Version 3.0.0 (Splatoon 2)

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Revision as of 04:27, 24 April 2018 by Heddy (talk | contribs) (release date)
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Fuuuuuture!
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Version 3.0.0 is an update to Splatoon 2 that is set to be released on April 25, 2018 at Template:UTC. The update was first previewed during the Nintendo Direct on March 8, 2018.[1]

Octo Canyon

  • After meeting certain conditions, players can talk to Callie in Octo Canyon. Once unlocked, she will appear at Tentakeel Outpost.

Progression

Rank X promo image

Rank X will be added, replacing ranks S+10 through S+50. Players already ranked in S+10 through S+50 will be automatically placed in Rank X. Rank X discards the rank meter in favor of X Power, a rating similar to Splatfest Power. Matchmaking is done based on X Power, so players will be fighting others with similar X Power rather than just anyone else who shares the rank. Monthly ranking lists will be published on SplatNet 2, featuring the players with the highest X Power. There will be a list for each of the four ranked modes that contains the top 500 players for the mode. Another list will have the top player of each weapon. New lists will be made available on the final day of every month.[2]

At the time of the monthly ranking announcements on SplatNet, X Power will reset to "Calculating" status in-game. The calculation period, lasting 10 matches, determines if the player is eligible to remain in X Rank. It is also possible to drop out of X Rank outside of calculation periods, if the player's X Power drops low enough.

Music

The chiptune band Chirpy Chips has two new tracks.[3] The new tracks are Blitz It[4] and Wave Prism[5]. Blitz It was featured in the trailer for version 3.0.0.

Splatfest

  • When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
  • When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.

Regular Battle

  • When playing multiple matches with few allies your Vibe Meter will not change when you lose.

Ranked Battle

Following the update, the Ranked Battle stage roster will be limited to 8 possible stages per battle type, with the stages being refreshed with different sets upon the X Power reset time. League Battles and Turf War will be unaffected by this change.

Gear

Over 100 new pieces of gear will be added. A preview for some of the gear follows.

Note: with the exception of returning gear from Splatoon, the names given are loose translations, based on the names of existing gear.
File:Splatoon 2 3.0.0 gear promo1.jpg 01 02 03 04
Headgear Long-Billed Cap Krak-On Annaki Basque Beret Annaki Fugu Hunting Cap Forge King Octopus Star Mask Enperry
Clothing League Tee SquidForce Rockenbreak Jacket Annaki House-Tag Whale Knit Splash Mob Black Hoodie Skalop
Shoes Honey & Orange SquidKid V Enperry Annaki Rubber Fake (fur) Annaki Tea-leaf Hunting Boots Splash Mob Sea Slug Volt 95s Tentatek
File:Splatoon 2 3.0.0 gear promo2.jpg 05 06 07 08
Headgear Black FishFry Bandanna Firefin White Arrowbands Zekko Mountain Hat Inkline Octoglasses Firefin
Clothing Lobstars Uniform Tentatek Takoroka Love-Rank-Rage Takoroka White Laser F-3 Forge Octopus Satin Jacket Zekko
Shoes White & Red SquidKid V Enperry N-Pacer CaO Enperry Punk Yellows Rockenberg Zap Rock Checker Tribe Zekko
File:Splatoon 2 3.0.0 gear promo3.jpg 09 10 11 12
Headgear Squid Nordic Skalop Zekko Flipper Zekko Shell-pattern Bamboo Hat Inkline Water Plant Hat Skalop
Clothing Annaki Yellow Cuff Annaki Inkrise Shirt* Toni Kensa S2 Icon Judd.png Judd Water Plant Hoodie/Parka Skalop
Shoes Icy Down Boots Tentatek Black Hi-Tops * Krak-On A white box Red Work Boots Rockenberg
File:Splatoon 2 3.0.0 gear promo4.jpg 13 14 15 16
Headgear Prize-Decorated Octohelmet Forge Gas Mask Forge Blue Swimming GogglesZink Ink-guard Goggles Toni Kensa
Clothing Golden Deca Logo Tee Zink Octo Tee Cuttlegear Octarian Retro Sweat SquidForce Panda Kung-fu Suit Toni Kensa
Shoes Sesame Salt 270s Tentatek Passion Orca Hi-Tops Takoroka Power Strip Bluefoot Takoroka Toni's Shoe-dvice Strip * Toni Kensa
Notes
  • Gear named precisely is returning gear from Splatoon.
  • "Variant" denotes that the new gear seems to be the same model as an older piece of gear but with a new texture graphic.
    • Unless otherwise noted, the variant is either of an indeterminable brand, or the same brand as the original item.
  • "New" indicates a completely new model.
    • The three new Takoroka Takoroka shoes seem to be variants of eachother.
    • The three new Zekko Zekko shoes seem to be variants of eachother.
  • The Inklings in the Rank X promo image Are also shown wearing all new gear:
Gear Leftmost Template:Male Second left Template:Female Second right Template:Male Rightmost Template:Female
Headgear Tentacles Helmet variant
(used by the S2 Weapon Main Clash Blaster Neo.png Clash Blaster Neo-wielding Inkling
in the video, not shown in the gear promo images)
Five-Panel Cap variant
(not shown in the gear promo images)
Tulip Parasol variant
(shown in the 5th promo image)
Gas Mask
(shown in the 8th promo image)
Clothing Black Inky Rider variant
(shown in the 7th promo image)
Basic Tee variant
(not shown in the gear promo images)
Navy Deca Logo Tee variant
(not shown in the gear promo images, but similar
to the one shown in the 10th promo image)
Inkfall Shirt variant
(shown in the 8th promo image)
Shoes Annaki Habaneros variant
(shown in the 7th promo image)
Blue & Black Squidkid IV variant
(shown in the 24th promo image)
Neon Sea Slugs variant
(shown in the 20th promo image)
New Takoroka Takoroka shoes
(shown in the 22nd promo image)

Multiplayer

  • Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
  • Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
  • Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
  • Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
  • Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
  • Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
  • Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
  • Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
  • Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
  • Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
  • Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
  • Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
  • Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
  • When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
    • Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
  • Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
  • Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
  • Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
  • Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
  • Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
  • Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
  • Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
  • When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
  • Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
  • Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
  • Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
  • Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
  • Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
  • Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
  • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
  • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
  • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
  • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
  • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
  • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
  • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
  • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
  • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main .96 Gal.png .96 Gal
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco
  • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
S2 Weapon Main Luna Blaster.png Luna Blaster
S2 Weapon Main Luna Blaster Neo.png Luna Blaster Neo
  • Increased area covered by ink at your feet when firing.
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose
S2 Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
  • Now more likely to ink the area at your feet when firing.
S2 Weapon Main Squeezer.png Squeezer
  • Increased firing range when holding ZR to fire continuously by roughly 4%.
  • Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
S2 Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
  • Increased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks land.
  • Increased spread of ink droplets generated by a horizontal swing.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt by roughly 12%.
S2 Weapon Main Inkbrush.png Inkbrush
S2 Weapon Main Inkbrush Nouveau.png Inkbrush Nouveau
  • Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
  • Increased maximum damage from 80.0 to 85.0.
S2 Weapon Main Goo Tuber.png Goo Tuber
S2 Weapon Main Custom Goo Tuber.png Custom Goo Tuber
  • Area at player’s feet will now always be inked when firing.
S2 Weapon Main Glooga Dualies.png Glooga Dualies
  • Increased firing range after performing a dodge roll by roughly 13%.
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Sorella Brella.png Sorella Brella
  • Increased area covered by ink droplets when shots hit a surface.
S2 Weapon Main Tenta Brella.png Tenta Brella
  • Increased area covered by ink at player’s feet when the brella is open.
  • Increased area of ink coverage generated when umbrella portion is launched.
  • Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.

Salmon Run

  • Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
  • Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
  • Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
  • Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.

Spectator Mode

  • Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
  • Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.

Other changes

  • When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
  • Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.

References

Template:Reflist