Become One with Your Smallfry: Difference between revisions

From Inkipedia, the Splatoon wiki
(Rough Walkthrough)
Line 13: Line 13:


'''Become One with Your Smallfry''' is the 12th level in [[Return of the Mammalians]]. The level consists of the player only using [[Smallfry (character)|Smallfry]] through the entirety of the level.
'''Become One with Your Smallfry''' is the 12th level in [[Return of the Mammalians]]. The level consists of the player only using [[Smallfry (character)|Smallfry]] through the entirety of the level.
==Access==
The kettle of this mission can be found on a highted platform closely to the middle of site 1.
==Walkthrough==
The level opens with a trail of ink leading to a [[launchpad]] sending the player to the other side where they find a wall of several crates blocking the way. These can be destroyed by throwing Smallfry onto the [[Balloon Fish]] infront of them. Afterwards the player has to use Smallfry to activate an [[Ink Switch]] to go deeper into the level. This is repeated but with a wall on the way that needs to be avoided by moving to the the platform with the Ink Switch and then returning to the outer platforms to move forward. Taking the following [[dash track]] leads to the first [[checkpoint]].
In the next section the player has to grab a [[key]] in the middle of four rotating platforms connected to an Ink Switch. Opening the corresponding [[vault]] reveals another launchpad that takes the player to the second checkpoint.
The following section requires the player to correctly line up platforms with Balloon Fish on them using two Ink Switches to cause a chain reaction that destroys four crates, one containing the key needed to progress, the other three revealing [[Power Egg]] cans. The Vault at the end of the section reveals yet another launchpad, bringing the player to the final checkpoint.
For the final section the player needs to traverse an inked wall by activating ink switches to move the corresponding platforms to create paths between the walls. The dash track at the end of the section leads to the [[goal]].


==Names in other languages==
==Names in other languages==
Line 24: Line 36:
|Fra=
|Fra=
|FraM=
|FraM=
|Ger=Eins mit dem Salmini!
|Ger=Eins mit dem Salmini!<br>Arbeite mit deinem Salmini zusammen und erreicht gemeinsam das Ziel!
|GerM=One with the Smallfry!
|GerM=One with the Smallfry!<br>Work together with your Smallfry and reach the goal together!
|Ita=
|Ita=
|ItaM=
|ItaM=

Revision as of 19:51, 30 September 2022

01-06: Zip, Splat, and Jump
Return of the Mammalians missions
01-08: What Caused the Big Bang? YOU!
Empty ink tank.png
This article or section is a stub.
You can help the wiki by adding to it.

Become One with Your Smallfry is the 12th level in Return of the Mammalians. The level consists of the player only using Smallfry through the entirety of the level.

Access

The kettle of this mission can be found on a highted platform closely to the middle of site 1.

Walkthrough

The level opens with a trail of ink leading to a launchpad sending the player to the other side where they find a wall of several crates blocking the way. These can be destroyed by throwing Smallfry onto the Balloon Fish infront of them. Afterwards the player has to use Smallfry to activate an Ink Switch to go deeper into the level. This is repeated but with a wall on the way that needs to be avoided by moving to the the platform with the Ink Switch and then returning to the outer platforms to move forward. Taking the following dash track leads to the first checkpoint.

In the next section the player has to grab a key in the middle of four rotating platforms connected to an Ink Switch. Opening the corresponding vault reveals another launchpad that takes the player to the second checkpoint.

The following section requires the player to correctly line up platforms with Balloon Fish on them using two Ink Switches to cause a chain reaction that destroys four crates, one containing the key needed to progress, the other three revealing Power Egg cans. The Vault at the end of the section reveals yet another launchpad, bringing the player to the final checkpoint.

For the final section the player needs to traverse an inked wall by activating ink switches to move the corresponding platforms to create paths between the walls. The dash track at the end of the section leads to the goal.

Names in other languages

Template:Foreignname