Main weapon data: Difference between revisions

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* Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal [[distance unit]]. There are 60 frames every second in Splatoon.
* Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal [[distance unit]]. There are 60 frames every second in Splatoon.
* Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.
* Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.
===Measuring weapon range===
Each [[main weapon]] has two different shooting ranges - the hitbox range, of where the weapon can deal damage to a target, and the slightly larger [[ink]]ing range, which determines how far a weapon can ink surfaces.
A major problem in properly measuring a [[weapon]]'s range is how there are no real units of measurement in the game. It may be possible to know the relative distance a weapon can shoot, but not the absolute distance. To determine this, a consistent unit of distance that is built into the game is needed, such as evenly spaced lines, while the starting point of measurement must always be the same. In an open space with no walls and obstacles, it is almost impossible to always shoot from the same spot in the same direction and angle to the ground.
The solution to this is the [[Shooting Range]]. On the ground are white, evenly spaced lines that act as an absolute unit of measurement. If the [[ink]] on the stage is reset, the player is always teleported to the same spot. By turning off motion controls, the angle the weapon shoots at will also remain the same, even after resetting. With this, there is a consistent way to measure the shooting distance of each weapon. For weapons with a range longer than the distance to the back wall, it is possible to back up to the far wall to gain a few extra lines of distance.


== ''Splatoon'' ==
== ''Splatoon'' ==
Range is measured in [[Shooting Range]] marks. This range data comes from the red line on the range chart.
Range is measured in [[Shooting Range]] marks. This range data comes from the red line on the range chart.
{| class="wikitable sitecolor-s sortable"
{| class="wikitable sitecolor-s sortable mw-collapsible mw-collapsed"
!Weapon series
!Weapon series
!Range
!Range
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|39.73
|39.73
|}
|}
<gallery>
 
Weapon Range Chart.png|thumb|center|A chart of weapon ranges
 
</gallery>
{| class="wikitable sitecolor-s sortable"
{| class="wikitable sitecolor-s sortable"
!Blaster
!Blaster
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The range data here is measured in the game's internal [[distance unit]] (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.
The range data here is measured in the game's internal [[distance unit]] (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.
{| class="wikitable sitecolor-s2 sortable"
{| class="wikitable sitecolor-s2 sortable mw-collapsible mw-collapsed"
!Weapon series
!Weapon series
!Range (DU)
!Range (DU)
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<ref>[https://pastebin.com/QdQDD9Ch Splatoon 2 range list] compiled by DrFetus</ref>
<ref>[https://pastebin.com/QdQDD9Ch Splatoon 2 range list] compiled by DrFetus</ref>
<ref>[https://wikiwiki.jp/splatoon2mix/ブキ Splatoon 2 Weapons jp]</ref>
<ref>[https://wikiwiki.jp/splatoon2mix/ブキ Splatoon 2 Weapons jp]</ref>
=== Weapon range ===
''Note: that the range was rounded to '''one''' decimal place. Because of this, many weapons will share the same with rank with other weapons.''
{| class="wikitable sitecolor-s2 sortable mw-collapsible mw-collapsed" style="text-align:center;"
|-
!Rank !! Weapon !! Max damage range !! Firing range !! Painting Range !! Class !! Subclass !! Rank in class !! Rank in subclass
|-
|data-sort-value=56|56-57 || {{Weapon|S2|Main|Luna Blaster|32}} || 1.6 || || 2.1 || [[Shooter]] || Blaster || data-sort-value=19|19-20 || data-sort-value=05|5-6
|-
|data-sort-value=56|56-57 || {{Weapon|S2|Main|Clash Blaster|32}} || 1.9 || || 2.2 || [[Shooter]] || Blaster || data-sort-value=19|19-20 || data-sort-value=05|5-6
|-
|data-sort-value=55|55 || {{Weapon|S2|Main|Carbon Roller|32}} (horizontal) || || || 2.3 || [[Roller]] || Horizontal || data-sort-value=10|10 || data-sort-value=04|4
|-
|data-sort-value=54|54 || {{Weapon|S2|Main|Inkbrush|32}} || || || 2.4 || [[Roller]] || Brush || data-sort-value=09|9 || data-sort-value=02|2
|-
|data-sort-value=52|52-53 || {{Weapon|S2|Main|Tri-Slosher|32}} || || || 2.6 || [[Slosher (weapon class)|Slosher]] || - || data-sort-value=05|5 || -
|-
|data-sort-value=52|52-53 || {{Weapon|S2|Main|Blaster|32}} || || || 2.6 || [[Shooter]] || Blaster || data-sort-value=18|18 || data-sort-value=04|4
|-
|data-sort-value=51|51 || {{Weapon|S2|Main|Octobrush|32}} || || || 2.7 || [[Roller]] || Brush || data-sort-value=08|8 || data-sort-value=01|1
|-
|data-sort-value=50|50 || {{Weapon|S2|Main|Sploosh-o-matic|32}} || || || 2.8 || [[Shooter]] || - || data-sort-value=17|17 || -
|-
|data-sort-value=48|48-49 || {{Weapon|S2|Main|Flingza Roller|32}} (horizontal) || || || 2.9 || [[Roller]] || Horizontal  || data-sort-value=07|7 ||data-sort-value=03|3
|-
|data-sort-value=48|48-49 || {{Weapon|S2|Main|Dapple Dualies|32}} || || || 2.9 || [[Dualie]]s || - || data-sort-value=05|5 || -
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Splattershot Jr.|32}} || || || 3.1 || [[Shooter]] || - || data-sort-value=13|13-16 || -
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Splash-o-matic|32}} || || || 3.1 || [[Shooter]] || - || data-sort-value=13|13-16 || -
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Aerospray MG|32}} || || || 3.1 || [[Shooter]] || - || data-sort-value=13|13-16 || -
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Carbon Roller|32}} (vertical) || || || 3.1 || [[Roller]] || Vertical || data-sort-value=05|5-6 ||data-sort-value=04|4
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Splat Roller|32}} (horizontal) || || || 3.1 || [[Roller]] || Horizontal || data-sort-value=05|5-6 ||data-sort-value=02|2
|-
|data-sort-value=42|42-47 || {{Weapon|S2|Main|Range Blaster|32}} || || || 3.1 || [[Shooter]] || Blaster || data-sort-value=13|13-16 || data-sort-value=03|3
|-
|data-sort-value=41|41 || {{Weapon|S2|Main|Ballpoint Splatling|32}} (mode 1) || || || 3.2 || [[Splatling]] || Mode 1 || data-sort-value=06|6 || -
|-
|data-sort-value=39|39-40 || {{Weapon|S2|Main|Slosher|32}} || || || 3.3 || [[Slosher (weapon class)|Slosher]] || - || data-sort-value=04|4 || -
|-
|data-sort-value=39|39-40 || {{Weapon|S2|Main|Splat Brella|32}} || || || 3.3 || [[Brella]] || - || data-sort-value=03|3 || -
|-
|data-sort-value=35|35-38 || {{Weapon|S2|Main|Squeezer|32}} (holding) || || || 3.4 || [[Shooter]] || - || data-sort-value=11|11-12 || -
|-
|data-sort-value=35|35-38 || {{Weapon|S2|Main|Splat Dualies|32}} || || || 3.4 || [[Dualie]]s || - || data-sort-value=04|4 || -
|-
|data-sort-value=35|35-38 || {{Weapon|S2|Main|Sloshing Machine|32}} || || || 3.4 || [[Slosher (weapon class)|Slosher]] || - || data-sort-value=03|3 || -
|-
|data-sort-value=35|35-38 || {{Weapon|S2|Main|Splattershot|32}} || || || 3.4 || [[Shooter]] || - || data-sort-value=11|11-12 || -
|-
|data-sort-value=32|32-34 || {{Weapon|S2|Main|Rapid Blaster|32}} || || || 3.5 || [[Shooter]] || Blaster || data-sort-value=09|9-10 || data-sort-value=02|2
|-
|data-sort-value=32|32-34 || {{Weapon|S2|Main|N-ZAP '85|32}} || || || 3.5 || [[Shooter]] || - || data-sort-value=09|9-10 || -
|-
|data-sort-value=32|32-34 || {{Weapon|S2|Main|Undercover Brella|32}} || || || 3.5 || [[Brella]] || - || data-sort-value=02|2 || -
|-
|data-sort-value=30|30-31 || {{Weapon|S2|Main|.52 Gal|32}} || || || 3.8 || [[Shooter]] || - || data-sort-value=08|8 || -
|-
|data-sort-value=30|30-31 || {{Weapon|S2|Main|Dark Tetra Dualies|32}} || || || 3.8 || [[Dualie]]s || - || data-sort-value=03|3 || -
|-
|data-sort-value=29|29 || {{Weapon|S2|Main|Splat Roller|32}} (vertical) || || || 3.9 || [[Roller]] || Vertical || data-sort-value=04|4 || data-sort-value=03|3
|-
|data-sort-value=24|24-28 || {{Weapon|S2|Main|Rapid Blaster Pro|32}} || || || 4.0 || [[Shooter]] || Blaster || data-sort-value=06|6-7 || data-sort-value=01|1
|-
|data-sort-value=24|24-28 || {{Weapon|S2|Main|Glooga Dualies|32}} || || || 4.0 || [[Dualie]]s || - || data-sort-value=02|3 || -
|-
|data-sort-value=24|24-28 || {{Weapon|S2|Main|Mini Splatling|32}} || || || 4.0 || [[Splatling]] || - || data-sort-value=05|5 || -
|-
|data-sort-value=24|24-28 || {{Weapon|S2|Main|L-3 Nozzlenose|32}} || || || 4.0 || [[Shooter]] || Semi-auto || data-sort-value=06|6-7 || data-sort-value=03|3
|-
|data-sort-value=24|24-28 || {{Weapon|S2|Main|Tenta Brella|32}} || || || 4.0 || [[Brella]] || - || data-sort-value=01|1 || -
|-
|data-sort-value=19|22-23 || {{Weapon|S2|Main|Glooga Dualies|32}} || || || 4.1 || [[Dualie]]s || Dodge roll || data-sort-value=01|2 || -
|-
|data-sort-value=23|22-23 || {{Weapon|S2|Main|Classic Squiffer|32}} || || || 4.1 || [[Charger]] || - || data-sort-value=07|7 || -
|-
|data-sort-value=19|20-21 || {{Weapon|S2|Main|Splattershot Pro|32}} || || || 4.3 || [[Shooter]] || - || data-sort-value=04|4-5 || -
|-
|data-sort-value=19|20-21 || {{Weapon|S2|Main|Dualie Squelchers|32}} || || || 4.3 || [[Dualie]]s || - || data-sort-value=01|1 || -
|-
|data-sort-value=19|18-19 || {{Weapon|S2|Main|.96 Gal|32}} || || || 4.5 || [[Shooter]] || - || data-sort-value=04|4-5 || -
|-
|data-sort-value=18|18-19 || {{Weapon|S2|Main|Nautilus 47|32}} || || || 4.5 || [[Splatling]] || - || data-sort-value=04|4 || -
|-
|data-sort-value=17|17 || {{Weapon|S2|Main|H-3 Nozzlenose|32}} || || || 4.6 || [[Shooter]] || Semi-auto || data-sort-value=03|3 || data-sort-value=02|2
|-
|data-sort-value=16|16 || {{Weapon|S2|Main|Goo Tuber|32}} || || || 4.7 || [[Charger]] || - || data-sort-value=06|6 || -
|-
|data-sort-value=15|15 || {{Weapon|S2|Main|Dynamo Roller|32}} (horizontal) || || || 4.8 || [[Roller]] || Horizontal || data-sort-value=03|3 ||data-sort-value=01|1
|-
|data-sort-value=14|14 || {{Weapon|S2|Main|Squeezer|32}} (tapping) || || || 4.9 || [[Shooter]] || Semi-auto || data-sort-value=02|2 || data-sort-value=01|1
|-
|data-sort-value=11|11-13 || {{Weapon|S2|Main|Flingza Roller|32}} (vertical) || || || 5.0 || [[Roller]] || Vertical || data-sort-value=02|2 ||data-sort-value=02|2
|-
|data-sort-value=11|11-13 || {{Weapon|S2|Main|Bamboozler 14 Mk I|32}} || || || 5.0 || [[Charger]] || - || data-sort-value=05|5 || -
|-
|data-sort-value=11|11-13 || {{Weapon|S2|Main|Explosher|32}} || || || 5.0 || [[Slosher]] || - || data-sort-value=02|2 || -
|-
|data-sort-value=08|8-10 || {{Weapon|S2|Main|Heavy Splatling|32}} || || || 5.3 || [[Splatling]] || - || data-sort-value=03|3 || -
|-
|data-sort-value=08|8-10 || {{Weapon|S2|Main|Jet Squelcher|32}} || || || 5.3 || [[Shooter]] || - || data-sort-value=01|1 || -
|-
|data-sort-value=08|8-10 || {{Weapon|S2|Main|Bloblobber|32}} || || || 5.3 || [[Slosher]] || - || data-sort-value=01|1 || -
|-
|data-sort-value=07|7 || {{Weapon|S2|Main|Dynamo Roller|32}} (vertical) || || || 5.6 || [[Roller]] || Vertical || data-sort-value=01|1 || data-sort-value=01|1
|-
|data-sort-value=06|6 || {{Weapon|S2|Main|Ballpoint Splatling|32}} (mode 2) || || || 5.7 || [[Splatling]] || Mode 2 || data-sort-value=02|2 || -
|-
|data-sort-value=05|5 || {{Weapon|S2|Main|Splat Charger|32}} || || || 5.8 || [[Charger]] || - || data-sort-value=04|4 || -
|-
|data-sort-value=03|3-4 || {{Weapon|S2|Main|Hydra Splatling|32}} || || || 6.0 || [[Splatling]] || - || data-sort-value=01|1 || -
|-
|data-sort-value=03|3-4 || {{Weapon|S2|Main|Splatterscope|32}} || || || 6.0 || [[Charger]] || - || data-sort-value=03|3 || -
|-
|data-sort-value=02|2 || {{Weapon|S2|Main|E-liter 4K|32}} || || || 6.8 || [[Charger]] || - || data-sort-value=02|2 || -
|-
|data-sort-value=01|1 || {{Weapon|S2|Main|E-liter 4K Scope|32}} || || || 7.0 || [[Charger]] || -|| data-sort-value=01|1 || -
|}


== Notes ==
== Notes ==
{{note list}}
{{note list}}
==Gallery==
<gallery>
Weapon Range Chart.png|thumb|center|''Splatoon 1'' weapon ranges
S2 Shooting Range Luna Blaster.png|Shooting point in the ''Splatoon 2'' [[Shooting Range]] with the evenly spaced lines.
</gallery>


== References ==
== References ==
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[[Category:Data]]
[[Category:Data]]
[[Category:Game information]]

Revision as of 22:59, 25 September 2022

Definitions

  • Range: How far ink travels before reduced damage occurs.
  • Damage: The damage value dealt by one attack.
  • Fire rate: The number of frames between each bullet, attack, or full charge (FC).
  • Time to splat: The amount of time, given here in seconds, that it takes for a weapon to splat an enemy in ideal conditions.
  • Ink usage: The percentage of the ink tank consumed with every bullet, attack, or full charge.
  • Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal distance unit. There are 60 frames every second in Splatoon.
  • Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.

Measuring weapon range

Each main weapon has two different shooting ranges - the hitbox range, of where the weapon can deal damage to a target, and the slightly larger inking range, which determines how far a weapon can ink surfaces.

A major problem in properly measuring a weapon's range is how there are no real units of measurement in the game. It may be possible to know the relative distance a weapon can shoot, but not the absolute distance. To determine this, a consistent unit of distance that is built into the game is needed, such as evenly spaced lines, while the starting point of measurement must always be the same. In an open space with no walls and obstacles, it is almost impossible to always shoot from the same spot in the same direction and angle to the ground.

The solution to this is the Shooting Range. On the ground are white, evenly spaced lines that act as an absolute unit of measurement. If the ink on the stage is reset, the player is always teleported to the same spot. By turning off motion controls, the angle the weapon shoots at will also remain the same, even after resetting. With this, there is a consistent way to measure the shooting distance of each weapon. For weapons with a range longer than the distance to the back wall, it is possible to back up to the far wall to gain a few extra lines of distance.

Splatoon

Range is measured in Shooting Range marks. This range data comes from the red line on the range chart.

Weapon series Range Damage Fire rate (f) Time to splat (sec) Ink usage (%) Mobility (DU/f) Paint rate (p/sec)
S Weapon Main .52 Gal.png .52 Gal 2.3 52 9 0.166 1.2 0.60 30.95
S Weapon Main .96 Gal.png .96 Gal 3.1 52 12 0.216 2.5 0.40 31.31
S Weapon Main Aerospray MG.png Aerospray 2 24.5 4 0.283 0.5 0.72 45.25
S Weapon Main Dual Squelcher.png Dual Squelcher 3.1 28 6 0.316 1.2 0.60 34.40
S Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 3.1 41 10 0.183 1.6 0.45~0.96 28.59
S Weapon Main Jet Squelcher.png Jet Squelcher 4.1 31 8 0.416 1.6 0.60 28.56
S Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 2.6 29 6 0.300 1 0.50~0.96 34.10
S Weapon Main N-ZAP '85.png N-ZAP 2.3 28 5 0.266 0.8 0.80 35.00
S Weapon Main Splash-o-matic.png Splash-o-matic 2 28 5 0.266 0.7 0.72 42.36
S Weapon Main Splattershot.png Splattershot 2.3 35 6 0.216 0.9 0.72 34.40
S Weapon Main Splattershot Jr..png Splattershot Jr. 2 28 5 0.266 0.5 0.72 39.44
S Weapon Main Splattershot Pro.png Splattershot Pro 3.3 42 8 0.283 1.9 0.50 30.22
S Weapon Main Sploosh-o-matic.png Sploosh-o-matic 1.3 38 5 0.183 0.7 0.72 44.21
S Weapon Main Blaster.png Blaster 1.9 125 50 0.167 8 0.45 16.25
S Weapon Main Luna Blaster.png Luna Blaster 1.4 125 40 0.167 6 0.50 20.67
S Weapon Main Range Blaster.png Range Blaster 2.6 125 60 0.167 10 0.40 14.22
S Weapon Main Rapid Blaster.png Rapid Blaster 3 80 35 0.717 8 0.62 18.57
S Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 3.4 80 40 0.800 10 0.58 18.66
S Weapon Main Carbon Roller.png Carbon Roller 0.8 125 31 0.166 3.5 1.44 25.39 (Roll: 12.67)
S Weapon Main Dynamo Roller.png Dynamo Roller 2.8 125 67 0.766 20 0.96 36.92 (Roll: 11.52)
S Weapon Main Splat Roller.png Splat Roller 1.1 125 42 0.350 9 1.20 28.87 (Roll: 12.48)
S Weapon Main Inkbrush.png Inkbrush 1 28 7 0.266~0.383 2 1.92 76.07 (Roll: 4.61)
S Weapon Main Octobrush.png Octobrush 1 37 11 0.216~0.400 3.2 1.68 53.55 (Roll: 6.05)
S Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 4.3 80 26/FC 0.433 7 0.40~0.72 33.26
S Weapon Main E-liter 3K.png E-liter 3K 7.1 180 100/FC 1.667 30 0.15~0.72 18.43
S Weapon Main E-liter 3K Scope.png E-liter 3K Scope 7.7 180 100/FC 1.667 30 0.15~0.72 20.80
S Weapon Main Splat Charger.png Splat Charger 5.5 160 66/FC 1.100 18 0.20~0.72 22.91
S Weapon Main Splatterscope.png Splatterscope 6.1 160 66/FC 1.100 18 0.20~0.72 24.62
S Weapon Main Classic Squiffer.png Squiffer 3.8 140 51/FC 0.850 10.5 0.30~0.72 22.55
S Weapon Main Slosher.png Slosher 2.7 70 30 0.716 7 0.50 28.13
S Weapon Main Sloshing Machine.png Sloshing Machine 2.5 76 34 0.783 7 0.80 26.40
S Weapon Main Tri-Slosher.png Tri-Slosher 2.3 62 26 0.650 6 0.70 30.31
S Weapon Main Heavy Splatling.png Heavy Splatling 3.8 28 4/bullet 220/FC 1.466 (0.216 w/o charge) 22.5 (37 bullets) 0.55~0.70 25.32
S Weapon Main Hydra Splatling.png Hydra Splatling 4.5 35 4/bullet 352/FC 2.40 (0.150 w/o charge) 35 (55 bullets) 0.40~0.60 19.74
S Weapon Main Mini Splatling.png Mini Splatling 2.6 28 4/bullet 100/FC 0.666 (0.216 w/o charge) 15 (19 bullets) 0.70~0.80 39.73


Blaster Blast damage diameter[a] Blast paint diameter Near damage Mid damage Far damage
Blaster 75 68 80 65 50
Luna Blaster 80 80 80 65 50
Range Blaster 70 64 80 60 50
Rapid Blaster 70 56 80 50 25
Rapid Blaster Pro 70 56 80 50 25

[1] [2]

Splatoon 2

Template:Todo

The range data here is measured in the game's internal distance unit (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.

Weapon series Range (DU) Damage Fire rate (f) Ink usage (%) Mobility (DU/f) Matchmaking range
S2 Weapon Main .52 Gal.png .52 Gal 124.944 (2.5) 52 9 1.3 0.60 133
S2 Weapon Main .96 Gal.png .96 Gal 170.04 (3.4) 62 12 2.5 0.40 180
S2 Weapon Main Aerospray MG.png Aerospray MG 103.89 (2.0) 24 4 0.55 0.72 110
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 160.396 (3.2) 41 5(tap)
20(cooldown)
1.8 0.60 170
S2 Weapon Main Jet Squelcher.png Jet Squelcher 212.64 (4.2) 32 8 1.6 0.60 225
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 141.36 (2.8) 29 4(tap)
8(cooldown)
1 0.72 135
S2 Weapon Main N-ZAP '85.png N-ZAP '85 116.99 (2.3) 28 5 0.8 0.84 125
S2 Weapon Main Splash-o-matic.png Splash-o-matic 110.03 (2.2) 28 5 0.8 0.72 117
S2 Weapon Main Splattershot.png Splattershot 116.99 (2.3) 35 6 0.92 0.72 125
S2 Weapon Main Splattershot Jr..png Splattershot Jr. 103.89 (2.0) 28 5 0.5 0.72 110
S2 Weapon Main Splattershot Pro.png Splattershot Pro 160.396 (3.2) 42 8 2 0.55 170
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 75.64 (1.5) 38 5 0.8 0.80 80
S2 Weapon Main Squeezer.png Squeezer 187.39(tap) (3.7)
118.064(hold) (2.3)
38(tap)
30(hold)
10(tap)
7(hold)
0.8 0.80 200
S2 Weapon Main Clash Blaster.png Clash Blaster 95 (1.9) 60(direct)
30(splash)
20 4 0.65 110
S2 Weapon Main Blaster.png Blaster 105 (2.1) 125(direct)
70(max splash)
50(min splash)
50 10 0.45 133
S2 Weapon Main Luna Blaster.png Luna Blaster 80 (1.6) 125(direct)
70(max splash)
50(min splash)
40 9 0.50 110
S2 Weapon Main Range Blaster.png Range Blaster 145 (2.9) 125(direct)
70(max splash)
50(min splash)
60 11 0.40 170
S2 Weapon Main Rapid Blaster.png Rapid Blaster 150 (3.0) 85(direct)
35(splash)
35 7 0.55 167
S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 180 (3.6) 85(direct)
35(splash)
40 8 0.50 192
S2 Weapon Main Carbon Roller.png Carbon Roller 45(standard) (0.9)
65(jump-flick) (1.3)
100(standard)
120(jump-flick)
70(contact)
40(standard
45(jump-flick)
4.5 1.28 95
S2 Weapon Main Dynamo Roller.png Dynamo Roller 100(standard) (2.0)
125(jump-flick) (2.3)
180(standard)
180(jump-flick)
contact: 125
65(standard)
80(jump-flick)
18 0.88 185
S2 Weapon Main Flingza Roller.png Flingza Roller 70(standard) (1.4)
100(jump-flick) (2.0)
150(standard)
150(jump-flick)
125(contact)
42(standard)
70(jump-flick)
8(standard)
12(jump-flick)
1.08 140
S2 Weapon Main Splat Roller.png Splat Roller 70(standard) (1.4)
80(jump-flick) (1.6)
150(standard)
150(jump-flick)
125(contact)
45(standard)
60(jump-flick)
9 1.08 118
S2 Weapon Main Inkbrush.png Inkbrush 70 (1.4) 30(standard)
20(contact)
6 2 1.92 70
S2 Weapon Main Octobrush.png Octobrush 90 (1.8) 40(standard)
25(contact)
10 3.2 1.68 105
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I 195.64 (3.9) 85(full charge)
30-85(partial charge)
21 8.4 0.60 210
S2 Weapon Main E-liter 4K.png E-liter 4K 290.5 (5.8) 180(full charge)
40-80(partial charge)
92 25 0.15 310
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 310.5 (6.2) 180(full charge)
40-80(partial charge)
92 25 0.15 330
S2 Weapon Main Goo Tuber.png Goo Tuber 196.04 (3.9) 180(full charge)
40-130(partial charge)
75 15 0.30 210
S2 Weapon Main Splat Charger.png Splat Charger 240.37 (4.8) 160(full charge)
40-80(partial charge)
60 18 0.20 260
S2 Weapon Main Splatterscope.png Splatterscope 260.37 (5.2) 160(full charge)
40-80(partial charge)
60 18 0.20 280
S2 Weapon Main Classic Squiffer.png Classic Squiffer 167.65 (3.5) 140(full charge)
40-70(partial charge)
45 10.5 0.30 185
S2 Weapon Main Bloblobber.png Bloblobber 225 (4.5) 30 40 8 0.5 150
S2 Weapon Main Explosher.png Explosher 200 (4.0) 55(direct)
35(splash)
70 11,7 0.45 207
S2 Weapon Main Slosher.png Slosher 140 (2.8) 70(standard)
50(base)
30 7 0.40 145
S2 Weapon Main Sloshing Machine.png Sloshing Machine 150 (3.0) 76(direct)
38(splash)
33 8,4 0.7 147
S2 Weapon Main Tri-Slosher.png Tri-Slosher 120 (2.4) 52 24 6 0.66 110
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling 108.54(short) (2.1)
222.265(long) (4.4)
32 3(first stage)
5(second stage)
25 0.86 245
S2 Weapon Main Heavy Splatling.png Heavy Splatling 198.21 (3.9) 30 4 22.5 0.66 210
S2 Weapon Main Hydra Splatling.png Hydra Splatling 230.8 (4.6) 28(first stage)
35(second stage)
4 35 0.6 245
S2 Weapon Main Mini Splatling.png Mini Splatling 142.1 (2.8) 32 4 15 0.86 150
S2 Weapon Main Nautilus 47.png Nautilus 47 165 (3.3) 32 4 15 0.7 180
S2 Weapon Main Dapple Dualies.png Dapple Dualies 88.67 (1.7) 36 5(standard)
4(post-roll)
0.7(standard)
5(roll)
0.80 95
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 132.5 (2.6) 28 6(standard)
5(post-roll)
0.8(standard)
3(roll)
0.72 140
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 160.396 (3.2) 28 6 1.2(standard)
8(roll)
0.72 170
S2 Weapon Main Glooga Dualies.png Glooga Dualies 141.73(standard) (2.8)
159.94(post-roll) (3.2)
36(standard)
52.5(post-roll)
9 1.4(standard)
8(roll)
0.60 160
S2 Weapon Main Splat Dualies.png Splat Dualies 117.95 (2.3) 30 5(standard)
4(post-roll)
0.76(standard)
9(roll)
0.80 125
S2 Weapon Main Splat Brella.png Splat Brella 111.04 (2.2) 81(max)
16,2(min)
30(contact)
29 5.5 0.65 125
S2 Weapon Main Tenta Brella.png Tenta Brella 142.27 (2.8) 119(max)
17(min)
30(contact)
51 11 0.5 150
S2 Weapon Main Undercover Brella.png Undercover Brella 118.17 (2.3) 40(max)
12(min)
15(contact)
26 4 0.72 118

[3] [4]

Weapon range

Note: that the range was rounded to one decimal place. Because of this, many weapons will share the same with rank with other weapons.

Rank Weapon Max damage range Firing range Painting Range Class Subclass Rank in class Rank in subclass
56-57 S2 Weapon Main Luna Blaster.png Luna Blaster 1.6 2.1 Shooter Blaster 19-20 5-6
56-57 S2 Weapon Main Clash Blaster.png Clash Blaster 1.9 2.2 Shooter Blaster 19-20 5-6
55 S2 Weapon Main Carbon Roller.png Carbon Roller (horizontal) 2.3 Roller Horizontal 10 4
54 S2 Weapon Main Inkbrush.png Inkbrush 2.4 Roller Brush 9 2
52-53 S2 Weapon Main Tri-Slosher.png Tri-Slosher 2.6 Slosher - 5 -
52-53 S2 Weapon Main Blaster.png Blaster 2.6 Shooter Blaster 18 4
51 S2 Weapon Main Octobrush.png Octobrush 2.7 Roller Brush 8 1
50 S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 2.8 Shooter - 17 -
48-49 S2 Weapon Main Flingza Roller.png Flingza Roller (horizontal) 2.9 Roller Horizontal 7 3
48-49 S2 Weapon Main Dapple Dualies.png Dapple Dualies 2.9 Dualies - 5 -
42-47 S2 Weapon Main Splattershot Jr..png Splattershot Jr. 3.1 Shooter - 13-16 -
42-47 S2 Weapon Main Splash-o-matic.png Splash-o-matic 3.1 Shooter - 13-16 -
42-47 S2 Weapon Main Aerospray MG.png Aerospray MG 3.1 Shooter - 13-16 -
42-47 S2 Weapon Main Carbon Roller.png Carbon Roller (vertical) 3.1 Roller Vertical 5-6 4
42-47 S2 Weapon Main Splat Roller.png Splat Roller (horizontal) 3.1 Roller Horizontal 5-6 2
42-47 S2 Weapon Main Range Blaster.png Range Blaster 3.1 Shooter Blaster 13-16 3
41 S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling (mode 1) 3.2 Splatling Mode 1 6 -
39-40 S2 Weapon Main Slosher.png Slosher 3.3 Slosher - 4 -
39-40 S2 Weapon Main Splat Brella.png Splat Brella 3.3 Brella - 3 -
35-38 S2 Weapon Main Squeezer.png Squeezer (holding) 3.4 Shooter - 11-12 -
35-38 S2 Weapon Main Splat Dualies.png Splat Dualies 3.4 Dualies - 4 -
35-38 S2 Weapon Main Sloshing Machine.png Sloshing Machine 3.4 Slosher - 3 -
35-38 S2 Weapon Main Splattershot.png Splattershot 3.4 Shooter - 11-12 -
32-34 S2 Weapon Main Rapid Blaster.png Rapid Blaster 3.5 Shooter Blaster 9-10 2
32-34 S2 Weapon Main N-ZAP '85.png N-ZAP '85 3.5 Shooter - 9-10 -
32-34 S2 Weapon Main Undercover Brella.png Undercover Brella 3.5 Brella - 2 -
30-31 S2 Weapon Main .52 Gal.png .52 Gal 3.8 Shooter - 8 -
30-31 S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 3.8 Dualies - 3 -
29 S2 Weapon Main Splat Roller.png Splat Roller (vertical) 3.9 Roller Vertical 4 3
24-28 S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 4.0 Shooter Blaster 6-7 1
24-28 S2 Weapon Main Glooga Dualies.png Glooga Dualies 4.0 Dualies - 3 -
24-28 S2 Weapon Main Mini Splatling.png Mini Splatling 4.0 Splatling - 5 -
24-28 S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 4.0 Shooter Semi-auto 6-7 3
24-28 S2 Weapon Main Tenta Brella.png Tenta Brella 4.0 Brella - 1 -
22-23 S2 Weapon Main Glooga Dualies.png Glooga Dualies 4.1 Dualies Dodge roll 2 -
22-23 S2 Weapon Main Classic Squiffer.png Classic Squiffer 4.1 Charger - 7 -
20-21 S2 Weapon Main Splattershot Pro.png Splattershot Pro 4.3 Shooter - 4-5 -
20-21 S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 4.3 Dualies - 1 -
18-19 S2 Weapon Main .96 Gal.png .96 Gal 4.5 Shooter - 4-5 -
18-19 S2 Weapon Main Nautilus 47.png Nautilus 47 4.5 Splatling - 4 -
17 S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 4.6 Shooter Semi-auto 3 2
16 S2 Weapon Main Goo Tuber.png Goo Tuber 4.7 Charger - 6 -
15 S2 Weapon Main Dynamo Roller.png Dynamo Roller (horizontal) 4.8 Roller Horizontal 3 1
14 S2 Weapon Main Squeezer.png Squeezer (tapping) 4.9 Shooter Semi-auto 2 1
11-13 S2 Weapon Main Flingza Roller.png Flingza Roller (vertical) 5.0 Roller Vertical 2 2
11-13 S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I 5.0 Charger - 5 -
11-13 S2 Weapon Main Explosher.png Explosher 5.0 Slosher - 2 -
8-10 S2 Weapon Main Heavy Splatling.png Heavy Splatling 5.3 Splatling - 3 -
8-10 S2 Weapon Main Jet Squelcher.png Jet Squelcher 5.3 Shooter - 1 -
8-10 S2 Weapon Main Bloblobber.png Bloblobber 5.3 Slosher - 1 -
7 S2 Weapon Main Dynamo Roller.png Dynamo Roller (vertical) 5.6 Roller Vertical 1 1
6 S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling (mode 2) 5.7 Splatling Mode 2 2 -
5 S2 Weapon Main Splat Charger.png Splat Charger 5.8 Charger - 4 -
3-4 S2 Weapon Main Hydra Splatling.png Hydra Splatling 6.0 Splatling - 1 -
3-4 S2 Weapon Main Splatterscope.png Splatterscope 6.0 Charger - 3 -
2 S2 Weapon Main E-liter 4K.png E-liter 4K 6.8 Charger - 2 -
1 S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 7.0 Charger - 1 -

Notes

  1. Measured in Distance Units. 50 DU is the distance between 2 lines in the testing area.

Gallery

References