Those Aren't Birds: Difference between revisions
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{{RotMPrevNext | {{RotMPrevNext | ||
|site1=Alterna|prevnum=04-05|prev=Amusing a Bemused Muse|next=Charge Now, Splat Later|nextnum=04-07|site2=Alterna}} | |site1=Alterna|prevnum=04-05|prev=Amusing a Bemused Muse|next=Charge Now, Splat Later|nextnum=04-07|site2=Alterna}} | ||
{{Infobox/Mission/RotM | |||
{{ | |||
|mission=Break all of the targets. | |mission=Break all of the targets. | ||
|image= | |image=RotM Those Aren't Birds Spawn.jpg | ||
|area=Landfill Dreamland | |area=Landfill Dreamland | ||
|fee=30 | |fee=30 | ||
Line 10: | Line 9: | ||
|main1=Nautilus 47 | |main1=Nautilus 47 | ||
|sub1=Burst Bomb | |sub1=Burst Bomb | ||
|main2=Dapple Dualies | |main2=Dapple Dualies | ||
|sub2=Burst Bomb | |sub2=Burst Bomb | ||
|main3=Classic Squiffer | |main3=Classic Squiffer | ||
|sub3=Burst Bomb | |sub3=Burst Bomb | ||
| | |ftbreward1=1800 | ||
|ftbreward2=1900 | |||
|ftbreward3=2000 | |||
|screward1=500 | |||
|screward2=600 | |||
|screward3=700 | |||
|music=[[:File:RotM Marine Machines.mp3|Marine Machines]] | |||
}}{{StrategyWiki|Splatoon 3|Those Aren't Birds}} | |||
'''Those Aren't Birds''' is the 36th level in [[Splatoon 3]]'s story mode, [[Return of the Mammalians]]. | |||
== Description == | |||
The player starts on a platform with a launchpad leading to the main island. | |||
The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass. | |||
Further north of the main island is an unreachable wall with two pillars topped with triangular prisms. | |||
== Access == | |||
The level is on the north-eastern structure of Landfill Dreamland, located one level below the level [[Let's Put a Pin in That]]. It is most easily accessible by climbing the inkable shipping containers by [[Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!]]. Alternatively, the player can clear [[Fuzzy Ooze|fuzzy ooze]] covering an [[inkfurler]] on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building. | |||
== Walkthrough == | |||
The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by [[O.R.C.A.]] and must start from the beginning of the sequence. | |||
* Targets 1-7 appear one at a time, and are all positioned in the center of the wall. | |||
** Targets 1-3 launches straight forward. | |||
** Targets 4 and 7 launches towards the left. | |||
** Targets 5 and 6 launches towards right. | |||
* Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air. | |||
* Targets 9 and 10 appear together at the same time, and launches one after another | |||
** Target 9, the left crate, launches towards the right. | |||
** Target 10, the right crate, launches towards the left. | |||
* Targets 11-13 appear together at the same time, and launches one after another. | |||
** Target 11, the center crate, launches straight forward. | |||
** Target 12, the left crate, launches towards the left. | |||
** Target 13, the right crate, launches towards the right. | |||
* Targets 14-18 appear together at the same time, and launches one after another. | |||
** Targets 14 and 16, the second-rightmost and rightmost crates respectively, launches towards the left. | |||
** Target 15 and 17, the second-leftmost and leftmost crates respectively, launches towards the right. | |||
** Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react. | |||
==Enemies and mechanics== | |||
===Previously introduced=== | |||
<gallery> | |||
RotM Large target crate.png|Target [[Crate]] | |||
Launchpad Render.jpg|[[Launchpad]] | |||
S2 Checkpoint.png|[[Checkpoint]] | |||
</gallery> | |||
==Gallery== | |||
<gallery> | |||
RotM Those Aren't Birds Weapon Select.jpg|The weapon selection screen. | |||
RotM Those Aren't Birds Checkpoint.jpg|The first and only checkpoint. | |||
RotM promo screenshot story Alterna stage 04.jpg|A promotional screenshot. | |||
</gallery> | |||
== Quotes == | |||
{{Collapse| | |||
===[[File:RotM Icon Agent 1.png|45px]] [[Callie|Agent 1]]{{color|'s Quotes|green}}=== | |||
{{Clr}} | |||
|{{Quote|THERE we go. Here comes the first {{color|target|orange}}!}} | |||
{{Quote|Lookin' good!}} | |||
{{Quote|Uh-oh! You're gonna need charged shots for that one.|When the player has the [[Nautilus 47]] equipped.}} | |||
{{Quote|Uh-oh! Try doing a Dodge Roll with your {{color|Dapple Dualies|orange}} to break that one.|When the player has the [[Dapple Dualies]] equipped.}} | |||
{{Quote|If two hits at full charge don't break that {{color|target|orange}}, nothing will.|When the player has the [[Classic Squiffer]] equipped.}} | |||
{{Quote|This is the last of 'em!}} | |||
{{Quote|OOOH NOOO!}} | |||
}} | }} | ||
{{Collapse| | |||
===[[File:RotM Icon Agent 2.png|45px]] [[Marie|Agent 2]]{{color|'s Quotes|green}}=== | |||
{{Clr}} | |||
| | |||
{{Quote|Alright, break the {{color|tar|orange}}— Uh, where are the {{color|targets|orange}}?}} | |||
{{Quote|Hope you're ready!}} | |||
{{Quote|Take THAT!}} | |||
}} | |||
== | {{Collapse| | ||
===[[File:RotM Icon ORCA.png|45px]] [[O.R.C.A.]]{{color|'s Quotes|green}}=== | |||
{{Clr}} | |||
| | |||
{{Quote|Mission...failed. You let a target escape.}}}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|color=Splatoon 3 | |color=Splatoon 3 | ||
|Jap= | |Jap=押し寄せる価値と向き合う、本質と技芸の舞台。<br>マトをすべて壊しましょう | ||
|JapR= | |JapR=Oshiyoseru kachi to mukiau, honshitsu to gikō no butai.<br>Mato o subete kowashite gōru shimashō. | ||
|JapM= | |JapM=Intrinsic and quintessence stage facing with deluging values. <br>Destroy all targets. | ||
|Dut=Je ziet ze vliegen<br>Vernietig alle doelwitten! | |Dut=Je ziet ze vliegen<br>Vernietig alle doelwitten! | ||
|DutM=You are seeing things<br>Destroy all targets! | |DutM=You are seeing things<br>Destroy all targets! | ||
Line 36: | Line 108: | ||
|FraA= | |FraA= | ||
|FraAM= | |FraAM= | ||
|Ger= | |Ger=Fast wie Tontauben<br>Zerstöre alle Ziele. | ||
|GerM= | |GerM=Almost like Clay Pigeons<br>Destroy all targets. | ||
|Ita= | |Ita= | ||
|ItaM= | |ItaM= | ||
Line 43: | Line 115: | ||
|RusR=Ptitsy-nebylitsy<br>Porazite vse misheni. | |RusR=Ptitsy-nebylitsy<br>Porazite vse misheni. | ||
|RusM=Fable birds<br>Hit all targets. | |RusM=Fable birds<br>Hit all targets. | ||
| | |SpaA=Objetivos confusos<br>Elimina todos los blancos. | ||
| | |SpaAM=Confusing goals<br>Eliminate all the targets. | ||
|SpaE=Tempestad de blancos<br>Elimina todos los blancos | |||
|SpaEM=Storm of targets<br>Eliminate all the targets | |||
|ChiS=本质与精粹的舞台和气势汹涌的价值应面向对。<br>破坏所有标靶。 | |ChiS=本质与精粹的舞台和气势汹涌的价值应面向对。<br>破坏所有标靶。 | ||
|ChiSR=Běnzhì yú jīngcuì de wǔtái hé qishìxiōngyǒng de jiàzhí yìng miàn xiàng duì. <br>Pòhuài suǒyǒu biāobǎ. | |ChiSR=Běnzhì yú jīngcuì de wǔtái hé qishìxiōngyǒng de jiàzhí yìng miàn xiàng duì. <br>Pòhuài suǒyǒu biāobǎ. |
Latest revision as of 19:15, 17 June 2024
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Break all of the targets.
Site | Landfill Dreamland | |||
Fee | ![]() | |||
Lives | 3 | |||
Weapons |
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First-time Clear Rewards |
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Subsequent Clear Rewards |
| |||
Music | Marine Machines |
StrategyWiki has an article about: Those Aren't Birds |
Those Aren't Birds is the 36th level in Splatoon 3's story mode, Return of the Mammalians.
Description
The player starts on a platform with a launchpad leading to the main island.
The main island consists of a large rectangular platform with a short extension at south-end with the checkpoint for the level. The platform has inkable edges at its west, south, and east ends, with slightly raised ledges at the west and east ends. The north end of the platform has a grated fence. The center of the platform consists of alternating squares of inkable concrete and uninkable glass.
Further north of the main island is an unreachable wall with two pillars topped with triangular prisms.
Access
The level is on the north-eastern structure of Landfill Dreamland, located one level below the level Let's Put a Pin in That. It is most easily accessible by climbing the inkable shipping containers by Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!. Alternatively, the player can clear fuzzy ooze covering an inkfurler on the north end of the structure, or drop down from Let's Put a Pin in That after clearing fuzzy ooze on the grated bridge if they approached the level from the northern-most building.
Walkthrough
The player is tasked with breaking eighteen target blocks. Once the player leaves the checkpoint, the crates will appear on top of the wall, then get launched towards the main platform. If the player fails to break a target crate before it bounces off of the platform out of sight, the player gets splatted by O.R.C.A. and must start from the beginning of the sequence.
- Targets 1-7 appear one at a time, and are all positioned in the center of the wall.
- Targets 1-3 launches straight forward.
- Targets 4 and 7 launches towards the left.
- Targets 5 and 6 launches towards right.
- Target 8 is a large, reinforced crate requiring numerous shots to destroy. The target launches straight forward, and moves more slowly through the air.
- Targets 9 and 10 appear together at the same time, and launches one after another
- Target 9, the left crate, launches towards the right.
- Target 10, the right crate, launches towards the left.
- Targets 11-13 appear together at the same time, and launches one after another.
- Target 11, the center crate, launches straight forward.
- Target 12, the left crate, launches towards the left.
- Target 13, the right crate, launches towards the right.
- Targets 14-18 appear together at the same time, and launches one after another.
- Targets 14 and 16, the second-rightmost and rightmost crates respectively, launches towards the left.
- Target 15 and 17, the second-leftmost and leftmost crates respectively, launches towards the right.
- Target 18, the center crate, launches straight forwards. However, it will hit the top of the fence, causing it to fall off the north end of the platform if the player fails to react.
Enemies and mechanics
Previously introduced
-
Target Crate
Gallery
-
The weapon selection screen.
-
The first and only checkpoint.
-
A promotional screenshot.
Quotes
Agent 1's Quotes
“ | THERE we go. Here comes the first target! | ” |
“ | Lookin' good! | ” |
“ | Uh-oh! You're gonna need charged shots for that one. | ” |
— When the player has the Nautilus 47 equipped.
|
“ | Uh-oh! Try doing a Dodge Roll with your Dapple Dualies to break that one. | ” |
— When the player has the Dapple Dualies equipped.
|
“ | If two hits at full charge don't break that target, nothing will. | ” |
— When the player has the Classic Squiffer equipped.
|
“ | This is the last of 'em! | ” |
“ | OOOH NOOO! | ” |
Agent 2's Quotes
“ | Alright, break the tar— Uh, where are the targets? | ” |
“ | Hope you're ready! | ” |
“ | Take THAT! | ” |
O.R.C.A.'s Quotes
“ | Mission...failed. You let a target escape. | ” |
Names in other languages
Language | Name | Meaning |
---|---|---|
押し寄せる価値と向き合う、本質と技芸の舞台。 マトをすべて壊しましょう Oshiyoseru kachi to mukiau, honshitsu to gikō no butai. Mato o subete kowashite gōru shimashō. |
Intrinsic and quintessence stage facing with deluging values. Destroy all targets. | |
Je ziet ze vliegen Vernietig alle doelwitten! |
You are seeing things Destroy all targets! | |
Fast wie Tontauben Zerstöre alle Ziele. |
Almost like Clay Pigeons Destroy all targets. | |
Птицы-небылицы Поразите все мишени. Ptitsy-nebylitsy Porazite vse misheni. |
Fable birds Hit all targets. | |
Objetivos confusos Elimina todos los blancos. |
Confusing goals Eliminate all the targets. | |
Tempestad de blancos Elimina todos los blancos |
Storm of targets Eliminate all the targets | |
本质与精粹的舞台和气势汹涌的价值应面向对。 破坏所有标靶。 Běnzhì yú jīngcuì de wǔtái hé qishìxiōngyǒng de jiàzhí yìng miàn xiàng duì. Pòhuài suǒyǒu biāobǎ. |
Intrinsic and quintessence stage facing with imposing values. Destroy all targets. |