Quick Respawn: Difference between revisions
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'''Quick Respawn''' is an [[ability]] in | '''Quick Respawn''' is an [[gear ability|ability]] in the {{Ss}}. | ||
This ability shortens the player's respawn time after getting splatted. | This ability shortens the player's respawn time after getting splatted. In {{S2}}, it triggers only if certain conditions are met. | ||
Without this ability, watching the splat cam takes ~6 seconds (after a ~0.5 second splatting animation), followed by a ~2 second respawn animation (total time of ~8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn times for drowning in water and for falling out-of-bounds are ~7 seconds and ~5.5 seconds respectively. | |||
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. | ==Tactics== | ||
Quick Respawn tends to be most useful in [[Ranked Battle]]s. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the [[Rainmaker]] or a [[Splat Zone]]. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. [[Stealth Jump]] paired with this ability can further help the user quickly get back into action after they get splatted. | |||
==''Splatoon''== | ==''Splatoon''== | ||
After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen | After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen. | ||
Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player. The | Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player. | ||
The number of [[ability point]]s for Quick Respawn can be temporarily increased by [[Last-Ditch Effort]]. | |||
===Gear=== | ===Gear=== | ||
Line 27: | Line 30: | ||
|game=Splatoon | |game=Splatoon | ||
|ability=Quick Respawn | |ability=Quick Respawn | ||
|bonustitle=Respawn time | |bonustitle=Respawn time (approx.) | ||
|main0sub0=8. | |main0sub0=8.508s | ||
|main0sub1=8. | |main0sub1=8.108s | ||
|main0sub2=7. | |main0sub2=7.741s | ||
|main0sub3=7. | |main0sub3=7.390s | ||
|main1sub0=7. | |main1sub0=7.273s | ||
|main0sub4=7. | |main0sub4=7.057s | ||
|main1sub1=6. | |main1sub1=6.940s | ||
|main0sub5=6. | |main0sub5=6.710s | ||
|main1sub2=6. | |main1sub2=6.656s | ||
|main0sub6=6. | |main0sub6=6.456s | ||
|main1sub3=6. | |main1sub3=6.373s | ||
|main2sub0=6. | |main2sub0=6.272s | ||
|main0sub7=6. | |main0sub7=6.189s | ||
|main1sub4=6. | |main1sub4=6.106s | ||
|main2sub1=6. | |main2sub1=6.039s | ||
|main0sub8=5. | |main0sub8=5.939s | ||
|main1sub5=5. | |main1sub5=5.855s | ||
|main2sub2=5. | |main2sub2=5.789s | ||
|main0sub9=5. | |main0sub9=5.722s | ||
|main1sub6=5. | |main1sub6=5.638s | ||
|main2sub3=5. | |main2sub3=5.572s | ||
|main3sub0=5. | |main3sub0=5.505s | ||
|main1sub7=5. | |main1sub7=5.438s | ||
|main2sub4=5. | |main2sub4=5.372s | ||
|main3sub1=5. | |main3sub1=5.305s | ||
|main1sub8=5. | |main1sub8=5.255s | ||
|main2sub5=5. | |main2sub5=5.188s | ||
|main3sub2=5. | |main3sub2=5.138s | ||
|main1sub9=5. | |main1sub9=5.071s | ||
|main2sub6=5. | |main2sub6=5.038s | ||
|main3sub3=4. | |main3sub3=4.988s | ||
|main2sub7=4. | |main2sub7=4.904s | ||
|main3sub4=4. | |main3sub4=4.854s | ||
|main2sub8=4. | |main2sub8=4.771s | ||
|main3sub5=4. | |main3sub5=4.738s | ||
|main2sub9=4. | |main2sub9=4.671s | ||
|main3sub6=4. | |main3sub6=4.637s | ||
|main3sub7=4. | |main3sub7=4.571s | ||
|main3sub8=4. | |main3sub8=4.504s | ||
|main3sub9=4. | |main3sub9=4.504s | ||
}} | }} | ||
{{clr}} | {{clr}} | ||
Line 73: | Line 76: | ||
Quick Respawn Chart.png|Graph showing the effects of stacking Quick Respawn. | Quick Respawn Chart.png|Graph showing the effects of stacking Quick Respawn. | ||
Quick Super Jump vs Quick Respawn Chart.png|How Quick Respawn and [[Quick Super Jump]] interact. | Quick Super Jump vs Quick Respawn Chart.png|How Quick Respawn and [[Quick Super Jump]] interact. | ||
</gallery> | |||
===Gallery=== | |||
<gallery> | |||
Ability Quick Respawn.svg | |||
S Ability Quick Respawn.png | |||
</gallery> | </gallery> | ||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
Quick Respawn | The effectiveness of Quick Respawn can be temporarily decreased by [[Respawn Punisher]] used by any player. | ||
For Quick Respawn to activate, the player must not splat an enemy during the time between | ===Mechanics=== | ||
For Quick Respawn to activate, the player must not splat an enemy during the time between their most recent enemy-caused death and their current death. This is different from ''[[Splatoon]]'', where Quick Respawn always activated, with no eligibility requirements whatsoever. | |||
A flow chart follows below. It visualizes when a player is eligible for Quick Respawn, and when Quick Respawn activates. | |||
[[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]] | [[File:Quick Respawn Diagram.svg|frameless|center|upright=2.25]] | ||
Clarification: | |||
* In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death. | |||
* Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat. | |||
* There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate. | |||
* These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the [[Rainmaker barrier]], having the Rainmaker time out and explode while carrying it. | |||
* The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit. | |||
===Gear=== | ===Gear=== | ||
Line 106: | Line 117: | ||
|- | |- | ||
| '''Base game''' || | | '''Base game''' || | ||
* {{Nerf| | * {{Nerf|Quick Respawn no longer applies if user falls out-of-bounds or drowns in water.}} | ||
* {{Nerf|User must not splat an opponent during the time between their most recent enemy-caused death and their current death for Quick Respawn to affect the current death.}} | |||
|} | |} | ||
==''Splatoon 3''== | |||
===Gear=== | |||
Quick Respawn is the main ability of: | |||
{{Gear/S3_Headgear|ability=Quick Respawn|collapsed=true}} | |||
{{Gear/S3_Clothing|ability=Quick Respawn|collapsed=true}} | |||
{{Gear/S3_Shoes|ability=Quick Respawn|collapsed=true}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|Jap=復活時間短縮 | |Jap=復活時間短縮 | ||
|JapR= | |JapR=fukkatsu jikan tanshuku | ||
|JapM=Resurrection Time Shortening | |JapM=Resurrection Time Shortening | ||
|Dut=Comeback | |Dut=Comeback | ||
Line 131: | Line 150: | ||
|SpaE=Retorno exprés | |SpaE=Retorno exprés | ||
|SpaEM=Quick return | |SpaEM=Quick return | ||
|ChiS=缩短复活时间 | |||
|ChiSR=suōduǎn fùhuó shíjiān (Mandarin) | |||
|ChiSM=Shorten Respawn Time | |||
|ChiT=縮短復活時間 | |||
|ChiTR=suōduǎn fùhuó shíjiān (Mandarin) | |||
|ChiTM=Shorten Respawn Time | |||
|Kor=부활 시간 단축 | |||
|KorR=buhwal sigan danchuk | |||
|KorM=Resurrection Time Shortening | |||
}} | }} | ||
{{Navbox/S Abilities}} | {{Navbox/S Abilities}} | ||
{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} | ||
{{Navbox/S3 Abilities}} | |||
[[Category: | [[Category:Abilities]] |
Latest revision as of 17:21, 1 September 2023
Quick Respawn is an ability in the Splatoon series.
This ability shortens the player's respawn time after getting splatted. In Splatoon 2, it triggers only if certain conditions are met.
Without this ability, watching the splat cam takes ~6 seconds (after a ~0.5 second splatting animation), followed by a ~2 second respawn animation (total time of ~8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn times for drowning in water and for falling out-of-bounds are ~7 seconds and ~5.5 seconds respectively.
Tactics
Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle. Stealth Jump paired with this ability can further help the user quickly get back into action after they get splatted.
Splatoon
After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen.
Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.
The number of ability points for Quick Respawn can be temporarily increased by Last-Ditch Effort.
Gear
Quick Respawn is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Backwards Cap | Zekko | 700 | Quick Respawn | Initial Release (1.0.0) | ||
Noise Cancelers | Forge | 2800 | Quick Respawn | 2.3.0 | ||
Retro Specs | Splash Mob | 500 | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Basic Tee | SquidForce | Quick Respawn | Initial Release (1.0.0) | |||
Camo Zip Hoodie | Firefin | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Power Armor | amiibo | Inkling Squid (Splatoon) | Quick Respawn | Initial Release (1.0.0) | ||
Retro Gamer Jersey | Zink | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Squid Satin Jacket | Zekko | 8900 | Quick Respawn | 2.3.0 | ||
Traditional Apron | Famitsu | 2000 | Quick Respawn | 2.0.0 | ||
Tricolor Rugby | Takoroka | 700 | Quick Respawn | Initial Release (1.0.0) | ||
White Striped LS | Splash Mob | 2300 | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Trainers | Tentatek | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Choco Clogs | Krak-On | 1800 | Quick Respawn | Initial Release (1.0.0) | ||
Moto Boots | Rockenberg | 3000 | Quick Respawn | Initial Release (1.0.0) | ||
Squink Wingtips | Rockenberg | 800 | Quick Respawn | 2.0.0 |
Stacking
-
Graph showing the effects of stacking Quick Respawn.
-
How Quick Respawn and Quick Super Jump interact.
Gallery
Splatoon 2
The effectiveness of Quick Respawn can be temporarily decreased by Respawn Punisher used by any player.
Mechanics
For Quick Respawn to activate, the player must not splat an enemy during the time between their most recent enemy-caused death and their current death. This is different from Splatoon, where Quick Respawn always activated, with no eligibility requirements whatsoever.
A flow chart follows below. It visualizes when a player is eligible for Quick Respawn, and when Quick Respawn activates.
Clarification:
- In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
- Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
- There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
- These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the Rainmaker barrier, having the Rainmaker time out and explode while carrying it.
- The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit.
Gear
Quick Respawn is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Backwards Cap | Zekko | 700 | Quick Respawn | Initial Release (1.0.0) | ||
Eel-Cake Hat | SquidForce | Nintendo Switch News | Quick Respawn | 20 December 2018 | ||
Fugu Bell Hat | Firefin | 1700 | Quick Respawn | 2.0.0 | ||
Noise Cancelers | Forge | 9200 | Quick Respawn | Initial Release (1.0.0) | ||
Retro Specs | Splash Mob | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Seashell Bamboo Hat | Inkline | 3200 | Quick Respawn | 3.0.0 | ||
Squinja Mask | amiibo | Inkling Boy (Splatoon 2) | Quick Respawn | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Yellow Cuff | Annaki | 4800 | Quick Respawn | 3.0.0 | ||
Basic Tee | SquidForce | Quick Respawn | Initial Release (1.0.0) | |||
Blue Tentatek Tee | Tentatek | 3100 | Quick Respawn | Initial Release (1.0.0) | ||
Camo Zip Hoodie | Firefin | 9000 | Quick Respawn | Initial Release (1.0.0) | ||
Dakro Nana Tee | Zink | 1010 | Quick Respawn | 3.0.0 | ||
Fishing Vest | Inkline | 4200 | Quick Respawn | 2.0.0 | ||
Grape Hoodie | Enperry | 1100 | Quick Respawn | Initial Release (1.0.0) | ||
Power Armor | amiibo | Inkling Squid (Splatoon) | Quick Respawn | Initial Release (1.0.0) | ||
Red V-Neck Limited Tee | SquidForce | 7-Eleven | Quick Respawn | 14 July 2017JP 9 July 2019EU 23 July 2019JP/NA | ||
Retro Gamer Jersey | Zink | 9000 | Quick Respawn | 3.0.0 | ||
Squid Satin Jacket | Zekko | 9200 | Quick Respawn | Initial Release (1.0.0) | ||
Tricolor Rugby | Takoroka | 700 | Quick Respawn | 2.0.0 | ||
White Striped LS | Splash Mob | 2300 | Quick Respawn | 2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Trainers | Tentatek | 500 | Quick Respawn | Initial Release (1.0.0) | ||
Blue Power Stripes | Takoroka | 4880 | Quick Respawn | 3.0.0 | ||
Choco Clogs | Krak-On | 1800 | Quick Respawn | Initial Release (1.0.0) | ||
Fresh Fish Feet | amiibo | Octoling Octopus | Quick Respawn | 4.2.0 | ||
Moto Boots | Rockenberg | 3800 | Quick Respawn | Initial Release (1.0.0) | ||
N-Pacer Au | Enperry | 8900 | Quick Respawn | 2.0.0 | ||
Squink Wingtips | Rockenberg | 800 | Quick Respawn | 2.0.0 | ||
Tea-Green Hunting Boots | Splash Mob | 11500 | Quick Respawn | 3.0.0 |
Stacking
-
A chart showing the effect of Quick Respawn.
Version history
Version | Adjustments |
---|---|
Base game |
|
Splatoon 3
Gear
Quick Respawn is the main ability of:
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 復活時間短縮 fukkatsu jikan tanshuku |
Resurrection Time Shortening |
Dutch | Comeback | Comeback |
French (NOA) | Sans temps mort | Without dead time |
French (NOE) | Sans temps morts | Without downtime |
German | Schnelle Rückkehr | Quick Return |
Italian | Il tempo è colore | Time is color |
Russian | Феникс Feniks |
Phoenix |
Spanish (NOA) | Regeneración rápida | Quick regeneration |
Spanish (NOE) | Retorno exprés | Quick return |
Chinese (Simplified) | 缩短复活时间 suōduǎn fùhuó shíjiān (Mandarin) |
Shorten Respawn Time |
Chinese (Traditional) | 縮短復活時間 suōduǎn fùhuó shíjiān (Mandarin) |
Shorten Respawn Time |
Korean | 부활 시간 단축 buhwal sigan danchuk |
Resurrection Time Shortening |
|
|
|