Version 2.7.0 (Splatoon): Difference between revisions
From Inkipedia, the Splatoon wiki
SquidgeBot (talk | contribs) (Bot edit (something wrong?) replacing {{reflist}} with {{reflist}}.) |
m (re-formatting dates sitewide) |
||
Line 8: | Line 8: | ||
|next = 2.8.0 | |next = 2.8.0 | ||
}} | }} | ||
'''Version 2.7.0''' is a revision to ''[[Splatoon]]'' that came into effect at {{UTC|hour=02|minute=00|year=2016|month=4|day=13}} on | '''Version 2.7.0''' is a revision to ''[[Splatoon]]'' that came into effect at {{UTC|hour=02|minute=00|year=2016|month=4|day=13}} on {{date|2016-04-13}}. It added the first eight [[weapon]]s of [[Sheldon's Picks]], first announced alongside Version {{Ver|S|2.6.0}}.<ref>[http://splatoonus.tumblr.com/post/142433689002/ {{SRL}} Live from Squid Research Lab: Version 2.7.0 Announcement]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref> | ||
__TOC__ | __TOC__ |
Revision as of 18:21, 18 August 2018
Version 2.7.0
For Splatoon
For Splatoon
Promo image for Sheldon's Picks Vol. 1
Version 2.7.0 is a revision to Splatoon that came into effect at Template:UTC on 13 April 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0.[1][2]
New weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:
List of new weapons in Version 2.7.0
Main | #ID | Sub | Special | Special Depletion | Level | Price | Class | Introduced
| |
---|---|---|---|---|---|---|---|---|---|
![]() |
Bamboozler 14 Mk III | ![]() |
![]() |
![]() |
20 | Charger |
| ||
![]() |
Berry Splattershot Pro | ![]() |
![]() |
![]() |
20 | Shooter |
| ||
![]() |
Fresh Squiffer | ![]() |
![]() |
![]() |
20 | Charger |
| ||
![]() |
Permanent Inkbrush | ![]() |
![]() |
![]() |
20 | Roller |
| ||
![]() |
Refurbished Mini Splatling | ![]() |
![]() |
![]() |
20 | Splatling |
| ||
![]() |
Soda Slosher | ![]() |
![]() |
![]() |
20 | Slosher |
| ||
![]() |
Tempered Dynamo Roller | ![]() |
![]() |
![]() |
20 | Roller |
| ||
![]() |
Wasabi Splattershot | ![]() |
![]() |
![]() |
20 | Shooter |
Adjustments and fixes
Splatfests
- Changed the initial Splatfest Power value for rank S+.
Weapons
Special gauge
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.
The amount of reduction is shown on the equipment screen in-game.
Reduction | Weapons |
---|---|
Heavy Reduction ▼ 50% to 75% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Reduction ▼ 50% to 60% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Light Reduction ▲ 50% to 40% |
All other weapons |
Movement speed
Weapon | Change |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
▼ Swim speed reduced by about 10% when any of these weapons are equipped. |
Main weapons
Weapon | Change |
---|---|
![]() ![]() |
▲ Initial velocity of shots increased by about 10%. ▲ Spread reduced by about 10%. ▲ Range increased by about 10%. |
![]() ![]() |
▲ The radius of the droplets that fall before the shot hits has been increased by about 7%. ▲ Intervals between the droplets that fall before the shot hits have been reduced. |
![]() ![]() |
▲ Initial velocity of shots increased by about 20%. ▲ Range increased by about 5%. |
![]() ![]() |
▼ Damage per shot reduced from 62.0 to 52.0. ▲ Spread reduced by about 11%. |
![]() ![]() |
▲ Movement speed while firing increased by about 50%. |
![]() ![]() |
▲ Ink consumption when flinging ink reduced by about 30%. |
![]() ![]() ![]() |
▼ Range when not fully charged reduced by about 20%. ▲ Range when fully charged increased by about 4%. |
![]() ![]() |
▼ Range when not fully charged adjusted to match that of the Splat Charger. ▲ Range when fully charged increased by about 4%. |
![]() ![]() |
▼ Range when not fully charged reduced by about 20%. ▲ Time taken to fully charge reduced by about 6%. |
![]() ![]() |
▼ Range when not fully charged adjusted to match that of the E-liter 3K. ▲ Time taken to fully charge reduced by about 6%. |
![]() ![]() |
▲ Reduced time needed to fire by about 20%. ▲ Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%. |
![]() ![]() |
▲ Increased the damage per shot when fully charged from 28.0 to 35.0. |
Sub weapons
Weapon | Change |
---|---|
![]() |
▼ Ink consumption changed from 25% to 40%. ▼ Weakened the knockback effect. ▼ Radius for dealing minimum damage reduced by 20%. ▲ Minimum damage increased from 20.0 to 25.0. ▲ Radius for dealing medium damage (35.0) increased by about 14%. ▲ Painting radius increased by about 43%. |
![]() |
▲ Ink consumption reduced from 60% to 50%. ▲ An Ink Mine can be set when one has already been placed. Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear. |
![]() |
▲ Painting width increased by about 38%. ▲ Movement speed increased by about 3%. |
![]() |
▼ Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground. |
Special weapons
Weapon | Change |
---|---|
![]() |
▲ Time needed to fire after selecting the target reduced by about 33%. |
Tracking time
The amount of time that enemy positions are exposed has been changed as follows:
Weapon | Cold Blooded | |||
---|---|---|---|---|
Before 2.7.0 | 2.7.0 | |||
Inactive | Active | Inactive | Active | |
Point Sensor | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 9 | 4.5 |
Times are in seconds
Stages
- Saltspray Rig: Adjustment made to prevent players from taking unintended shortcuts in all modes.
- Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
- Flounder Heights: Adjustment made to prevent players from taking unintended shortcuts in Tower Control mode.
Fixes for issues in battles
- Fixed an issue that allowed players holding the Rainmaker to Super Jump when the server connection was particularly poor.
- Fixed an issue that occasionally prevented players from taking damage from
Splash Walls if standing close enough to it when it was first activated.
- Fixed an issue in which the explosion from
Suction Bombs destroyed by a
Splash Wall was still capable of passing through the
Splash Wall to damage players.
- Fixed an issue in which it was possible to splat opposing players with vertical
Inkzooka or Rainmaker shots when they were completely concealed by solid terrain.
- Fixed an issue in which
Splash Walls would not take damage when hit by an
Inkzooka or Rainmaker attack.
- Fixed an issue in which players on the far side of a
Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the
Splash Wall was hit.
- Fixed an issue in which
Ink Mines placed by multiple players at the same time would explode automatically, though they hadn’t been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
- Fixed an issue in which players could take damage from a friendly
Ink Mine, depending on their placement.
- Fixed issues in which players using the
Kraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and not correctly followed by
Seekers used by the opposing team.
Other changes
- Adjustments have been made to make for a more pleasant gaming experience.