Become One with Your Smallfry

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Revision as of 00:10, 2 February 2023 by Bobbyawesome101 (talk | contribs) (→‎Enemies and Mechanics: stuff n things)
01-06: Zip, Splat, and Jump
Return of the Mammalians missions
01-08: What Caused the Big Bang? YOU!

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In this mission, you and your Smallfry companion will learn the importance of teamwork.
O.R.C.A. describing the level

Become One with Your Smallfry is the 12th level in Splatoon 3's story mode, Return of the Mammalians.

Description

The level consists of the player only using Smallfry through the entirety of the level.

Access

The kettle of this mission can be found on a heighted platform closely to the middle of Future Utopia Island.

Walkthrough

Checkpoint 1

The level opens with a trail of ink leading to a launchpad that sends the player another platform. On this platform, they find a wall of several crates blocking the way that can be destroyed by throwing Smallfry onto the Balloon Fish in front of them. Afterwards, the player has to use Smallfry to activate an Ink Switch that takes them deeper into the level. This is repeated in the next area but with a wall in the way that needs to be avoided. The player can move to the the platform with the Ink Switch and then return to the outer platforms to move forward. Taking the dash track afterwards leads to the first checkpoint.

Checkpoint 2

In the next section the player has to grab a key in the middle of four rotating platforms connected to an Ink Switch. Opening the corresponding vault reveals another launchpad that takes the player to the second checkpoint.

Checkpoint 3

The following section requires the player to correctly line up platforms with Balloon Fish on them using two Ink Switches. When Smallfry is thrown at the first Balloon Fish, it causes a chain reaction that destroys four crates, one containing the key needed to progress and the other three revealing Power Egg cans. The vault at the end of the section reveals yet another launchpad, bringing the player to the final checkpoint.

Checkpoint 4

For the final checkpoint, the player needs to traverse an inked wall by activating ink switches to move the corresponding platforms to create paths between the walls. The dash track at the end of the section leads to the goal.


Enemies and Mechanics

Previously Introduced

Quotes

File:S3 Icon Callie.png Agent 1's Quotes

Uh-oh. You don't have a weapon, do you, Agent 3?
Press to send your li'l Smallfry buddy frying! Uh. Flying. I meant flying.
You can do it, li'l Smallfry!
Wall! WALL! Look out!
Hm, I see that key...but how do we get to it?
Whoa! Nice find.
So many balloon fish and ink switches...
Ka-BAM!
Alright, on to the next one!
This contraption's pretty big too, huh?
Hey, I can see the goal!
You made it!

File:S3 Icon Marie.png Agent 2's Quotes

Guess it's Smallfry's time to shine.
An ink switch? Hm...
After you toss your Smallfry, you can call it back to you with .
Sweet! You made it across.
Key status: nabbed! Let's take it to the vault.
Open for business! Aaand now we have a launchpad.
To call your Smallfry buddy back to you, shout, "This way!" with .
It's like a key and Power Egg party, and we're invited.
Looks like you're supposed to climb the wall.
NICE! You got it!
You and that li'l Smallfry make a great team.

Names in other languages

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Translation notes