Version 2.7.0 (Splatoon): Difference between revisions

From Inkipedia, the Splatoon wiki
(There was a mistranslation with the Slosher buff.)
(There was a mistranslation with the Slosher buff. https://www.reddit.com/r/splatoon/comments/4hed8v/just_realized_this_slosher_buff_got_mistranslated/)
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|[[Slosher]]</br>[[Slosher Deco]]
|[[Slosher]]</br>[[Slosher Deco]]
|colspan="3"|{{color|▲|green}}Reduced time needed to fire by about 20%.</br>{{color|▲|green}}Duration of slowed player speed after firing a shot reduced by 26%.
|colspan="3"|{{color|▲|green}}Reduced time needed to fire by about 20%.</br>{{color|▲|green}}Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.
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|[[Hydra Splatling]]</br>[[Custom Hydra Splatling]]
|[[Hydra Splatling]]</br>[[Custom Hydra Splatling]]

Revision as of 16:38, 2 May 2016

Template:Infobox version

Main article: Version history

Version 2.7.0 is a revision to Splatoon that came into effect at Template:UTC on April 13, 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0[1][2]

It directly follows the Version 2.6.0 update.

Adjustments and Fixes[2]

New Weapons

Vol. 1 of Sheldon's Picks, a set of eight weapons:

Type Main Weapon Sub Weapon Special Weapon Weapon Image
Shooter Wasabi Splattershot Splat Bomb Inkstrike File:Weapont Main Wasabi Splattershot.png
Shooter Berry Splattershot Pro Suction Bomb Bomb Rush File:Weapont Main Berry Splattershot Pro.png
Roller Tempered Dynamo Roller Seeker Killer Wail File:Weapont Main Tempered Dynamo Roller.png
Roller Permanent Inkbrush Splat Bomb Kraken File:Weapont Main Permanent Inkbrush.png
Slosher Soda Slosher Splat Bomb Inkzooka File:Weapont Main Soda Slosher.png
Charger Fresh Squiffer Suction Bomb Kraken File:Weapont Main Fresh Squiffer.png
Charger Bamboozler 14 Mk III Burst Bomb Inkstrike File:Weapont Main Bamboozler 14 Mk III.png
Splatling Refurbished Mini Splatling Burst Bomb Bomb Rush File:Weapont Main Refurbished Mini Splatling.png

Splatfest adjustments

Weapon adjustments

Special Gauge Loss Adjustments

Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.

Please note: after this software update, the amount of reduction will be shown on the customization screen in-game.

Special Gauge Loss Adjustments
Reduction Weapons
Heavy Reduction
50% to 75%
Tentatek Splattershot
Octoshot Replica
.96 Gal Deco
Luna Blaster Neo
Dynamo Roller
Gold Dynamo Roller
Splat Charger
Hero Charger Replica
Splatterscope
Medium Reduction
50% to 60%
Splattershot Jr.
.52 Gal
Luna Blaster
Custom Blaster
L-3 Nozzlenose D
Carbon Roller
Krak-On Splat Roller
Tri-Slosher
Kelp Splat Charger
Kelp Splatterscope
E-liter 3K
Custom E-liter 3K
E-liter 3K Scope
Custom E-liter 3K Scope
Zink Mini Splatling
Heavy Splatling Deco
Light Reduction
50% to 40%
All other weapons

Movement Speed Adjustments

Movement Speed Adjustments
Weapons Change
Dynamo Roller
Gold Dynamo Roller
E-liter 3K
Custom E-liter 3K
E-liter 3K Scope
Custom E-liter 3K Scope
Hydra Splatling
Custom Hydra Splatling
Swim speed reduced by about 10% when any of these weapons are equipped.

Main Weapon Adjustments

Main Weapon Adjustments
Weapons Change
Splash-o-matic
Neo Splash-o-matic
Initial velocity of shots increased by about 10%.
Spread reduced by about 10%.
Range increased by about 10%.
N-ZAP '85
N-ZAP '89
The radius of the droplets that fall before the shot hits has been increased by about 7%.
Intervals between the droplets that fall before the shot hits have been reduced.
Splattershot Pro
Forge Splattershot Pro
Initial velocity of shots increased by about 20%.
Range increased by about 5%.
.96 Gal
.96 Gal Deco
Damage per shot reduced from 62.0 to 52.0.
Spread reduced by about 11%.
Jet Squelcher
Custom Jet Squelcher
Movement speed while firing increased by about 50%.
Carbon Roller
Carbon Roller Deco
Ink consumption when flinging ink reduced by about 30%.
Splat Charger
Kelp Splat Charger
Hero Charger Replica
Range when not fully charged reduced by about 20%.
Range when fully charged increased by about 4%.
Splatterscope
Kelp Splatterscope
Range when not fully charged adjusted to match that of the Splat Charger.
Range when fully charged increased by about 4%.
E-liter 3K
Custom E-liter 3K
Range when not fully charged reduced by about 20%.
Time taken to fully charge reduced by about 6%.
E-liter 3K Scope
Custom E-liter 3K Scope
Range when not fully charged adjusted to match that of the E-liter 3K.
Time taken to fully charge reduced by about 6%.
Slosher
Slosher Deco
Reduced time needed to fire by about 20%.
Reduced the amount of time a player suffers reduced movement after firing a shot by 26%.
Hydra Splatling
Custom Hydra Splatling
Increased the damage per shot when fully charged from 28.0 to 35.0.

Sub Weapon Adjustments

Sub Weapon Adjustments
Weapons Change
Burst Bomb Ink consumption changed from 25% to 40%.
Weakened the knockback effect.
Radius for dealing minimum damage reduced by 20%.
Minimum damage increased from 20.0 to 25.0.
Radius for dealing medium damage (35.0) increased by about 14%.
Painting radius increased by about 43%.
Ink Mine Ink consumption reduced from 60% to 50%.
An Ink Mine can be set when one has already been placed.
Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.
Seeker Painting width increased by about 38%.
Movement speed increased by about 3%.
Splash Wall Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.

Special Weapon Adjustments

Special Weapon Adjustments
Weapons Change
Inkstrike Time needed to fire after selecting the target reduced by about 33%.

Enemy Tracking Adjustments

The amount of time that enemy positions are exposed has been changed as follows:

Cold Blooded
Before 2.7.0 2.7.0
Inactive Active Inactive Active
Point Sensor 8 2 8 4
Echolocator 12 3 9 4.5
Haunt 12 3 9 4.5

Times are in seconds

Stage adjustments

Fixes for issues in battles

  • Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
  • Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated.
  • Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
  • Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
  • Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
  • Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
  • Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
  • Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
  • Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.

Other changes

  • Adjustments have been made to make for a more pleasant gaming experience.

Template:Refs