Saltspray Rig: Difference between revisions
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'''Saltspray Rig''' | {{retired}} | ||
'''Saltspray Rig''' was a multiplayer [[stage]] in ''[[Splatoon]]''. | |||
Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water. | Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water. | ||
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[[File:Saltsprayrigmap.png|thumb|Saltspray Rig overview.]] | [[File:Saltsprayrigmap.png|thumb|Saltspray Rig overview.]] | ||
Unlike most other [[Stage|stages]] in the [[Splatoon (series)|''Splatoon'' series]] that feature rotational symmetry, Saltspray Rig's stage layout | Unlike most other [[Stage|stages]] in the [[Splatoon (series)|''Splatoon'' series]] that feature rotational symmetry, Saltspray Rig's stage layout was laterally symmetrical, with the exception of the obstacles in the top area. Saltspray Rig was shaped like a squid, with two [[spawn point]]s leading into a series of pathways and drop-offs. The spawn point area was not accessible to the enemy team, except in [[Rainmaker]] mode. There were two elevators located in the middle of the map to quickly move from the bottom area to the top area. Pathways stemming from each spawn point could not be accessed by the other team, and branched off into smaller trails that led to the top area and bottom area. | ||
The top area | The top area was located opposite the teams' spawn points. It was normally the last area to be claimed due to its distance from the spawn points. It featured a tall structure in the middle which was heavily contested in the later parts of the game to claim the surrounding turf. There was also a moving platform that a player could use to claim turf quickly, but in turn, exposed the player, as the player would fall through the platform if they turned into a squid. | ||
The bottom area | The bottom area was located between the team's spawn points. It was often the first area that is claimed but was typically forgotten towards the end of the game, due to the battle shifting towards the top area. In the last minute, it was easily claimable. The starting areas in Saltspray Rig could not be reached on foot by the opposing team, so there was a lot of turf that could be easily claimed during the game. A team with a [[charger]], [[splatling]], [[Inkstrike]] or [[Inkzooka]], though, may have been able to claim some turf if the opposing team was not paying attention. Both areas contained paths leading to the bottom area and top area. If a team was not careful, the opposing team may have been able to launch an Inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their starting area. The only way a player could get back up their team's starting area was to [[Super Jump]] to their team's respective spawn or one of their teammates, or a [[Squid Beakon]]. There was an abyss surrounding the stage as a hazard for players who fall in. | ||
This stage | This stage put the Alpha team at a slight disadvantage. The Bravo team had more viable right-side peeking points, as [[Inkling]]s are right-handed, so they could peek around a wall and be mostly protected. Peeking to the left, on the other hand, fully exposes them, leaving them open for attack. Additionally, the Bravo team could use the two moving platforms faster at the start of a match. | ||
==Ranked Battle terrain== | ==Ranked Battle terrain== | ||
[[File:Saltspray Rig.jpg|thumb|Saltspray Rig in different terrain.]] | [[File:Saltspray Rig.jpg|thumb|Saltspray Rig in different terrain.]] | ||
In [[Ranked Battle]]s, specifications for the terrain or placement of objects | In [[Ranked Battle]]s, specifications for the terrain or placement of objects were different between the modes; these changes created new paths or new objects to take cover behind. | ||
===[[Splat Zones]]=== | ===[[Splat Zones]]=== | ||
The Splat Zone for Saltspray Rig | The Splat Zone for Saltspray Rig sit just below the top area, just inside the "entrance" and before the ramp. It could be easily taken by players shooting [[ink]] on ledges on the opposing sides, but if the front of the zone was not protected, the opposing team could easily take control of the zone. | ||
===[[Tower Control]]=== | ===[[Tower Control]]=== | ||
The Tower | The Tower started at the bottom of the T-shaped section just before the top area. When taken, the Tower briefly traveled around the T and down the pathway towards the enemy base before turning and going down the side of the map. It then began traveling on the lower pathways that led to the bottom area. Each team's goal zone was directly below the exit opposite from the bottom area when going there. Boxes have been added so that players could easily attack the other team if they had taken the Tower or vice versa. This means that the action on this stage was condensed to a small area, making the top and bottom areas go almost completely unused. | ||
===[[Rainmaker]]=== | ===[[Rainmaker]]=== | ||
The [[Rainmaker (weapon)|Rainmaker]] | The [[Rainmaker (weapon)|Rainmaker]] started on the middle platform that the elevators rise to. Platforms containing the Rainmaker goal pedestals wete built next to the spawn point. Walls had been added so that a team could reach their opponents' base. Walls blocked off the far side alley, forcing players to leave the spawn area through more direct routes. | ||
==''Splatoon''== | ==''Splatoon''== |
Revision as of 23:31, 8 April 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/7/7a/RotM_Icon_Cuttlefish.png/50px-RotM_Icon_Cuttlefish.png)
Saltspray Rig was a multiplayer stage in Splatoon.
Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water.
Layout
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/7/74/Saltsprayrigmap.png/300px-Saltsprayrigmap.png)
Unlike most other stages in the Splatoon series that feature rotational symmetry, Saltspray Rig's stage layout was laterally symmetrical, with the exception of the obstacles in the top area. Saltspray Rig was shaped like a squid, with two spawn points leading into a series of pathways and drop-offs. The spawn point area was not accessible to the enemy team, except in Rainmaker mode. There were two elevators located in the middle of the map to quickly move from the bottom area to the top area. Pathways stemming from each spawn point could not be accessed by the other team, and branched off into smaller trails that led to the top area and bottom area.
The top area was located opposite the teams' spawn points. It was normally the last area to be claimed due to its distance from the spawn points. It featured a tall structure in the middle which was heavily contested in the later parts of the game to claim the surrounding turf. There was also a moving platform that a player could use to claim turf quickly, but in turn, exposed the player, as the player would fall through the platform if they turned into a squid.
The bottom area was located between the team's spawn points. It was often the first area that is claimed but was typically forgotten towards the end of the game, due to the battle shifting towards the top area. In the last minute, it was easily claimable. The starting areas in Saltspray Rig could not be reached on foot by the opposing team, so there was a lot of turf that could be easily claimed during the game. A team with a charger, splatling, Inkstrike or Inkzooka, though, may have been able to claim some turf if the opposing team was not paying attention. Both areas contained paths leading to the bottom area and top area. If a team was not careful, the opposing team may have been able to launch an Inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their starting area. The only way a player could get back up their team's starting area was to Super Jump to their team's respective spawn or one of their teammates, or a Squid Beakon. There was an abyss surrounding the stage as a hazard for players who fall in.
This stage put the Alpha team at a slight disadvantage. The Bravo team had more viable right-side peeking points, as Inklings are right-handed, so they could peek around a wall and be mostly protected. Peeking to the left, on the other hand, fully exposes them, leaving them open for attack. Additionally, the Bravo team could use the two moving platforms faster at the start of a match.
Ranked Battle terrain
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/6/6e/Saltspray_Rig.jpg/300px-Saltspray_Rig.jpg)
In Ranked Battles, specifications for the terrain or placement of objects were different between the modes; these changes created new paths or new objects to take cover behind.
Splat Zones
The Splat Zone for Saltspray Rig sit just below the top area, just inside the "entrance" and before the ramp. It could be easily taken by players shooting ink on ledges on the opposing sides, but if the front of the zone was not protected, the opposing team could easily take control of the zone.
Tower Control
The Tower started at the bottom of the T-shaped section just before the top area. When taken, the Tower briefly traveled around the T and down the pathway towards the enemy base before turning and going down the side of the map. It then began traveling on the lower pathways that led to the bottom area. Each team's goal zone was directly below the exit opposite from the bottom area when going there. Boxes have been added so that players could easily attack the other team if they had taken the Tower or vice versa. This means that the action on this stage was condensed to a small area, making the top and bottom areas go almost completely unused.
Rainmaker
The Rainmaker started on the middle platform that the elevators rise to. Platforms containing the Rainmaker goal pedestals wete built next to the spawn point. Walls had been added so that a team could reach their opponents' base. Walls blocked off the far side alley, forcing players to leave the spawn area through more direct routes.
Splatoon
Added in | Initial Release (1.0.0) |
Total area | 1,900p |
Features | Moving Platforms |
Hazards | Abyss |
Saltspray Rig underwent a series of changes between its development period and release.
Pre-release version
The pre-release version included many differences, such as:
- There were much fewer vertical pipes to swim up.
- The spawn points were closer together.
- Four small areas were located near teams' bases, accessed by thin, curved walkways.
- The bottom area was not present.
- The routes that currently allow players to access the top area from either side were much less detailed.
- Most edges were secured by presumably grated fences.
- The top area had fewer crates than in the final version.
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A pre-release version of Saltspray Rig.
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The top area and connecting walkways.
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The four smaller areas and their connecting walkways.
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The top area and moving grates platform.
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One of the four smaller areas and the platforms that lead to it.
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Another view of one of the four smaller areas.
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Another view in an older version of Saltspray Rig.
Release version
Saltspray Rig was released with the launch of Splatoon.
Maps
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Turf War (alpha)
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Splat Zones (alpha)
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Tower Control (alpha)
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Rainmaker (alpha)
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Turf War (bravo)
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Splat Zones (bravo)
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Tower Control (bravo)
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Rainmaker (bravo)
Gallery
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A match of Splat Zones on Saltspray Rig.
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An Inkling running with the Splat Roller on one of the small pathways.
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Far in the background of Saltspray Rig, a large bridge can be seen. There are also a few seagulls flying around.
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Jellyfish on a tower at Saltspray Rig.
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An isometric view of the north of Saltspray Rig, during a Splatfest.
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The view from Saltspray Rig during a Splatfest.
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Promo for Zink at Saltspray Rig.
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An Inkling in the top area, next to the moving grated platform.
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A Inkling Girl fires a Custom E-liter 3K in the top middle of Saltspray Rig.
Splatfests
Saltspray Rig was available in the following Splatfests in Splatoon:
- Red Kitsune Udon vs. Green Tanuki Soba (July 2015)
- Roller Coasters vs. Water Slides
- Eating vs. Sleeping
- Autobots vs. Decepticons
- Airhead vs. Wisecracker
- Cats vs. Dogs (October 2015)
- Love vs. Money
- Burgers vs. Pizza
- Hoverboard vs. Jet Pack
Quotes
![]() |
View the quotation page. |
Trivia
- Saltspray Rig was one of the two playable maps during the Splatoon Global Testfire, alongside Walleye Warehouse.
- Saltspray Rig, Skipper Pavilion, Zappy Longshocking, and Bridge to Tentaswitchia are the only stages that have lateral symmetry.
- Saltspray Rig is one of the three stages that is not truly symmetrical in the Splatoon series, followed by Kelp Dome and Port Mackerel; the obstacles in the top area are not arranged symmetrically.
- An evening variant of this map exists in Octo Valley in the mission Octoling Onslaught.
- Saltspray Rig is the only stage in Splatoon whose name is not related to an aquatic organism.
- Saltspray Rig and Urchin Underpass are the only stages in Splatoon to not return in a sequel.
Etymology
Saltspray Rig is derived from the nouns 'saltspray' and 'rig'. Saltspray is salt that comes from the ocean waves, and a rig is a structure housing equipment used to drill or extract oil from underground.
シオノメ油田 Shionome Yuden is derived from 'Shionome' (the point where two ocean currents meet) and 'oil field', an area deep underground in the ocean for oil to be drilled or extracted.
Names in other languages
Language | Name | Meaning |
---|---|---|
シオノメ油田 Shionome Yuden |
Shionome Oil Field | |
Plate-forme Mouette | Seagull Rig | |
Station Doucebrise | Fresh Breeze Station | |
Bohrinsel Nautilus | Nautilus Oil Rig | |
Raffineria | Refinery | |
Plataforma Gaviota | Seagull Rig | |
Seaplant |