Urchin Underpass: Difference between revisions

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{{Infobox stage
{{Retired}}{{InfoboxGobbler}}
| normalimage = File:Splatoon Stage Urchin Underpass.png
{{StrategyWiki|Splatoon|Urchin Underpass}}
| introduced  = {{explain|Version 1.0.0|Initial Release}}
'''Urchin Underpass''' is a multiplayer [[stage]] in ''[[Splatoon]]''.
| hazards    = None
}}
 
{{quote|'''Callie:''' Woah! That's a big ol' underpass!
'''Marie:''' But don't stop to stare at it! There's battling to do!}}


'''Urchin Underpass''' is an online multiplayer [[stage]] in ''[[Splatoon]]''. It is also used in [[Octo Valley (mode)|Octo Valley]] [[mission]] #21, [[Unwelcome Flying Object]], as well as the [[Battle Dojo]].
Urchin Underpass consists of two large L-shaped areas of land that are joined together by a rectangular piece of land between them. It takes place below a highway.


==Layout==
==Layout==
[[File:Map Urchin Underpass Turf War Overhead.jpg|thumb|300px|The map of {{PAGENAME}} at [[Turf War]].]]
[[File:Urchin Underpass 2.0 layout.jpg|thumb|Urchin Underpass layout similar to the updated version, but not entirely complete.]]
Urchin Underpass consists of two large L-shaped areas of land that are joined together by a rectangular piece of land between them.


==Notable Locations==
The [[spawn point]] of Urchin Underpass is fairly complicated despite being a usually neglected area. It is a large, enclosed area with several slopes descending to the lower floor, as well as grates leading away from it. The area around the spawn is a high, wide level with railings surrounding the edges, and the only way up is through the winding ramp situated at the corner in front of the spawn point. The spawn point area is accessible to the enemy team. The spiral ramp also has a walkway that leads to an alternate entrance into the main arena.
*'''Center Plaza''' – A large, open area in the center of the map. This area includes railings, ramps, grated platforms, and two trees.
*'''"Secret" Alleys''' – On either side of the map are two passages that extend from the teams' bases to the Center Plaza. These passages act as alternate routes to get into the middle of the map, as both alleys have two exits that lead into the Center Plaza. Much of the floor is un-inkable glass.  
*'''Exit Ramps''' – At the end of either teams' bases are a set of multi-level ramps that lead from the base into the Center Plaza. The layout of these ramps allows for multiple exit options, making bottlenecking a challenge.  


==Ranked Battle==
Dropping down to the lower floor, the path toward the center of the map splits. One is an elevated path partially protected by railings and hard to reach for the enemy team, while the other is behind a grated wall that squids and [[ink]] can easily pass through, but solid objects like [[bomb]]s cannot. A pillar juts out where the split paths converge and is tall enough that only players from the upper level can jump to. Beyond the pillar is a steep ramp leading to a side area that functions as the team's battlements. There are large patches of uninkable ground as well as two openings that make for popular sniper outposts. The opening closer toward the middle has an inkable wall so that anyone from below can swim up to it.
===[[Splat Zones]]===


The Splat Zone in Urchin Underpass is located at the very center of the map. It is the smallest singular Splat Zone in [[Splatoon]] so gaining and staying in control requires lots of attention to it. Boxes have been added near both ends of the Splat Zone to provide protection from enemy fire and a vantage point to attack the Splat Zone.
A large multilayered hill marks the entrance to the center, while a narrow alley runs beside it. At the end of the alley is a small flat square, and beyond that is the front lines where shots are traded, which has a ramp for daring jumps into enemy territory, a wall for cover and two ramps leading down into the gorge between either team's concrete platforms. The platform walls are all inkable, allowing for surprise attacks from within the gorge. Two trees are placed at either end of the gorge for cover. There are no hazards in this stage.
{{clr}}


===[[Tower Control]]===
==Ranked Battle terrain==
In Tower Control, the tower starts in the Center Plaza. It moves straight back towards the enemy territory and climbs up. Then, it moves to the rider's left, climbs back down, and reaches the goal.
[[File:ChangeofTerrain in Urchin Underpass.png|thumb|The corner of the Splat Zone, showing different terrain.]]


===[[Rainmaker]]===
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
The Rainmaker in Urchin  Underpass is located in the center of the map, just below the two ramps in the center. The goal is at the end of the small strip of land with 4 stripes in front of the opposing team's base. Two stacks of blocks have been added to help both teams get to the center of the map faster.
{{-}}


<gallery>
===[[Splat Zones]]===
Map Urchin Underpass 2.0 Splat Zones Overhead.jpg|Splat Zones
The Splat Zone in Urchin Underpass is located at the very center of the map. It is the smallest singular Splat Zone in {{S}}, so gaining and staying in control requires lots of attention to it. Boxes have been added near both ends of the Splat Zone to protect from enemy fire and a vantage point to attack the Splat Zone.
Map Urchin Underpass 2.0 Tower Control Overhead.png|Tower Control
Map Urchin Underpass 2.0 Rainmaker Overhead.png|Rainmaker
</gallery>


==Tips==
===[[Tower Control]]===
*The trees in the Center Plaza can provide shelter from [[Inkzooka]]s, as well as clever places for placing [[Sprinkler]]s and [[Suction Bomb]]s.
In Tower Control, the Tower starts in the center plaza. It moves straight back towards the enemy territory and climbs up, then moves to the rider's left, climbs back down, and reaches the goal.
*Directly above the middle of the Center Plaza are low hanging rafters that extend from one wall to the other, perpendicular to the Secret Alleys. This is a good place to put [[Sprinkler]]s, as they're hard to notice and many short ranged weapons can't reach that high.


==Urchin Underpass (1.3.0)==
===[[Rainmaker]]===
This is the version of Urchin Underpass still currently in use for [[Octo Valley (Mode)|Octo Valley]] and the [[Battle Dojo]].
The Rainmaker in Urchin Underpass is located in the center of the stage, just below the two ramps in the center. The goal is at the end of the small strip of land with four stripes in front of the opposing team's base. Two stacks of blocks have been added to help both teams get to the center of the map faster.
===Layout===
[[File:Urchinunderpassmap.png|thumb|A map of the old Urchin Underpass.|300px]]


Urchin Underpass features two identical sides that are shaped like large Ls
==''Splatoon''==
{{Infobox/Stage
|game      = Splatoon
|image      = S Stage Urchin Underpass.jpg
|introduced = ''Initial Release'' ({{ver|s|1.0.0}})
|totalbp    = 2,465
}}
Urchin Underpass underwent a series of changes between its development period and release. It is also used in [[Octo Valley (mode)|Octo Valley]] [[mission]] #21, [[Unwelcome Flying Object]], as well as the [[Battle Dojo]] in the released version of it.


===Notable Locations===
===Early design version===
[[File:Uusecretarea.png|thumb|One of the "Secret" Alleys.|300px]]
[[File:Splatoonrabbit.jpg|thumb|An early version of ''Splatoon'' featuring rabbits on an early Urchin Underpass. Note the almost-complete [[Splattershot]].]]


*'''Center Plaza''' – A large, open area in the center of the map.
The earliest designed version of Urchin Underpass has been seen in a screenshot from when the game still used rabbits as the design for the player characters. The center of the stage is very similar to the E3 and release versions of Urchin Underpass.
*'''"Secret" Alleys''' – There are two alleys located near the Center Plaza. They are long, narrow, hidden-away strips of turf that are difficult to access which have two [[Glass]] panels.


===Ranked Battle===
===E3 2014 version===
{{see also|Urchin Underpass/Development|t1=changes from E3 2014 to release 2015}}


===[[Splat Zones]]===
The pre-release version included many differences, such as:
The Splat Zone for Urchin Underpass is located in the Center Plaza, specifically encompassing the rectangular lower area covered in grass.


In this game mode, two boxes have been added to the main entryways of the Center Plaza on either side.
* A water tank guarded by a [[grate|fence]] could be found in the corner of teams' bases.
* The raised platform opposite the [[spawn point]]s in the teams' bases was accessed by one smaller ramp, included a wooden plank used to swim up through a grated platform, and did not provide access to the Center Plaza.
* The lowest area in teams' bases was much larger.
* When leaving a team's spawn point and heading left, the first ramp encountered was not present. Instead, players could go around the raised portion on either side. This raised portion was split into three differently-sized platforms, and a window was not present in this location.
* The walls of the secret alleys were concrete, not glass.
* When entering the center plaza from the main entrance, a small fence acting as a grated barrier was present on players' immediate left.
* The ramped platforms allowing players to jump to the other side of the center plaza were directly opposite each other.
* The middle area in the center plaza was slightly smaller.
* The grated walkways outside the secret alleys in the center plaza were extended.


===[[Tower Control]]===
In Tower Control, the tower starts in the Center Plaza and is medium sized. It moves straight back towards the enemy territory and climbs up. Then, it moves to the rider's left, climbs back down, and reaches the goal.
===Tips===
*There is a large amount of turf behind the spawn point on either side. Be sure to claim it.
*While the most obvious entrance to the secret alleys is through the grated  ramp, it's also possible to paint the walls at the exits in the center plaza and swim up to the platform there. This is useful for sneakily getting into enemy territory or taking out bothersome snipers in these locations.
*Above the main exit of each team's spawn, there are low rafters. This is a good place to put a [[sprinkler]], as it covers a sizable area from above and many players will not think to look up there.
==Development==
Urchin Underpass underwent a series of changes between its development period and release. The pre-release version included many differences, such as:
*A water tank guarded by a [[grate|fence]] could be found in the corner of teams' bases.
*The raised platform opposite the [[Spawn Point]]s in teams' bases was accessed by one smaller ramp, included a wooden plank used to swim up through a grated platform, and did not provide access to the Center Plaza.
*The lowest area in teams' bases was much larger.
*When leaving a team's Spawn Point and heading left, the first ramp encountered was not present. Instead, players could go around the raised portion on either side. This raised portion was split into three differently-sized platforms, and a window was not present in this location.
*The walls of the Secret Alleys were concrete, not glass.
*When entering the Center Plaza from the main entrance, a small fence acting as a grated barrier was present on players' immediate left.
*The ramped platforms allowing players to jump to the other side of the Center Plaza were directly opposite each other.
*The middle area in the Center Plaza was slightly smaller.
*The grated walkways outside the Secret Alleys in the Center Plaza were extended.
<gallery>
<gallery>
PreUU3.png|A team's base.
PreUU3.png|A team's base.
PreUU4.png|The Center Plaza.
PreUU4.png|The center plaza.
PreUU1.PNG|The three platforms near teams' bases.
PreUU1.png|The three platforms near teams' bases.
PreUU2.png|The water tower and smaller raised area.
PreUU2.png|The water tower and smaller raised area.
</gallery>
</gallery>


{{see also|Urchin Underpass/Development|t1=changes from E3 2014 to release 2015}}
===Version 1.0.0 to 1.3.0===
[[File:Urchinunderpassmap.png|thumb|A map of the old Urchin Underpass.|300px]]


===[[Downloadable Content|August Update]]===
In this version, the center of the stage is almost the same as in the E3 version, but each side's base was changed completely, from removing grates and high platforms to ramps and high advantage points.
[[File:Urchin Underpass August 2015 Changes.jpg|thumb|The image released by [[Squid Research Lab]] announcing changes to Urchin Underpass.]]
On July 27th, 2015, the official ''Splatoon'' Tumblr announced that Urchin Underpass would be undergoing maintenance between August 2nd and 5th. They released an image showing the original map scribbled on, allowing fans to see what about the stage would be changed. Many features were altered, including:
*The trees near each team's base were moved to the center of the [[stage]].
*The secret alleys were extended and pushed further away from the central area.  They were also widened, and given another access point to the center area.
*The [[grate]]d walkways protruding from the secret alleys were removed.
*The ramps leading into the central area were made so that they only took up half of the available space. The other half became flat turf.
{{clr}}
== [[Squid Sisters]] quotes ==


=== English quotes ===
There are two alleys located near the central plaza. They are long, narrow, hidden-away strips of turf that are difficult to access which have two glass panels.


{{StageQuotes
It is still possible to play the pre-update Urchin Underpass in [[Battle Dojo]].
|C1face=Happy
|M1face=Normal
|C1A=Awwww! Some of these signs have pictures of us on them!
|M1A=Only some of them? Why not all of them?!
|R1A=NOE
|C1B=Awwww! Some of these signs are pictures of us!
|M1B=Only some of them? Why not all of them?!
|R1B=NOA
|V1=1


|C2face=Normal
[[File:Uusecretarea.png|thumb|left|One of the "secret" alleys.|300px]]
|M2face=Normal
{{clr}}
|C2A=Daah... I think securing the central area here is key.
|M2A=I'd stage my attack from some of those side alleys...
|R2A=NOE
|C2B=Daah... I think securing the central area here is key?
|M2B=I'd stage my attack from some of those side alleys...
|R2B=NOA
|V2=1


|C3face=Happy
===Version 2.0.0 onwards===
|M3face=Sad
[[File:Urchin Underpass August 2015 Changes.jpg|thumb|The image released by the [[Squid Research Lab]] announcing changes to Urchin Underpass.]]
|C3A=Hey, do you have change for the vending machine?
|M3A=Could you try asking when we're NOT on the air?
|R3A=NOE
|C3B=Hey, do you have change for the vending machine?
|M3B=Maybe try asking when we're NOT on the air...
|R3B=NOA
|V3=2


|C4face=Shocked
On {{date|2015-07-27}}, the official ''Splatoon'' Tumblr announced that Urchin Underpass would be undergoing maintenance between 2 and {{date|2015-08-05}}. They released an image showing the original map scribbled on, allowing fans to see what about the stage would be changed. Many features were altered, including:
|M4face=Normal
|C4A=I just saw the raddest car!  I wanna take it for a drive!
|M4A=Didn't you just fail your driving test last week?
|R4A=NOE
|C4B=I just saw a SUPER fresh car drive by!  I want it!
|M4B=Didn't you just fail your driving test last week?
|R4B=NOA
|V4=2


|C5face=
* The trees near each team's base were moved to the center of the [[stage]].
|M5face=
* The secret alleys were extended and pushed further away from the central area. They were also widened and given another access point to the center area.
|C5A=I wanna take a road trip! ...Does anyone have a car?
* The [[grate]]d walkways protruding from the secret alleys were removed.
|M5A=Let's use the airwaves responsibly, Callie!
* The ramps leading into the central area were made so that they only took up half of the available space. The other half became flat turf.
|R5A=NOE
|C5B=Road trip! Any cuties out there wanna go for a ride?
|M5B=Let's use the airwaves responsibly, Callie!
|R5B=NOA
|V5=1


|C6face=Normal
===Version history===
|M6face=Serious
{| class="wikitable sitecolor-s"
|C6A=I...  So... Right.  Um... Yeah.
! Version !! Adjustments
|M6A=Can somebody get the cue cards please?!
|-
|R6A=NOE
| '''{{Ver|S|2.0.0}}''' ||
|C6B=I... Um... Uh... Stay fresh?
* Overall layout has been adjusted in all modes.
|M6B=Can somebody please fix the teleprompter?!
|}
|R6B=NOA
|V6=2


|C7face=
===Maps===
|M7face=
<gallery>
|C7A=Judd is great at his job, but...man he sleeps a lot.
Map Urchin Underpass Turf War Overhead.jpg|Turf War
|M7A=I hear he's way more active at night!
Map Urchin Underpass 2.0 Splat Zones Overhead.jpg|Splat Zones
|R7A=NOE
Map Urchin Underpass 2.0 Tower Control Overhead.png|Tower Control
|C7B=Judd is great at his job, but...man, he sleeps a lot.
Map Urchin Underpass 2.0 Rainmaker Overhead.png|Rainmaker
|M7B=I hear he's way more active at night!
</gallery>
|R7B=NOA
|V7=1


|C8face=Normal
===Gallery===
|M8face=Serious
<gallery>
|C8A=OK, Marie. What's your favourite strategy here?
S Urchin Underpass.jpg|Promotional screenshot.
|M8A=My strategy is to not give away my strategy.
Urchin Underpass Map on GamePad.png|The stage map of the layout of the old Urchin Underpass.
|R8A=NOE
Two Inklings.jpg|A promotional screenshot of two [[Inkling]]s at Urchin Underpass.
|C8B=OK, Marie. What's your favorite strategy here?
Splatoon-E3 2014 Screenshot 007.png|A screenshot of the E3 build of ''Splatoon'', showing the only stage (Urchin Underpass) and the only weapon ([[Splattershot]]) at the time.
|M8B=My strategy is to not give away my strategy.
Urchin Underpass Night Splatfest.jpg|Old Urchin Underpass during a [[Splatfest]].
|R8B=NOA
Urchin Underpass Night Splatfest Miiverse.jpg|Old Urchin Underpass during a Splatfest, showing [[graffiti]] and the former alleyway.
|V8=1
Urchin Underpass Night Splatfest NA Miiverse.jpg|Old Urchin Underpass during a Splatfest, showing graffiti at the center.
Urchin Underpass Sky Night Splatfest NA.jpg|Old Urchin Underpass during a Splatfest, showing the night sky.
Urchin Underpass Night Splatfest NA Flashlight Miiverse.jpg|Old Urchin Underpass during a Splatfest, showing some cat graffiti.
Urchin Underpass Night Splatfest NA Super Jump Skyline.jpg|Old Urchin Underpass during a Splatfest, from mid-[[Super Jump]].
Urchin sparrow.png|A [[sparrow]] on a power line above Urchin Underpass.
Urchin sparrow butt.png|The sparrow's underside.
Concept Art - Road Objects.png|Concept art of various objects at Urchin Underpass.
Concept Art - Environments B.png|Concept art of different locations. "Highway" is an early sketch of Urchin Underpass, and "Suburb" may be as well.
Old Urchin Underpass map 1.3.0.jpg|Map of old Urchin Underpass.
MAP UrchinUnderpass.png|Top view of the map.
Urchin Underpass 2.0 sketch.png|Sketch of Urchin Underpass in Version {{Ver|S|2.0.0}}.
</gallery>


|C9face=Happy
===Splatfests===
|M9face=Normal
Urchin Underpass was available in the following [[Splatfest]]s in {{S}}.
|C9A=Omigosh, that shop near here has the best sundaes!
|M9A=Are there any restaurants you DON'T know, Callie?
|R9A=NOE
|C9B=The ice-cream shop near here has the best sundaes!
|M9B=Are there any restaurants you HAVEN'T been to?
|R9B=NOA
|V9=2


|C10face=Happy
* [[Rice vs. Bread]]
|M10face=Normal
* [[Cats vs. Dogs (July 2015)]]
|C10A=The birds here are so cute!
* [[Rock vs. Pop (2015)|Rock vs. Pop]]
|M10A=You're a real bird fan, huh?
* [[Airhead vs. Wisecracker (2015)|Airhead vs. Wisecracker]]
|R10A=NOE
* [[Art vs. Science]]
|C10B=The birds here are totes adorbs!
* [[Messy vs. Tidy]]
|M10B=So you're...Team Bird, then?
* [[Naughty vs. Nice]]
|R10B=NOA
* [[Get Fit vs. Get Rich]]
|V10=1
* [[Pokémon Red vs. Pokémon Green]]
* [[Tuna & Mayonnaise vs. Red Salmon]]
* [[SpongeBob vs. Patrick]]


|C11face=Normal
==''Mario Kart 8 Deluxe''==
|M11face=Shocked
[[File:Urchin Underpass in MK8D.jpg|thumb]]
|C11A=Wait, didn't we come here for a news story, once?
[[Mariowiki:Urchin Underpass|Urchin Underpass]] appears as a battle course in ''[[Mario Kart 8 Deluxe]]''. This version of the stage features much more open areas for players to drive in and purple and green [[ink]] splatters on the ground that decrease the traction of vehicles driving in them. Additionally, the grates leading to the side alleys are raised so that they can be driven under. The background is also altered, such as [[graffiti]] of [[Mariowiki:Tanooki Mario|Tanooki Mario]] being added to a wall and one of the background skyscrapers being replaced with [[Inkopolis Tower]]. On this course, the [[Mariowiki:Item Box|Item Box]] roulette sound effect is replaced by the ability reroll sound from ''Splatoon'', and in the Renegade Roundup and Coin Runners modes, [[Mariowiki:Coin|coin]]s are replaced by [[cash]]. A rendition of ''[[Splattack!]]'' is used as the course's main music, and in the final minute of the battle, the music switches to ''[[Now or Never!]]'' (unlike in other courses, where the music simply increases in speed and pitch in the final minute).
|M11A=We did?! I only remember coming here for sundaes...
{{clr}}
|R11A=NOE
|C11B=Didn't we do an undercover news story here once?
|M11B=Don't remind me...
|R11B=NOA
|V11=2
 
|C12face=
|M12face=
|C12A=Whoa! Thats a pretty big underpass!
|M12A=But don't stop to gawp at it! There's battling to do!
|R12A=NOE
|C12B=Woah! That's a big ol' underpass!
|M12B=But don't stop to stare at it! There's battling to do!
|R12B=NOA
|V12=1
 
}}
 
=== Japanese quotes ===
 
{{StageQuotes
|C=アオリ
|M=ホタル
|:=:
|Qopen=「
|Qclose=」
 
|C1face=
|M1face=
|C1A=あー…、えーと、ここは……
|M1A=カンペまだ?
|C1Aeng=Ah...umm... This is...
|M1Aeng=Anyone got the cue cards?
|R1A=NOJ
|V1=2
 
|C2face=Shocked
|M2face=Normal
|C2A=あー、今カッコイイ車が見えたかも! 運転したいなー
|M2A=こないだ仮免落ちてたっしょ…
|C2Aeng=Aah, I just saw a really cool car! I wanna drive it.
|M2Aeng=You just failed your driving test the other day...
|R2A=NOJ
|V2=2


|C3face=
==Quotes==
|M3face=
{{Quotes}}
|C3A=いつ見ても デカい道だよねー!
|M3A=そこはバトル、関係無いっしょ
|C3Aeng=Woah, look at that huge road!
|M3Aeng=I guess the battle's irrelevant.
|R3A=NOJ
|V3=1
 
|C4face=
|M4face=
|C4A=ここのスズメ、チョーカワイイ! いやされるゥ!
|M4A=アオリちゃん、トリ派なんだ
|C4Aeng=These sparrows are super cute!
|M4Aeng=Callie's joined the bird club.
|R4A=NOJ
|V4=1
 
|C5face=
|M5face=
|C5A=ここの電光ボードのイラストは ウチらへの ファンレターなんだよー!
|M5A=全部そうだったら いいけどな~
|C5Aeng=Some of these signs are like fan letters to us!
|M5Aeng=It'd be nice if it was all of them~
|R5A=NOJ
|V5=1
 
|C6face=Normal
|M6face=Normal
|C6A=ここは、中央広場を制することが 勝利への近道!
|M6A=アタシなら、裏道から 攻めるかな~
|C6Aeng=Controlling the center area is the key to winning!
|M6Aeng=I'd attack from the side alleys~
|R6A=NOJ
|V6=1
 
|C7face=
|M7face=
|C7A=この近くの店のメガホイップチョコチップ ダブルワッフル食べたいなー
|M7A=よく噛まんね…
|C7Aeng=I wanna get a Mega-Whip-Choco-Chip-Double-Waffle from that one store near here.
|M7Aeng=How you can say that without messing up...
|R7A=NOJ
|V7=
 
|C8face=Normal
|M8face=Shocked
|C8A=そういえば昔、 ここに取材に来たことあるよね?
|M8A=……そうだっけ?
|C8Aeng=Say, didn't we come here for a news story once?
|M8Aeng=...Did we?
|R8A=NOJ
|V8=2
 
|C9face=
|M9face=
|C9A=ねぇねぇ ホタルちゃん、ここの必勝法 教えてー!
|M9A=え~、言えるワケ無いじゃん
|C9Aeng=Hey hey, Marie, tell me a surefire way to win here!
|M9Aeng=Huh? I'm not telling.
|R9A=NOJ
|V9=1
 
|C10face=
|M10face=
|C10A=ドライブに連れてってくれる イケメン君! れんらく、ヨロシクー!
|M10A=公共の電波は 正しく使いましょ~
|C10Aeng=Any hot guys wanna go for a drive? Hit me up!
|M10Aeng=Let's use public airwaves properly~
|R10A=NOJ
|V10=1
 
|C11face=
|M11face=
|C11A=バトルの最後に出て来るジャッジくんって 昼間よく寝てるよねー
|M11A=夜型らしいから、夜なら 起きてるとこ見れるかもな~
|C11Aeng=Judd never fails to show up after a battle, but he sure sleeps a lot during the day.
|M11Aeng=I heard he's nocturnal, maybe he's awake more at night~
|R11A=NOJ
|V11=1
 
|C12face=
|M12face=
|C12A=疲れたらいつも ここの自販機で ジュース買って飲むんだよー!
|M12A=わざわざニュースで アピールする内容じゃないっしょ…
|C12Aeng=I always get juice from the vending machine whenever I get worn out here!
|M12Aeng=That's hardly news-worthy...
|R12A=NOJ
|V12=2
 
}}
 
=== German quotes ===
 
{{StageQuotes
|C=Aioli
|M=Limone
 
|C1face=Shocked
|M1face=Normal
|C1A=Da war eben ein tolles Auto!  Ich will es fahren!
|M1A=Dein Fahrlehrer wird graue Tentakel bekommen...
|C1Aeng=
|M1Aeng=
|R1A=NOE
|V1=2
 
}}
 
=== French quotes ===
 
{{StageQuotes
|C=Ayo
|M=Oly
|Qopen=«
|Qclose=»
 
|C1face=Normal
|M1face=Serious
|C1A=Alors... oui... donc... euh...
|M1A=Un petit souci avec le prompteur, on dirait...
|C1Aeng=So... yes... so... uh...
|M1Aeng=It seems the teleprompter has a small problem...
|R1A=NOE
|V1=2
 
|C2face=Shocked
|M2face=Normal
|C2A=Tu trouves pas ça super dur de garer une voiture ?
|M2A=Je trouve ça super dur de croire que t'as ton permis.
|C2Aeng=Don't you think it's super hard to park a car?
|M2Aeng=I find it super hard to believe that you have your license.
|R2A=NOE
|V2=2
 
}}
 
=== Italian quotes ===
 
{{StageQuotes
|C=Stella
|M=Marina
|Qopen=«
|Qclose=»
 
|C1face=Happy
|M1face=Normal
|C1A=Che carini i passerotti! Mi danno serenità!
|M1A=Stella, quindi ti piacciono i pennuti?
|C1Aeng=The sparrows are so cute! They are so calming!
|M1Aeng=Callie, does that mean you like birds?
|R1A=NOE
|V1=2
 
|C2face=Normal
|M2face=Normal
|C2A=Giudigatto è un grande arbitro, ma quanto dorme!
|M2A=È un tipo notturno. Magari di sera lo trovi sveglio.
|C2Aeng=Judd is a great judge, but he sleeps so much!
|M2Aeng=He's nocturnal. Maybe you'll find him awake in the evening.
|R2A=NOE
|V2=1
 
|C3face=Happy
|M3face=Normal
|C3A=Guarda! Ci sono anche pannelli dedicati a noi!
|M3A=Come "anche"? Dovrebbero essere SOLO dedicati a noi!
|C3Aeng=Look! There are even some panels dedicated to us!
|M3Aeng="Even"? They should be all dedicated EXCLUSIVELY to us!
|R3A=NOE
|V3=1
 
|C4face=Happy
|M4face=Sad
|C4A=Hai qualche spicciolo per il distributore automatico?
|M4A=Almeno chiedimelo quando non siamo in diretta...
|C4Aeng=You got any change for the vending machine?
|M4Aeng=Please, don't ask that while we are on air...
|R4A=NOE
|V4=2
 
|C5face=Normal
|M5face=Serious
|C5A=OK, Marina, che strategia proponi ora?
|M5A=La mia strategia è... non rivelare la mia strategia!
|C5Aeng=OK, Marie, what strategy will you suggest this time?
|M5Aeng=My strategy is... to not reveal my strategy!
|R5A=NOE
|V5=1
 
|C6face=Happy
|M6face=Normal
|C6A=Quel bar fa un'ottima cioccopanna biscottata!
|M6A=Stella, sei sempre affamata...
|C6Aeng=That bar makes a great rusk chocovanilla!
|M6Aeng=Callie, you are always hungry...
|R6A=NOE
|V6=2
 
|C7face=Normal
|M7face=Shocked
|C7A=Qui non ci siamo già venute per lavoro?
|M7A=Dici?!
|C7Aeng=Haven't we been here for work?
|M7Aeng=You say?!
|R7A=NOE
|V7=2
 
|C8face=Normal
|M8face=Normal
|C8A=Qui è meglio conquistare la zona centrale.
|M8A=Io preparerei un agguato da uno di quei vicoli là...
|C8Aeng=Here it's better to get the central zone.
|M8Aeng=I'd set up an ambush in one of those alleys...
|R8A=NOE
|V8=1
 
|C9face=Normal
|M9face=Normal
|C9A=Uao! Questo sì che è un cavalcavia!
|M9A=Concentrati, Stella! C'è una battaglia in corso!
|C9Aeng=Wow! Now this is one overpass!
|M9Aeng=Focus, Callie! There's a fight going on!
|R9A=NOE
|V9=2
 
|C10face=Normal
|M10face=Serious
|C10A=Uhm... ehm... questo è... Uhm... siamo...
|M10A=Presto! Qualcuno le suggerisca cosa dire!
|C10Aeng=Um... uh ... that's ... Uh ... we...
|M10Aeng=Quick! Someone suggest her what to say!
|R10A=NOE
|V10=2
 
|C11face=Normal
|M11face=Normal
|C11A=Voglio fare un giretto! Qualcuno ha la patente?
|M11A=Usi la TV per cose private? Chi ti credi di essere?
|C11Aeng=I want a ride! Does anyone have a driver's license?
|M11Aeng=Using the TV for private things? Who do you think you are?
|R11A=NOE
|V11=1
 
|C12face=Shocked
|M12face=Normal
|C12A=Ho appena visto un bolide... Come vorrei farci un giro!
|M12A=Non ti avevano appena bocciata alla scuola guida?
|C12Aeng=I just saw the raddest car! I'd love to take a ride!
|M12Aeng=Haven't you just failed at drive school?
|R12A=NOE
|V12=2
 
}}
 
=== Spanish quotes ===
{{StageQuotes
|C=Mar
|M=Tina
|Qopen="
|Qclose="
 
|C1face=Happy
|M1face=Normal
|C1A=
|M1A=
|R1A=NOE
|C1B=¡Nos hicieron retratos en algunos de los paneles!
|M1B=Pero... ¿solo algunos?
|C1Beng=They did portraits of us on some of the boards!
|M1Beng=But... only some?
|R1B=NOA
|V1=1
 
|C2face=Normal
|M2face=Normal
|C2A=
|M2A=
|R2A=NOE
|C2B=Aquí lo más importante es controlar el área central.
|C2Beng=Here, controlling the center area is the most important.
|M2B=Yo lo intentaría entrando desde los pasillos laterales.
|M2Beng=I would try entering from the side corridors...
|R2B=NOA
|V2=1
 
|C3face=Happy
|M3face=Sad
|C3A=
|M3A=
|R3A=NOE
|C3B=Oye, ¡dame unas monedas para la máquina!
|C3Beng=Hey, gimme some coins for the [vending] machine!
|M3B=¡Paciencia, Mar! ¡Estamos en directo!
|M3Beng=Patience, Callie! We're live!
|R3B=NOA
|V3=2
 
|C4face=Shocked
|M4face=Normal
|C4A=
|M4A=
|R4A=NOE
|C4B=Has visto las placas en las entradas a los pasillos?
|M4B=¡Sí! Qué curiosas...
|C4Beng=Have you seen the signs at the entrances of the side corridors?
|M4Beng=Yes! How weird...
|R4B=NOA
|V4=2
 
|C5face=Normal
|M5face=Normal
|C5A=
|M5A=
|R5A=NOE
|C5B=Vamos a hablar en serio, ¿quién me invita a cenar?
|C5Beng=Let's get serious, who's taking me out to dinner?
|M5B=¡Estamos en la tele, Mar! ¡Un poco de seriedad!
|M5Beng=We're on TV, Callie! Be a little considerate!
|R5B=NOA
|V5=1
 
|C6face=Normal
|M6face=Serious
|C6A=
|M6A=
|R6A=NOE
|C6=Siempre hay tráfico por aqui durante los festivales.
|M6B=¡Es horrible! Lo mejor es ir en metro.
|C6Beng=There is always traffic around here during Splatfests.
|M6Beng=It's horrible! It's better to go by subway.
|R6B=NOA
|V6=2
 
|C7face=Normal
|M7face=Normal
|C7A=
|M7A=
|R7A=NOE
|C7B=Justino es un gran juez... cuando está despierto.
|C7Beng=Judd is a great judge... when he's awake.
|M7B=Según dicen, en las noches siempre está muy activo.
|M7Beng=They say at night he's always very active.
|R7B=NOA
|V7=1
 
|C8face=Normal
|M8face=Serious
|C8A=
|M8A=
|R8A=NOE
|C8B=¿Cuál estrategia te gusta más en este escenario?
|C8Beng=Which strategy do you like best on this stage?
|M8B=¡La mejor estrategia es la que no se comparte!
|M8Beng=The best strategy is one not to share!
|R8B=NOA
|V8=1
 
|C9face=Happy
|M9face=Normal
|C9A=¡Cerca del parque hay un restaurante buenísimo!
|M9A=¿Es que no piensas en otra cosa que no sea comer?
|C9Aeng=There's a great restaurant near the park!
|M9Aeng=Can't you think in other thing beside eating?
|R9A=NOE
|C9B=Este escenario es igual que los demás, pero differente.
|C9Beng=This stage is like the rest, but different!
|M9B=Qué perspicaz...
|M9Beng=That's one way to look at it...
|R9B=NOA
|V9=2
 
|C10face=Happy
|M10face=Normal
|C10A=
|M10A=
|R10A=NOE
|C10B=¡Aqui hay unos pajaritos de lo más bonitos!
|M10B=Entonces... ¿Le vas a ese equipo?
|C10Beng=Here, there are some of the most beautiful birds!
|M10Beng=So... you're going on that team?
|R10B=NOA
|V10=1
 
|C11face=Normal
|M11face=Shocked
|C11A=¿No vinimos aquí una vez a hacer un reportaje?
|M11A=¡No me acuerdo!
|C11Aeng=Didn't we go here to do a report once time ago?
|M11Aeng=I don't remember it!
|R11A=NOE
|C11B=Lo bueno de este escenario es la máquina de refrescos.
|M11B=¡¿Hay una máquina de refrescos?!
|C11Beng=The good thing about this stage is the vending machine.
|M11Beng=There's a vending machine?!
|R11B=NOA
|V11=2
 
|C12face=Normal
|M12face=Normal
|C12A=¡Guau! ¿Has visto qué puente tan enorme?
|M12A=¡No te distraigas! Estamos hablando de los combates.
|C12Aeng=Whoa! Have you seen a bridge so big?
|M12Aeng=Don't get distracted! We're talking about battles.
|R12A=NOE
|C12B=¡Mira qué puente más grande!
|M12B=Sí... ¡pero le falta tinta!
|C12Beng=Look at this largest bridge!
|M12Beng=Yeah... but it's missing ink!
|R12B=NOA
|V12=
}}
{{-}}
[[File:Urchin L-shaped space.png|thumb|200px|right|The L-shaped space which [[Sub Weapon]]s simply pass right through.]]


==Trivia==
==Trivia==
*An early version of this stage was first revealed at E3 2014 and was the only playable map at the time.
[[File:Urchin L-shaped space.png|thumb|200px|right|The L-shaped space which [[sub weapon]]s pass through]]
*Urchin Underpass is the only map in [[Splatoon]] that has been changed almost completely after being released.
* Urchin Underpass is the only map in {{S}} that was changed almost completely after being released.
*Near the center area is an inaccessible, L-shaped space, which can be seen by standing on the vending machine in the corner. The floor and walls are fully textured to match the rest of the [[stage]], but the floor is not solid; [[Sub Weapon]]s thrown in will never be heard landing.
* Near the center area is an inaccessible, L-shaped space, which can be seen by standing on the [[vending machine]] in the corner. The floor and walls are fully textured to match the rest of the [[stage]], but the floor is not solid; [[sub weapon]]s thrown in are never heard landing.
*The utility poles featured in the teams' bases are decorated with various license plates, many adorned with the [[Splash Mob]] and [[Forge]] logos. It is unknown what purpose these license plates serve.
* The utility poles featured in the teams' bases are decorated with various license plates, many adorned with the [[Splash Mob]] and [[Forge]] logos. It is unknown what purpose these license plates serve.
**Before [[Version 2.0.0]], two utility poles in the center of the stage featured the same license plates, but with [[Shrimp Kicks]] and [[Krak-On]] advertising instead. They were removed in the update.
** Before Version {{Ver|S|2.0.0}}, two utility poles in the center of the stage featured the same license plates, but with [[Shrimp Kicks]] and [[Krak-On]] advertising instead. They were removed in the update.
*Its design and Japanese name are based on Jūjō-dōri (十条通, lit. Tenth Road) in Kyoto, near which Nintendo's headquarters is located.
* Its design and Japanese name are based on Jūjō-dōri (十条通, lit. Tenth Road) in Kyoto, near which [[Nintendo]]'s headquarters is located.
*There is a battle course named [[Mariowiki:Urchin Underpass|Urchin Underpass]], similar to its ''Splatoon'' version, in [[Mario Kart 8 Deluxe]] for the [[Nintendo Switch]].
* Urchin Underpass and [[Saltspray Rig]] are currently the only stages in {{S}} to not return in a sequel.
{{clr}}
 
==Gallery==
<gallery>
Urchin Underpass Map on GamePad.png|The stage map shows the layout of the old {{PAGENAME}}.
Two Inklings.jpg|A promo image of two [[Inkling]]s, with {{PAGENAME}} shown in the background.
Splatoon-E3 2014 Screenshot 007.png|A screenshot of the E3 build of Splatoon, showing the only stage ({{PAGENAME}}) and the only weapon ([[Splattershot]]) at the time.
Urchin Underpass Night Splatfest.jpg|Old {{PAGENAME}} during [[Splatfest]].
Urchin Underpass Night Splatfest Miiverse.jpg|Old {{PAGENAME}} during Splatfest, showing [[graffiti]] and the former alleyway.
Urchin Underpass Night Splatfest NA Miiverse.jpg|Old {{PAGENAME}} during Splatfest, showing graffiti at the center.
Urchin Underpass Sky Night Splatfest NA.jpg|Old {{PAGENAME}} during Splatfest, showing the night sky.
Urchin Underpass Night Splatfest NA Flashlight Miiverse.jpg|Old {{PAGENAME}} during Splatfest, showing some Cat graffiti.
Urchin Underpass Night Splatfest NA Super Jump Skyline.jpg|Old {{PAGENAME}} during [[Splatfest]], from mid-Super Jump.
Urchin sparrow.png|A [[sparrow]] on a power line above {{PAGENAME}}.
Urchin sparrow butt.png|The sparrow's underside.
Concept Art - Road Objects.png|Concept art of various objects at Urchin Underpass.
Concept Art - Environments B.png|Concept art of different locations. "Highway" is an early sketch of {{PAGENAME}}, and "Suburb" may be as well.
</gallery>


==Names in other languages==
==Etymology==
{{Foreignname
Urchin Underpass is derived from the nouns 'urchin' and 'underpass'. 'Urchin' can relate to both a slang term referring to someone dirty and poor, as well as sea urchins, spiny sea creatures that are round and prickly, like hedgehogs. 'Underpass' is a passageway for passengers and cyclists beneath a road or railway, allowing them to reach the other side in safety.
===Names in other languages===
{{Localized name
|color=Splatoon
|Jap=デカライン高架下
|Jap=デカライン高架下
|JapR=Dekarain Kōkashita
|JapR=Dekarain Kōkashita
Line 703: Line 169:
|FreM=[[Wikipedia:Turbot|Turbot]] Pass
|FreM=[[Wikipedia:Turbot|Turbot]] Pass
|Ger=Dekabahnstation
|Ger=Dekabahnstation
|GerM=Deka Trainstation
|GerM=Deca Trainstation
|Ita=Periferia urbana
|Ita=Periferia urbana
|ItaM=Suburbs
|ItaM=Suburbs
|Dut=Forelviaduct<ref group="notes" name="MK8D">''[[Mario Kart 8 Deluxe]]''</ref>
|DutM=Trout viaduct
|Rus=Район Дека<ref group="notes" name="MK8D"></ref>
|RusR=Rayon Deka
|RusM=Deca District
|Por=Periferia Urbana<ref group="notes" name="MK8D"></ref>
|PorM=Suburbs
|Chi=海星高架下<ref group="notes" name="MK8D"></ref>
|ChiR=Hǎixīng Gāojiàxià
|ChiM=Starfish Underpass
|Internal=Crank
}}
}}


{{-}}
==Notes==
{{LocationsPro}}
{{note list}}
[[Category:Stages]]
 
[[Category:Locations]]
{{Navbox/S Locations}}
 
[[Category:Splatoon stages]]
[[Category:Mario Kart 8 Deluxe]]
 
[[es:Parque Viaducto]]
[[fr:Passage Turbot]]

Latest revision as of 00:26, 13 April 2024

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Urchin Underpass

Urchin Underpass is a multiplayer stage in Splatoon.

Urchin Underpass consists of two large L-shaped areas of land that are joined together by a rectangular piece of land between them. It takes place below a highway.

Layout

Urchin Underpass layout similar to the updated version, but not entirely complete.

The spawn point of Urchin Underpass is fairly complicated despite being a usually neglected area. It is a large, enclosed area with several slopes descending to the lower floor, as well as grates leading away from it. The area around the spawn is a high, wide level with railings surrounding the edges, and the only way up is through the winding ramp situated at the corner in front of the spawn point. The spawn point area is accessible to the enemy team. The spiral ramp also has a walkway that leads to an alternate entrance into the main arena.

Dropping down to the lower floor, the path toward the center of the map splits. One is an elevated path partially protected by railings and hard to reach for the enemy team, while the other is behind a grated wall that squids and ink can easily pass through, but solid objects like bombs cannot. A pillar juts out where the split paths converge and is tall enough that only players from the upper level can jump to. Beyond the pillar is a steep ramp leading to a side area that functions as the team's battlements. There are large patches of uninkable ground as well as two openings that make for popular sniper outposts. The opening closer toward the middle has an inkable wall so that anyone from below can swim up to it.

A large multilayered hill marks the entrance to the center, while a narrow alley runs beside it. At the end of the alley is a small flat square, and beyond that is the front lines where shots are traded, which has a ramp for daring jumps into enemy territory, a wall for cover and two ramps leading down into the gorge between either team's concrete platforms. The platform walls are all inkable, allowing for surprise attacks from within the gorge. Two trees are placed at either end of the gorge for cover. There are no hazards in this stage.

Ranked Battle terrain

The corner of the Splat Zone, showing different terrain.

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The Splat Zone in Urchin Underpass is located at the very center of the map. It is the smallest singular Splat Zone in Splatoon, so gaining and staying in control requires lots of attention to it. Boxes have been added near both ends of the Splat Zone to protect from enemy fire and a vantage point to attack the Splat Zone.

Tower Control

In Tower Control, the Tower starts in the center plaza. It moves straight back towards the enemy territory and climbs up, then moves to the rider's left, climbs back down, and reaches the goal.

Rainmaker

The Rainmaker in Urchin Underpass is located in the center of the stage, just below the two ramps in the center. The goal is at the end of the small strip of land with four stripes in front of the opposing team's base. Two stacks of blocks have been added to help both teams get to the center of the map faster.

Splatoon

Urchin Underpass

Urchin Underpass

Added in Initial Release (1.0.0)
Total area 2,465p
Features
Hazards

Urchin Underpass underwent a series of changes between its development period and release. It is also used in Octo Valley mission #21, Unwelcome Flying Object, as well as the Battle Dojo in the released version of it.

Early design version

An early version of Splatoon featuring rabbits on an early Urchin Underpass. Note the almost-complete Splattershot.

The earliest designed version of Urchin Underpass has been seen in a screenshot from when the game still used rabbits as the design for the player characters. The center of the stage is very similar to the E3 and release versions of Urchin Underpass.

E3 2014 version

See also: Urchin Underpass/Development

The pre-release version included many differences, such as:

  • A water tank guarded by a fence could be found in the corner of teams' bases.
  • The raised platform opposite the spawn points in the teams' bases was accessed by one smaller ramp, included a wooden plank used to swim up through a grated platform, and did not provide access to the Center Plaza.
  • The lowest area in teams' bases was much larger.
  • When leaving a team's spawn point and heading left, the first ramp encountered was not present. Instead, players could go around the raised portion on either side. This raised portion was split into three differently-sized platforms, and a window was not present in this location.
  • The walls of the secret alleys were concrete, not glass.
  • When entering the center plaza from the main entrance, a small fence acting as a grated barrier was present on players' immediate left.
  • The ramped platforms allowing players to jump to the other side of the center plaza were directly opposite each other.
  • The middle area in the center plaza was slightly smaller.
  • The grated walkways outside the secret alleys in the center plaza were extended.

Version 1.0.0 to 1.3.0

A map of the old Urchin Underpass.

In this version, the center of the stage is almost the same as in the E3 version, but each side's base was changed completely, from removing grates and high platforms to ramps and high advantage points.

There are two alleys located near the central plaza. They are long, narrow, hidden-away strips of turf that are difficult to access which have two glass panels.

It is still possible to play the pre-update Urchin Underpass in Battle Dojo.

One of the "secret" alleys.

Version 2.0.0 onwards

The image released by the Squid Research Lab announcing changes to Urchin Underpass.

On 27 July 2015, the official Splatoon Tumblr announced that Urchin Underpass would be undergoing maintenance between 2 and 5 August 2015. They released an image showing the original map scribbled on, allowing fans to see what about the stage would be changed. Many features were altered, including:

  • The trees near each team's base were moved to the center of the stage.
  • The secret alleys were extended and pushed further away from the central area. They were also widened and given another access point to the center area.
  • The grated walkways protruding from the secret alleys were removed.
  • The ramps leading into the central area were made so that they only took up half of the available space. The other half became flat turf.

Version history

Version Adjustments
2.0.0
  • Overall layout has been adjusted in all modes.

Maps

Gallery

Splatfests

Urchin Underpass was available in the following Splatfests in Splatoon.

Mario Kart 8 Deluxe

Urchin Underpass in MK8D.jpg

Urchin Underpass appears as a battle course in Mario Kart 8 Deluxe. This version of the stage features much more open areas for players to drive in and purple and green ink splatters on the ground that decrease the traction of vehicles driving in them. Additionally, the grates leading to the side alleys are raised so that they can be driven under. The background is also altered, such as graffiti of Tanooki Mario being added to a wall and one of the background skyscrapers being replaced with Inkopolis Tower. On this course, the Item Box roulette sound effect is replaced by the ability reroll sound from Splatoon, and in the Renegade Roundup and Coin Runners modes, coins are replaced by cash. A rendition of Splattack! is used as the course's main music, and in the final minute of the battle, the music switches to Now or Never! (unlike in other courses, where the music simply increases in speed and pitch in the final minute).

Quotes

Click to view the quotes for Urchin Underpass. View the quotation page.

Trivia

The L-shaped space which sub weapons pass through
  • Urchin Underpass is the only map in Splatoon that was changed almost completely after being released.
  • Near the center area is an inaccessible, L-shaped space, which can be seen by standing on the vending machine in the corner. The floor and walls are fully textured to match the rest of the stage, but the floor is not solid; sub weapons thrown in are never heard landing.
  • The utility poles featured in the teams' bases are decorated with various license plates, many adorned with the Splash Mob and Forge logos. It is unknown what purpose these license plates serve.
    • Before Version 2.0.0, two utility poles in the center of the stage featured the same license plates, but with Shrimp Kicks and Krak-On advertising instead. They were removed in the update.
  • Its design and Japanese name are based on Jūjō-dōri (十条通, lit. Tenth Road) in Kyoto, near which Nintendo's headquarters is located.
  • Urchin Underpass and Saltspray Rig are currently the only stages in Splatoon to not return in a sequel.

Etymology

Urchin Underpass is derived from the nouns 'urchin' and 'underpass'. 'Urchin' can relate to both a slang term referring to someone dirty and poor, as well as sea urchins, spiny sea creatures that are round and prickly, like hedgehogs. 'Underpass' is a passageway for passengers and cyclists beneath a road or railway, allowing them to reach the other side in safety.

Names in other languages

Language Name Meaning
Japan Japanese デカライン高架下
Dekarain Kōkashita
Deca-line Underpass
Netherlands Dutch Forelviaduct[a] Trout viaduct
CanadaFrance French Passage Turbot Turbot Pass
Germany German Dekabahnstation Deca Trainstation
Italy Italian Periferia urbana Suburbs
Russia Russian Район Дека[a]
Rayon Deka
Deca District
SpainMexico Spanish Parque Viaducto Viaduct park
China Chinese 海星高架下[a]
Hǎixīng Gāojiàxià
Starfish Underpass
Portugal Portuguese Periferia Urbana[a] Suburbs
Translate logo.svg Internal Crank

Notes