Boxes Locked! Keys, Please!

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02: Sink into the Ink and SWIM!
Return of the Mammalians missions
04: What Are They? Can We Stop Them?!

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Boxes Locked! Keys, Please! is the third level of Splatoon 3's story mode Return of the Mammalians.


File:S3 crater kettle03location.jpg
The location of the third Kettle in The Crater.

Access

Accessing the third level is unsurprisingly another straightfoward process, as the player has to continue walking down the corridors yet again until their path is blocked by more Fuzzy Ooze. On their left, they will see the kettle.


Walkthrough

Checkpoint 1

File:S3 crater kettle03 pic1.jpg
The first vault hiding an inkrail.

The level starts off with the player being confronted with a bunch of Crates. Among them is a vault to which the responding key is just ahead, hidden inside a crate. After unlocking the vault, the player can use an Inkrail to progress to the next checkpoint.

Final Checkpoint

File:S3 crater kettle03 pic2.jpg
The main section with three different paths.

The final section begins with the player given the choice between 3 paths. For the path in the middle the player has to activate a Splat-Switch, but then will see that to progress further they need to get past two more vaults. On the left there is another inkrail, leading to a small portion where two Octocopters will try to shoot at the player. A vault will be surrounded by grates. When the player finds the key, they can unlock the vault revealing yet another inkrail. While that inkrail will lead back to where the section started, it will be essential to progress further soon enough.

File:S3 crater kettle03 pic3.jpg
The player getting attacked.

Afterwards the player should progress to the right path, where the player has to throw Smallfry towards another inkrail in order to activate it. Then they will be required to activate once more an inkrail leading up a small tower, on top there is a crate holding a key and yet again an inkrail, however this time the player will realize that they cannot reach it from there, they can merely activate it. After returning back to the main section, they will see that they can use the inkrail to jump on top of the other and reach a new area, hiding the last key required. After unlocking the two vaults, they will have to activate the last inkrail of the level and ride towards the Zapfish, finishing the level.

File:S3 crater kettle03 pic4.jpg
The player jumping from one inkrail to the other.

Enemies and Mechanics

First Introduced


Quotes

File:S3 Icon Cuttlefish.png Craig Cuttlefish's Quotes

You wanna get to what's inside that vault? You gotta find a key!
There it is! Grab that key and unlock the vault.
There you go. Now ink up that thingamabob!
Aha! You activated an inkrail! Hop on and ride it by pressing ZL.
Now, don't panic, but if you let go of ZL, you'll fall to your doom. So hold on tight!
Well, well, well. Another vault. Find the key!
Octocopter spotted! Ink it up!
Remember-you can slip under or through grates by pressin' ZL to get into swim form.
Thar she glows! I can see the Zapfish from here.
If your ink won't reach, it's Smallfry's time to shine!
Try as you might, I don't think you're gonna be able to hop onto the inkrail from here...
Think you could jump from one inkrail to another? It's worth a shot!

Names in other languages

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