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'''Gear abilities''', or simply '''abilities''', are special attributes that are placed on wearable [[gear]] in {{S}} and {{S2}}. They provide different effects depending on the ability present and their strength is based around the number of copies if they are stackable.
[[File:S3 Gear Abilities promo.jpg|thumb|Promo image of abilities in ''Splatoon 3'']]
'''Gear abilities''', or simply '''abilities''', are special attributes that are placed on wearable [[gear]] in the {{Ss}}. Each provides different effects in [[Turf War]]s and [[Ranked Battle]]s, and the strength of said effects is usually based on the amount of the specific ability the player has.


== Primary abilities ==
==Primary abilities==
Each piece of gear has a specific '''primary ability''' (also called '''main''') which cannot be changed. In ''Splatoon'', each piece of gear has a set primary ability which never varies. In ''Splatoon 2'', some gear (namely, gear obtained through {{Availability|Salmon Run}}) does not have a default primary ability and instead gets a random one generated from all the abilities available for that type of gear. In addition, all the starting gear and all the gear normally purchasable in [[shop]]s regularly appears on the [[SplatNet 2]] shop with different abilities than the normal ones.
All pieces of gear come with exactly one specific '''primary ability''' (also called the '''main ability''', often colloquially referred to as simply "main"). Stackable main abilities provide 10 [[Ability point|AP]] each.


By default, no gear in ''Splatoon'' or ''Splatoon 2'' has a primary ability that matches the secondary ability favored by the [[brand]] that produces it. This is done to make acquiring gear with all 4 slots having the same ability (colloquially called "pure" gear) more difficult. However, [[SplatNet 2]] gear is sometimes sold with a matching ability.
Titles before {{S3}}, which allows replacing the primary ability with [[ability chunk]]s, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, {{S2}} allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via [[Murch]] (which mostly consist of ones that can be purchased from in-game shops) can also appear on the [[SplatNet 2]] shop with a different primary ability than their default ones. Gear obtained through [[Salmon Run]] does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities.


=== Primary-only abilities and mutual exclusivity ===
All pieces of gear do not have primary abilities that match the gear's [[gear brand]]'s favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of [[gear]], preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips {{Ability|S2|Tenacity}}, they cannot also have {{Ability|S2|Comeback}} because both abilities are only available in the main ability slot of [[headgear]] items. The groups of mutually exclusive abilities are as follows:


Because the {{Gear|S|Clothing|Splatfest Tee|icononly}}{{Gear|S2|Clothing|Splatfest Tee}} has to be worn during [[Splatfest]], every player will use the same clothing ability during Splatfest Battles.
===Primary-only abilities and mutual exclusivity===
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either [[Object Shredder]] or [[Stealth Jump]] since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of [[Tenacity]] since it is exclusive to the primary ability slot of headgear items).


The groups of mutually exclusive abilities are as follows:
{| class="wikitable sitecolor-generic"
{| class="wikitable sitecolor-generic"
|-
|-
! Game
! Game
! Headgear
! [[File:S2 Icon Headgear.png|24px]] Headgear
! Clothing
! [[File:S2 Icon Clothing.png|24px]] Clothing
! Shoes
! [[File:S2 Icon Shoes.png|24px]] Shoes
|-
|-
! [[File:Splatoonlogo.png|70px|link=Splatoon]]
! [[File:Logo-Splatoon Wii U English.png|70px|link=Splatoon]]
|
|
*{{Ability|S|Comeback}}
* {{Ability|S|Comeback}}
*{{Ability|S|Last-Ditch Effort}}
* {{Ability|S|Last-Ditch Effort}}
*{{Ability|S|Opening Gambit}}
* {{Ability|S|Opening Gambit}}
*{{Ability|S|Tenacity}}
* {{Ability|S|Tenacity}}
|
|
*{{Ability|S|Cold Blooded}}
* {{Ability|S|Cold Blooded}}
*{{Ability|S|Haunt}}
* {{Ability|S|Haunt}}
*{{Ability|S|Ninja Squid}}
* {{Ability|S|Ninja Squid}}
*{{Ability|S|Recon}}
* {{Ability|S|Recon}}
|
|
*{{Ability|S|Bomb Sniffer}}
* {{Ability|S|Bomb Sniffer}}
*{{Ability|S|Ink Resistance Up}}
* {{Ability|S|Ink Resistance Up}}
*{{Ability|S|Stealth Jump}}
* {{Ability|S|Stealth Jump}}
|-
|-
! [[File:Splatoon 2 logo.png|70px|link=Splatoon 2]]
! [[File:Splatoon2 Logo.png|70px|link=Splatoon 2]]
|
|
*{{Ability|S2|Comeback}}
* {{Ability|S2|Comeback}}
*{{Ability|S2|Last-Ditch Effort}}
* {{Ability|S2|Last-Ditch Effort}}
*{{Ability|S2|Opening Gambit}}
* {{Ability|S2|Opening Gambit}}
*{{Ability|S2|Tenacity}}
* {{Ability|S2|Tenacity}}
|
|
*{{Ability|S2|Ability Doubler}}
* {{Ability|S2|Ability Doubler}}
*{{Ability|S2|Haunt}}
* {{Ability|S2|Haunt}}
*{{Ability|S2|Ninja Squid}}
* {{Ability|S2|Ninja Squid}}
*{{Ability|S2|Respawn Punisher}}
* {{Ability|S2|Respawn Punisher}}
*{{Ability|S2|Thermal Ink}}
* {{Ability|S2|Thermal Ink}}
|
|
*{{Ability|S2|Drop Roller}}
* {{Ability|S2|Drop Roller}}
*{{Ability|S2|Object Shredder}}
* {{Ability|S2|Object Shredder}}
*{{Ability|S2|Stealth Jump}}
* {{Ability|S2|Stealth Jump}}
|-
! [[File:Splatoon 3 logo 2D transparent.png|70px|link=Splatoon 3]]
|
* {{Ability|S3|Comeback}}
* {{Ability|S3|Last-Ditch Effort}}
* {{Ability|S3|Opening Gambit}}
* {{Ability|S3|Tenacity}}
|
* {{Ability|S3|Ability Doubler}}
* {{Ability|S3|Haunt}}
* {{Ability|S3|Ninja Squid}}
* {{Ability|S3|Respawn Punisher}}
* {{Ability|S3|Thermal Ink}}
|
* {{Ability|S3|Drop Roller}}
* {{Ability|S3|Object Shredder}}
* {{Ability|S3|Stealth Jump}}
|}
|}


==Secondary abilities==
==Secondary abilities==
All gear has 1-3 slots for '''secondary abilities''' (also called '''subs'''), which are weaker versions of the non-exclusive primary abilities. The effect is exactly three-tenths of a primary ability. The number of secondary abilities that can be present on a single piece of gear depends on the rarity (amount of stars) of the gear. The more stars there are, the more secondary abilities slots it comes with. Up to three secondary abilities can be present, meaning that the highest rarity is 3 stars. Secondary abilities are randomly chosen whenever a gear levels up, which happens when its bar is filled through battling. The points earned in matches go towards leveling it up. Higher rarity pieces of gear take more points to level up, even on the first slot, and each progressive slot on the same gear requires a larger amount of points.
In addition to their primary abilities, all pieces of gear have up to three slots for '''secondary abilities''' (or '''sub abilities''',<ref>[https://splatoonus.tumblr.com/post/161735532314/this-gear-ability-is-ink-resistance-up-it-reduces {{SRL}} This Gear Ability is Ink Resistance Up]</ref> casually referred to as "subs" by most players), which are stackable and provide 3 [[Ability point|AP]] each.


Subs are rolled using [[Wikipedia:Random number generation|random number generation (RNG)]].
The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by [[Spyke]] or [[Murch]] with a [[Super Sea Snail]] (or 30,000 [[cash]] at level 20 or above in {{S}}) for each slot.


There are 13 possible secondary abilities in ''Splatoon'' and 14 in ''Splatoon 2''. Many [[brand]]s make getting specific abilities either more common or less common. Brands that affect roll probability have a 5× chance of rolling a favored ability, and a 1/2× chance of rolling an unfavored ability.
All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for [[Private Battle]]s) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In {{S2}}, having a drink from [[Crust Bucket]] actively increases gear experience points awarded by 50%, and while the [[Splatfest]]s were occurring, the [[Splatfest Tee]] instead required 7,500 points per slot for a total of 22,500 points.
*In ''Splatoon'', this means there is a 2/33 chance of rolling each of the 11 neutral abilities, a 1/33 chance of rolling the one unfavored ability, and a 10/33 chance of rolling the one favored ability. Brands that do not affect roll probability have a 1/13 chance of rolling each of the 13 abilities.
*In ''Splatoon 2'', this means there is a 2/35 chance of rolling each of the 12 neutral abilities, a 1/35 chance of rolling the one unfavored ability, and a 10/35 chance of rolling the one favored ability. Brands that do not affect roll probability have a 1/14 chance of rolling each of the 14 abilities.


The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by [[Spyke]] or [[Murch]].
<div style="display: flex; gap:40px; flex-wrap: wrap; justify-content: center">
{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
|+ Probability of rolling multiple abilities of the same kind in ''Splatoon''
|-
|-
! rowspan="2"|Amount !! colspan="3"|Favoring brand !! Non-favoring brand
!colspan="5"|Amount of gear XP per slot in {{S}}
|-
|-
! Favored ability !! Unfavored ability !! Neutral ability !! Any ability
!Rarity||Slot 1||Slot 2||Slot 3||Total
|-
|- style="text-align: left; font-family: monospace; font-size: 16px;""
!One
|{{stars|1|15px}}||1,000||3,000*||5,000*||9,000
|{{explain|10/33|30.30303%}}||{{explain|1/33|3.03030%}}||{{explain|2/33|6.06061%}}||{{explain|1/13|7.69231%}}
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|2|15px}}||2,000||6,000||10,000*||18,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|3|15px}}||3,000||9,000||15,000||27,000
|- style="text-align: right"
|}
 
{| class="wikitable sitecolor-s2"
|-
|-
!Two
!colspan="5"|Amount of gear XP per slot in {{S2}}
|{{explain|100/1089|9.18274%}}||{{explain|1/1089|0.09183%}}||{{explain|4/1089|0.36731%}}||{{explain|1/169|0.59172%}}
|-
|-
!Three
!Rarity||Slot 1||Slot 2||Slot 3||Total
|{{explain|1000/35937|2.78265%}}||{{explain|1/35937|0.00278%}}||{{explain|8/35937|0.02226%}}||{{explain|1/2197|0.04552%}}
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|1|15px}}||2,000||6,000*||10,000*||18,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|2|15px}}||3,000||7,000||11,000*||21,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|3|15px}}||4,000||8,000||12,000||24,000
|- style="text-align: right"
|}
|}
</div>
{{Clrns}}
In {{S2}}, the player can alternatively apply [[ability chunk]]s (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:
* 10 chunks for the first copy;
* 20 chunks for the second copy; and
* 30 chunks for the third copy.
For example, a gear with three secondary ability slots has one [[Run Speed Up]] and one [[Swim Speed Up]] as its secondary abilities.
* 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
* 10 [[Special Saver]] chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
* 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.


In ''Splatoon 2'', an ability's likelihood can be influenced with a [[Crust Bucket#Drinks|drink ticket]]. Doing so will give the corresponding ability a 30% chance of being rolled, with all other abilities retaining their relative likelihoods within the remaining 70%.
===Rolling probability===
In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. [[Gear brand]]s that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation]].


{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s mw-collapsible mw-collapsed"
|+ Probability of rolling multiple abilities of the same kind in ''Splatoon 2''
! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in {{S}}
|-
|-
! colspan="4"|Favoring brand
! rowspan="2"|Amount<br>in a row !! colspan="3"|Favoring brand !! Non-favoring brand
|-
|-
! Amount !! Favored ability !! Unfavored ability !! Neutral ability
! Favored ability !! Unfavored ability !! Neutral ability !! Any ability
|-
|- style="font-family: monospace; font-size: 16px;"
!colspan="4"|No drink ticket
!1≤
|-
|30.303…% (10/33)||3.030…% (1/33)||6.060…% (2/33)||7.692…% (1/13)
! One
|- style="font-family: monospace; font-size: 16px;"
|{{explain|2/7|28.57143%}}||{{explain|1/35|2.85714%}}||{{explain|2/35|5.71429%}}
!2≤
|9.182…% (100/1089)||0.091…% (1/1089)||0.367…% (4/1089)||0.591…% (1/169)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.782…% (1000/35937)||0.002…% (1/35937)||0.022…% (8/35937)||0.045…% (1/2197)
|}
 
In ''Splatoon 2'', [[Crust Bucket#Drinks|drink tickets]] affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect [[Murch]]'s rerolling, unlike [[gear brand]]s.<ref>[https://youtu.be/aiJt90rYjkQ?t=162 {{YT}} Do Drinks Work When Rerolling? (ft. Kaylanime)]</ref>
 
{| class="wikitable sitecolor-s2 mw-collapsible mw-collapsed"
! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in ''[[Splatoon 2]]''
|-
|-
!Two
!colspan="4"|When wearing a brand that favors an ability
|{{explain|4/49|8.16327%}}||{{explain|1/1225|0.08163%}}||{{explain|4/1225|0.32653%}}
|-
|-
!Three
!Amount<br>in a row!!Chance of the brand's favored ability!!Chance of the brand's unfavored ability!!Chance of a specific neutral ability
|{{explain|8/343|2.33236%}}||{{explain|1/42875|0.00233%}}||{{explain|8/42875|0.01866%}}
|-
|-
!colspan="4"|With drink ticket (favored ability)
!colspan="4"|No drink ticket or when rerolling via [[Murch]]
|- style="font-family: monospace; font-size: 16px;"
!1≤
|28.571…% (2/7)||2.857…% (1/35)||5.714…% (2/35)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|8.163…% (4/49)||0.0816…% (1/1225)||0.326…% (4/1225)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.332…% (8/343)||0.00233…% (1/42875)||0.0186…% (8/42875)
|-
|-
! One
!colspan="4"|With drink ticket matching the brand's favored ability
|{{explain|3/10|30.00000%}}||{{explain|7/250|2.80000%}}||{{explain|7/125|5.60000%}}
|- style="font-family: monospace; font-size: 16px;"
!1≤
||30.000% (3/10)||2.800% (7/250)||5.600% (7/125)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|9.000% (9/100)||0.0784% (49/62500)||0.3136% (49/15625)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.700% (27/1000)||0.00219…% (343/15625000)||0.0175…% (343/1953125)
|-
|-
!Two
!colspan="4"|With drink ticket matching the brand's unfavored ability
|{{explain|9/100|9.00000%}}||{{explain|49/62500|0.07840%}}||{{explain|49/15625|0.31360%}}
|- style="font-family: monospace; font-size: 16px;"
!1≤
|20.588…% (7/34)||30.000% (3/10)||4.117…% (7/170)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|4.238…% (49/1156)||9.000% (9/100)||0.169…% (49/28900)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|0.872…% (343/39304)||2.700% (27/1000)||0.00698…% (343/4913000)
|-
|-
!Three
!colspan="4"|With drink ticket matching a specific neutral ability
|{{explain|27/1000|2.70000%}}||{{explain|343/15625000|0.00220%}}||{{explain|343/1953125|0.01756%}}
|- style="font-family: monospace; font-size: 16px;"
!1≤
|21.212…% (7/33)||2.121…% (7/330)||30.000% (3/10)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|4.499…% (49/1089)||0.0449…% (49/108900)||9.000% (9/100)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|0.954…% (343/35937)||0.000954…% (343/35937000)||2.700% (27/1000)
|-
|-
!colspan="4"|With drink ticket (unfavored ability)
!colspan="4" style="border-top-width: 5px;"|When wearing a non-favoring brand
|-
|-
! One
!Amount<br>in a row!!Chance of any specific ability without using<br>a drink ticket (or when rerolling via [[Murch]])!!Chance of the drink ticket's ability!!Chance of any specific ability that<br>is not the drink ticket's ability
|{{explain|7/34|20.58824%}}||{{explain|3/10|30.00000%}}||{{explain|7/170|4.11765%}}
|- style="font-family: monospace; font-size: 16px;"
|-
!1≤
!Two
|7.142…% (1/14)||30.000% (3/10)||5.384…% (7/130)
|{{explain|49/1156|4.23875%}}||{{explain|9/100|9.00000%}}||{{explain|49/28900|0.16955%}}
|- style="font-family: monospace; font-size: 16px;"
|-
!2≤
!Three
|0.510…% (1/196)||9.000% (9/100)||0.289…% (49/16900)
|{{explain|343/39304|0.87268%}}||{{explain|27/1000|2.70000%}}||{{explain|343/4913000|0.00698%}}
|- style="font-family: monospace; font-size: 16px;"
|-
!3≤
!colspan="4"|With drink ticket (neutral ability)
|0.0364…% (1/2744)||2.700% (27/1000)||0.0156…% (343/2197000)
|-
! One
|{{explain|7/33|21.21212%}}||{{explain|7/330|2.12121%}}||{{explain|3/10|30.00000%}}
|-
!Two
|{{explain|49/1089|4.49954%}}||{{explain|49/108900|0.04500%}}||{{explain|9/100|9.00000%}}
|-
!Three
|{{explain|343/35937|0.95445%}}||{{explain|343/35937000|0.00095%}}||{{explain|27/1000|2.70000%}}
|-
! colspan="4" style="border-top-width: 5px;"|Non-favoring brand
|-
! Amount !! No drink ticket !! Matching drink ticket !! Mismatched drink ticket
|-
! One
|{{explain|1/14|7.14286%}}||{{explain|3/10|30.00000%}}||{{explain|7/130|5.38462%}}
|-
!Two
|{{explain|1/196|0.51020%}}||{{explain|9/100|9.00000%}}||{{explain|49/16900|0.28994%}}
|-
!Three
|{{explain|1/2744|0.03644%}}||{{explain|27/1000|2.70000%}}||{{explain|343/2197000|0.01561%}}
|}
|}


== Stacking ==
====Examples====
[[File:S2 Ability Overview Chart.png|thumb|An overview of a few stackable abilities in {{S2}}. Note the diminishing returns as more of the same ability is used.]]
Here are some examples to help with interpreting the table:
Stacked abilities have diminishing returns, meaning that each additional ability of the same type will have a slightly smaller effect than the previous. Diminishing returns make it impossible for players to gain over-powered stats, and make it undesirable to stack too much of the same ability. Diminishing returns may be more noticeable on some abilities than on others; abilities that have a small maximum effect or a small base stat being modified may feel especially ineffective to stack. For example, [[Swim Speed Up]] has a small maximum effect of 25%, so diminishing returns may seem severe relative to the other abilities. A player may not even perceive an improvement past a certain point, like after 3 main ability slots of Swim Speed Up.
 
In {{S2}}, the [[Aloha Shirt]]'s brand is [[Forge]] which is a favoring brand as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards all other abilities.
* With no drink ticket or when rerolling via [[Murch]]: The Aloha Shirt has a 2.332…% chance of rolling [[Special Power Up]] at least 3 times in a row, a 0.00233…% chance of rolling [[Ink Saver (Sub)]] at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
* With the Special-Up Smoothie drink ticket (boosts [[Special Power Up]] probability): The Aloha Shirt has a 9% chance of rolling [[Special Power Up]] at least 2 times in a row, a 0.0784% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
* With the Sub-Saver Berry drink ticket (boosts [[Ink Saver (Sub)]] probability): The Aloha Shirt has a 20.588…% chance of rolling [[Special Power Up]], a 30% chance of rolling [[Ink Saver (Sub)]], and a 4.117…% chance of rolling any other specific ability.
* With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling [[Special Power Up]], a 0.0449…% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.
 
Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in {{S2}}, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability.
* With no drink ticket or when rerolling via [[Murch]]: The Armor Jacket Replica has a 7.142…% chance of rolling [[Swim Speed Up]].
* With a Swim-Speed Apple drink ticket (boosts [[Swim Speed Up]] probability): The Armor Jacket Replica has a 9% chance of rolling [[Swim Speed Up]] at least 2 times in a row.
* With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling [[Swim Speed Up]] at least 3 times in a row.
 
==Stacking==
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]].
 
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.


This encourages players to wear a variety of different abilities, rather than focusing on one ability.
<gallery>
S Ability Overview Chart.png|''Splatoon''
S2 Ability Overview Chart.png|''Splatoon 2''
</gallery>


==''Splatoon''==
==''Splatoon''==
{{Character|S|Spyke}}, who can be found in an alleyway in [[Inkopolis Plaza]], will offer to re-roll secondary abilities or increase the gear's slots in exchange for a {{Cost|S| |sss}} [[Super Sea Snail]] or {{Cost|S|30,000}} [[cash]].
[[Spyke]], who can be found in an alleyway in [[Inkopolis Plaza]], offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a [[Super Sea Snail]] (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).


In ''Splatoon'', some abilities are ineffective with certain [[sub weapon]]s and [[special weapon]]s, offering no improvements.
Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, [[Bomb Range Up]] does not affect some bombs. Another notable example is that [[Run Speed Up]] does not affect the run speed while pushing a [[roller]].
*{{Ability|S|Bomb Range Up}} has no effect on non-throwable sub weapons: the {{Weapon|S|Sub|Ink Mine}}, the {{Weapon|S|Sub|Seeker}}, the {{Weapon|S|Sub|Splash Wall}}, and the {{Weapon|S|Sub|Squid Beakon}}. It also provides no improvement for one throwable weapon, the {{Weapon|S|Sub|Sprinkler}}.
*{{Ability|S|Damage Up}} offers no further improvements after it causes a weapon to reach its [[damage]] cap.
*{{Ability|S|Run Speed Up}} has no effect on the run speed while pushing a [[roller]].
*{{Ability|S|Quick Respawn}} has no effect on respawn time after drowning or falling, unless the player uses more than four secondary slots' worth of the ability.


===List of abilities===
===List of abilities===
Line 165: Line 240:
! Description
! Description
! Gear
! Gear
! style="width: 7.5em; | Favored&nbsp;by
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored&nbsp;by
! style="width: 7.5em; | Unfavored by
|-
|-
|{{Ability|S|Bomb Range Up}}
|{{Ability|S|Bomb Range Up}}
Line 175: Line 250:
|-
|-
|{{Ability|S|Bomb Sniffer}}
|{{Ability|S|Bomb Sniffer}}
|Enemy sub weapons within a certain distance appear on-screen as skull icons and non-lethal damage from them is reduced.
|Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced.
|Shoes
|Shoes
|
|
Line 193: Line 268:
|-
|-
|{{Ability|S|Damage Up}}
|{{Ability|S|Damage Up}}
|Increases damage done with all [[weapon]]s.
|Increases damage dealt with all [[weapon]]s.
|Any
|Any
|{{Brand|S|SquidForce}}
|{{Brand|S|SquidForce}}
Line 205: Line 280:
|-
|-
|{{Ability|S|Haunt}}
|{{Ability|S|Haunt}}
|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked.
|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked.
|Clothing
|Clothing
|
|
Line 211: Line 286:
|-
|-
|{{Ability|S|Ink Recovery Up}}
|{{Ability|S|Ink Recovery Up}}
|Increases [[ink tank]] refill rate while in squid form.
|Increases [[ink tank]] refill rate only when submerging in ink.
|Any
|Any
|{{Brand|S|Tentatek}}
|{{Brand|S|Tentatek}}
Line 235: Line 310:
|-
|-
|{{Ability|S|Last-Ditch Effort}}
|{{Ability|S|Last-Ditch Effort}}
|Improves ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.
|Improves ink usage, recovery, and [[spawn point|respawn]] time towards the end of a battle.
|Headgear
|Headgear
|
|
Line 241: Line 316:
|-
|-
|{{Ability|S|Ninja Squid}}
|{{Ability|S|Ninja Squid}}
|The user is invisible when swimming, but has reduced swim speed.
|The user is less visible while swimming, but reduces swim speed.
|Clothing
|Clothing
|
|
Line 265: Line 340:
|-
|-
|{{Ability|S|Recon}}
|{{Ability|S|Recon}}
|Opponents and their [[weapon]]s are seen on {{GP}} while standing on one's Spawn Point and for 3.5 seconds after leaving it.
|Opponents and their [[weapon]]s are seen on {{GP}} while at the [[spawn point]].
|Clothing
|Clothing
|
|
Line 289: Line 364:
|-
|-
|{{Ability|S|Special Saver}}
|{{Ability|S|Special Saver}}
|Decreases special gauge loss after being splatted.
|Reduces special gauge loss after being splatted.
|Any
|Any
|{{Brand|S|Zekko}}
|{{Brand|S|Zekko}}
Line 295: Line 370:
|-
|-
|{{Ability|S|Stealth Jump}}
|{{Ability|S|Stealth Jump}}
|Hides the Super Jump target but decreases the speed of the jump.
|Hides the [[Super Jump]] landing marker, but decreases super jump speed.
|Shoes
|Shoes
|
|
Line 307: Line 382:
|-
|-
|{{Ability|S|Tenacity}}
|{{Ability|S|Tenacity}}
|Slowly fills the user's special gauge when their team has fewer players than the opposing team.
|Slowly fills the user's special gauge when their team has fewer active players than the opposing team.
| Headgear
| Headgear
|
|
Line 314: Line 389:


==''Splatoon 2''==
==''Splatoon 2''==
{{Character|S2|Murch}}, who can be found in [[Inkopolis Square]] (normally to the right of [[Deca Tower]] and in the middle of the square during Splatfests), has multiple services that affect gear items' secondary abilities:
[[Murch]], who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities:
 
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! Service
! Service
Line 321: Line 397:
|-
|-
| Increase Slots
| Increase Slots
| Adds another slot to a {{Stars|1}} or {{Stars|2}} item.
| Adds a secondary gear ability slot to a gear item to a maximum of three slots.
| colspan="2"| {{Cost|S2|1|sss}}
| colspan="2"| {{Cost|S2|1|sss}}
|-
|-
| Reroll
| Reroll
| Rerolls all the filled slots on a piece of gear.
| Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one [[ability chunk]] of each replaced ability.
| colspan="2"| {{Cost|S2|1|sss}}
| colspan="2"| {{Cost|S2|1|sss}}
|-
|-
| Scrub Slots
| rowspan="2"| Scrub Slots
| Resets all the gear slots to {{Ability|S2|?}} and provides one [[ability chunk]] for each removed ability.
| rowspan="2"| Resets all the gear slots to {{Ability|S2|?}} and provides one [[ability chunk]] for each removed ability.
| colspan="2"| {{Cost|S2|2,000}} ({{Gear|S2|Clothing|Splatfest Tee|24|icononly}})<br />{{Cost|S2|20,000}} (other gear)
|Default
|{{Cost|S2|20,000}}
|-
|-
| rowspan="4"| Use Ability Chunks
|{{Gear|S2|Clothing|Splatfest Tee|24|icononly}}
| rowspan="4"| Places a specific ability in a specific slot on gear. The target slot must be unlocked, but can be occupied.<br />If an occupied slot is overwritten, one [[ability chunk]] of the removed ability will be provided.The price depends on the number of the same secondary ability already present on the gear. The primary ability is not counted for this calculation.<br />The player is not prevented from overwriting a slot with the same ability (and it is even counted for the price), resulting in a net loss of 19 or 29 chunks.
|{{Cost|S2|2,000}}
| Slots filled
|-
| rowspan="4"| Use [[Ability chunk|Ability Chunks]]
| rowspan="4"| Places a specific secondary gear ability in a specific ability slot.
 
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.
 
The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost.
 
| Slots Filled
| Cost
| Cost
|-
|-
Line 343: Line 428:
| {{Cost|S2|20|ac}}
| {{Cost|S2|20|ac}}
|-
|-
| 2-3
| 2
| {{Cost|S2|30|ac}}
| {{Cost|S2|30|ac}}
|}
|}
Line 349: Line 434:
===List of abilities===
===List of abilities===
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
! style="width: 10.5em; | Name
! style="width: 13.5em; | Name
! Description
! Description
! Gear
! Gear
! style="width: 7.5em; | Favored&nbsp;by
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored&nbsp;by
! style="width: 7.5em; | Unfavored by
|-
|-
|{{Ability|S2|Ability Doubler}}
|{{Ability|S2|Ability Doubler}}
|Doubles the effect of other abilities attached to that gear piece.
|Doubles the effect of other abilities attached to the gear piece.
|Clothing
|Clothing (exclusive to [[Splatfest Tee]] and [[Splatfest Tee Replica|its replica]])
|
|
|
|
|-
|-
|{{Ability|S2|Bomb Defense Up}}
|{{Ability|S2|Bomb Defense Up DX}}
|Reduces damage taken by blasts from sub weapons or special weapons.
|
* Reduces damage taken from sub weapons and special weapons.
* Shortens the duration of position trackers.
* Increases the minimum visible distance of white silhouette trackers.
|Any
|Any
|{{Brand|S2|Inkline}}
|{{Brand|S2|Inkline}}
|{{Brand|S2|Krak-On}}
|{{Brand|S2|Krak-On}}
|-
|{{Ability|S2|Cold-Blooded}}
|Shortens the duration of position trackers.
|Any
|{{Brand|S2|Annaki}}<br />{{Brand|S2|Toni Kensa}}
|{{Brand|S2|Inkline}}
|-
|-
|{{Ability|S2|Comeback}}
|{{Ability|S2|Comeback}}
|Improves ink management, mobility and special charge stats for 20 seconds after respawning.
|Improves [[ink]] usage and recovery, swim and run speed, and [[special weapon]] charge rate for 20 seconds after respawning.
|Headgear
|Headgear
|
|
Line 380: Line 462:
|-
|-
|{{Ability|S2|Drop Roller}}
|{{Ability|S2|Drop Roller}}
|Tilting {{Button|LS}} during a Super Jump allows the player to perform a directional roll upon landing.
|Allowing the user to perform a directional roll upon landing with Super Jump by tilting {{Button|LS}} during the Super Jump.
|Shoes
|Shoes
|
|
Line 386: Line 468:
|-
|-
|{{Ability|S2|Haunt}}
|{{Ability|S2|Haunt}}
|Tracks the enemy that splats the user with thermal ink.
|Tracks enemies who splat the user with white silhouettes and induces [[Respawn Punisher]] penalty when splatting enemies tracked with this ability.
|Clothing
|Clothing
|
|
Line 392: Line 474:
|-
|-
|{{Ability|S2|Ink Recovery Up}}
|{{Ability|S2|Ink Recovery Up}}
|Increases [[ink tank]] refill rate while in squid or kid form.
|Increases [[ink tank]] refill rate both when submerged and not submerged in ink.
|Any
|Any
|{{Brand|S2|Tentatek}}
|{{Brand|S2|Tentatek}}
Line 416: Line 498:
|-
|-
|{{Ability|S2|Last-Ditch Effort}}
|{{Ability|S2|Last-Ditch Effort}}
|Improves ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.
|Improves ink usage and recovery towards the end of a battle.
|Headgear
|Headgear
|
|
|
|
|-
|{{Ability|S2|Main Power Up}}
|Raises performance of [[main weapon]]s.
|Any
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}}
|{{Brand|S2|Inkline}}
|-
|-
|{{Ability|S2|Ninja Squid}}
|{{Ability|S2|Ninja Squid}}
Line 434: Line 522:
|-
|-
|{{Ability|S2|Opening Gambit}}
|{{Ability|S2|Opening Gambit}}
|Increases ink resistance, swim and run speed for the first 30 seconds of a battle.
|Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active.
|Headgear
|Headgear
|
|
Line 476: Line 564:
|-
|-
|{{Ability|S2|Special Saver}}
|{{Ability|S2|Special Saver}}
|Decreases special gauge loss after being splatted.
|Reduces special gauge loss after being splatted.
|Any
|Any
|{{Brand|S2|Zekko}}
|{{Brand|S2|Zekko}}
|{{Brand|S2|Annaki}}<br />{{Brand|S2|Skalop}}
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Skalop}}
|-
|-
|{{Ability|S2|Stealth Jump}}
|{{Ability|S2|Stealth Jump}}
|Hides the Super Jump landing marker.
|Hides the Super Jump landing marker from a certain distance away.
|Shoes
|Shoes
|
|
Line 494: Line 582:
|-
|-
|{{Ability|S2|Swim Speed Up}}
|{{Ability|S2|Swim Speed Up}}
|Increases movement speed while swimming in squid form.
|Increases movement speed while swimming in squid or octo form.
|Any
|Any
|{{Brand|S2|Krak-On}}
|{{Brand|S2|Krak-On}}
Line 500: Line 588:
|-
|-
|{{Ability|S2|Tenacity}}
|{{Ability|S2|Tenacity}}
|Slowly fills the user's special gauge when their team has fewer players than the opposing team.
|Slowly fills the user's special gauge when their team has fewer active players than the opposing team.
|Headgear
|Headgear
|
|
Line 506: Line 594:
|-
|-
|{{Ability|S2|Thermal Ink}}
|{{Ability|S2|Thermal Ink}}
|Allows the player to track distant players hit with shots from the main weapon.
|Allows the player to track distant players hit with shots from their main weapon.
|Clothing
|Clothing
|
|
|
|
|}
===Retired abilities===
The following abilities were once present in the game but were later removed or replaced:
{| class="wikitable sitecolor-s2"
! style="width: 13.5em; | Name
! Version Removed On
! Description
! Gear
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored by
|-
|{{Ability|S2|Bomb Defense Up}}
|{{Ver|S2|4.3.0}}
|Reduced damage taken by sub weapons and special weapons.
|Any
|{{Brand|S2|Inkline}}
|{{Brand|S2|Krak-On}}
|-
|{{Ability|S2|Cold-Blooded}}
|{{Ver|S2|4.3.0}}
|
* Shortened the duration of position trackers.
* Increased the minimum visible distance of white silhouette trackers.
|Any
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}}
|{{Brand|S2|Inkline}}
|}
====Version 4.3.0====
In Version {{Ver|S2|4.3.0}}, the following ability replacements took place:
* All existing gear slots and ability chunks for [[Bomb Defense Up]] and [[Cold-Blooded]] were replaced with [[Bomb Defense Up DX]].
* Gear items available in shops that had [[Cold-Blooded]] as the main ability changed to [[Main Power Up]].
* The following exclusive gear items that had [[Cold-Blooded]] as the main ability changed to [[Bomb Defense Up DX]]:
** {{Gear|S2|Shoes|Fringed Loafers}}
** {{Gear|S2|Clothing|Gray FA-11 Bomber}}
** {{Gear|S2|Headgear|Pearlescent Crown}}
==''Splatoon 3''==
{{Quote|Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on [[gear]]. Although it may look fabulous, the reason you wear a piece of gear is for the '''ability''' boost it provides. And we've got the details on two NEW abilities—[[Intensify Action]] and [[Sub Resistance Up]].|@SplatoonNA on Twitter<ref>[[Inkipedia:Twitter archive/2022/August#August_26|SplatoonNA on Twitter]]</ref>}}
Per the ''[[Splatoon 3 Splatfest World Premiere]]'', the abilities listed below feature in the game. [[Bomb Defense Up DX]] and [[Main Power Up]] do not return<ref>[https://splatoon.nintendo.com/en/news/squid-research-lab-dives-deep-into-the-splatlands/ {{NES}} ''Splatoon™ 3'' – CONFIDENTIAL REPORT: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site]</ref>, being superseded by [[Sub Resistance Up]] and [[Intensify Action]] respectively.
New to {{S3}}, [[Murch]] can replace the primary ability of a piece of gear for 45 [[ability chunk]]s. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the [[Splatfest Tee]], the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).
===List of abilities===
{| class="wikitable sitecolor-s3"
! style="width: 13.5em;" | Name
! Description
! Gear
! style="width: 7.5em;" | Favored by
! style="width: 7.5em;" | Unfavored by
|-
|{{Ability|S3|Ink Saver (Main)}}
|Decreases amount of ink consumed by your main weapon.
|Any
|{{Brand|S3|Splash Mob}}<br>{{Brand|S3|Toni Kensa}}
|{{Brand|S3|SquidForce}}
|-
|{{Ability|S3|Ink Saver (Sub)}}
|Decreases amount of ink consumed by your sub weapon.
|Any
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Annaki}}
|{{Brand|S3|Forge}}
|-
|{{Ability|S3|Ink Recovery Up}}
|Increases ink-tank refill rate.
|Any
|{{Brand|S3|Tentatek}}
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Z+F}}
|-
|{{Ability|S3|Run Speed Up}}
|Increases movement speed in Inkling or Octoling form.
|Any
|{{Brand|S3|Rockenberg}}
|{{Brand|S3|Splash Mob}}
|-
|{{Ability|S3|Swim Speed Up}}
|Increases movement speed in swim form.
|Any
|{{Brand|S3|Krak-On}}
|{{Brand|S3|Rockenberg}}
|-
|{{Ability|S3|Special Charge Up}}
|Increases special-gauge fill rate.
|Any
|{{Brand|S3|Takoroka}}
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Emberz}}
|-
|{{Ability|S3|Special Saver}}
|Reduces special-gauge decrease after getting splatted.
|Any
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Z+F}}
|{{Brand|S3|Skalop}}<br>{{Brand|S3|Annaki}}
|-
|{{Ability|S3|Special Power Up}}
|Upgrades your special weapon.
|Any
|{{Brand|S3|Forge}}
|{{Brand|S3|Takoroka}}
|-
|{{Ability|S3|Quick Respawn}}
|Reduces respawn time after getting splatted repeatedly without splatting any opponents.
|Any
|{{Brand|S3|Skalop}}
|{{Brand|S3|Zink}}
|-
|{{Ability|S3|Quick Super Jump}}
|Increases Super Jump speed.
|Any
|{{Brand|S3|Zink}}
|{{Brand|S3|Tentatek}}
|-
|{{Ability|S3|Sub Power Up}}
|Upgrades your sub weapon.
|Any
|{{Brand|S3|Enperry}}
|{{Brand|S3|Toni Kensa}}<br>{{Brand|S3|Barazushi}}
|-
|{{Ability|S3|Ink Resistance Up}}
|Reduces damage taken and improves mobility when walking through enemy ink.
|Any
|{{Brand|S3|SquidForce}}
|{{Brand|S3|Enperry}}
|-
|{{Ability|S3|Sub Resistance Up}}
|Reduces effects and damage from sub weapons.
|Any
|{{Brand|S3|Inkline}}
|{{Brand|S3|Krak-On}}
|-
|{{Ability|S3|Intensify Action}}
|Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping.
|Any
|{{Brand|S3|Barazushi}}<br>{{Brand|S3|Emberz}}
|{{Brand|S3|Inkline}}
|-
! style="width: 13.5em;" | Name
! Description
! Gear
! colspan=2 | Component chunks
|-
|{{Ability|S3|Opening Gambit}}
|Boosts your speed while moving for the first 30 seconds of battle.
|Headgear
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}}
|-
|{{Ability|S3|Last-Ditch Effort}}
|Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle.
|Headgear
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Ink Recovery Up|24|icononly}}
|-
|{{Ability|S3|Tenacity}}
|Fills special gauge automatically if your team has fewer active players than the enemy.
|Headgear
| colspan=2 align=center |{{Ability|S3|Special Charge Up|24|icononly}} {{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}}
|-
|{{Ability|S3|Comeback}}
|Boosts some of your abilities for a short time after respawning.
|Headgear
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Special Charge Up|24|icononly}}
|-
|{{Ability|S3|Ninja Squid}}
|Leaves no trace when swimming in inked ground but slightly reduces swim speed.
|Clothing
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}}
|-
|{{Ability|S3|Haunt}}
|Once you've respawned, reveals the position of the players who splatted you.
|Clothing
| colspan=2 align=center |{{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}}
|-
|{{Ability|S3|Thermal Ink}}
|Allows you to track distant players hit with shots from your main weapon.
|Clothing
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|-
|{{Ability|S3|Respawn Punisher}}
|Increases respawn time and special-gauge spawn penalty for you and any player you splat.
|Clothing
| colspan=2 align=center |{{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}}
|-
|{{Ability|S3|Ability Doubler}}
|Doubles the effect of other gear abilities attached to this gear.
|Clothing (exclusive to [[Splatfest Tee]])
| colspan=2 align=center |
|-
|{{Ability|S3|Stealth Jump}}
|Hides your Super Jump landing point from distant players.
|Shoes
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|-
|{{Ability|S3|Object Shredder}}
|Increases damage dealt to all non-player targets.
|Shoes
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}}
|-
|{{Ability|S3|Drop Roller}}
|Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing.
|Shoes
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Splatoon Abilities&Brands Chart.png|Chart of abilities and brands in ''Splatoon''.
S Ability Locked.svg|Locked ability icon from ''Splatoon''
Splatoon 2 Abilities Promo.jpg|Promo image of the abilities in ''Splatoon 2''.
S Ability Locked.png|Locked ability icon from ''Splatoon'', no background
S Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon'', which brand favors and unfavors each ability.
S3 Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon 3'', which brand favors and unfavors each ability.
S2 Gear Abilities promo.jpg|Promo image of the abilities in ''Splatoon 2''.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|color=generic
|Jap=ギアパワー
|Jap=ギアパワー
|JapR=Gia Pawā
|JapR=Gia Pawā
|JapM=Gear Power
|JapM=Gear Power
|Dut=Effect
|Dut=Effect (''Splatoon 2 & 3'')<br>Eigenschap (''Splatoon''<ref name="Dutch">[https://www.nintendo.com/nl-nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.nl]</ref>)
|DutM=Effect
|DutM=Effect<br>Attribute
|Fre=Bonus ({{S2}})<br>Capacité ({{S}})
|FreA=
|FreM=Bonus<br>Capacity
|FreAM=
|Ger=Effekte
|FreE=Bonus (''Splatoon 2 & 3'')<br>Capacité (''Splatoon'')
|FreEM=Bonus<br>Capacity
|Ger=Effekt
|GerM=Effect
|GerM=Effect
|Ita=Abilità
|Ita=Abilità
Line 536: Line 832:
|Spa=Potenciador
|Spa=Potenciador
|SpaM=Strengthener
|SpaM=Strengthener
|ChiS=装备能力
|ChiSR=zhuāngbèi nénglì (Mandarin)
|ChiSM=Equipment Capability
|ChiT=裝備能力
|ChiTR=zhuāngbèi nénglì (Mandarin)
|ChiTM=Equipment Capability
|Kor=기어 파워
|KorR=gieo pawo
|KorM=Gear Power
|Por=Habilidade<ref name="Portuguese">[https://www.nintendo.com/pt-pt/Jogos/Jogos-para-a-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/pt-pt]</ref>
|PorM=Skill
|Internal=GearPower<ref name="Leanny GitHub">[https://github.com/Leanny/leanny.github.io/blob/master/splat3/ability.html {{GH}} Leanny on GitHub]</ref>
}}
{|
|- style="vertical-align:top"
|{{Localized name
|title=Primary (gear) ability (''Splatoon 2 & 3'')<br>Base Ability (''Splatoon''<ref name="English">[https://www.nintendo.com/en-gb/Games/Wii-U-games/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.co.uk]</ref>)
|Jap=基本ギアパワー
|JapR=kihon gia pawā
|JapM=Basic Gear Power
|Dut=Hoofdeffect (''Splatoon 2 & 3'')<br>Basiseigenschap (''Splatoon''<ref name="Dutch" />)
|DutM=Main effect<br>Base attribute
|Fre=Bonus principal
|FreM=Main bonus
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|Ger=Haupteffekt
|GerM=Main effect
|Ita=Abilità originale (''Splatoon 2 & 3'')<br>Abilità di base (''Splatoon''<ref>[https://www.nintendo.com/it-it/Giochi/Giochi-per-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.it]</ref>)
|ItaM=Original ability<br>Basic ability
|Rus=Основное свойство
|RusR=Osnovnoye svoystvo
|RusM=Main ability
|Spa=Potenciador principal
|SpaM=Primary strengthener
|ChiS=基本装备能力
|ChiSR=jīběn zhuāngbèi nénglì (Mandarin)
|ChiSM=Basic Equipment Capability
|ChiT=基本裝備能力
|ChiTR=jīběn zhuāngbèi nénglì (Mandarin)
|ChiTM=Basic Equipment Capability
|Kor=기본 기어 파워
|KorR=gibon gieo pawo
|KorM=Basic Gear Power
|Por=Habilidade Principal<ref name="Portuguese" />
|PorM=Primary Skill
}}
|{{Localized name
|title=Secondary (gear) ability (''Splatoon 2 & 3'')<br>Extra Ability (''Splatoon''<ref name="English" />)
|Jap=追加ギアパワー
|JapR=tsuika gia pawā
|JapM=Additional Gear Power
|Dut=Extra effect (''Splatoon 2 & 3'')<br>Extra eigenschap (''Splatoon''<ref name="Dutch" />)
|DutM=Extra effect<br>Extra attribute
|Fre=Bonus additionnel
|FreM=Additional bonus
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|Ger=Zusatzeffekt
|GerM=Additional effect
|Ita=Abilità extra
|ItaM=Additional ability
|Rus=
|RusR=
|RusM=
|Spa=Potenciador secundario (''Splatoon 2 & 3'')<br>Potenciador desbloqueable (''Splatoon''<ref>[https://www.nintendo.com/es-es/Juegos/Juegos-de-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/es-es]</ref>)
|SpaM=Secondary strengthener<br>Unlockable strengthener
|ChiS=追加装备能力
|ChiSR=zhuījiā zhuāngbèi nénglì (Mandarin)
|ChiSM=Additional Equipment Capability
|ChiT=追加裝備能力
|ChiTR=zhuījiā zhuāngbèi nénglì (Mandarin)
|ChiTM=Additional Equipment Capability
|Kor=추가 기어 파워
|KorR=chuga gieo pawo
|KorM=Additional Gear Power
|Por=Habilidade Extra<ref name="Portuguese" />
|PorM=Bonus Skill
}}
}}
|}
==References==
<references/>


==External links==
==External links==
*[https://calc.splatoon.ink/ ''Splatoon'' ability calculator]
* [https://calc.splatoon.ink/ ''Splatoon'' ability calculator]
*[http://loadout.ink/ ''Splatoon 2'' ability calculator]
* [https://sendou.ink/analyzer ''Splatoon 2'' ability calculator]
* [https://leanny.github.io/splat2new/parameter_calcs.html ''Splatoon 2'' ability effect tool]
* [https://leanny.github.io/loadout/ ''Splatoon 2'' popular abilities and gear loadouts]. Data is pulled from [https://stat.ink/ stat.ink], which generates data from a small sample of the ''Splatoon 2'' player base.
* [https://sendou.ink/builds ''Splatoon 2'' gear loadouts and ability effect caculator]. Anyone can submit loadouts. The loadout featuring the [[Rank X data|top 500]] crown appears first, then the premier league players' builds, and then the rest. The most recent saved appears around the top within each group.


{{-}}
[[Category:Abilities|*]]


[[Category:Abilities|*]]
[[es:Potenciadores]]
[[fr:Capacité]]
[[fr:Capacité]]

Latest revision as of 15:09, 24 April 2024

Promo image of abilities in Splatoon 3

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in the Splatoon series. Each provides different effects in Turf Wars and Ranked Battles, and the strength of said effects is usually based on the amount of the specific ability the player has.

Primary abilities

All pieces of gear come with exactly one specific primary ability (also called the main ability, often colloquially referred to as simply "main"). Stackable main abilities provide 10 AP each.

Titles before Splatoon 3, which allows replacing the primary ability with ability chunks, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, Splatoon 2 allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via Murch (which mostly consist of ones that can be purchased from in-game shops) can also appear on the SplatNet 2 shop with a different primary ability than their default ones. Gear obtained through Salmon Run does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities.

All pieces of gear do not have primary abilities that match the gear's gear brand's favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either Object Shredder or Stealth Jump since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of Tenacity since it is exclusive to the primary ability slot of headgear items).

The groups of mutually exclusive abilities are as follows:

Game S2 Icon Headgear.png Headgear S2 Icon Clothing.png Clothing S2 Icon Shoes.png Shoes
Logo-Splatoon Wii U English.png
Splatoon2 Logo.png
Splatoon 3 logo 2D transparent.png

Secondary abilities

In addition to their primary abilities, all pieces of gear have up to three slots for secondary abilities (or sub abilities,[1] casually referred to as "subs" by most players), which are stackable and provide 3 AP each.

The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by Spyke or Murch with a Super Sea Snail (or 30,000 cash at level 20 or above in Splatoon) for each slot.

All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for Private Battles) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In Splatoon 2, having a drink from Crust Bucket actively increases gear experience points awarded by 50%, and while the Splatfests were occurring, the Splatfest Tee instead required 7,500 points per slot for a total of 22,500 points.

The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by Spyke or Murch.

Amount of gear XP per slot in Splatoon
Rarity Slot 1 Slot 2 Slot 3 Total
Star-full.pngStar-empty.pngStar-empty.png 1,000 3,000* 5,000* 9,000
Star-full.pngStar-full.pngStar-empty.png 2,000 6,000 10,000* 18,000
Star-full.pngStar-full.pngStar-full.png 3,000 9,000 15,000 27,000
Amount of gear XP per slot in Splatoon 2
Rarity Slot 1 Slot 2 Slot 3 Total
Star-full.pngStar-empty.pngStar-empty.png 2,000 6,000* 10,000* 18,000
Star-full.pngStar-full.pngStar-empty.png 3,000 7,000 11,000* 21,000
Star-full.pngStar-full.pngStar-full.png 4,000 8,000 12,000 24,000

In Splatoon 2, the player can alternatively apply ability chunks (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:

  • 10 chunks for the first copy;
  • 20 chunks for the second copy; and
  • 30 chunks for the third copy.

For example, a gear with three secondary ability slots has one Run Speed Up and one Swim Speed Up as its secondary abilities.

  • 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
  • 10 Special Saver chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
  • 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.

Rolling probability

In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Gear brands that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.

Probability of rolling multiple abilities of the same kind in a row in Splatoon
Amount
in a row
Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
1≤ 30.303…% (10/33) 3.030…% (1/33) 6.060…% (2/33) 7.692…% (1/13)
2≤ 9.182…% (100/1089) 0.091…% (1/1089) 0.367…% (4/1089) 0.591…% (1/169)
3≤ 2.782…% (1000/35937) 0.002…% (1/35937) 0.022…% (8/35937) 0.045…% (1/2197)

In Splatoon 2, drink tickets affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect Murch's rerolling, unlike gear brands.[2]

Probability of rolling multiple abilities of the same kind in a row in Splatoon 2
When wearing a brand that favors an ability
Amount
in a row
Chance of the brand's favored ability Chance of the brand's unfavored ability Chance of a specific neutral ability
No drink ticket or when rerolling via Murch
1≤ 28.571…% (2/7) 2.857…% (1/35) 5.714…% (2/35)
2≤ 8.163…% (4/49) 0.0816…% (1/1225) 0.326…% (4/1225)
3≤ 2.332…% (8/343) 0.00233…% (1/42875) 0.0186…% (8/42875)
With drink ticket matching the brand's favored ability
1≤ 30.000% (3/10) 2.800% (7/250) 5.600% (7/125)
2≤ 9.000% (9/100) 0.0784% (49/62500) 0.3136% (49/15625)
3≤ 2.700% (27/1000) 0.00219…% (343/15625000) 0.0175…% (343/1953125)
With drink ticket matching the brand's unfavored ability
1≤ 20.588…% (7/34) 30.000% (3/10) 4.117…% (7/170)
2≤ 4.238…% (49/1156) 9.000% (9/100) 0.169…% (49/28900)
3≤ 0.872…% (343/39304) 2.700% (27/1000) 0.00698…% (343/4913000)
With drink ticket matching a specific neutral ability
1≤ 21.212…% (7/33) 2.121…% (7/330) 30.000% (3/10)
2≤ 4.499…% (49/1089) 0.0449…% (49/108900) 9.000% (9/100)
3≤ 0.954…% (343/35937) 0.000954…% (343/35937000) 2.700% (27/1000)
When wearing a non-favoring brand
Amount
in a row
Chance of any specific ability without using
a drink ticket (or when rerolling via Murch)
Chance of the drink ticket's ability Chance of any specific ability that
is not the drink ticket's ability
1≤ 7.142…% (1/14) 30.000% (3/10) 5.384…% (7/130)
2≤ 0.510…% (1/196) 9.000% (9/100) 0.289…% (49/16900)
3≤ 0.0364…% (1/2744) 2.700% (27/1000) 0.0156…% (343/2197000)

Examples

Here are some examples to help with interpreting the table:

In Splatoon 2, the Aloha Shirt's brand is Forge which is a favoring brand as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards all other abilities.

  • With no drink ticket or when rerolling via Murch: The Aloha Shirt has a 2.332…% chance of rolling Special Power Up at least 3 times in a row, a 0.00233…% chance of rolling Ink Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
  • With the Special-Up Smoothie drink ticket (boosts Special Power Up probability): The Aloha Shirt has a 9% chance of rolling Special Power Up at least 2 times in a row, a 0.0784% chance of rolling Ink Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
  • With the Sub-Saver Berry drink ticket (boosts Ink Saver (Sub) probability): The Aloha Shirt has a 20.588…% chance of rolling Special Power Up, a 30% chance of rolling Ink Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
  • With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling Special Power Up, a 0.0449…% chance of rolling Ink Saver (Sub) at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.

Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in Splatoon 2, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability.

  • With no drink ticket or when rerolling via Murch: The Armor Jacket Replica has a 7.142…% chance of rolling Swim Speed Up.
  • With a Swim-Speed Apple drink ticket (boosts Swim Speed Up probability): The Armor Jacket Replica has a 9% chance of rolling Swim Speed Up at least 2 times in a row.
  • With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling Swim Speed Up at least 3 times in a row.

Stacking

Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.

In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a Super Sea Snail (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).

Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, Bomb Range Up does not affect some bombs. Another notable example is that Run Speed Up does not affect the run speed while pushing a roller.

List of abilities

Name Description Gear Favored by Unfavored by
S Ability Bomb Range Up.png Bomb Range Up Makes thrown sub weapons travel farther. Any
S Ability Bomb Sniffer.png Bomb Sniffer Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
S Ability Cold Blooded.png Cold Blooded Shortens the duration of position trackers. Clothing
S Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S Ability Damage Up.png Damage Up Increases damage dealt with all weapons. Any SquidForce SquidForce Inkline Inkline
S Ability Defense Up.png Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
S Ability Haunt.png Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. Clothing
S Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate only when submerging in ink. Any Tentatek Tentatek Firefin Firefin
S Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Shoes
S Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage, recovery, and respawn time towards the end of a battle. Headgear
S Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but reduces swim speed. Clothing
S Ability Opening Gambit.png Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
S Ability Quick Respawn.png Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
S Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S Ability Recon.png Recon (ability) Opponents and their weapons are seen on width=auto while at the spawn point. Clothing
S Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S Ability Special Duration Up.png Special Duration Up Increases the duration of special weapons and gives the Inkstrike and Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
S Ability Special Saver.png Special Saver Reduces special gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
S Ability Stealth Jump.png Stealth Jump Hides the Super Jump landing marker, but decreases super jump speed. Shoes
S Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
S Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear

Splatoon 2

Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Service Effect Cost
Increase Slots Adds a secondary gear ability slot to a gear item to a maximum of three slots. Super Sea Snail 1
Reroll Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one ability chunk of each replaced ability. Super Sea Snail 1
Scrub Slots Resets all the gear slots to S2 Ability Locked.png and provides one ability chunk for each removed ability. Default Cash 20,000
Splatfest Tee Cash 2,000
Use Ability Chunks Places a specific secondary gear ability in a specific ability slot.

If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.

The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost.

Slots Filled Cost
0 Ability Chunks 10
1 Ability Chunks 20
2 Ability Chunks 30

List of abilities

Name Description Gear Favored by Unfavored by
S2 Ability Ability Doubler.png Ability Doubler Doubles the effect of other abilities attached to the gear piece. Clothing (exclusive to Splatfest Tee and its replica)
S2 Ability Bomb Defense Up DX.png Bomb Defense Up DX
  • Reduces damage taken from sub weapons and special weapons.
  • Shortens the duration of position trackers.
  • Increases the minimum visible distance of white silhouette trackers.
Any Inkline Inkline Krak-On Krak-On
S2 Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S2 Ability Drop Roller.png Drop Roller Allowing the user to perform a directional roll upon landing with Super Jump by tilting Left Stick during the Super Jump. Shoes
S2 Ability Haunt.png Haunt Tracks enemies who splat the user with white silhouettes and induces Respawn Punisher penalty when splatting enemies tracked with this ability. Clothing
S2 Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate both when submerged and not submerged in ink. Any Tentatek Tentatek Firefin Firefin
S2 Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Any SquidForce SquidForce Enperry Enperry
S2 Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S2 Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage and recovery towards the end of a battle. Headgear
S2 Ability Main Power Up.png Main Power Up Raises performance of main weapons. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
S2 Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but has reduced swim speed. Clothing
S2 Ability Object Shredder.png Object Shredder Increases damage dealt to non-player targets. Shoes
S2 Ability Opening Gambit.png Opening Gambit Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active. Headgear
S2 Ability Quick Respawn.png Quick Respawn Decreases respawn delay if splatted repeatedly without splatting an opponent. Any Skalop Skalop Zink Zink
S2 Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S2 Ability Respawn Punisher.png Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
S2 Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S2 Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S2 Ability Special Power Up.png Special Power Up Raises performance of special weapons. Any Forge Forge Takoroka Takoroka
S2 Ability Special Saver.png Special Saver Reduces special gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
S2 Ability Stealth Jump.png Stealth Jump Hides the Super Jump landing marker from a certain distance away. Shoes
S2 Ability Sub Power Up.png Sub Power Up Increases performance of sub weapons. Any Enperry Enperry Toni Kensa Toni Kensa
S2 Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid or octo form. Any Krak-On Krak-On Rockenberg Rockenberg
S2 Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear
S2 Ability Thermal Ink.png Thermal Ink Allows the player to track distant players hit with shots from their main weapon. Clothing

Retired abilities

The following abilities were once present in the game but were later removed or replaced:

Name Version Removed On Description Gear Favored by Unfavored by
S2 Ability Bomb Defense Up.png Bomb Defense Up 4.3.0 Reduced damage taken by sub weapons and special weapons. Any Inkline Inkline Krak-On Krak-On
S2 Ability Cold-Blooded.png Cold-Blooded 4.3.0
  • Shortened the duration of position trackers.
  • Increased the minimum visible distance of white silhouette trackers.
Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In Version 4.3.0, the following ability replacements took place:

Splatoon 3

Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on gear. Although it may look fabulous, the reason you wear a piece of gear is for the ability boost it provides. And we've got the details on two NEW abilities—Intensify Action and Sub Resistance Up.
— @SplatoonNA on Twitter[3]

Per the Splatoon 3 Splatfest World Premiere, the abilities listed below feature in the game. Bomb Defense Up DX and Main Power Up do not return[4], being superseded by Sub Resistance Up and Intensify Action respectively.

New to Splatoon 3, Murch can replace the primary ability of a piece of gear for 45 ability chunks. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the Splatfest Tee, the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).

List of abilities

Name Description Gear Favored by Unfavored by
S3 Ability Ink Saver (Main).png Ink Saver (Main) Decreases amount of ink consumed by your main weapon. Any Splash Mob Splash Mob
Toni Kensa Toni Kensa
SquidForce SquidForce
S3 Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases amount of ink consumed by your sub weapon. Any Firefin Firefin
Annaki Annaki
Forge Forge
S3 Ability Ink Recovery Up.png Ink Recovery Up Increases ink-tank refill rate. Any Tentatek Tentatek Firefin Firefin
Z+F Z+F
S3 Ability Run Speed Up.png Run Speed Up Increases movement speed in Inkling or Octoling form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S3 Ability Swim Speed Up.png Swim Speed Up Increases movement speed in swim form. Any Krak-On Krak-On Rockenberg Rockenberg
S3 Ability Special Charge Up.png Special Charge Up Increases special-gauge fill rate. Any Takoroka Takoroka Zekko Zekko
Emberz Emberz
S3 Ability Special Saver.png Special Saver Reduces special-gauge decrease after getting splatted. Any Zekko Zekko
Z+F Z+F
Skalop Skalop
Annaki Annaki
S3 Ability Special Power Up.png Special Power Up Upgrades your special weapon. Any Forge Forge Takoroka Takoroka
S3 Ability Quick Respawn.png Quick Respawn Reduces respawn time after getting splatted repeatedly without splatting any opponents. Any Skalop Skalop Zink Zink
S3 Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S3 Ability Sub Power Up.png Sub Power Up Upgrades your sub weapon. Any Enperry Enperry Toni Kensa Toni Kensa
Barazushi Barazushi
S3 Ability Ink Resistance Up.png Ink Resistance Up Reduces damage taken and improves mobility when walking through enemy ink. Any SquidForce SquidForce Enperry Enperry
S3 Ability Sub Resistance Up.png Sub Resistance Up Reduces effects and damage from sub weapons. Any Inkline Inkline Krak-On Krak-On
S3 Ability Intensify Action.png Intensify Action Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. Any Barazushi Barazushi
Emberz Emberz
Inkline Inkline
Name Description Gear Component chunks
S3 Ability Opening Gambit.png Opening Gambit Boosts your speed while moving for the first 30 seconds of battle. Headgear S3 Ability Run Speed Up.png S3 Ability Swim Speed Up.png S3 Ability Ink Resistance Up.png
S3 Ability Last-Ditch Effort.png Last-Ditch Effort Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. Headgear S3 Ability Ink Saver (Main).png S3 Ability Ink Saver (Sub).png S3 Ability Ink Recovery Up.png
S3 Ability Tenacity.png Tenacity Fills special gauge automatically if your team has fewer active players than the enemy. Headgear S3 Ability Special Charge Up.png S3 Ability Special Saver.png S3 Ability Special Power Up.png
S3 Ability Comeback.png Comeback Boosts some of your abilities for a short time after respawning. Headgear S3 Ability Run Speed Up.png S3 Ability Swim Speed Up.png S3 Ability Special Charge Up.png
S3 Ability Ninja Squid.png Ninja Squid Leaves no trace when swimming in inked ground but slightly reduces swim speed. Clothing S3 Ability Ink Recovery Up.png S3 Ability Run Speed Up.png S3 Ability Swim Speed Up.png
S3 Ability Haunt.png Haunt Once you've respawned, reveals the position of the players who splatted you. Clothing S3 Ability Quick Respawn.png S3 Ability Sub Power Up.png S3 Ability Ink Resistance Up.png
S3 Ability Thermal Ink.png Thermal Ink Allows you to track distant players hit with shots from your main weapon. Clothing S3 Ability Ink Saver (Main).png S3 Ability Ink Saver (Sub).png S3 Ability Intensify Action.png
S3 Ability Respawn Punisher.png Respawn Punisher Increases respawn time and special-gauge spawn penalty for you and any player you splat. Clothing S3 Ability Special Saver.png S3 Ability Quick Respawn.png S3 Ability Sub Resistance Up.png
S3 Ability Ability Doubler.png Ability Doubler Doubles the effect of other gear abilities attached to this gear. Clothing (exclusive to Splatfest Tee)
S3 Ability Stealth Jump.png Stealth Jump Hides your Super Jump landing point from distant players. Shoes S3 Ability Quick Super Jump.png S3 Ability Sub Resistance Up.png S3 Ability Intensify Action.png
S3 Ability Object Shredder.png Object Shredder Increases damage dealt to all non-player targets. Shoes S3 Ability Ink Recovery Up.png S3 Ability Special Power Up.png S3 Ability Sub Power Up.png
S3 Ability Drop Roller.png Drop Roller Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. Shoes S3 Ability Quick Super Jump.png S3 Ability Ink Resistance Up.png S3 Ability Intensify Action.png

Gallery

Names in other languages

Language Name Meaning
Japan Japanese ギアパワー
Gia Pawā
Gear Power
Netherlands Dutch Effect (Splatoon 2 & 3)
Eigenschap (Splatoon[5])
Effect
Attribute
France French (NOE) Bonus (Splatoon 2 & 3)
Capacité (Splatoon)
Bonus
Capacity
Germany German Effekt Effect
Italy Italian Abilità Ability
Russia Russian Свойство
Svoystvo
Ability
SpainMexico Spanish Potenciador Strengthener
China Chinese (Simplified) 装备能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
Hong Kong Chinese (Traditional) 裝備能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
South Korea Korean 기어 파워
gieo pawo
Gear Power
Portugal Portuguese Habilidade[6] Skill
Translate logo.svg Internal GearPower[7]
Primary (gear) ability (Splatoon 2 & 3)
Base Ability (Splatoon[8])
Language Name Meaning
Japan Japanese 基本ギアパワー
kihon gia pawā
Basic Gear Power
Netherlands Dutch Hoofdeffect (Splatoon 2 & 3)
Basiseigenschap (Splatoon[5])
Main effect
Base attribute
CanadaFrance French Bonus principal Main bonus
Germany German Haupteffekt Main effect
Italy Italian Abilità originale (Splatoon 2 & 3)
Abilità di base (Splatoon[9])
Original ability
Basic ability
Russia Russian Основное свойство
Osnovnoye svoystvo
Main ability
SpainMexico Spanish Potenciador principal Primary strengthener
China Chinese (Simplified) 基本装备能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
Hong Kong Chinese (Traditional) 基本裝備能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
South Korea Korean 기본 기어 파워
gibon gieo pawo
Basic Gear Power
Portugal Portuguese Habilidade Principal[6] Primary Skill
Secondary (gear) ability (Splatoon 2 & 3)
Extra Ability (Splatoon[8])
Language Name Meaning
Japan Japanese 追加ギアパワー
tsuika gia pawā
Additional Gear Power
Netherlands Dutch Extra effect (Splatoon 2 & 3)
Extra eigenschap (Splatoon[5])
Extra effect
Extra attribute
CanadaFrance French Bonus additionnel Additional bonus
Germany German Zusatzeffekt Additional effect
Italy Italian Abilità extra Additional ability
SpainMexico Spanish Potenciador secundario (Splatoon 2 & 3)
Potenciador desbloqueable (Splatoon[10])
Secondary strengthener
Unlockable strengthener
China Chinese (Simplified) 追加装备能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
Hong Kong Chinese (Traditional) 追加裝備能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
South Korea Korean 추가 기어 파워
chuga gieo pawo
Additional Gear Power
Portugal Portuguese Habilidade Extra[6] Bonus Skill

References

External links