Version 2.7.0 (Splatoon): Difference between revisions

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'''Version 2.7.0''' was a revision to ''[[Splatoon]]'' that came into effect at {{time|2016-04-13 02:00 UTC}} on {{date|2016-04-13}}. It added the first eight [[weapon]]s of [[Sheldon's Picks]], first announced alongside Version {{Ver|S|2.6.0}}.<ref>[http://splatoonus.tumblr.com/post/142433689002/ {{SRL}} Live from Squid Research Lab: Version 2.7.0 Announcement]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>
'''Version 2.7.0''' is a revision to ''[[Splatoon]]'' that came into effect at {{time|2016-04-13 02:00 UTC}} on {{date|2016-04-13}}. It added the first eight [[weapon]]s of [[Sheldon's Picks]], first announced alongside Version {{Ver|S|2.6.0}}.<ref>[http://splatoonus.tumblr.com/post/142433689002/ {{SRL}} Live from Squid Research Lab: Version 2.7.0 Announcement]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>


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Revision as of 13:13, 10 March 2020

Version 2.7.0
For Splatoon


Promo image for Sheldon's Picks Vol. 1

2.6.02.7.02.8.0
Version history

Version 2.7.0 is a revision to Splatoon that came into effect at 02:00 UTC on 13 April 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0.[1][2]

New weapons

Vol. 1 of Sheldon's Picks, a set of eight weapons:

Adjustments and fixes

Splatfests

Weapons

Special gauge

Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.

The amount of reduction is shown on the equipment screen in-game.

Reduction Weapons
Heavy Reduction
50% to 75%
Tentatek Splattershot
Octoshot Replica
.96 Gal Deco
Luna Blaster Neo
Dynamo Roller
Gold Dynamo Roller
Splat Charger
Hero Charger Replica
Splatterscope
Medium Reduction
50% to 60%
Splattershot Jr.
.52 Gal
Luna Blaster
Custom Blaster
L-3 Nozzlenose D
Carbon Roller
Krak-On Splat Roller
Tri-Slosher
Kelp Splat Charger
Kelp Splatterscope
E-liter 3K
Custom E-liter 3K
E-liter 3K Scope
Custom E-liter 3K Scope
Zink Mini Splatling
Heavy Splatling Deco
Light Reduction
50% to 40%
All other weapons

Movement speed

Weapon Change
Dynamo Roller
Gold Dynamo Roller
E-liter 3K
Custom E-liter 3K
E-liter 3K Scope
Custom E-liter 3K Scope
Hydra Splatling
Custom Hydra Splatling
Swim speed reduced by about 10% when any of these weapons are equipped.

Main weapons

Weapon Change
Splash-o-matic
Neo Splash-o-matic
Initial velocity of shots increased by about 10%.
Spread reduced by about 10%.
Range increased by about 10%.
N-ZAP '85
N-ZAP '89
The radius of the droplets that fall before the shot hits has been increased by about 7%.
Intervals between the droplets that fall before the shot hits have been reduced.
Splattershot Pro
Forge Splattershot Pro
Initial velocity of shots increased by about 20%.
Range increased by about 5%.
.96 Gal
.96 Gal Deco
Damage per shot reduced from 62.0 to 52.0.
Spread reduced by about 11%.
Jet Squelcher
Custom Jet Squelcher
Movement speed while firing increased by about 50%.
Carbon Roller
Carbon Roller Deco
Ink consumption when flinging ink reduced by about 30%.
Splat Charger
Kelp Splat Charger
Hero Charger Replica
Range when not fully charged reduced by about 20%.
Range when fully charged increased by about 4%.
Splatterscope
Kelp Splatterscope
Range when not fully charged adjusted to match that of the Splat Charger.
Range when fully charged increased by about 4%.
E-liter 3K
Custom E-liter 3K
Range when not fully charged reduced by about 20%.
Time taken to fully charge reduced by about 6%.
E-liter 3K Scope
Custom E-liter 3K Scope
Range when not fully charged adjusted to match that of the E-liter 3K.
Time taken to fully charge reduced by about 6%.
Slosher
Slosher Deco
Reduced time needed to fire by about 20%.
Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.
Hydra Splatling
Custom Hydra Splatling
Increased the damage per shot when fully charged from 28.0 to 35.0.

Sub weapons

Weapon Change
Burst Bomb Ink consumption changed from 25% to 40%.
Weakened the knockback effect.
Radius for dealing minimum damage reduced by 20%.
Minimum damage increased from 20.0 to 25.0.
Radius for dealing medium damage (35.0) increased by about 14%.
Painting radius increased by about 43%.
Ink Mine Ink consumption reduced from 60% to 50%.
An Ink Mine can be set when one has already been placed.
Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.
Seeker Painting width increased by about 38%.
Movement speed increased by about 3%.
Splash Wall Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.

Special weapons

Weapon Change
Inkstrike Time needed to fire after selecting the target reduced by about 33%.

Tracking time

The amount of time that enemy positions are exposed has been changed as follows:

Weapon Cold Blooded
Before 2.7.0 2.7.0
Inactive Active Inactive Active
Point Sensor 8 2 8 4
Echolocator 12 3 9 4.5
Haunt 12 3 9 4.5

Times are in seconds

Stages

Fixes for issues in battles

  • Fixed an issue that allowed players holding the Rainmaker to Super Jump when the server connection was particularly poor.
  • Fixed an issue that occasionally prevented players from taking damage from Splash Walls if standing close enough to it when it was first activated.
  • Fixed an issue in which the explosion from Suction Bombs destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
  • Fixed an issue in which it was possible to splat opposing players with vertical Inkzooka or Rainmaker shots when they were completely concealed by solid terrain.
  • Fixed an issue in which Splash Walls would not take damage when hit by an Inkzooka or Rainmaker attack.
  • Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
  • Fixed an issue in which Ink Mines placed by multiple players at the same time would explode automatically, though they hadn’t been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
  • Fixed an issue in which players could take damage from a friendly Ink Mine, depending on their placement.
  • Fixed issues in which players using the Kraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and not correctly followed by Seekers used by the opposing team.

Other changes

  • Adjustments have been made to make for a more pleasant gaming experience.

References