#12 awake: Difference between revisions

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{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Key signature|C Major<br>E♭ Major}}
{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Key signature|C Major<br>E♭ Major}}
{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Track list no.|19 (Octotune disc 1)}}
{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Track list no.|19 (Octotune disc 1)}}
{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Audio file|[[File:Octo Expansion -12 awake.ogg]]}}
{{InfoboxProperty|color={{SiteColor|Octo Expansion}}|Audio file|[[File:Octo Expansion 12 awake.oga]]}}
|}
|}
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Revision as of 18:10, 15 December 2022

The correct title of this article is #12 awake. The omission of the # is due to technical restrictions.

#12 awake is a song by Dedf1sh.

Description

This song from assorted stages in Splatoon 2's Octo Expansion has a ethereal, dreamlike sound to it, making it sound distant. Its heavenly vibe is calmly accentuated be several different beat changes and it loops until silently ending off on a fading note. The calm nature is helpful as it is used in stages which usually require a lot of precision and patience. The song mainly consists of a repeating synthesizer ostinato which repeats throughout most all of the track, changing in pitch a few times, accompanied by some percussion and a bass. It is generally used on slower, more-thought based stations, mostly where Agent 8 has limited ink. It also plays on D05 All That 8-Ball Station (also has limited ink) and B07 Fly 8-Ball Station, which are based around shooting 8-Balls to hit targets, while C11 Abracadabra Station and F02 Slow Ride Station which are focused on Agent 8 slowly figuring out the route to the goal.

Etymology

Awake could refer to the ethereal tone of this song, as well as when Agent 8 is awoken at the start of the Octo Expansion, and is associated with concentration and thought, suiting the stations the track tends to play in.