Version 2.7.0 (Splatoon): Difference between revisions
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! rowspan="3"|Weapon !! colspan="6"|Cold Blooded | |||
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! colspan="2"|Before 2.7.0 !! colspan="2"|2.7.0 | |||
!colspan="2"|Before 2.7.0 | |||
!colspan="2"|2.7.0 | |||
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| Inactive || Active || Inactive || Active | |||
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| [[Point Sensor]] || 8 || 2 || 8 || 4 | |||
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| [[Echolocator]] || 12 || 3 || 9 || 4.5 | |||
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| [[Haunt]] || 12 || 3 || 9 || 4.5 | |||
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''Times are in seconds'' | ''Times are in seconds'' |
Revision as of 13:11, 3 September 2017
Version 2.7.0
For Splatoon
For Splatoon
Promo image for Sheldon's Picks Vol. 1
- Main article: List of updates in Splatoon
Version 2.7.0 is a revision to Splatoon that came into effect at Template:UTC on April 13th, 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0[1][2]
It directly follows the Version 2.6.0 update.
Adjustments and Fixes[2]
New Weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:
Splatfest adjustments
- Changed the initial Splatfest Power value for rank S+.
Weapon adjustments
Special Gauge Loss Adjustments
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.
The amount of reduction is shown on the Equipment screen in-game.
Special Gauge Loss Adjustments | |||
---|---|---|---|
Reduction | Weapons | ||
Heavy Reduction ▼50% to 75% |
Tentatek Splattershot Octoshot Replica .96 Gal Deco Luna Blaster Neo Dynamo Roller Gold Dynamo Roller Splat Charger Hero Charger Replica Splatterscope | ||
Medium Reduction ▼50% to 60% |
Splattershot Jr. .52 Gal Luna Blaster Custom Blaster L-3 Nozzlenose D Carbon Roller Krak-On Splat Roller Tri-Slosher Kelp Splat Charger Kelp Splatterscope E-liter 3K Custom E-liter 3K E-liter 3K Scope Custom E-liter 3K Scope Zink Mini Splatling Heavy Splatling Deco | ||
Light Reduction ▲50% to 40% |
All other weapons |
Movement Speed Adjustments
Movement Speed Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Dynamo Roller Gold Dynamo Roller E-liter 3K Custom E-liter 3K E-liter 3K Scope Custom E-liter 3K Scope Hydra Splatling Custom Hydra Splatling |
▼Swim speed reduced by about 10% when any of these weapons are equipped. |
Main Weapon Adjustments
Main Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Splash-o-matic Neo Splash-o-matic |
▲Initial velocity of shots increased by about 10%. ▲Spread reduced by about 10%. ▲Range increased by about 10%. | ||
N-ZAP '85 N-ZAP '89 |
▲The radius of the droplets that fall before the shot hits has been increased by about 7%. ▲Intervals between the droplets that fall before the shot hits have been reduced. | ||
Splattershot Pro Forge Splattershot Pro |
▲Initial velocity of shots increased by about 20%. ▲Range increased by about 5%. | ||
.96 Gal .96 Gal Deco |
▼Damage per shot reduced from 62.0 to 52.0. ▲Spread reduced by about 11%. | ||
Jet Squelcher Custom Jet Squelcher |
▲Movement speed while firing increased by about 50%. | ||
Carbon Roller Carbon Roller Deco |
▲Ink consumption when flinging ink reduced by about 30%. | ||
Splat Charger Kelp Splat Charger Hero Charger Replica |
▼Range when not fully charged reduced by about 20%. ▲Range when fully charged increased by about 4%. | ||
Splatterscope Kelp Splatterscope |
▼Range when not fully charged adjusted to match that of the Splat Charger. ▲Range when fully charged increased by about 4%. | ||
E-liter 3K Custom E-liter 3K |
▼Range when not fully charged reduced by about 20%. ▲Time taken to fully charge reduced by about 6%. | ||
E-liter 3K Scope Custom E-liter 3K Scope |
▼Range when not fully charged adjusted to match that of the E-liter 3K. ▲Time taken to fully charge reduced by about 6%. | ||
Slosher Slosher Deco |
▲Reduced time needed to fire by about 20%. ▲Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%. | ||
Hydra Splatling Custom Hydra Splatling |
▲Increased the damage per shot when fully charged from 28.0 to 35.0. |
Sub Weapon Adjustments
Sub Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Burst Bomb | ▼Ink consumption changed from 25% to 40%. ▼Weakened the knockback effect. ▼Radius for dealing minimum damage reduced by 20%. ▲Minimum damage increased from 20.0 to 25.0. ▲Radius for dealing medium damage (35.0) increased by about 14%. ▲Painting radius increased by about 43%. | ||
Ink Mine | ▲Ink consumption reduced from 60% to 50%. ▲An Ink Mine can be set when one has already been placed. Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear. | ||
Seeker | ▲Painting width increased by about 38%. ▲Movement speed increased by about 3%. | ||
Splash Wall | ▼Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground. |
Special Weapon Adjustments
Special Weapon Adjustments | |||
---|---|---|---|
Weapons | Change | ||
Inkstrike | ▲Time needed to fire after selecting the target reduced by about 33%. |
Enemy Tracking Adjustments
The amount of time that enemy positions are exposed has been changed as follows:
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.7.0 | 2.7.0 | |||||
Inactive | Active | Inactive | Active | |||
Point Sensor | 8 | 2 | 8 | 4 | ||
Echolocator | 12 | 3 | 9 | 4.5 | ||
Haunt | 12 | 3 | 9 | 4.5 |
Times are in seconds
Stage adjustments
- Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes.
- Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode.
- Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode.
Fixes for issues in battles
- Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
- Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated.
- Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
- Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
- Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
- Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
- Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
- Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
- Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.
Other changes
- Adjustments have been made to make for a more pleasant gaming experience.