The Spirit Lifter: First Class: Difference between revisions

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|music=''[[The Spirit Lifter: Steerage & First Class]]''
|music=''[[The Spirit Lifter: Steerage & First Class]]''
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[[File:RotM Rocket Map 5.jpeg|thumb]]
 
'''The Spirit Lifter: First Class''' is the 5th section in the [[Alterna Space Center]] sequence in {{S3}}: [[Return of the Mammalians]].
'''The Spirit Lifter: First Class''' is the 5th section in the [[Alterna Space Center]] sequence in {{S3}}: [[Return of the Mammalians]].


== Description ==
== Description ==
In this section, the player is faced with a series of locked doors and bulkheads. The player must use a canned [[Zipcaster]] with infinite duration found in a crate near the beginning to collect a series of floating [[Energy core]]<nowiki/>s.<!--The cores are largely arranged to form a path for the player to collect them in one fell swoop by grappling between clear patches of the walls and later some floating platforms.--> The main threat of this section is the large quantities of [[Fuzzy Ooze]] coating the majority of the Spirit Lifter's interior. A scattering of [[Octotrooper]]s and [[Octosniper]]s also appears in this section.
In this section, the player is faced with a series of locked doors and bulkheads. The player must use a canned [[Zipcaster]] with infinite duration found in a crate near the beginning to collect a series of floating [[energy core]]s. The main threat of this section is the large quantities of [[Fuzzy Ooze]] coating the majority of the Spirit Lifter's interior. A scattering of [[Octotrooper]]s and [[Octosniper]]s also appears in this section.
 
== Walkthrough ==
 
=== Checkpoint 1 ===
 
This section requires the player to travel vertically using the Zipcaster to collect the energy cores scattered throughout. The cores are largely arranged to form a path for the player to collect them in one fell swoop by grappling between clear patches of the walls. Stepping on the pad on the topmost platform with all the energy cores will open the next area.
 
=== Checkpoint 2 ===
 
The objective remains the same here, but now with some energy cores requiring the player to grapple breakable [[Power Egg]] crates. Stepping on the pad on the topmost platform with all the energy cores again will open the next area.
 
=== Final Checkpoint ===
 
Lastly, the player needs to grapple small square platforms, each with an energy core near them, all while avoiding an [[Octosniper]]'s shots. The platforms spiral up, with the topmost one above the Octosniper. Dropping down, taking it out, and grabbing the last few energy cores will allow the player to progress to the end of the phase.


==Names in other languages==
==Names in other languages==

Revision as of 19:19, 16 November 2022

04: The Spirit Lifter: Steerage
Return of the Mammalians missions
Boss: Rocket Battle

Template:InfoboxMission/RotM

File:RotM Rocket Map 5.jpeg

The Spirit Lifter: First Class is the 5th section in the Alterna Space Center sequence in Splatoon 3: Return of the Mammalians.

Description

In this section, the player is faced with a series of locked doors and bulkheads. The player must use a canned Zipcaster with infinite duration found in a crate near the beginning to collect a series of floating energy cores. The main threat of this section is the large quantities of Fuzzy Ooze coating the majority of the Spirit Lifter's interior. A scattering of Octotroopers and Octosnipers also appears in this section.

Walkthrough

Checkpoint 1

This section requires the player to travel vertically using the Zipcaster to collect the energy cores scattered throughout. The cores are largely arranged to form a path for the player to collect them in one fell swoop by grappling between clear patches of the walls. Stepping on the pad on the topmost platform with all the energy cores will open the next area.

Checkpoint 2

The objective remains the same here, but now with some energy cores requiring the player to grapple breakable Power Egg crates. Stepping on the pad on the topmost platform with all the energy cores again will open the next area.

Final Checkpoint

Lastly, the player needs to grapple small square platforms, each with an energy core near them, all while avoiding an Octosniper's shots. The platforms spiral up, with the topmost one above the Octosniper. Dropping down, taking it out, and grabbing the last few energy cores will allow the player to progress to the end of the phase.

Names in other languages

Template:Foreignname