Spawn point: Difference between revisions

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[[File:Beginning of battle spawn.gif|thumb|A team of four [[Inkling]]s spawning in ''Splatoon'', with an {{Weapon|S|Main|N-ZAP '85}}, {{Weapon|S|Main|Splash-o-matic}}, {{Weapon|S|Main|Blaster}} and {{Weapon|S|Main|Range Blaster}}.]]
[[File:Beginning of battle spawn.gif|thumb|A team of four [[Inkling]]s spawning in ''Splatoon'', with an [[N-ZAP '85]], [[Splash-o-matic]], [[Blaster]] and [[Range Blaster]].]]


{{redirect|Respawn|the [[ability]]|Quick Respawn}}
{{redirect|Respawn|the [[gear ability|ability]]|Quick Respawn}}


The '''spawn point''' is the starting area for players in a [[stage]]. In multiplayer [[mode]]s, there are two spawn points on each stage, one for each team. In [[Octo Valley (mode)|Octo Valley]] and [[Octo Canyon (mode)|Octo Canyon]], spawn points are called '''checkpoints''' and appear throughout every [[mission]].
{{quote|Finality's not what it seems.<br>When your end comes, rise up and run.<br>Don't let defeat dissolve your dreams.|[[Agent 8]] on the Spawn Point [[mem cake]]}}
 
The '''spawn point''' is the starting area for players in a [[stage]]. In battles, there are two spawn points on each stage, one for each team. In single-player [[mode]]s ([[Octo Valley (mode)|Octo Valley]], [[Octo Canyon (mode)|Octo Canyon]], the {{OE}}, and [[Return of the Mammalians]]), spawn points are called '''checkpoints''' and appear throughout missions.


==Description==
==Description==
Line 9: Line 11:


===''Splatoon''===
===''Splatoon''===
In ''[[Splatoon]]'', there are three antenna-like fixtures on the outside edge that glow with a pulsing, rotating light of the color of the team's ink. The light takes the form of two rotating arrows, the same design as the lives counter in [[Octo Valley (mode)|Octo Valley]]. While an [[Inkling]] is respawning, the design rotates faster.
[[File:Splatoon E3 2014 Announcement Trailer Urchin Underpass Spawn.jpg|thumb|Four orange Inklings on a spawn point at [[Urchin Underpass]].]]
 
In {{S}}, there are three antenna-like fixtures on the outside edge that glow with a pulsing, rotating light of the color of the team's ink. The light takes the form of two rotating arrows, the same design as the lives counter in [[Octo Valley (mode)|Octo Valley]]. While an [[Inkling]] is respawning, the design rotates faster.


In Octo Valley, the start of every level has a full-sized spawn point. Further checkpoints are simply miniature versions of their multiplayer counterparts; while normal spawn points fit four players, checkpoints are only made for one player, [[Agent 3]]. Checkpoints are shut off at first and are activated when approached by the player, lighting up with the player's ink color. Activating a checkpoint also restores one of the player's lives if any were lost. They do not appear in boss battles, except for the [[Octotrooper Hideout|first mission]] and the [[Enter the Octobot King!|final mission]].
In Octo Valley, the start of every level has a full-sized spawn point. Further checkpoints are simply miniature versions of their multiplayer counterparts; while normal spawn points fit four players, checkpoints are only made for one player, [[Agent 3 (Splatoon)|Agent 3]]. Checkpoints are shut off at first and are activated when approached by the player, lighting up with the player's ink color. Activating a checkpoint also restores one of the player's lives if any were lost. They do not appear in boss battles, except for the [[Octotrooper Hideout|first mission]] and the [[Enter the Octobot King!|final mission]].


===''Splatoon 2''===
===''Splatoon 2''===
In ''[[Splatoon 2]]'', spawn points are visually similar to the top of a cappuccino machine, with steam spouts and various valves, and have an on-off switch on the back portion. On the top of the spawn point is a black cover with a design made of two arrows surrounding a small circle cut into it, showing the ink below. The same design is repeated in graffiti or lights on "spawn" locations that are not the physical spawn point machines, namely at the starting location in [[Inkopolis Square]] and the starting point and checkpoint of [[Salmon Run]] stages.
In {{S2}}, spawn points are visually similar to the top of a cappuccino machine, with steam spouts and various valves, and have an on-off switch on the back portion. On the top of the spawn point is a black cover with a design made of two arrows surrounding a small circle cut into it, showing the ink below. The same design is repeated in graffiti or lights on "spawn" locations that are not the physical spawn point machines, namely at the starting location in [[Inkopolis Square]] and the starting point and checkpoint of [[Salmon Run]] stages.
 
In [[Octo Canyon (mode)|Octo Canyon]], the start of every level has a full-sized spawn point. Further checkpoints are smaller and only have three antennae protruding out of them. They are gray until approached, which activates them and paints them in the player's ink color, showing a "Checkpoint" message at the top of the screen. Reaching the last checkpoint in a level shows a "Final Checkpoint" message instead. Activating a checkpoint also restores one of the player's lives if any were lost.


In [[Octo Canyon (mode)|Octo Canyon]], the start of every level has a full-sized spawn point. Further checkpoints are smaller and only have three antennae protruding out of them. They are gray until approached, which activates them and paint them in the player's ink color, showing a "Checkpoint" message at the top of the screen. Reaching the last checkpoint in a level shows a "Final Checkpoint" message instead. Activating a checkpoint also restores one of the player's lives if any were lost.
In the ''[[Octo Expansion]]'', spawn points appear only in small pads with three 8-shaped neon lights around them as checkpoints around the stations. Unlike Octo Canyon, these checkpoints do not give back any lives. If Agent 8 runs out of lives, they must pay a fee to restart at the last checkpoint with a full set of lives.


In the ''[[Octo Expansion]]'', spawn points appear only in small pads with three 8-shaped neon lights around it as checkpoints around the stations. Unlike Octo Canyon, these checkpoints do not give back any lives. If Agent 8 runs out of lives, they must pay a fee to restart at the last checkpoint with a full set of lives.
===''Splatoon 3''===
{{Main|Spawner}}
 
In {{S3}}, each player has their own spawner, rather than having one fixed starting area. The spawners continue the cappuccino machine theme of the spawn points in ''Splatoon 2''. Spawners are more portable and lightweight and can hover in the air. At the start of the match, all players may aim at any part of the [[stage]] near their spawn area and perform a Squid Spawn, which launches the player from the spawner to that position.
 
Regular spawn points can still be seen on [[Scorch Gorge]], but concealed in a tarp and are not usable. In [[Return of the Mammalians]], the spawn points return for the levels in [[the Crater]], but are replaced by ''[[Octo Expansion]]''-style spawn points in [[Alterna]].


==Online battles==
==Online battles==
In a short pre-battle sequence, all players on a team appear on their spawn points in squid or octopus form. They then assume their humanoid form and shake off the remaining ink on them. In {{S}}, players spawn in a diamond formation, while in {{S2}}, this is changed to a trapezium-like formation so no players are left at the back. When a player is splatted, whether by an opponent or a [[stage]] hazard, they reappear on their spawn point after about four seconds and can continue playing. Respawn time can be shortened with the {{Ability|S2|Quick Respawn}} [[ability]].
In a short pre-battle sequence, all players on a team appear at their spawn points in squid or octopus form. They then assume their humanoid form and shake off the remaining ink on them. In {{S}}, players spawn in a diamond formation, while in {{S2}}, this is changed to a trapezium-like formation so no players are left at the back. When a player is splatted, whether by an opponent or a [[stage]] hazard, they reappear on their spawn point after about four seconds and can continue playing. Respawn time can be shortened with [[Quick Respawn]].


A spawn point is also a safe space for all players it belongs to; it is protected by an invisible wall through which no enemies or their attacks can go through, including [[special weapons]]. This allows players on the spawn point to splat opponents without being in danger themselves. These features help to combat [[Community Glossary#Camping|spawn camping]], though a well-coordinated team can still do it by staying in the area outside the spawn point's shield and splatting those who try to leave.
A spawn point is also a safe space for all players it belongs to; it is protected by an invisible wall through which no enemies or their attacks can go through, including [[special weapon]]s. This allows players on the spawn point to splat opponents without being in danger themselves. These features help to combat [[Community Glossary#Camping|spawn camping]], though a well-coordinated team can still do it by staying in the area outside the spawn point's shield and splatting those who try to leave.


Spawn points can also be [[Super Jump]]ed to at any time, giving players a way to escape a dangerous situation if no teammates or {{Weapon|S2|Sub|Squid Beakon}}s are available. However, this leaves the user vulnerable while preparing to jump; it is not recommended if there are opponents in the immediate area.
Spawn points can also be [[Super Jump]]ed to at any time, giving players a way to escape a dangerous situation if no teammates or [[Squid Beakon]]s are available. However, this leaves the user vulnerable while preparing to jump; it is not recommended if there are opponents in the immediate area.


On top of this, spawn points also act as an inked surface, allowing players to swim in it for healing and refilling their [[ink tank]].
On top of this, spawn points also act as an inked surface, allowing players to swim in it for healing and refilling their [[ink tank]].


==Trivia==
==Gallery ==
* A player holding the [[Rainmaker (weapon)|Rainmaker]] cannot enter their spawn point. Instead, they bounce off the surrounding force field as if they were an enemy.
* In Octo Valley, a checkpoint does not need to be stepped on directly to be activated; the [[ground]] around it also works.
* According to the Squid Research Lab, the spawn points in {{S2}} are a foreign-made model.<ref name="Squid Research Lab, Tumblr">[https://splatoonus.tumblr.com/post/159230633398/it-looks-like-spawn-points-have-seen-a-bit-of-an?is_related_post=1#notes)]</ref>
* In ''[[The Art of Splatoon 2]]'', there is concept art that details how the spawn point from ''Splatoon 2'' online matches operate. Their function looks similar to a coffee machine, having a capsule with condensed ink, called リスポーション{{JP}} (''Risupōshon'' / Respawn Portion), where the ink is pressed and heated to form a character.
* In [[SplatNet 2]], the button to refresh the page resembles a spawn point.
* Spawn points are automatically covered in each team's ink, amounting to 6p for each team.
 
==Gallery==
===''Splatoon''===
===''Splatoon''===
<gallery>
<gallery>
Splatoon THUMB medium.jpg|A team of Inklings on a spawn point during the [[E3 Demo]].
Splatoon E3 2014 Announcement Trailer Urchin Underpass Spawn.jpg|A team of [[Inkling]]s on a spawn point during the [[E3 2014 Splatoon demo|E3 2014 ''Splatoon'' demo]].
Spawn Point gif.gif|Inklings spawning in an early version of ''[[Splatoon]]''. Note the less refined animation.
Spawn Point gif.gif|Inklings spawning in an early version of ''Splatoon''. Note the less refined animation.
Cherry h-3 nozzlenose promo 2.jpg|An Inkling on a spawn point holding a {{Weapon|S|Main|Cherry H-3 Nozzlenose}}.
Cherry h-3 nozzlenose promo 2.jpg|An Inkling on a spawn point holding a [[Cherry H-3 Nozzlenose]].
</gallery>
</gallery>


===''Splatoon 2''===
===''Splatoon 2''===
<gallery>
<gallery>
Spawn point Splatoon 2 official image.jpg|The spawn point in {{S2}}.
Spawn point Splatoon 2 official image.jpg|The spawn point in ''Splatoon 2''.
Checkpoint splatoon 2 prima guide.png| A render of a Checkpoint from [[Octo Canyon]].
S2 Checkpoint.png| A render of a Checkpoint from [[Octo Canyon (mode)|Octo Canyon]].
OE Deepsea Metro Stamped-Up Station.jpg|An [[Octoling]] standing on top of a checkpoint in the ''[[Octo Expansion]]''.
S2 Mem Cake Spawn Point.png|The spawn point [[Mem cake]].
S2 Spawn Point Model.png| Unofficial render of the spawn point's game model on the [https://www.models-resource.com/nintendo_switch/splatoon2/model/30950/ Models Resource].
</gallery>
 
===''Splatoon 3''===
<gallery>
S3 first twitter preview - spawner.jpg|The back of the battle spawn point teased in the ''Splatoon 3'' announcement trailer.
S3 first twitter preview - spawners.jpg|The battle spawn points teased in the ''Splatoon 3'' announcement trailer.
Deserted spawn point.jpg|A spawn point from ''Splatoon 2'' concealed by a tarp.
RotM Checkpoint.png|A checkpoint from [[Return of the Mammalians]].
Unactivated checkpoint RotM.png|A checkpoint that hasn't been activated yet.
</gallery>
</gallery>
==Trivia==
* A player holding the [[Rainmaker (weapon)|Rainmaker]] cannot enter their spawn point. Instead, they bounce off the surrounding force field as if they were an enemy.
* In Octo Valley, a checkpoint does not need to be stepped on directly to be activated; the [[ground]] around it also works.
* According to the Squid Research Lab, the spawn points in ''Splatoon 2'' are a foreign-made model.<ref>[https://splatoonus.tumblr.com/post/159230633398 {{SRL}} Live from Squid Research Lab — It looks like spawn points have seen a bit of an...]</ref>
* In ''[[The Art of Splatoon 2]]'', there is concept art that details how the spawn point from ''Splatoon 2'' online matches operate. Their function looks similar to a coffee machine, having a capsule with condensed ink, called リスポーション (''Risupōshon'' / Respawn Portion), where the ink is pressed and heated to form a character.
* In [[SplatNet 2]], the button to refresh the page resembles a spawn point.
* Spawn points are automatically covered in each team's ink, amounting to 6p for each team.
*In ''Splatoon 3'', the Spawn Points seen in [[The Crater]] are the same as the ones in ''Splatoon 2'', but they don't animate when the player respawns on them.


==Names in other languages==
==Names in other languages==
''Spawn point''
{{Localized name
{{Foreignname
|title=Spawn point
|Jap=スタート地点
|Jap=スタート地点
|JapR=Sutāto Chiten
|JapR=Sutāto Chiten
|JapM=Start Point
|JapM=Start Point
|Dut=Basis
|Dut=Basis<br>Startpunt <ref name="Dutch">[https://www.nintendo.com/nl-nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on nintendo.com/nl-nl]</ref>
|DutM=Base
|DutM=Base<br>Start point
|FreA=Point de déploiement
|FreA=Point de déploiement
|FreAM=Deployment point
|FreAM=Deployment point
Line 65: Line 89:
|Ger=Startpunkt
|Ger=Startpunkt
|GerM=Start point
|GerM=Start point
|Ita=
|Ita=Base
|ItaM=
|ItaM=Base
|Rus=
|Rus=Инкубатор
|RusR=
|RusR=Inkubator
|RusM=
|RusM=Incubator
|SpaA=
|SpaAM=
|SpaE=Punto base
|SpaE=Punto base
|SpaEM=Base point
|SpaEM=Base point
}}
}}


''Checkpoint''
<div style="display:flex;gap:30px;justify-content:flex-start;flex-wrap:wrap;align-items:flex-start">
{{Foreignname
{{Localized name
|title=Checkpoint
|Jap=チェックポイント
|Jap=チェックポイント
|JapR=Chekku Pointo
|JapR=Chekku Pointo
|JapM=Checkpoint
|JapM=Checkpoint
|Dut=Checkpoint
|Dut=Checkpoint
|DutM=Checkpoint
|DutM=-
|FreA=
|Fre=Point de contrôle
|FreM=Control point
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|FreAM=
|FreE=Point de contrôle
|FreEM=Control point
|Ger=Checkpoint
|Ger=Checkpoint
|GerM=Checkpoint
|GerM=-
|Ita=Checkpoint
|Ita=Checkpoint
|ItaM=Checkpoint
|ItaM=-
|Rus=Точка возврата
|Rus=Точка возврата<br>''Tochka vozvrata''<br>Преграда<ref name="Russian">The name of the "[[Escort the turbine tower!]]" objective checkpoint.</ref><br>''Pregrada''
|RusR=Tochka vozvrata
|RusM=Return point<br><br>Obstacle
|RusM=Return point
|Spa=Punto de control
|SpaA=
|SpaM=Checkpoint
|SpaA=<!--Spanish (NoA) and (NoE) share the same name-->
|SpaAM=
|SpaAM=
|SpaE=Punto de control
|ChiS=关卡点
|SpaEM=Checkpoint
|ChiSR=
|ChiSM=
|ChiT=關卡點
|ChiTR=
|ChiTM=
|Kor=체크포인트
|KorR=
|KorM=Checkpoint
|Internal=Msn_CheckPoint <ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}
 
{{Localized name
''Final checkpoint''
|title=Final Checkpoint
{{Foreignname
|Jap=チェックポイント
|Jap=チェックポイント
|JapR=Chekku Pointo
|JapR=Chekku Pointo
Line 108: Line 144:
|FreAM=
|FreAM=
|FreE=Point de contrôle final
|FreE=Point de contrôle final
|FreEM=Final point control
|FreEM=Final control point
|Ger=Letzter Checkpoint
|Ger=Letzter Checkpoint
|GerM=Last checkpoint
|GerM=Last checkpoint
Line 121: Line 157:
|SpaEM=Last checkpoint
|SpaEM=Last checkpoint
}}
}}
</div>
==References==
<references/>


==Notes==
{{Navbox/Mechanics}}
{{note list}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Octo Valley]]
[[Category:Octo Valley]]

Latest revision as of 19:30, 15 April 2024

A team of four Inklings spawning in Splatoon, with an N-ZAP '85, Splash-o-matic, Blaster and Range Blaster.
Respawn redirects here. For the ability, see Quick Respawn.
Finality's not what it seems.
When your end comes, rise up and run.
Don't let defeat dissolve your dreams.
Agent 8 on the Spawn Point mem cake

The spawn point is the starting area for players in a stage. In battles, there are two spawn points on each stage, one for each team. In single-player modes (Octo Valley, Octo Canyon, the Octo Expansion, and Return of the Mammalians), spawn points are called checkpoints and appear throughout missions.

Description

A spawn point is a large, metallic device with a flat surface on top filled with the ink of the team it belongs to, the surface of which perpetually rippling. When a splatted player's ghost enters a spawn point, ink bubbles up and creates a new body for them.

Splatoon

Four orange Inklings on a spawn point at Urchin Underpass.

In Splatoon, there are three antenna-like fixtures on the outside edge that glow with a pulsing, rotating light of the color of the team's ink. The light takes the form of two rotating arrows, the same design as the lives counter in Octo Valley. While an Inkling is respawning, the design rotates faster.

In Octo Valley, the start of every level has a full-sized spawn point. Further checkpoints are simply miniature versions of their multiplayer counterparts; while normal spawn points fit four players, checkpoints are only made for one player, Agent 3. Checkpoints are shut off at first and are activated when approached by the player, lighting up with the player's ink color. Activating a checkpoint also restores one of the player's lives if any were lost. They do not appear in boss battles, except for the first mission and the final mission.

Splatoon 2

In Splatoon 2, spawn points are visually similar to the top of a cappuccino machine, with steam spouts and various valves, and have an on-off switch on the back portion. On the top of the spawn point is a black cover with a design made of two arrows surrounding a small circle cut into it, showing the ink below. The same design is repeated in graffiti or lights on "spawn" locations that are not the physical spawn point machines, namely at the starting location in Inkopolis Square and the starting point and checkpoint of Salmon Run stages.

In Octo Canyon, the start of every level has a full-sized spawn point. Further checkpoints are smaller and only have three antennae protruding out of them. They are gray until approached, which activates them and paints them in the player's ink color, showing a "Checkpoint" message at the top of the screen. Reaching the last checkpoint in a level shows a "Final Checkpoint" message instead. Activating a checkpoint also restores one of the player's lives if any were lost.

In the Octo Expansion, spawn points appear only in small pads with three 8-shaped neon lights around them as checkpoints around the stations. Unlike Octo Canyon, these checkpoints do not give back any lives. If Agent 8 runs out of lives, they must pay a fee to restart at the last checkpoint with a full set of lives.

Splatoon 3

Main article: Spawner

In Splatoon 3, each player has their own spawner, rather than having one fixed starting area. The spawners continue the cappuccino machine theme of the spawn points in Splatoon 2. Spawners are more portable and lightweight and can hover in the air. At the start of the match, all players may aim at any part of the stage near their spawn area and perform a Squid Spawn, which launches the player from the spawner to that position.

Regular spawn points can still be seen on Scorch Gorge, but concealed in a tarp and are not usable. In Return of the Mammalians, the spawn points return for the levels in the Crater, but are replaced by Octo Expansion-style spawn points in Alterna.

Online battles

In a short pre-battle sequence, all players on a team appear at their spawn points in squid or octopus form. They then assume their humanoid form and shake off the remaining ink on them. In Splatoon, players spawn in a diamond formation, while in Splatoon 2, this is changed to a trapezium-like formation so no players are left at the back. When a player is splatted, whether by an opponent or a stage hazard, they reappear on their spawn point after about four seconds and can continue playing. Respawn time can be shortened with Quick Respawn.

A spawn point is also a safe space for all players it belongs to; it is protected by an invisible wall through which no enemies or their attacks can go through, including special weapons. This allows players on the spawn point to splat opponents without being in danger themselves. These features help to combat spawn camping, though a well-coordinated team can still do it by staying in the area outside the spawn point's shield and splatting those who try to leave.

Spawn points can also be Super Jumped to at any time, giving players a way to escape a dangerous situation if no teammates or Squid Beakons are available. However, this leaves the user vulnerable while preparing to jump; it is not recommended if there are opponents in the immediate area.

On top of this, spawn points also act as an inked surface, allowing players to swim in it for healing and refilling their ink tank.

Gallery

Splatoon

Splatoon 2

Splatoon 3

Trivia

  • A player holding the Rainmaker cannot enter their spawn point. Instead, they bounce off the surrounding force field as if they were an enemy.
  • In Octo Valley, a checkpoint does not need to be stepped on directly to be activated; the ground around it also works.
  • According to the Squid Research Lab, the spawn points in Splatoon 2 are a foreign-made model.[1]
  • In The Art of Splatoon 2, there is concept art that details how the spawn point from Splatoon 2 online matches operate. Their function looks similar to a coffee machine, having a capsule with condensed ink, called リスポーション (Risupōshon / Respawn Portion), where the ink is pressed and heated to form a character.
  • In SplatNet 2, the button to refresh the page resembles a spawn point.
  • Spawn points are automatically covered in each team's ink, amounting to 6p for each team.
  • In Splatoon 3, the Spawn Points seen in The Crater are the same as the ones in Splatoon 2, but they don't animate when the player respawns on them.

Names in other languages

Spawn point
Language Name Meaning
Japan Japanese スタート地点
Sutāto Chiten
Start Point
Netherlands Dutch Basis
Startpunt [2]
Base
Start point
Canada French (NOA) Point de déploiement Deployment point
France French (NOE) Point de déploiement Deployment point
Germany German Startpunkt Start point
Italy Italian Base Base
Russia Russian Инкубатор
Inkubator
Incubator
Spain Spanish (NOE) Punto base Base point
Checkpoint
Language Name Meaning
Japan Japanese チェックポイント
Chekku Pointo
Checkpoint
Netherlands Dutch Checkpoint -
CanadaFrance French Point de contrôle Control point
Germany German Checkpoint -
Italy Italian Checkpoint -
Russia Russian Точка возврата
Tochka vozvrata
Преграда[3]
Pregrada
Return point

Obstacle
SpainMexico Spanish Punto de control Checkpoint
China Chinese (Simplified) 关卡点
Hong Kong Chinese (Traditional) 關卡點
South Korea Korean 체크포인트 Checkpoint
Translate logo.svg Internal Msn_CheckPoint [4]
Final Checkpoint
Language Name Meaning
Japan Japanese チェックポイント
Chekku Pointo
Checkpoint
Netherlands Dutch Laatste checkpoint Last checkpoint
France French (NOE) Point de contrôle final Final control point
Germany German Letzter Checkpoint Last checkpoint
Italy Italian Ultimo Checkpoint Last Checkpoint
Russia Russian Точка возврата: финал
Tochka vozvrata: final
Return point: final
Spain Spanish (NOE) Último control Last checkpoint

References