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'''Gear abilities''', or simply '''abilities''', are special attributes that are placed on wearable [[gear]] in {{ | [[File:S3 Gear Abilities promo.jpg|thumb|Promo image of abilities in ''Splatoon 3'']] | ||
'''Gear abilities''', or simply '''abilities''', are special attributes that are placed on wearable [[gear]] in the {{Ss}}. Each provides different effects in [[Turf War]]s and [[Ranked Battle]]s, and the strength of said effects is usually based on the amount of the specific ability the player has. | |||
== Primary abilities == | ==Primary abilities== | ||
All pieces of gear come with exactly one specific '''primary ability''' (also called the '''main ability''', often colloquially referred to as simply "main"). Stackable main abilities provide 10 [[Ability point|AP]] each. | |||
Titles before {{S3}}, which allows replacing the primary ability with [[ability chunk]]s, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, {{S2}} allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via [[Murch]] (which mostly consist of ones that can be purchased from in-game shops) can also appear on the [[SplatNet 2]] shop with a different primary ability than their default ones. Gear obtained through [[Salmon Run]] does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities. | |||
All pieces of gear do not have primary abilities that match the gear's [[gear brand]]'s favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear. | |||
===Primary-only abilities and mutual exclusivity=== | |||
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either [[Object Shredder]] or [[Stealth Jump]] since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of [[Tenacity]] since it is exclusive to the primary ability slot of headgear items). | |||
The groups of mutually exclusive abilities are as follows: | |||
{| class="wikitable sitecolor-generic" | {| class="wikitable sitecolor-generic" | ||
|- | |- | ||
! Game | ! Game | ||
! Headgear | ! [[File:S2 Icon Headgear.png|24px]] Headgear | ||
! Clothing | ! [[File:S2 Icon Clothing.png|24px]] Clothing | ||
! Shoes | ! [[File:S2 Icon Shoes.png|24px]] Shoes | ||
|- | |- | ||
! [[File: | ! [[File:Logo-Splatoon Wii U English.png|70px|link=Splatoon]] | ||
| | | | ||
*{{Ability|S|Comeback}} | * {{Ability|S|Comeback}} | ||
*{{Ability|S|Last-Ditch Effort}} | * {{Ability|S|Last-Ditch Effort}} | ||
*{{Ability|S|Opening Gambit}} | * {{Ability|S|Opening Gambit}} | ||
*{{Ability|S|Tenacity}} | * {{Ability|S|Tenacity}} | ||
| | | | ||
*{{Ability|S|Cold Blooded}} | * {{Ability|S|Cold Blooded}} | ||
*{{Ability|S|Haunt}} | * {{Ability|S|Haunt}} | ||
*{{Ability|S|Ninja Squid}} | * {{Ability|S|Ninja Squid}} | ||
*{{Ability|S|Recon}} | * {{Ability|S|Recon}} | ||
| | | | ||
*{{Ability|S|Bomb Sniffer}} | * {{Ability|S|Bomb Sniffer}} | ||
*{{Ability|S|Ink Resistance Up}} | * {{Ability|S|Ink Resistance Up}} | ||
*{{Ability|S|Stealth Jump}} | * {{Ability|S|Stealth Jump}} | ||
|- | |- | ||
! [[File: | ! [[File:Splatoon2 Logo.png|70px|link=Splatoon 2]] | ||
| | | | ||
*{{Ability|S2|Comeback}} | * {{Ability|S2|Comeback}} | ||
*{{Ability|S2|Last-Ditch Effort}} | * {{Ability|S2|Last-Ditch Effort}} | ||
*{{Ability|S2|Opening Gambit}} | * {{Ability|S2|Opening Gambit}} | ||
*{{Ability|S2|Tenacity}} | * {{Ability|S2|Tenacity}} | ||
| | | | ||
*{{Ability|S2|Ability Doubler}} | * {{Ability|S2|Ability Doubler}} | ||
*{{Ability|S2|Haunt}} | * {{Ability|S2|Haunt}} | ||
*{{Ability|S2|Ninja Squid}} | * {{Ability|S2|Ninja Squid}} | ||
*{{Ability|S2|Respawn Punisher}} | * {{Ability|S2|Respawn Punisher}} | ||
*{{Ability|S2|Thermal Ink}} | * {{Ability|S2|Thermal Ink}} | ||
| | | | ||
*{{Ability|S2|Drop Roller}} | * {{Ability|S2|Drop Roller}} | ||
*{{Ability|S2|Object Shredder}} | * {{Ability|S2|Object Shredder}} | ||
*{{Ability|S2|Stealth Jump}} | * {{Ability|S2|Stealth Jump}} | ||
|- | |||
! [[File:Splatoon 3 logo 2D transparent.png|70px|link=Splatoon 3]] | |||
| | |||
* {{Ability|S3|Comeback}} | |||
* {{Ability|S3|Last-Ditch Effort}} | |||
* {{Ability|S3|Opening Gambit}} | |||
* {{Ability|S3|Tenacity}} | |||
| | |||
* {{Ability|S3|Ability Doubler}} | |||
* {{Ability|S3|Haunt}} | |||
* {{Ability|S3|Ninja Squid}} | |||
* {{Ability|S3|Respawn Punisher}} | |||
* {{Ability|S3|Thermal Ink}} | |||
| | |||
* {{Ability|S3|Drop Roller}} | |||
* {{Ability|S3|Object Shredder}} | |||
* {{Ability|S3|Stealth Jump}} | |||
|} | |} | ||
==Secondary abilities== | ==Secondary abilities== | ||
In addition to their primary abilities, all pieces of gear have up to three slots for '''secondary abilities''' (or '''sub abilities''',<ref>[https://splatoonus.tumblr.com/post/161735532314/this-gear-ability-is-ink-resistance-up-it-reduces {{SRL}} This Gear Ability is Ink Resistance Up]</ref> casually referred to as "subs" by most players), which are stackable and provide 3 [[Ability point|AP]] each. | |||
The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by [[Spyke]] or [[Murch]] with a [[Super Sea Snail]] (or 30,000 [[cash]] at level 20 or above in {{S}}) for each slot. | |||
All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for [[Private Battle]]s) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In {{S2}}, having a drink from [[Crust Bucket]] actively increases gear experience points awarded by 50%, and while the [[Splatfest]]s were occurring, the [[Splatfest Tee]] instead required 7,500 points per slot for a total of 22,500 points. | |||
The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by [[Spyke]] or [[Murch]]. | |||
<div style="display: flex; gap:40px; flex-wrap: wrap; justify-content: center"> | |||
{| class="wikitable sitecolor-s" | {| class="wikitable sitecolor-s" | ||
|- | |- | ||
! | !colspan="5"|Amount of gear XP per slot in {{S}} | ||
|- | |- | ||
! | !Rarity||Slot 1||Slot 2||Slot 3||Total | ||
|- | |- style="text-align: left; font-family: monospace; font-size: 16px;"" | ||
|{{stars|1|15px}}||1,000||3,000*||5,000*||9,000 | |||
|{{ | |- style="text-align: left; font-family: monospace; font-size: 16px;"" | ||
|{{stars|2|15px}}||2,000||6,000||10,000*||18,000 | |||
|- style="text-align: left; font-family: monospace; font-size: 16px;"" | |||
|{{stars|3|15px}}||3,000||9,000||15,000||27,000 | |||
|- style="text-align: right" | |||
|} | |||
{| class="wikitable sitecolor-s2" | |||
|- | |- | ||
! | !colspan="5"|Amount of gear XP per slot in {{S2}} | ||
|{{ | |||
|- | |- | ||
! | !Rarity||Slot 1||Slot 2||Slot 3||Total | ||
| | |- style="text-align: left; font-family: monospace; font-size: 16px;"" | ||
|{{stars|1|15px}}||2,000||6,000*||10,000*||18,000 | |||
|- style="text-align: left; font-family: monospace; font-size: 16px;"" | |||
|{{stars|2|15px}}||3,000||7,000||11,000*||21,000 | |||
|- style="text-align: left; font-family: monospace; font-size: 16px;"" | |||
|{{stars|3|15px}}||4,000||8,000||12,000||24,000 | |||
|- style="text-align: right" | |||
|} | |} | ||
</div> | |||
{{Clrns}} | |||
In {{S2}}, the player can alternatively apply [[ability chunk]]s (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are: | |||
* 10 chunks for the first copy; | |||
* 20 chunks for the second copy; and | |||
* 30 chunks for the third copy. | |||
For example, a gear with three secondary ability slots has one [[Run Speed Up]] and one [[Swim Speed Up]] as its secondary abilities. | |||
* 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear. | |||
* 10 [[Special Saver]] chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear. | |||
* 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear. | |||
In | ===Rolling probability=== | ||
In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. [[Gear brand]]s that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation]]. | |||
{| class="wikitable sitecolor- | {| class="wikitable sitecolor-s mw-collapsible mw-collapsed" | ||
| | ! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in {{S}} | ||
|- | |- | ||
! colspan=" | ! rowspan="2"|Amount<br>in a row !! colspan="3"|Favoring brand !! Non-favoring brand | ||
|- | |- | ||
! Favored ability !! Unfavored ability !! Neutral ability !! Any ability | |||
|- | |- style="font-family: monospace; font-size: 16px;" | ||
!1≤ | |||
|- | |30.303…% (10/33)||3.030…% (1/33)||6.060…% (2/33)||7.692…% (1/13) | ||
! | |- style="font-family: monospace; font-size: 16px;" | ||
| | !2≤ | ||
|9.182…% (100/1089)||0.091…% (1/1089)||0.367…% (4/1089)||0.591…% (1/169) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|2.782…% (1000/35937)||0.002…% (1/35937)||0.022…% (8/35937)||0.045…% (1/2197) | |||
|} | |||
In ''Splatoon 2'', [[Crust Bucket#Drinks|drink tickets]] affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect [[Murch]]'s rerolling, unlike [[gear brand]]s.<ref>[https://youtu.be/aiJt90rYjkQ?t=162 {{YT}} Do Drinks Work When Rerolling? (ft. Kaylanime)]</ref> | |||
{| class="wikitable sitecolor-s2 mw-collapsible mw-collapsed" | |||
! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in ''[[Splatoon 2]]'' | |||
|- | |- | ||
! | !colspan="4"|When wearing a brand that favors an ability | ||
|- | |- | ||
! | !Amount<br>in a row!!Chance of the brand's favored ability!!Chance of the brand's unfavored ability!!Chance of a specific neutral ability | ||
|- | |- | ||
!colspan="4"| | !colspan="4"|No drink ticket or when rerolling via [[Murch]] | ||
|- style="font-family: monospace; font-size: 16px;" | |||
!1≤ | |||
|28.571…% (2/7)||2.857…% (1/35)||5.714…% (2/35) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!2≤ | |||
|8.163…% (4/49)||0.0816…% (1/1225)||0.326…% (4/1225) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|2.332…% (8/343)||0.00233…% (1/42875)||0.0186…% (8/42875) | |||
|- | |- | ||
! | !colspan="4"|With drink ticket matching the brand's favored ability | ||
| | |- style="font-family: monospace; font-size: 16px;" | ||
!1≤ | |||
||30.000% (3/10)||2.800% (7/250)||5.600% (7/125) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!2≤ | |||
|9.000% (9/100)||0.0784% (49/62500)||0.3136% (49/15625) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|2.700% (27/1000)||0.00219…% (343/15625000)||0.0175…% (343/1953125) | |||
|- | |- | ||
! | !colspan="4"|With drink ticket matching the brand's unfavored ability | ||
| | |- style="font-family: monospace; font-size: 16px;" | ||
!1≤ | |||
|20.588…% (7/34)||30.000% (3/10)||4.117…% (7/170) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!2≤ | |||
|4.238…% (49/1156)||9.000% (9/100)||0.169…% (49/28900) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|0.872…% (343/39304)||2.700% (27/1000)||0.00698…% (343/4913000) | |||
|- | |- | ||
! | !colspan="4"|With drink ticket matching a specific neutral ability | ||
| | |- style="font-family: monospace; font-size: 16px;" | ||
!1≤ | |||
|21.212…% (7/33)||2.121…% (7/330)||30.000% (3/10) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!2≤ | |||
|4.499…% (49/1089)||0.0449…% (49/108900)||9.000% (9/100) | |||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|0.954…% (343/35937)||0.000954…% (343/35937000)||2.700% (27/1000) | |||
|- | |- | ||
!colspan="4"| | !colspan="4" style="border-top-width: 5px;"|When wearing a non-favoring brand | ||
|- | |- | ||
! | !Amount<br>in a row!!Chance of any specific ability without using<br>a drink ticket (or when rerolling via [[Murch]])!!Chance of the drink ticket's ability!!Chance of any specific ability that<br>is not the drink ticket's ability | ||
|- style="font-family: monospace; font-size: 16px;" | |||
!1≤ | |||
! | |7.142…% (1/14)||30.000% (3/10)||5.384…% (7/130) | ||
|- style="font-family: monospace; font-size: 16px;" | |||
!2≤ | |||
! | |0.510…% (1/196)||9.000% (9/100)||0.289…% (49/16900) | ||
|- style="font-family: monospace; font-size: 16px;" | |||
!3≤ | |||
|0.0364…% (1/2744)||2.700% (27/1000)||0.0156…% (343/2197000) | |||
! | |||
! | |||
! | |||
|- | |||
! | |||
| | |||
|- | |||
! | |||
| | |||
|- | |||
! | |||
| | |||
|} | |} | ||
== | ====Examples==== | ||
[[ | Here are some examples to help with interpreting the table: | ||
In {{S2}}, the [[Aloha Shirt]]'s brand is [[Forge]] which is a favoring brand as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards all other abilities. | |||
* With no drink ticket or when rerolling via [[Murch]]: The Aloha Shirt has a 2.332…% chance of rolling [[Special Power Up]] at least 3 times in a row, a 0.00233…% chance of rolling [[Ink Saver (Sub)]] at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row. | |||
* With the Special-Up Smoothie drink ticket (boosts [[Special Power Up]] probability): The Aloha Shirt has a 9% chance of rolling [[Special Power Up]] at least 2 times in a row, a 0.0784% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row. | |||
* With the Sub-Saver Berry drink ticket (boosts [[Ink Saver (Sub)]] probability): The Aloha Shirt has a 20.588…% chance of rolling [[Special Power Up]], a 30% chance of rolling [[Ink Saver (Sub)]], and a 4.117…% chance of rolling any other specific ability. | |||
* With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling [[Special Power Up]], a 0.0449…% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row. | |||
Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in {{S2}}, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability. | |||
* With no drink ticket or when rerolling via [[Murch]]: The Armor Jacket Replica has a 7.142…% chance of rolling [[Swim Speed Up]]. | |||
* With a Swim-Speed Apple drink ticket (boosts [[Swim Speed Up]] probability): The Armor Jacket Replica has a 9% chance of rolling [[Swim Speed Up]] at least 2 times in a row. | |||
* With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling [[Swim Speed Up]] at least 3 times in a row. | |||
==Stacking== | |||
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]]. | |||
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used. | |||
<gallery> | |||
S Ability Overview Chart.png|''Splatoon'' | |||
S2 Ability Overview Chart.png|''Splatoon 2'' | |||
</gallery> | |||
==''Splatoon''== | ==''Splatoon''== | ||
[[Spyke]], who can be found in an alleyway in [[Inkopolis Plaza]], offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a [[Super Sea Snail]] (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails). | |||
Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, [[Bomb Range Up]] does not affect some bombs. Another notable example is that [[Run Speed Up]] does not affect the run speed while pushing a [[roller]]. | |||
===List of abilities=== | ===List of abilities=== | ||
Line 165: | Line 240: | ||
! Description | ! Description | ||
! Gear | ! Gear | ||
! style="width: 7.5em; | Favored | ! style="width: 7.5em; | Favored by | ||
! style="width: 7.5em; | Unfavored | ! style="width: 7.5em; | Unfavored by | ||
|- | |- | ||
|{{Ability|S|Bomb Range Up}} | |{{Ability|S|Bomb Range Up}} | ||
Line 175: | Line 250: | ||
|- | |- | ||
|{{Ability|S|Bomb Sniffer}} | |{{Ability|S|Bomb Sniffer}} | ||
|Enemy sub weapons | |Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. | ||
|Shoes | |Shoes | ||
| | | | ||
Line 193: | Line 268: | ||
|- | |- | ||
|{{Ability|S|Damage Up}} | |{{Ability|S|Damage Up}} | ||
|Increases damage | |Increases damage dealt with all [[weapon]]s. | ||
|Any | |Any | ||
|{{Brand|S|SquidForce}} | |{{Brand|S|SquidForce}} | ||
Line 205: | Line 280: | ||
|- | |- | ||
|{{Ability|S|Haunt}} | |{{Ability|S|Haunt}} | ||
|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user | |Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. | ||
|Clothing | |Clothing | ||
| | | | ||
Line 211: | Line 286: | ||
|- | |- | ||
|{{Ability|S|Ink Recovery Up}} | |{{Ability|S|Ink Recovery Up}} | ||
|Increases [[ink tank]] refill rate | |Increases [[ink tank]] refill rate only when submerging in ink. | ||
|Any | |Any | ||
|{{Brand|S|Tentatek}} | |{{Brand|S|Tentatek}} | ||
Line 235: | Line 310: | ||
|- | |- | ||
|{{Ability|S|Last-Ditch Effort}} | |{{Ability|S|Last-Ditch Effort}} | ||
|Improves ink usage and | |Improves ink usage, recovery, and [[spawn point|respawn]] time towards the end of a battle. | ||
|Headgear | |Headgear | ||
| | | | ||
Line 241: | Line 316: | ||
|- | |- | ||
|{{Ability|S|Ninja Squid}} | |{{Ability|S|Ninja Squid}} | ||
|The user is | |The user is less visible while swimming, but reduces swim speed. | ||
|Clothing | |Clothing | ||
| | | | ||
Line 265: | Line 340: | ||
|- | |- | ||
|{{Ability|S|Recon}} | |{{Ability|S|Recon}} | ||
|Opponents and their [[weapon]]s are seen on {{GP}} while | |Opponents and their [[weapon]]s are seen on {{GP}} while at the [[spawn point]]. | ||
|Clothing | |Clothing | ||
| | | | ||
Line 289: | Line 364: | ||
|- | |- | ||
|{{Ability|S|Special Saver}} | |{{Ability|S|Special Saver}} | ||
| | |Reduces special gauge loss after being splatted. | ||
|Any | |Any | ||
|{{Brand|S|Zekko}} | |{{Brand|S|Zekko}} | ||
Line 295: | Line 370: | ||
|- | |- | ||
|{{Ability|S|Stealth Jump}} | |{{Ability|S|Stealth Jump}} | ||
|Hides the Super Jump | |Hides the [[Super Jump]] landing marker, but decreases super jump speed. | ||
|Shoes | |Shoes | ||
| | | | ||
Line 307: | Line 382: | ||
|- | |- | ||
|{{Ability|S|Tenacity}} | |{{Ability|S|Tenacity}} | ||
|Slowly fills the user's special gauge when their team has fewer players than the opposing team. | |Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | ||
| Headgear | | Headgear | ||
| | | | ||
Line 314: | Line 389: | ||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
[[Murch]], who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities: | |||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Service | ! Service | ||
Line 321: | Line 397: | ||
|- | |- | ||
| Increase Slots | | Increase Slots | ||
| Adds | | Adds a secondary gear ability slot to a gear item to a maximum of three slots. | ||
| colspan="2"| {{Cost|S2|1|sss}} | | colspan="2"| {{Cost|S2|1|sss}} | ||
|- | |- | ||
| Reroll | | Reroll | ||
| | | Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one [[ability chunk]] of each replaced ability. | ||
| colspan="2"| {{Cost|S2|1|sss}} | | colspan="2"| {{Cost|S2|1|sss}} | ||
|- | |- | ||
| Scrub Slots | | rowspan="2"| Scrub Slots | ||
| Resets all the gear slots to {{Ability|S2|?}} and provides one [[ability chunk]] for each removed ability. | | rowspan="2"| Resets all the gear slots to {{Ability|S2|?}} and provides one [[ability chunk]] for each removed ability. | ||
| | |Default | ||
|{{Cost|S2|20,000}} | |||
|- | |- | ||
| rowspan="4"| Use Ability Chunks | |{{Gear|S2|Clothing|Splatfest Tee|24|icononly}} | ||
| rowspan="4"| Places a specific ability in a specific slot | |{{Cost|S2|2,000}} | ||
| Slots | |- | ||
| rowspan="4"| Use [[Ability chunk|Ability Chunks]] | |||
| rowspan="4"| Places a specific secondary gear ability in a specific ability slot. | |||
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided. | |||
The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost. | |||
| Slots Filled | |||
| Cost | | Cost | ||
|- | |- | ||
Line 343: | Line 428: | ||
| {{Cost|S2|20|ac}} | | {{Cost|S2|20|ac}} | ||
|- | |- | ||
| 2 | | 2 | ||
| {{Cost|S2|30|ac}} | | {{Cost|S2|30|ac}} | ||
|} | |} | ||
Line 349: | Line 434: | ||
===List of abilities=== | ===List of abilities=== | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! style="width: | ! style="width: 13.5em; | Name | ||
! Description | ! Description | ||
! Gear | ! Gear | ||
! style="width: 7.5em; | Favored | ! style="width: 7.5em; | Favored by | ||
! style="width: 7.5em; | Unfavored | ! style="width: 7.5em; | Unfavored by | ||
|- | |- | ||
|{{Ability|S2|Ability Doubler}} | |{{Ability|S2|Ability Doubler}} | ||
|Doubles the effect of other abilities attached to | |Doubles the effect of other abilities attached to the gear piece. | ||
|Clothing | |Clothing (exclusive to [[Splatfest Tee]] and [[Splatfest Tee Replica|its replica]]) | ||
| | | | ||
| | | | ||
|- | |- | ||
|{{Ability|S2|Bomb Defense Up}} | |{{Ability|S2|Bomb Defense Up DX}} | ||
|Reduces damage taken | | | ||
* Reduces damage taken from sub weapons and special weapons. | |||
* Shortens the duration of position trackers. | |||
* Increases the minimum visible distance of white silhouette trackers. | |||
|Any | |Any | ||
|{{Brand|S2|Inkline}} | |{{Brand|S2|Inkline}} | ||
|{{Brand|S2|Krak-On}} | |{{Brand|S2|Krak-On}} | ||
|- | |- | ||
|{{Ability|S2|Comeback}} | |{{Ability|S2|Comeback}} | ||
|Improves ink | |Improves [[ink]] usage and recovery, swim and run speed, and [[special weapon]] charge rate for 20 seconds after respawning. | ||
|Headgear | |Headgear | ||
| | | | ||
Line 380: | Line 462: | ||
|- | |- | ||
|{{Ability|S2|Drop Roller}} | |{{Ability|S2|Drop Roller}} | ||
| | |Allowing the user to perform a directional roll upon landing with Super Jump by tilting {{Button|LS}} during the Super Jump. | ||
|Shoes | |Shoes | ||
| | | | ||
Line 386: | Line 468: | ||
|- | |- | ||
|{{Ability|S2|Haunt}} | |{{Ability|S2|Haunt}} | ||
|Tracks | |Tracks enemies who splat the user with white silhouettes and induces [[Respawn Punisher]] penalty when splatting enemies tracked with this ability. | ||
|Clothing | |Clothing | ||
| | | | ||
Line 392: | Line 474: | ||
|- | |- | ||
|{{Ability|S2|Ink Recovery Up}} | |{{Ability|S2|Ink Recovery Up}} | ||
|Increases [[ink tank]] refill rate | |Increases [[ink tank]] refill rate both when submerged and not submerged in ink. | ||
|Any | |Any | ||
|{{Brand|S2|Tentatek}} | |{{Brand|S2|Tentatek}} | ||
Line 416: | Line 498: | ||
|- | |- | ||
|{{Ability|S2|Last-Ditch Effort}} | |{{Ability|S2|Last-Ditch Effort}} | ||
|Improves ink usage and recovery | |Improves ink usage and recovery towards the end of a battle. | ||
|Headgear | |Headgear | ||
| | | | ||
| | | | ||
|- | |||
|{{Ability|S2|Main Power Up}} | |||
|Raises performance of [[main weapon]]s. | |||
|Any | |||
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}} | |||
|{{Brand|S2|Inkline}} | |||
|- | |- | ||
|{{Ability|S2|Ninja Squid}} | |{{Ability|S2|Ninja Squid}} | ||
Line 434: | Line 522: | ||
|- | |- | ||
|{{Ability|S2|Opening Gambit}} | |{{Ability|S2|Opening Gambit}} | ||
|Increases ink resistance, swim and run speed for the first 30 seconds of a battle. | |Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active. | ||
|Headgear | |Headgear | ||
| | | | ||
Line 476: | Line 564: | ||
|- | |- | ||
|{{Ability|S2|Special Saver}} | |{{Ability|S2|Special Saver}} | ||
| | |Reduces special gauge loss after being splatted. | ||
|Any | |Any | ||
|{{Brand|S2|Zekko}} | |{{Brand|S2|Zekko}} | ||
|{{Brand|S2|Annaki}}<br | |{{Brand|S2|Annaki}}<br>{{Brand|S2|Skalop}} | ||
|- | |- | ||
|{{Ability|S2|Stealth Jump}} | |{{Ability|S2|Stealth Jump}} | ||
|Hides the Super Jump landing marker. | |Hides the Super Jump landing marker from a certain distance away. | ||
|Shoes | |Shoes | ||
| | | | ||
Line 494: | Line 582: | ||
|- | |- | ||
|{{Ability|S2|Swim Speed Up}} | |{{Ability|S2|Swim Speed Up}} | ||
|Increases movement speed while swimming in squid form. | |Increases movement speed while swimming in squid or octo form. | ||
|Any | |Any | ||
|{{Brand|S2|Krak-On}} | |{{Brand|S2|Krak-On}} | ||
Line 500: | Line 588: | ||
|- | |- | ||
|{{Ability|S2|Tenacity}} | |{{Ability|S2|Tenacity}} | ||
|Slowly fills the user's special gauge when their team has fewer players than the opposing team. | |Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | ||
|Headgear | |Headgear | ||
| | | | ||
Line 506: | Line 594: | ||
|- | |- | ||
|{{Ability|S2|Thermal Ink}} | |{{Ability|S2|Thermal Ink}} | ||
|Allows the player to track distant players hit with shots from | |Allows the player to track distant players hit with shots from their main weapon. | ||
|Clothing | |Clothing | ||
| | | | ||
| | | | ||
|} | |||
===Retired abilities=== | |||
The following abilities were once present in the game but were later removed or replaced: | |||
{| class="wikitable sitecolor-s2" | |||
! style="width: 13.5em; | Name | |||
! Version Removed On | |||
! Description | |||
! Gear | |||
! style="width: 7.5em; | Favored by | |||
! style="width: 7.5em; | Unfavored by | |||
|- | |||
|{{Ability|S2|Bomb Defense Up}} | |||
|{{Ver|S2|4.3.0}} | |||
|Reduced damage taken by sub weapons and special weapons. | |||
|Any | |||
|{{Brand|S2|Inkline}} | |||
|{{Brand|S2|Krak-On}} | |||
|- | |||
|{{Ability|S2|Cold-Blooded}} | |||
|{{Ver|S2|4.3.0}} | |||
| | |||
* Shortened the duration of position trackers. | |||
* Increased the minimum visible distance of white silhouette trackers. | |||
|Any | |||
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}} | |||
|{{Brand|S2|Inkline}} | |||
|} | |||
====Version 4.3.0==== | |||
In Version {{Ver|S2|4.3.0}}, the following ability replacements took place: | |||
* All existing gear slots and ability chunks for [[Bomb Defense Up]] and [[Cold-Blooded]] were replaced with [[Bomb Defense Up DX]]. | |||
* Gear items available in shops that had [[Cold-Blooded]] as the main ability changed to [[Main Power Up]]. | |||
* The following exclusive gear items that had [[Cold-Blooded]] as the main ability changed to [[Bomb Defense Up DX]]: | |||
** {{Gear|S2|Shoes|Fringed Loafers}} | |||
** {{Gear|S2|Clothing|Gray FA-11 Bomber}} | |||
** {{Gear|S2|Headgear|Pearlescent Crown}} | |||
==''Splatoon 3''== | |||
{{Quote|Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on [[gear]]. Although it may look fabulous, the reason you wear a piece of gear is for the '''ability''' boost it provides. And we've got the details on two NEW abilities—[[Intensify Action]] and [[Sub Resistance Up]].|@SplatoonNA on Twitter<ref>[[Inkipedia:Twitter archive/2022/August#August_26|SplatoonNA on Twitter]]</ref>}} | |||
Per the ''[[Splatoon 3 Splatfest World Premiere]]'', the abilities listed below feature in the game. [[Bomb Defense Up DX]] and [[Main Power Up]] do not return<ref>[https://splatoon.nintendo.com/en/news/squid-research-lab-dives-deep-into-the-splatlands/ {{NES}} ''Splatoon™ 3'' – CONFIDENTIAL REPORT: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site]</ref>, being superseded by [[Sub Resistance Up]] and [[Intensify Action]] respectively. | |||
New to {{S3}}, [[Murch]] can replace the primary ability of a piece of gear for 45 [[ability chunk]]s. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the [[Splatfest Tee]], the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities). | |||
===List of abilities=== | |||
{| class="wikitable sitecolor-s3" | |||
! style="width: 13.5em;" | Name | |||
! Description | |||
! Gear | |||
! style="width: 7.5em;" | Favored by | |||
! style="width: 7.5em;" | Unfavored by | |||
|- | |||
|{{Ability|S3|Ink Saver (Main)}} | |||
|Decreases amount of ink consumed by your main weapon. | |||
|Any | |||
|{{Brand|S3|Splash Mob}}<br>{{Brand|S3|Toni Kensa}} | |||
|{{Brand|S3|SquidForce}} | |||
|- | |||
|{{Ability|S3|Ink Saver (Sub)}} | |||
|Decreases amount of ink consumed by your sub weapon. | |||
|Any | |||
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Annaki}} | |||
|{{Brand|S3|Forge}} | |||
|- | |||
|{{Ability|S3|Ink Recovery Up}} | |||
|Increases ink-tank refill rate. | |||
|Any | |||
|{{Brand|S3|Tentatek}} | |||
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Z+F}} | |||
|- | |||
|{{Ability|S3|Run Speed Up}} | |||
|Increases movement speed in Inkling or Octoling form. | |||
|Any | |||
|{{Brand|S3|Rockenberg}} | |||
|{{Brand|S3|Splash Mob}} | |||
|- | |||
|{{Ability|S3|Swim Speed Up}} | |||
|Increases movement speed in swim form. | |||
|Any | |||
|{{Brand|S3|Krak-On}} | |||
|{{Brand|S3|Rockenberg}} | |||
|- | |||
|{{Ability|S3|Special Charge Up}} | |||
|Increases special-gauge fill rate. | |||
|Any | |||
|{{Brand|S3|Takoroka}} | |||
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Emberz}} | |||
|- | |||
|{{Ability|S3|Special Saver}} | |||
|Reduces special-gauge decrease after getting splatted. | |||
|Any | |||
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Z+F}} | |||
|{{Brand|S3|Skalop}}<br>{{Brand|S3|Annaki}} | |||
|- | |||
|{{Ability|S3|Special Power Up}} | |||
|Upgrades your special weapon. | |||
|Any | |||
|{{Brand|S3|Forge}} | |||
|{{Brand|S3|Takoroka}} | |||
|- | |||
|{{Ability|S3|Quick Respawn}} | |||
|Reduces respawn time after getting splatted repeatedly without splatting any opponents. | |||
|Any | |||
|{{Brand|S3|Skalop}} | |||
|{{Brand|S3|Zink}} | |||
|- | |||
|{{Ability|S3|Quick Super Jump}} | |||
|Increases Super Jump speed. | |||
|Any | |||
|{{Brand|S3|Zink}} | |||
|{{Brand|S3|Tentatek}} | |||
|- | |||
|{{Ability|S3|Sub Power Up}} | |||
|Upgrades your sub weapon. | |||
|Any | |||
|{{Brand|S3|Enperry}} | |||
|{{Brand|S3|Toni Kensa}}<br>{{Brand|S3|Barazushi}} | |||
|- | |||
|{{Ability|S3|Ink Resistance Up}} | |||
|Reduces damage taken and improves mobility when walking through enemy ink. | |||
|Any | |||
|{{Brand|S3|SquidForce}} | |||
|{{Brand|S3|Enperry}} | |||
|- | |||
|{{Ability|S3|Sub Resistance Up}} | |||
|Reduces effects and damage from sub weapons. | |||
|Any | |||
|{{Brand|S3|Inkline}} | |||
|{{Brand|S3|Krak-On}} | |||
|- | |||
|{{Ability|S3|Intensify Action}} | |||
|Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. | |||
|Any | |||
|{{Brand|S3|Barazushi}}<br>{{Brand|S3|Emberz}} | |||
|{{Brand|S3|Inkline}} | |||
|- | |||
! style="width: 13.5em;" | Name | |||
! Description | |||
! Gear | |||
! colspan=2 | Component chunks | |||
|- | |||
|{{Ability|S3|Opening Gambit}} | |||
|Boosts your speed while moving for the first 30 seconds of battle. | |||
|Headgear | |||
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Last-Ditch Effort}} | |||
|Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. | |||
|Headgear | |||
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Ink Recovery Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Tenacity}} | |||
|Fills special gauge automatically if your team has fewer active players than the enemy. | |||
|Headgear | |||
| colspan=2 align=center |{{Ability|S3|Special Charge Up|24|icononly}} {{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Comeback}} | |||
|Boosts some of your abilities for a short time after respawning. | |||
|Headgear | |||
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Special Charge Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Ninja Squid}} | |||
|Leaves no trace when swimming in inked ground but slightly reduces swim speed. | |||
|Clothing | |||
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Haunt}} | |||
|Once you've respawned, reveals the position of the players who splatted you. | |||
|Clothing | |||
| colspan=2 align=center |{{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Thermal Ink}} | |||
|Allows you to track distant players hit with shots from your main weapon. | |||
|Clothing | |||
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}} | |||
|- | |||
|{{Ability|S3|Respawn Punisher}} | |||
|Increases respawn time and special-gauge spawn penalty for you and any player you splat. | |||
|Clothing | |||
| colspan=2 align=center |{{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Ability Doubler}} | |||
|Doubles the effect of other gear abilities attached to this gear. | |||
|Clothing (exclusive to [[Splatfest Tee]]) | |||
| colspan=2 align=center | | |||
|- | |||
|{{Ability|S3|Stealth Jump}} | |||
|Hides your Super Jump landing point from distant players. | |||
|Shoes | |||
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}} | |||
|- | |||
|{{Ability|S3|Object Shredder}} | |||
|Increases damage dealt to all non-player targets. | |||
|Shoes | |||
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}} | |||
|- | |||
|{{Ability|S3|Drop Roller}} | |||
|Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. | |||
|Shoes | |||
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}} | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Splatoon | S Ability Locked.svg|Locked ability icon from ''Splatoon'' | ||
S Ability Locked.png|Locked ability icon from ''Splatoon'', no background | |||
S Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon'', which brand favors and unfavors each ability. | |||
S3 Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon 3'', which brand favors and unfavors each ability. | |||
S2 Gear Abilities promo.jpg|Promo image of the abilities in ''Splatoon 2''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|color=generic | |||
|Jap=ギアパワー | |Jap=ギアパワー | ||
|JapR=Gia Pawā | |JapR=Gia Pawā | ||
|JapM=Gear Power | |JapM=Gear Power | ||
|Dut=Effect | |Dut=Effect (''Splatoon 2 & 3'')<br>Eigenschap (''Splatoon''<ref name="Dutch">[https://www.nintendo.com/nl-nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.nl]</ref>) | ||
|DutM=Effect | |DutM=Effect<br>Attribute | ||
| | |FreA= | ||
| | |FreAM= | ||
|Ger= | |FreE=Bonus (''Splatoon 2 & 3'')<br>Capacité (''Splatoon'') | ||
|FreEM=Bonus<br>Capacity | |||
|Ger=Effekt | |||
|GerM=Effect | |GerM=Effect | ||
|Ita=Abilità | |Ita=Abilità | ||
Line 536: | Line 832: | ||
|Spa=Potenciador | |Spa=Potenciador | ||
|SpaM=Strengthener | |SpaM=Strengthener | ||
|ChiS=装备能力 | |||
|ChiSR=zhuāngbèi nénglì (Mandarin) | |||
|ChiSM=Equipment Capability | |||
|ChiT=裝備能力 | |||
|ChiTR=zhuāngbèi nénglì (Mandarin) | |||
|ChiTM=Equipment Capability | |||
|Kor=기어 파워 | |||
|KorR=gieo pawo | |||
|KorM=Gear Power | |||
|Por=Habilidade<ref name="Portuguese">[https://www.nintendo.com/pt-pt/Jogos/Jogos-para-a-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/pt-pt]</ref> | |||
|PorM=Skill | |||
|Internal=GearPower<ref name="Leanny GitHub">[https://github.com/Leanny/leanny.github.io/blob/master/splat3/ability.html {{GH}} Leanny on GitHub]</ref> | |||
}} | |||
{| | |||
|- style="vertical-align:top" | |||
|{{Localized name | |||
|title=Primary (gear) ability (''Splatoon 2 & 3'')<br>Base Ability (''Splatoon''<ref name="English">[https://www.nintendo.com/en-gb/Games/Wii-U-games/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.co.uk]</ref>) | |||
|Jap=基本ギアパワー | |||
|JapR=kihon gia pawā | |||
|JapM=Basic Gear Power | |||
|Dut=Hoofdeffect (''Splatoon 2 & 3'')<br>Basiseigenschap (''Splatoon''<ref name="Dutch" />) | |||
|DutM=Main effect<br>Base attribute | |||
|Fre=Bonus principal | |||
|FreM=Main bonus | |||
|FreA=<!--French (NoA) and (NoE) share the same name--> | |||
|FreAM= | |||
|Ger=Haupteffekt | |||
|GerM=Main effect | |||
|Ita=Abilità originale (''Splatoon 2 & 3'')<br>Abilità di base (''Splatoon''<ref>[https://www.nintendo.com/it-it/Giochi/Giochi-per-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.it]</ref>) | |||
|ItaM=Original ability<br>Basic ability | |||
|Rus=Основное свойство | |||
|RusR=Osnovnoye svoystvo | |||
|RusM=Main ability | |||
|Spa=Potenciador principal | |||
|SpaM=Primary strengthener | |||
|ChiS=基本装备能力 | |||
|ChiSR=jīběn zhuāngbèi nénglì (Mandarin) | |||
|ChiSM=Basic Equipment Capability | |||
|ChiT=基本裝備能力 | |||
|ChiTR=jīběn zhuāngbèi nénglì (Mandarin) | |||
|ChiTM=Basic Equipment Capability | |||
|Kor=기본 기어 파워 | |||
|KorR=gibon gieo pawo | |||
|KorM=Basic Gear Power | |||
|Por=Habilidade Principal<ref name="Portuguese" /> | |||
|PorM=Primary Skill | |||
}} | |||
|{{Localized name | |||
|title=Secondary (gear) ability (''Splatoon 2 & 3'')<br>Extra Ability (''Splatoon''<ref name="English" />) | |||
|Jap=追加ギアパワー | |||
|JapR=tsuika gia pawā | |||
|JapM=Additional Gear Power | |||
|Dut=Extra effect (''Splatoon 2 & 3'')<br>Extra eigenschap (''Splatoon''<ref name="Dutch" />) | |||
|DutM=Extra effect<br>Extra attribute | |||
|Fre=Bonus additionnel | |||
|FreM=Additional bonus | |||
|FreA=<!--French (NoA) and (NoE) share the same name--> | |||
|FreAM= | |||
|Ger=Zusatzeffekt | |||
|GerM=Additional effect | |||
|Ita=Abilità extra | |||
|ItaM=Additional ability | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Spa=Potenciador secundario (''Splatoon 2 & 3'')<br>Potenciador desbloqueable (''Splatoon''<ref>[https://www.nintendo.com/es-es/Juegos/Juegos-de-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/es-es]</ref>) | |||
|SpaM=Secondary strengthener<br>Unlockable strengthener | |||
|ChiS=追加装备能力 | |||
|ChiSR=zhuījiā zhuāngbèi nénglì (Mandarin) | |||
|ChiSM=Additional Equipment Capability | |||
|ChiT=追加裝備能力 | |||
|ChiTR=zhuījiā zhuāngbèi nénglì (Mandarin) | |||
|ChiTM=Additional Equipment Capability | |||
|Kor=추가 기어 파워 | |||
|KorR=chuga gieo pawo | |||
|KorM=Additional Gear Power | |||
|Por=Habilidade Extra<ref name="Portuguese" /> | |||
|PorM=Bonus Skill | |||
}} | }} | ||
|} | |||
==References== | |||
<references/> | |||
==External links== | ==External links== | ||
*[https://calc.splatoon.ink/ ''Splatoon'' ability calculator] | * [https://calc.splatoon.ink/ ''Splatoon'' ability calculator] | ||
*[ | * [https://sendou.ink/analyzer ''Splatoon 2'' ability calculator] | ||
* [https://leanny.github.io/splat2new/parameter_calcs.html ''Splatoon 2'' ability effect tool] | |||
* [https://leanny.github.io/loadout/ ''Splatoon 2'' popular abilities and gear loadouts]. Data is pulled from [https://stat.ink/ stat.ink], which generates data from a small sample of the ''Splatoon 2'' player base. | |||
* [https://sendou.ink/builds ''Splatoon 2'' gear loadouts and ability effect caculator]. Anyone can submit loadouts. The loadout featuring the [[Rank X data|top 500]] crown appears first, then the premier league players' builds, and then the rest. The most recent saved appears around the top within each group. | |||
[[Category:Abilities|*]] | |||
[[ | [[es:Potenciadores]] | ||
[[fr:Capacité]] | [[fr:Capacité]] |
Latest revision as of 15:09, 24 April 2024
Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in the Splatoon series. Each provides different effects in Turf Wars and Ranked Battles, and the strength of said effects is usually based on the amount of the specific ability the player has.
Primary abilities
All pieces of gear come with exactly one specific primary ability (also called the main ability, often colloquially referred to as simply "main"). Stackable main abilities provide 10 AP each.
Titles before Splatoon 3, which allows replacing the primary ability with ability chunks, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, Splatoon 2 allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via Murch (which mostly consist of ones that can be purchased from in-game shops) can also appear on the SplatNet 2 shop with a different primary ability than their default ones. Gear obtained through Salmon Run does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities.
All pieces of gear do not have primary abilities that match the gear's gear brand's favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.
Primary-only abilities and mutual exclusivity
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either Object Shredder or Stealth Jump since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of Tenacity since it is exclusive to the primary ability slot of headgear items).
The groups of mutually exclusive abilities are as follows:
Game | Headgear | Clothing | Shoes |
---|---|---|---|
Secondary abilities
In addition to their primary abilities, all pieces of gear have up to three slots for secondary abilities (or sub abilities,[1] casually referred to as "subs" by most players), which are stackable and provide 3 AP each.
The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by Spyke or Murch with a Super Sea Snail (or 30,000 cash at level 20 or above in Splatoon) for each slot.
All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for Private Battles) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In Splatoon 2, having a drink from Crust Bucket actively increases gear experience points awarded by 50%, and while the Splatfests were occurring, the Splatfest Tee instead required 7,500 points per slot for a total of 22,500 points.
The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by Spyke or Murch.
Amount of gear XP per slot in Splatoon | ||||
---|---|---|---|---|
Rarity | Slot 1 | Slot 2 | Slot 3 | Total |
1,000 | 3,000* | 5,000* | 9,000 | |
2,000 | 6,000 | 10,000* | 18,000 | |
3,000 | 9,000 | 15,000 | 27,000 |
Amount of gear XP per slot in Splatoon 2 | ||||
---|---|---|---|---|
Rarity | Slot 1 | Slot 2 | Slot 3 | Total |
2,000 | 6,000* | 10,000* | 18,000 | |
3,000 | 7,000 | 11,000* | 21,000 | |
4,000 | 8,000 | 12,000 | 24,000 |
In Splatoon 2, the player can alternatively apply ability chunks (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:
- 10 chunks for the first copy;
- 20 chunks for the second copy; and
- 30 chunks for the third copy.
For example, a gear with three secondary ability slots has one Run Speed Up and one Swim Speed Up as its secondary abilities.
- 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
- 10 Special Saver chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
- 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.
Rolling probability
In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Gear brands that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.
Probability of rolling multiple abilities of the same kind in a row in Splatoon | ||||
---|---|---|---|---|
Amount in a row |
Favoring brand | Non-favoring brand | ||
Favored ability | Unfavored ability | Neutral ability | Any ability | |
1≤ | 30.303…% (10/33) | 3.030…% (1/33) | 6.060…% (2/33) | 7.692…% (1/13) |
2≤ | 9.182…% (100/1089) | 0.091…% (1/1089) | 0.367…% (4/1089) | 0.591…% (1/169) |
3≤ | 2.782…% (1000/35937) | 0.002…% (1/35937) | 0.022…% (8/35937) | 0.045…% (1/2197) |
In Splatoon 2, drink tickets affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect Murch's rerolling, unlike gear brands.[2]
Probability of rolling multiple abilities of the same kind in a row in Splatoon 2 | ||||
---|---|---|---|---|
When wearing a brand that favors an ability | ||||
Amount in a row |
Chance of the brand's favored ability | Chance of the brand's unfavored ability | Chance of a specific neutral ability | |
No drink ticket or when rerolling via Murch | ||||
1≤ | 28.571…% (2/7) | 2.857…% (1/35) | 5.714…% (2/35) | |
2≤ | 8.163…% (4/49) | 0.0816…% (1/1225) | 0.326…% (4/1225) | |
3≤ | 2.332…% (8/343) | 0.00233…% (1/42875) | 0.0186…% (8/42875) | |
With drink ticket matching the brand's favored ability | ||||
1≤ | 30.000% (3/10) | 2.800% (7/250) | 5.600% (7/125) | |
2≤ | 9.000% (9/100) | 0.0784% (49/62500) | 0.3136% (49/15625) | |
3≤ | 2.700% (27/1000) | 0.00219…% (343/15625000) | 0.0175…% (343/1953125) | |
With drink ticket matching the brand's unfavored ability | ||||
1≤ | 20.588…% (7/34) | 30.000% (3/10) | 4.117…% (7/170) | |
2≤ | 4.238…% (49/1156) | 9.000% (9/100) | 0.169…% (49/28900) | |
3≤ | 0.872…% (343/39304) | 2.700% (27/1000) | 0.00698…% (343/4913000) | |
With drink ticket matching a specific neutral ability | ||||
1≤ | 21.212…% (7/33) | 2.121…% (7/330) | 30.000% (3/10) | |
2≤ | 4.499…% (49/1089) | 0.0449…% (49/108900) | 9.000% (9/100) | |
3≤ | 0.954…% (343/35937) | 0.000954…% (343/35937000) | 2.700% (27/1000) | |
When wearing a non-favoring brand | ||||
Amount in a row |
Chance of any specific ability without using a drink ticket (or when rerolling via Murch) |
Chance of the drink ticket's ability | Chance of any specific ability that is not the drink ticket's ability | |
1≤ | 7.142…% (1/14) | 30.000% (3/10) | 5.384…% (7/130) | |
2≤ | 0.510…% (1/196) | 9.000% (9/100) | 0.289…% (49/16900) | |
3≤ | 0.0364…% (1/2744) | 2.700% (27/1000) | 0.0156…% (343/2197000) |
Examples
Here are some examples to help with interpreting the table:
In Splatoon 2, the Aloha Shirt's brand is Forge which is a favoring brand as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards all other abilities.
- With no drink ticket or when rerolling via Murch: The Aloha Shirt has a 2.332…% chance of rolling Special Power Up at least 3 times in a row, a 0.00233…% chance of rolling Ink Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
- With the Special-Up Smoothie drink ticket (boosts Special Power Up probability): The Aloha Shirt has a 9% chance of rolling Special Power Up at least 2 times in a row, a 0.0784% chance of rolling Ink Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
- With the Sub-Saver Berry drink ticket (boosts Ink Saver (Sub) probability): The Aloha Shirt has a 20.588…% chance of rolling Special Power Up, a 30% chance of rolling Ink Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
- With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling Special Power Up, a 0.0449…% chance of rolling Ink Saver (Sub) at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.
Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in Splatoon 2, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability.
- With no drink ticket or when rerolling via Murch: The Armor Jacket Replica has a 7.142…% chance of rolling Swim Speed Up.
- With a Swim-Speed Apple drink ticket (boosts Swim Speed Up probability): The Armor Jacket Replica has a 9% chance of rolling Swim Speed Up at least 2 times in a row.
- With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling Swim Speed Up at least 3 times in a row.
Stacking
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.
-
Splatoon
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Splatoon 2
Splatoon
Spyke, who can be found in an alleyway in Inkopolis Plaza, offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a Super Sea Snail (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).
Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, Bomb Range Up does not affect some bombs. Another notable example is that Run Speed Up does not affect the run speed while pushing a roller.
List of abilities
Name | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|
Bomb Range Up | Makes thrown sub weapons travel farther. | Any | ||
Bomb Sniffer | Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. | Shoes | ||
Cold Blooded | Shortens the duration of position trackers. | Clothing | ||
Comeback | Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. | Headgear | ||
Damage Up | Increases damage dealt with all weapons. | Any | SquidForce | Inkline |
Defense Up | Decreases damage taken from all attacks. | Any | Inkline | Krak-On |
Haunt | Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. | Clothing | ||
Ink Recovery Up | Increases ink tank refill rate only when submerging in ink. | Any | Tentatek | Firefin |
Ink Resistance Up | Decreases damage, speed, and jump penalties when standing in enemy ink. | Shoes | ||
Ink Saver (Main) | Decreases main weapon ink usage. | Any | Splash Mob | SquidForce |
Ink Saver (Sub) | Decreases sub weapon ink usage. | Any | Firefin | Forge |
Last-Ditch Effort | Improves ink usage, recovery, and respawn time towards the end of a battle. | Headgear | ||
Ninja Squid | The user is less visible while swimming, but reduces swim speed. | Clothing | ||
Opening Gambit | Increases swim and run speed for the first 30 seconds of a battle. | Headgear | ||
Quick Respawn | Decreases respawn delay. | Any | Skalop | Zink |
Quick Super Jump | Increases Super Jump speed. | Any | Zink | Tentatek |
Recon (ability) | Opponents and their weapons are seen on while at the spawn point. | Clothing | ||
Run Speed Up | Increases movement speed in humanoid form. | Any | Rockenberg | Splash Mob |
Special Charge Up | Increases the rate at which the special gauge fills. | Any | Takoroka | Zekko |
Special Duration Up | Increases the duration of special weapons and gives the Inkstrike and Killer Wail shorter cooldown times. | Any | Forge | Takoroka |
Special Saver | Reduces special gauge loss after being splatted. | Any | Zekko | Skalop |
Stealth Jump | Hides the Super Jump landing marker, but decreases super jump speed. | Shoes | ||
Swim Speed Up | Increases movement speed while swimming in squid form. | Any | Krak-On | Rockenberg |
Tenacity | Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear |
Splatoon 2
Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:
Service | Effect | Cost | |
---|---|---|---|
Increase Slots | Adds a secondary gear ability slot to a gear item to a maximum of three slots. | 1 | |
Reroll | Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one ability chunk of each replaced ability. | 1 | |
Scrub Slots | Resets all the gear slots to and provides one ability chunk for each removed ability. | Default | 20,000 |
2,000 | |||
Use Ability Chunks | Places a specific secondary gear ability in a specific ability slot.
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided. The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost. |
Slots Filled | Cost |
0 | 10 | ||
1 | 20 | ||
2 | 30 |
List of abilities
Name | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|
Ability Doubler | Doubles the effect of other abilities attached to the gear piece. | Clothing (exclusive to Splatfest Tee and its replica) | ||
Bomb Defense Up DX |
|
Any | Inkline | Krak-On |
Comeback | Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. | Headgear | ||
Drop Roller | Allowing the user to perform a directional roll upon landing with Super Jump by tilting during the Super Jump. | Shoes | ||
Haunt | Tracks enemies who splat the user with white silhouettes and induces Respawn Punisher penalty when splatting enemies tracked with this ability. | Clothing | ||
Ink Recovery Up | Increases ink tank refill rate both when submerged and not submerged in ink. | Any | Tentatek | Firefin |
Ink Resistance Up | Decreases damage, speed, and jump penalties when standing in enemy ink. | Any | SquidForce | Enperry |
Ink Saver (Main) | Decreases main weapon ink usage. | Any | Splash Mob | SquidForce |
Ink Saver (Sub) | Decreases sub weapon ink usage. | Any | Firefin | Forge |
Last-Ditch Effort | Improves ink usage and recovery towards the end of a battle. | Headgear | ||
Main Power Up | Raises performance of main weapons. | Any | Annaki Toni Kensa |
Inkline |
Ninja Squid | The user is less visible while swimming, but has reduced swim speed. | Clothing | ||
Object Shredder | Increases damage dealt to non-player targets. | Shoes | ||
Opening Gambit | Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active. | Headgear | ||
Quick Respawn | Decreases respawn delay if splatted repeatedly without splatting an opponent. | Any | Skalop | Zink |
Quick Super Jump | Increases Super Jump speed. | Any | Zink | Tentatek |
Respawn Punisher | Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. | Clothing | ||
Run Speed Up | Increases movement speed in humanoid form. | Any | Rockenberg | Splash Mob |
Special Charge Up | Increases the rate at which the special gauge fills. | Any | Takoroka | Zekko |
Special Power Up | Raises performance of special weapons. | Any | Forge | Takoroka |
Special Saver | Reduces special gauge loss after being splatted. | Any | Zekko | Annaki Skalop |
Stealth Jump | Hides the Super Jump landing marker from a certain distance away. | Shoes | ||
Sub Power Up | Increases performance of sub weapons. | Any | Enperry | Toni Kensa |
Swim Speed Up | Increases movement speed while swimming in squid or octo form. | Any | Krak-On | Rockenberg |
Tenacity | Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear | ||
Thermal Ink | Allows the player to track distant players hit with shots from their main weapon. | Clothing |
Retired abilities
The following abilities were once present in the game but were later removed or replaced:
Name | Version Removed On | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|---|
Bomb Defense Up | 4.3.0 | Reduced damage taken by sub weapons and special weapons. | Any | Inkline | Krak-On |
Cold-Blooded | 4.3.0 |
|
Any | Annaki Toni Kensa |
Inkline |
Version 4.3.0
In Version 4.3.0, the following ability replacements took place:
- All existing gear slots and ability chunks for Bomb Defense Up and Cold-Blooded were replaced with Bomb Defense Up DX.
- Gear items available in shops that had Cold-Blooded as the main ability changed to Main Power Up.
- The following exclusive gear items that had Cold-Blooded as the main ability changed to Bomb Defense Up DX:
Splatoon 3
“ | Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on gear. Although it may look fabulous, the reason you wear a piece of gear is for the ability boost it provides. And we've got the details on two NEW abilities—Intensify Action and Sub Resistance Up. | ” |
— @SplatoonNA on Twitter[3]
|
Per the Splatoon 3 Splatfest World Premiere, the abilities listed below feature in the game. Bomb Defense Up DX and Main Power Up do not return[4], being superseded by Sub Resistance Up and Intensify Action respectively.
New to Splatoon 3, Murch can replace the primary ability of a piece of gear for 45 ability chunks. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the Splatfest Tee, the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).
List of abilities
Name | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|
Ink Saver (Main) | Decreases amount of ink consumed by your main weapon. | Any | Splash Mob Toni Kensa |
SquidForce |
Ink Saver (Sub) | Decreases amount of ink consumed by your sub weapon. | Any | Firefin Annaki |
Forge |
Ink Recovery Up | Increases ink-tank refill rate. | Any | Tentatek | Firefin Z+F |
Run Speed Up | Increases movement speed in Inkling or Octoling form. | Any | Rockenberg | Splash Mob |
Swim Speed Up | Increases movement speed in swim form. | Any | Krak-On | Rockenberg |
Special Charge Up | Increases special-gauge fill rate. | Any | Takoroka | Zekko Emberz |
Special Saver | Reduces special-gauge decrease after getting splatted. | Any | Zekko Z+F |
Skalop Annaki |
Special Power Up | Upgrades your special weapon. | Any | Forge | Takoroka |
Quick Respawn | Reduces respawn time after getting splatted repeatedly without splatting any opponents. | Any | Skalop | Zink |
Quick Super Jump | Increases Super Jump speed. | Any | Zink | Tentatek |
Sub Power Up | Upgrades your sub weapon. | Any | Enperry | Toni Kensa Barazushi |
Ink Resistance Up | Reduces damage taken and improves mobility when walking through enemy ink. | Any | SquidForce | Enperry |
Sub Resistance Up | Reduces effects and damage from sub weapons. | Any | Inkline | Krak-On |
Intensify Action | Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. | Any | Barazushi Emberz |
Inkline |
Name | Description | Gear | Component chunks | |
Opening Gambit | Boosts your speed while moving for the first 30 seconds of battle. | Headgear | ||
Last-Ditch Effort | Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. | Headgear | ||
Tenacity | Fills special gauge automatically if your team has fewer active players than the enemy. | Headgear | ||
Comeback | Boosts some of your abilities for a short time after respawning. | Headgear | ||
Ninja Squid | Leaves no trace when swimming in inked ground but slightly reduces swim speed. | Clothing | ||
Haunt | Once you've respawned, reveals the position of the players who splatted you. | Clothing | ||
Thermal Ink | Allows you to track distant players hit with shots from your main weapon. | Clothing | ||
Respawn Punisher | Increases respawn time and special-gauge spawn penalty for you and any player you splat. | Clothing | ||
Ability Doubler | Doubles the effect of other gear abilities attached to this gear. | Clothing (exclusive to Splatfest Tee) | ||
Stealth Jump | Hides your Super Jump landing point from distant players. | Shoes | ||
Object Shredder | Increases damage dealt to all non-player targets. | Shoes | ||
Drop Roller | Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. | Shoes |
Gallery
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Locked ability icon from Splatoon
-
Locked ability icon from Splatoon, no background
-
Diagram of abilities and brands in Splatoon, which brand favors and unfavors each ability.
-
Diagram of abilities and brands in Splatoon 3, which brand favors and unfavors each ability.
-
Promo image of the abilities in Splatoon 2.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ギアパワー Gia Pawā |
Gear Power |
Dutch | Effect (Splatoon 2 & 3) Eigenschap (Splatoon[5]) |
Effect Attribute |
French (NOE) | Bonus (Splatoon 2 & 3) Capacité (Splatoon) |
Bonus Capacity |
German | Effekt | Effect |
Italian | Abilità | Ability |
Russian | Свойство Svoystvo |
Ability |
Spanish | Potenciador | Strengthener |
Chinese (Simplified) | 装备能力 zhuāngbèi nénglì (Mandarin) |
Equipment Capability |
Chinese (Traditional) | 裝備能力 zhuāngbèi nénglì (Mandarin) |
Equipment Capability |
Korean | 기어 파워 gieo pawo |
Gear Power |
Portuguese | Habilidade[6] | Skill |
Internal | GearPower[7] |
|
|
References
- ↑ This Gear Ability is Ink Resistance Up
- ↑ Do Drinks Work When Rerolling? (ft. Kaylanime)
- ↑ SplatoonNA on Twitter
- ↑ Splatoon™ 3 – CONFIDENTIAL REPORT: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site
- ↑ 5.0 5.1 5.2 From Splatoon's electronic manual on Nintendo.nl
- ↑ 6.0 6.1 6.2 From Splatoon's electronic manual on nintendo.com/pt-pt
- ↑ Leanny on GitHub
- ↑ 8.0 8.1 From Splatoon's electronic manual on Nintendo.co.uk
- ↑ From Splatoon's electronic manual on Nintendo.it
- ↑ From Splatoon's electronic manual on nintendo.com/es-es
External links
- Splatoon ability calculator
- Splatoon 2 ability calculator
- Splatoon 2 ability effect tool
- Splatoon 2 popular abilities and gear loadouts. Data is pulled from stat.ink, which generates data from a small sample of the Splatoon 2 player base.
- Splatoon 2 gear loadouts and ability effect caculator. Anyone can submit loadouts. The loadout featuring the top 500 crown appears first, then the premier league players' builds, and then the rest. The most recent saved appears around the top within each group.