Octarmaments

From Inkipedia, the Splatoon wiki

Octarmaments is a song performed by Turquoise October.

Description

Octarmaments is an electric song which features a lot of sound effects at the beginning, but later on, guitar rhythms are added. At roughly fifty seconds, there is a guitar rhythm buildup with claps, electronic effects and distorted vocals. The track contains an interpolation of the Story Mode: Onward! jingle, at first a chopped and distorted guitar cover, and later halfway during the guitar rhythm buildup where it is fashioned out of the signature Octarian "burp" effects and is continuously repeated until the buildup ends. Around 25 seconds later, the song repeats. It replaces the role of Octoweaponry from Splatoon and plays during the third and final phase of any fight with an Octoboss. It stops playing once the boss is defeated and the defeat cutscene starts playing, and the rest of the level has no music until the player retrieves the Zapfish. In the Octo Expansion, the song plays in stations with Sanitized Octoboss battles. It can also be heard in Squid Beatz 2, with a maximum score of 145 and 371 in Normal and Hard modes, respectively.

Other versions

Octarmaments (Phase 1)

This is a very sparse version that leaves just the main instrumental, without the guitars, and most electronic effects. It lacks most of the pauses in the main track, and the guitar rhythm, although it keeps the Story Mode: Onward! melody interpolation. It plays during the first phase of boss fights until the player damages the boss enough and advances to phase 2 when it switches to the "Phase 2" version.

Octarmaments (Phase 2)

The same as the "Phase 1" version, but now with the guitar line and Story Mode: Onward! interpolation added. The brief pauses and guitar buildup is added, yet it lacks the vocals and electronic effects. It plays during the second phase of boss fights until the player damages the boss enough and advances to phase 3 when it switches to the "Phase 3" version, which is the version featured in Squid Beatz 2.

Octarmaments (Splatune 2)

In Splatune 2, a medley of the three versions is included instead. The "Phase 1" version is played until 1:15 when it switches to the "Phase 2" version. This plays until 2:30 when it switches to the standard variant for the rest of the song.

Octarmaments (Kettle)

This is a loop of the first few seconds of the Phase 1 version, but it is so muffled that the beat can barely be heard. It is also more echoey, making it sound like it is being played from a distance. It plays when the camera is near a boss kettle, excluding the kettle for Bomb Rush Blush.

Trivia

Etymology

Octarmaments is a portmanteau of "octopus" and "armaments," referencing the boss fights in Octo Canyon and how they are Octarian weaponry with octopus tentacles.

Names in other languages

This song's name is the same in all languages.