
0.650s
2.250s
Main ×0 + Sub ×5 -1AP
14
0.633s
2.233s
Main ×0 + Sub ×5
15
0.616s
2.233s
Main ×1 + Sub ×2
16
0.600s
2.216s
Main ×0 + Sub ×6 -1AP
17
0.583s
2.200s
Main ×0 + Sub ×6
18
0.566s
2.200s
Main ×1 + Sub ×3
19
0.550s
2.183s
Main ×2 + Sub ×0
20
0.550s
2.166s
Main ×0 + Sub ×7
21
0.533s
2.150s
Main ×1 + Sub ×4
22
0.516s
2.133s
Main ×2 + Sub ×1
23
0.500s
2.116s
Main ×0 + Sub ×8
24
0.500s
2.100s
Main ×1 + Sub ×5
25
0.483s
2.083s
Main ×2 + Sub ×2
26
0.483s
2.066s
Main ×0 + Sub ×9
27
0.466s
2.050s
Main ×1 + Sub ×6
28
0.450s
2.033s
Main ×2 + Sub ×3
29
0.450s
2.016s
Main ×3 + Sub ×0
30
0.433s
2.000s
Main ×1 + Sub ×7
31
0.433s
1.966s
Main ×2 + Sub ×4
32
0.416s
1.950s
Main ×3 + Sub ×1
33
0.416s
1.933s
Main ×1 + Sub ×8
34
0.416s
1.916s
Main ×2 + Sub ×5
35
0.400s
1.900s
Main ×3 + Sub ×2
36
0.400s
1.883s
Main ×1 + Sub ×9
37
0.383s
1.850s
Main ×2 + Sub ×6
38
0.383s
1.833s
Main ×3 + Sub ×3
39
0.383s
1.816s
Main ×2 + Sub ×7 -1AP
40
0.366s
1.800s
Main ×2 + Sub ×7
41
0.366s
1.783s
Main ×3 + Sub ×4
42
0.366s
1.766s
Main ×2 + Sub ×8 -1AP
43
0.366s
1.750s
Main ×2 + Sub ×8
44
0.350s
1.733s
Main ×3 + Sub ×5
45
0.350s
1.716s
Main ×2 + Sub ×9 -1AP
46
0.350s
1.700s
Main ×2 + Sub ×9
47
0.350s
1.683s
Main ×3 + Sub ×6
48
0.333s
1.666s
Main ×3 + Sub ×7 -2AP
49
0.333s
1.666s
Main ×3 + Sub ×7 -1AP
50
0.333s
1.650s
Main ×3 + Sub ×7
51
0.333s
1.633s
Main ×3 + Sub ×8 -2AP
52
0.333s
1.633s
Main ×3 + Sub ×8 -1AP
53
0.333s
1.616s
Main ×3 + Sub ×8
54
0.333s
1.616s
Main ×3 + Sub ×9 -2AP
55
0.333s
1.600s
Main ×3 + Sub ×9 -1AP
56≤
0.333s
1.600s
Main ×3 + Sub ×9
57≤
0.333s
1.600s
[2]
A graph showing the effect of Quick Super Jump.
Gear
Quick Super Jump is the main ability of:
Headgear with Quick Super Jump in Splatoon 2
Clothing with Quick Super Jump in Splatoon 2
Shoes with Quick Super Jump in Splatoon 2
Version history
Version
Adjustments
1.4.0
▲ Even when the ability isn't stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
※ Maximizing the amount of Quick Super Jump gear ability will have the same effect.
※ Total time from selecting jump destination until landing there remains unchanged.
Splatoon 3
Quick Super Jump reduces the duration of the Super Jump .
Gear
Quick Super Jump is the main ability of:
Headgear with Quick Super Jump in Splatoon 3
Clothing with Quick Super Jump in Splatoon 3
Name
Brand
Availability
Ability
Star power
Added in
Black LS
Zekko
3,000
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Deepsea Tangle Top
Annaki
5,550
Quick Super Jump
Chill Season 2023 (6.0.0 )
Dots-on-Dots Shirt
Skalop
7,650
Quick Super Jump
Fresh Season 2024 (7.0.0 )
FA-01 Reversed
Forge
10,100
Quick Super Jump
Fresh Season 2024 (7.0.0 )
Fresh Fish Gloves
amiibo
Octoling Octopus
Quick Super Jump
Drizzle Season 2022 (1.1.0 )
Gray Mixed Shirt
Zekko
2,800
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Gray Vector Tee
Takoroka
500
Quick Super Jump
Drizzle Season 2022 (1.1.0 )
Indigo Boss Haori
Emberz
10,500
Quick Super Jump
Sizzle Season 2023 (4.0.0 )
Juice Parka
Grizzco
30
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Light Bomber Jacket
Toni Kensa
12,800
Quick Super Jump
Fresh Season 2024 (7.0.0 )
Lime Ski Jacket
Inkline
3,370
Quick Super Jump
Chill Season 2022 (2.0.0 )
Pink Easy-Stripe Shirt
Splash Mob
3,800
Quick Super Jump
Fresh Season 2024 (7.0.0 )
Rodeo Shirt
Krak-On
750
Quick Super Jump
Chill Season 2022 (2.0.0 )
Rugby King 08
Enperry
3,200
Quick Super Jump
Drizzle Season 2022 (1.1.0 )
Striped Peaks LS
Inkline
700
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Striped Shirt
Splash Mob
2,200
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Takoroka Rainbow Tie Dye
Takoroka
850
Quick Super Jump
Chill Season 2022 (2.0.0 )
White Baseball LS
Rockenberg
800
Quick Super Jump
Fresh Season 2023 (3.0.0 )
Yellow Layered LS
SquidForce
500
Quick Super Jump
Drizzle Season 2022 (1.1.0 )
Shoes with Quick Super Jump in Splatoon 3
Stacking
Abilities
'Charge' Time (approx.)
'Travel' Time (approx.)
Total Time (approx.)
None
1.333…s
2.300s
3.633…s
Main: 0, Sub: 1
0.966…s
2.300s
3.266…s
Main: 0, Sub: 2
0.833…s
2.300s
3.133…s
Main: 0, Sub: 3
0.750s
2.283…s
3.033…s
Main: 1, Sub: 0
0.733…s
2.283…s
3.016…s
Main: 0, Sub: 4
0.683…s
2.266…s
2.950s
Main: 1, Sub: 1
0.666…s
2.266…s
2.933…s
Main: 0, Sub: 5
0.633…s
2.250s
2.883…s
Main: 1, Sub: 2
0.616…s
2.233…s
2.850s
Main: 0, Sub: 6
0.583…s
2.216…s
2.800s
Main: 1, Sub: 3
0.566…s
2.200s
2.766…s
Main: 2, Sub: 0
0.566…s
2.183…s
2.750s
Main: 0, Sub: 7
0.550s
2.166…s
2.716…s
Main: 1, Sub: 4
0.533…s
2.150s
2.683…s
Main: 2, Sub: 1
0.516…s
2.133…s
2.650s
Main: 0, Sub: 8
0.516…s
2.116…s
2.633…s
Main: 1, Sub: 5
0.500s
2.100s
2.600s
Main: 2, Sub: 2
0.500s
2.083…s
2.583…s
Main: 0, Sub: 9
0.483…s
2.066…s
2.550s
Main: 1, Sub: 6
0.466…s
2.050s
2.516…s
Main: 2, Sub: 3
0.466…s
2.033…s
2.500s
Main: 3, Sub: 0
0.450s
2.016…s
2.466…s
Main: 1, Sub: 7
0.450s
1.983…s
2.433…s
Main: 2, Sub: 4
0.433…s
1.966…s
2.400s
Main: 3, Sub: 1
0.433…s
1.950s
2.383…s
Main: 1, Sub: 8
0.433…s
1.933…s
2.366…s
Main: 2, Sub: 5
0.416…s
1.916…s
2.333…s
Main: 3, Sub: 2
0.416…s
1.900s
2.316…s
Main: 1, Sub: 9
0.400s
1.866…s
2.266…s
Main: 2, Sub: 6
0.400s
1.850s
2.250s
Main: 3, Sub: 3
0.400s
1.833…s
2.233…s
Main: 2, Sub: 7
0.383…s
1.800s
2.183…s
Main: 3, Sub: 4
0.383…s
1.783…s
2.166…s
Main: 2, Sub: 8
0.366…s
1.750s
2.116…s
Main: 3, Sub: 5
0.366…s
1.733…s
2.100s
Main: 2, Sub: 9
0.366…s
1.700s
2.066…s
Main: 3, Sub: 6
0.350s
1.683…s
2.033…s
Main: 3, Sub: 7
0.350s
1.650s
2.000s
Main: 3, Sub: 8
0.350s
1.633…s
1.983…s
Main: 3, Sub: 9
0.333…s
1.616…s
1.950s
[3]
Names in other languages
Template:Foreignname
References