Sub Power Up: Difference between revisions
Mjmannella (talk | contribs) (..) |
(Expanding article. Made Splatoon 3 SPU table with a general list of sub weapons and their effects. Also added the Stacking table for the Angle Shooter. Rough math provided by me. (Angle Shooter stacking table is S2 color since no S3 SPU png is uploaded)) |
||
Line 8: | Line 8: | ||
Sub Power Up improves the performance of [[sub weapon]]s. | Sub Power Up improves the performance of [[sub weapon]]s. | ||
==Effects by | ==Effects by Sub Weapon in Splatoon 2== | ||
{|class="wikitable sitecolor-s2 sortable" | {| class="wikitable sitecolor-s2 sortable" | ||
!Sub Weapon!!Effect | !Sub Weapon!!Effect | ||
|- | |- | ||
Line 30: | Line 30: | ||
|{{Weapon|S2|Sub|Point Sensor}}||Increases travel speed ([[#Bomb travel speed|info]]) and tracking duration ([[#Stacking-Point Sensor|info]]). | |{{Weapon|S2|Sub|Point Sensor}}||Increases travel speed ([[#Bomb travel speed|info]]) and tracking duration ([[#Stacking-Point Sensor|info]]). | ||
|- | |- | ||
|{{Weapon|S2|Sub|Ink Mine}}||Increases range and tracking duration ([[#Stacking-Ink Mine|info]]). | |{{Weapon|S2|Sub|Ink Mine}}|| Increases range and tracking duration ([[#Stacking-Ink Mine|info]]). | ||
|- | |- | ||
|{{Weapon|S2|Sub|Splash Wall}}||Increases durability ([[#Stacking-Splash Wall|info]]). | |{{Weapon|S2|Sub|Splash Wall}}||Increases durability ([[#Stacking-Splash Wall|info]]). | ||
Line 40: | Line 40: | ||
==Stacking== | ==Stacking== | ||
===Bomb travel speed=== | ===Bomb travel speed=== | ||
*Increases the speed that the object travels at after being thrown, effectively increasing the distance it is able to reach. | *Increases the speed that the object travels at after being thrown, effectively increasing the distance it is able to reach. | ||
Line 105: | Line 105: | ||
}}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/Player/Player_Spec_BombDistance_Up.json Player_Spec_BombDistance_Up.json]</ref> | }}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/Player/Player_Spec_BombDistance_Up.json Player_Spec_BombDistance_Up.json]</ref> | ||
===<span id="Stacking-Splash_Wall">[[Splash Wall]]</span>=== | ===<span id="Stacking-Splash_Wall">[[Splash Wall]]</span>=== | ||
*Increases the starting number of Damage Points, effectively increasing durability. | *Increases the starting number of Damage Points, effectively increasing durability. | ||
**(This does not affect the base duration.) | **(This does not affect the base duration.) | ||
Line 154: | Line 154: | ||
}}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/WeaponBullet/Shield.json Shield.json, lines 40-42]</ref> | }}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/WeaponBullet/Shield.json Shield.json, lines 40-42]</ref> | ||
===<span id="Stacking-Ink_Mine">[[Ink Mine]]</span>=== | ===<span id="Stacking-Ink_Mine">[[Ink Mine]]</span>=== | ||
*Increases the Explode Radius. | *Increases the Explode Radius. | ||
**('Explode Radius (Far)' is also the minimum distance from the sub weapon required for a player to be marked by a Point Sensor.) | **('Explode Radius (Far)' is also the minimum distance from the sub weapon required for a player to be marked by a Point Sensor.) | ||
Line 207: | Line 207: | ||
}}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/WeaponBullet/Trap.json Trap.json, lines 11-15, 22-24, 27-29]</ref> | }}<ref>[https://github.com/Leanny/leanny.github.io/blob/ef27c035bce321a93fe073d2448443cd0acefdb1/data/Parameter/490/WeaponBullet/Trap.json Trap.json, lines 11-15, 22-24, 27-29]</ref> | ||
===<span id="Stacking-Sprinkler">[[Sprinkler]]</span>=== | ===<span id="Stacking-Sprinkler">[[Sprinkler]]</span>=== | ||
*Increases the duration of the first (high-power) phase and the second (mid-power) phase. | *Increases the duration of the first (high-power) phase and the second (mid-power) phase. | ||
{{Stacking | {{Stacking | ||
Line 367: | Line 367: | ||
==Version history== | ==Version history== | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | !Version !!Adjustments | ||
|- | |||
|'''{{Ver|S2|1.4.0}}'''|| | |||
*{{buff|For [[Ink Mine]]s, the ability now also increases the duration of time opponents remain marked.}} | |||
*{{buff|For [[Sprinkler]]s, the ability increases the duration of time the Sprinkler sprays ink at maximum power by roughly 150%.}} | |||
*{{buff|For the [[Point Sensor]], the ability now also increases the duration of time opponents remain marked.}} | |||
*{{buff|For the [[Squid Beakon]], the ability increases the effect of reducing super jump time by roughly 50%.}} | |||
|- | |||
|'''{{Ver|S2|4.7.0}}'''|| | |||
*{{buff|For the Squid Beakon, the benefits are now more likely to occur, even with fewer [[Ability point|AP]].}} | |||
|} | |||
==Effects by Sub Weapon in Splatoon 3== | |||
{| class="wikitable sitecolor-s3 sortable" | |||
!Sub Weapon!!Effect | |||
|- | |||
|{{Weapon|S3|Sub|Autobomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Burst Bomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Curling Bomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Fizzy Bomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Splat Bomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Suction Bomb}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Torpedo}} | |||
|Increases travel speed. | |||
|- | |||
|{{Weapon|S3|Sub|Point Sensor}} | |||
|Increases travel speed and tracking duration. | |||
|- | |||
| {{Weapon|S3|Sub|Ink Mine}} | |||
|Increases range and tracking duration. | |||
|- | |||
|{{Weapon|S3|Sub|Angle Shooter}} | |||
|Increases tracking duration. | |||
|- | |- | ||
| | |{{Weapon|S3|Sub|Splash Wall}} | ||
| Increases durability. | |||
|- | |||
|{{Weapon|S3|Sub|Sprinkler}} | |||
|Increases duration of high-power and mid-power phase. | |||
|- | |||
|{{Weapon|S3|Sub|Squid Beakon}} | |||
|Gives the effect of [[Quick Super Jump]] to any player jumping to the Squid Beakon. | |||
|- | |- | ||
|} | |} | ||
===<span id="Stacking-Angle_Shooter">[[Angle Shooter]]</span>=== | |||
*Increases the duration the Angle Shooter is marked on a player. | |||
{{Stacking | |||
|game=Splatoon 2 | |||
|ability=Sub Power Up | |||
|bonustitle=Duration | |||
|main0sub0=100.000% | |||
|main0sub1=108.823% | |||
|main0sub2=117.646% | |||
|main0sub3=126.469% | |||
|main1sub0=130.300% | |||
|main0sub4=135.292% | |||
|main1sub1=139.123% | |||
|main0sub5=144.115% | |||
|main1sub2=147.946% | |||
|main0sub6=152.938% | |||
|main1sub3=156.769% | |||
|main2sub0=160.600% | |||
|main0sub7=161.761% | |||
|main1sub4=165.592% | |||
|main2sub1=169.423% | |||
|main0sub8=170.584% | |||
|main1sub5=174.415% | |||
|main2sub2=118.246% | |||
|main0sub9=179.407% | |||
|main1sub6=183.238% | |||
|main2sub3=187.069% | |||
|main3sub0=190.900% | |||
|main1sub7=192.061% | |||
|main2sub4=195.892% | |||
|main3sub1=199.723% | |||
|main1sub8=200.884% | |||
|main2sub5=204.715% | |||
|main3sub2=208.546% | |||
|main1sub9=209.707% | |||
|main2sub6=213.538% | |||
|main3sub3=217.369% | |||
|main2sub7=222.361% | |||
|main3sub4=226.192% | |||
|main2sub8=231.184% | |||
|main3sub5=235.015% | |||
|main2sub9=240.007% | |||
|main3sub6=243.838% | |||
|main3sub7=252.661% | |||
|main3sub8=261.484% | |||
|main3sub9=270.306% | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
Line 409: | Line 502: | ||
==See Also== | ==See Also== | ||
* [[Bomb Range Up]] | *[[Bomb Range Up]] | ||
==References== | ==References== | ||
<references/> | <references /> | ||
{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} |
Revision as of 04:05, 22 October 2022
Template:InfoboxAbility Sub Power Up is an ability in Splatoon 2 and Splatoon 3.
Sub Power Up improves the performance of sub weapons.
Effects by Sub Weapon in Splatoon 2
Sub Weapon | Effect |
---|---|
Autobomb | Increases travel speed (info). |
Burst Bomb | Increases travel speed (info). |
Curling Bomb | Increases travel speed (info). |
Fizzy Bomb | Increases travel speed (info). |
Splat Bomb | Increases travel speed (info). |
Suction Bomb | Increases travel speed (info). |
Toxic Mist | Increases travel speed (info). |
Torpedo | Increases travel speed (info). |
Point Sensor | Increases travel speed (info) and tracking duration (info). |
Ink Mine | Increases range and tracking duration (info). |
Splash Wall | Increases durability (info). |
Sprinkler | Increases duration of high-power and mid-power phase (info). |
Squid Beakon | Gives Quick Super Jump AP only toward Squid Beakons (info). |
Stacking
Bomb travel speed
- Increases the speed that the object travels at after being thrown, effectively increasing the distance it is able to reach.
G1 |
---|
Splat Bomb |
Suction Bomb |
Burst Bomb |
Curling Bomb |
Autobomb |
Toxic Mist |
Abilities | G1 | Point Sensor | Fizzy Bomb, Torpedo | |||
---|---|---|---|---|---|---|
None | 100.000% | 123.214…% | 121.428…% | |||
Main: 0, Sub: 1 | 104.828…% | 128.376…% | 125.567…% | |||
Main: 0, Sub: 2 | 109.414% | 132.719…% | 129.497…% | |||
Main: 0, Sub: 3 | 113.756…% | 136.659…% | 133.219…% | |||
Main: 1, Sub: 0 | 115.150% | 137.899…% | 134.414…% | |||
Main: 0, Sub: 4 | 117.856% | 140.280…% | 136.733…% | |||
Main: 1, Sub: 1 | 119.168…% | 141.423…% | 137.858…% | |||
Main: 0, Sub: 5 | 121.712…% | 143.621…% | 140.039…% | |||
Main: 1, Sub: 2 | 122.944% | 144.676…% | 141.094…% | |||
Main: 0, Sub: 6 | 125.326% | 146.705…% | 143.136…% | |||
Main: 1, Sub: 3 | 126.476…% | 147.678…% | 144.122…% | |||
Main: 2, Sub: 0 | 127.600% | 148.626…% | 145.085…% | |||
Main: 0, Sub: 7 | 128.696…% | 149.547…% | 146.025…% | |||
Main: 1, Sub: 4 | 129.766% | 150.443…% | 146.942…% | |||
Main: 2, Sub: 1 | 130.808…% | 151.314…% | 147.835…% | |||
Main: 0, Sub: 8 | 131.824% | 152.160…% | 148.706…% | |||
Main: 1, Sub: 5 | 132.812…% | 152.980…% | 149.553…% | |||
Main: 2, Sub: 2 | 133.774% | 153.777…% | 150.377…% | |||
Main: 0, Sub: 9 | 134.708…% | 154.549…% | 151.178…% | |||
Main: 1, Sub: 6 | 135.616% | 155.297…% | 151.956…% | |||
Main: 2, Sub: 3 | 136.496…% | 156.022…% | 152.711…% | |||
Main: 3, Sub: 0 | 137.350% | 156.723…% | 153.442…% | |||
Main: 1, Sub: 7 | 138.176…% | 157.400…% | 154.151…% | |||
Main: 2, Sub: 4 | 138.976% | 158.054…% | 154.836…% | |||
Main: 3, Sub: 1 | 139.748…% | 158.685…% | 155.498…% | |||
Main: 1, Sub: 8 | 140.494% | 159.292…% | 156.137…% | |||
Main: 2, Sub: 5 | 141.212…% | 159.877…% | 156.753…% | |||
Main: 3, Sub: 2 | 141.904% | 160.439…% | 157.346…% | |||
Main: 1, Sub: 9 | 142.568…% | 160.979…% | 157.915…% | |||
Main: 2, Sub: 6 | 143.206% | 161.495…% | 158.462…% | |||
Main: 3, Sub: 3 | 143.816…% | 161.990…% | 158.985…% | |||
Main: 2, Sub: 7 | 144.956…% | 162.911…% | 159.962…% | |||
Main: 3, Sub: 4 | 145.486% | 163.338…% | 160.416…% | |||
Main: 2, Sub: 8 | 146.464% | 164.126…% | 161.254…% | |||
Main: 3, Sub: 5 | 146.912…% | 164.487…% | 161.639…% | |||
Main: 2, Sub: 9 | 147.728…% | 165.143…% | 162.338…% | |||
Main: 3, Sub: 6 | 148.096% | 165.438…% | 162.653…% | |||
Main: 3, Sub: 7 | 149.036…% | 166.192…% | 163.459…% | |||
Main: 3, Sub: 8 | 149.734% | 166.751…% | 164.057…% | |||
Main: 3, Sub: 9 | 150.000% | 166.964…% | 164.285…% |
Splash Wall
- Increases the starting number of Damage Points, effectively increasing durability.
- (This does not affect the base duration.)
Ink Mine
- Increases the Explode Radius.
- ('Explode Radius (Far)' is also the minimum distance from the sub weapon required for a player to be marked by a Point Sensor.)
- Increases the duration the Point Sensor from this sub weapon is marked on a player.
- Increases the trigger radius of the mine from enemy players.
DU: Distance unit
Sprinkler
- Increases the duration of the first (high-power) phase and the second (mid-power) phase.
Point Sensor
- Increases travel speed (info).
- Increases the duration the Point Sensor is marked on a player.
Squid Beakon
When a player places a Squid Beakon they become the 'owner' of it, and a certain number of Quick Super Jump AP is added only to all jumps using that specific Squid Beakon. That number is determined by the amount of Sub Power Up that the 'owner' has, and can be found in the following table.
Abilities | Quick Super Jump AP | |||
---|---|---|---|---|
None | 0 AP | |||
Main: 0, Sub: 1 | 4 AP | |||
Main: 0, Sub: 2 | 9 AP | |||
Main: 0, Sub: 3 | 13 AP | |||
Main: 1, Sub: 0 | 14 AP | |||
Main: 0, Sub: 4 | 17 AP | |||
Main: 1, Sub: 1 | 18 AP | |||
Main: 0, Sub: 5 | 21 AP | |||
Main: 1, Sub: 2 | 22 AP | |||
Main: 0, Sub: 6 | 25 AP | |||
Main: 1, Sub: 3 | 26 AP | |||
Main: 2, Sub: 0 | 27 AP | |||
Main: 0, Sub: 7 | 28 AP | |||
Main: 1, Sub: 4 | 29 AP | |||
Main: 2, Sub: 1 | 31 AP | |||
Main: 0, Sub: 8 | 32 AP | |||
Main: 1, Sub: 5 | 33 AP | |||
Main: 2, Sub: 2 | 34 AP | |||
Main: 0, Sub: 9 | 35 AP | |||
Main: 1, Sub: 6 | 36 AP | |||
Main: 2, Sub: 3 | 37 AP | |||
Main: 3, Sub: 0 | 38 AP | |||
Main: 1, Sub: 7 | 39 AP | |||
Main: 2, Sub: 4 | 40 AP | |||
Main: 3, Sub: 1 | 41 AP | |||
Main: 1, Sub: 8 | 42 AP | |||
Main: 2, Sub: 5 | 42 AP | |||
Main: 3, Sub: 2 | 43 AP | |||
Main: 1, Sub: 9 | 44 AP | |||
Main: 2, Sub: 6 | 45 AP | |||
Main: 3, Sub: 3 | 46 AP | |||
Main: 2, Sub: 7 | 47 AP | |||
Main: 3, Sub: 4 | 48 AP | |||
Main: 2, Sub: 8 | 49 AP | |||
Main: 3, Sub: 5 | 50 AP | |||
Main: 2, Sub: 9 | 51 AP | |||
Main: 3, Sub: 6 | 52 AP | |||
Main: 3, Sub: 7 | 54 AP | |||
Main: 3, Sub: 8 | 55 AP | |||
Main: 3, Sub: 9 | 57 AP |
-
A chart showing the effect of Sub Power Up on Splash Walls.
-
A chart showing the effect of Sub Power Up for some throwable sub weapons.
-
A chart showing the effect of Sub Power Up on Point Sensor and Ink Mine tracking time.
Gear
Sub Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Conductor Cap | Cuttlegear | Octo Expansion | Sub Power Up | 3.1.0 | ||
Cycling Cap | Zink | 800 | Sub Power Up | 2.0.0 | ||
Deca Tackle Visor Helmet | Forge | 10100 | Sub Power Up | 3.0.0 | ||
Matte Bike Helmet | Zekko | 10000 | Sub Power Up | 2.0.0 | ||
Pilot Goggles | Forge | 5500 | Sub Power Up | Initial Release (1.0.0) | ||
Sun Visor | Tentatek | 2600 | Sub Power Up | Initial Release (1.0.0) | ||
Urchins Cap | Skalop | 600 | Sub Power Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Inky Rider | Rockenberg | 12100 | Sub Power Up | Initial Release (1.0.0) | ||
Blue Sailor Suit | Forge | 11000 | Sub Power Up | Initial Release (1.0.0) | ||
Firefin Navy Sweat | Firefin | 2500 | Sub Power Up | 2.0.0 | ||
Gray Hoodie | Skalop | 1900 | Sub Power Up | Initial Release (1.0.0) | ||
Green-Check Shirt | Zekko | 2000 | Sub Power Up | Initial Release (1.0.0) | ||
Linen Shirt | Splash Mob | 700 | Sub Power Up | 2.0.0 | ||
Lob-Stars Jersey | Tentatek | 4650 | Sub Power Up | 3.0.0 | ||
Mecha Body - AKM | SquidForce | CoroCoro Comic | Sub Power Up | 15 April 2019 | ||
Panda Kung-Fu Zip-Up | Toni Kensa | 10280 | Sub Power Up | 3.0.0 | ||
Purple Camo LS | Takoroka | 600 | Sub Power Up | Initial Release (1.0.0) | ||
Rockin' Leather Jacket | Annaki | 10666 | Sub Power Up | 3.0.0 | ||
Squidmark Sweat | SquidForce | 800 | Sub Power Up | 2.0.0 | ||
White 8-Bit FishFry | Firefin | 800 | Sub Power Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Habaneros | Annaki | 8800 | Sub Power Up | 2.0.0 | ||
Blue Slip-Ons | Krak-On | 400 | Sub Power Up | Initial Release (1.0.0) | ||
Neon Delta Straps | Inkline | 4800 | Sub Power Up | Initial Release (1.0.0) | ||
Pink Trainers | Tentatek | 500 | Sub Power Up | Initial Release (1.0.0) | ||
Shark Moccasins | Splash Mob | 800 | Sub Power Up | 2.0.0 | ||
Tan Work Boots | Rockenberg | 3000 | Sub Power Up | 2.0.0 | ||
Toni Kensa Black Hi-Tops | Toni Kensa | 9880 | Sub Power Up | 3.0.0 | ||
Trooper Power Stripes | Takoroka | Nintendo Switch News | Sub Power Up | 15 April 2019 |
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
4.7.0 |
|
Effects by Sub Weapon in Splatoon 3
Sub Weapon | Effect |
---|---|
Autobomb | Increases travel speed. |
Burst Bomb | Increases travel speed. |
Curling Bomb | Increases travel speed. |
Fizzy Bomb | Increases travel speed. |
Splat Bomb | Increases travel speed. |
Suction Bomb | Increases travel speed. |
Torpedo | Increases travel speed. |
Point Sensor | Increases travel speed and tracking duration. |
Ink Mine | Increases range and tracking duration. |
Angle Shooter | Increases tracking duration. |
Splash Wall | Increases durability. |
Sprinkler | Increases duration of high-power and mid-power phase. |
Squid Beakon | Gives the effect of Quick Super Jump to any player jumping to the Squid Beakon. |
Angle Shooter
- Increases the duration the Angle Shooter is marked on a player.
Names in other languages
See Also
References
|
|