Easter eggs

From Inkipedia, the Splatoon wiki

Easter eggs are secrets in video games as a means of unexpected entertainment or a bonus.

The following is a list of Easter eggs in the Splatoon series.

Multiple games

Parental Advisory label

The albums of multiple artists have a black and white logo usually located on the bottom left corner, which resembles and might be the in-universe Parental Advisory label.

In Splatoon, it is printed on DJ Lee Fish's Lookin' Fresh and the Squid Sisters' album. In Splatoon 2, it is printed on DJ Real Sole's New You and Turquoise October's album. In Splatoon 3, it is printed on Seven Seas Crew's Dripping with Style.

Mysterious noise in boss arenas

After some boss battles, if a player stands at the launchpad long enough without getting on, a sound file containing many mysterious and disturbing noises, including steel banging and assorted, distorted screams, will begin playing. Splatoon's director, Tsubasa Sakaguchi, was not aware of these disturbing noises until an interviewer brought it to his attention.[1]

The mysterious noise will not occur after defeating The Ravenous Octomaw! in Area 4 in Splatoon. These sounds still play in the amiibo boss battle challenges. The sounds return in Splatoon 2. However, they only occur in one boss battle, The Showdown, and even can be heard if waiting before the battle. These noises do not return in Splatoon 3.

Sunken Scroll flipbook

Each set of Sunken Scrolls has a doodle of a character on a bottom corner - on the right for Splatoon and Splatoon 2, and the left for Splatoon 3. By quickly moving through the pages, one can see a flipbook-like animation showing multiple characters.

Great Zapfish at Piranha Pit

The Great Zapfish emerging out of the water near a jellyfish on a raft.

While playing on Piranha Pit, the Great Zapfish appears briefly out of the water on the far, lower west part of the map. If a player waits until there is one minute left, they will likely see the Great Zapfish.



An Inkling scoring a hoop with a Splat Bomb

On the test range that can be accessed by pressing Y on the Equipment screen or whilst in Ammo Knights, there is a basketball hoop. If the player tosses a Splat Bomb into the hoop, their Inkling will say a celebration phrase, much like they would if they were to splat an opponent or signal. A green sparkling effect will also occur around the hoop.

Password entry

The password entry screen.

Each number on the password entry screen for Private Battles plays a specific tone when the cursor is moved to it. The corresponding notes and numbers are listed below:

Numbers 5 0 6 1 7 2 3 4 8 9
Note Lower B♭ Lower D♭ Lower E♭ Lower G♭ Lower A♭ Higher B♭ Higher D♭

These tones are not arranged in order or in a scale, as one would think, but are a bit more arbitrarily placed. It is possible to play the intro to the Calamari Inkantation by moving the cursor between numbers in a specific pattern, which might explain the way the notes are arranged.

Calamari Inkantation in Sunken Scroll 23 in sheet music form

The pattern is as follows, each row corresponding to a bar of Calamari Inkantation.

7 6 7 6
7 6 7 6 5 6
7 6 7 6
7 2 3 8 7 6
7 6 7 6
7 6 5 6 7 2 3 8
3 2 7 2
3 8 9 8 3 2 7 6

Squid Sisters wave

The Squid Sisters, waving at the player

To the left of the Battle Dojo in the elevated walkway to the right of Inkopolis Plaza, there is a studio where the Squid Sisters can be seen chatting. By staying near the window and using the first-person view with ZR on them, the two will eventually wave at the player. The same is true with Off the Hook in Splatoon 2 (with Marina waving to the player and Pearl glancing briefly before doing a gesture if the player is an Inkling, and both becoming surprised at the player and striking a pose if they were Octoling) and Deep Cut in Splatoon 3 (with the waving animations being changed after the player beats the story mode campaign).

Dumpster Zapfish

The stuffed Zapfish found in the dumpster.

There is a stuffed Zapfish in the open dumpster behind Cap'n Cuttlefish's manhole in Inkopolis Plaza. Stuffed Zapfishes are used when the real Zapfish for each level has already been collected by Agent 3.

Ability Reroll sound

When the player randomizes their gear, a sound effect plays. If this is slowed down to 50% of its original speed, it sounds similar to the Nintendo Gamecube startup sound.

Splatoon 2

Lobby music changer

Pressing various buttons and moving the joysticks on the Joy-Con or the Switch Pro Controller activates various sound effects that change the Lobby music in various ways.

Sounds coming out of Squid Beakon

A clear recording of the sound in Recon mode.

When standing next to a Beakon, Inkling voice clips can be heard. This is often difficult to notice in Multiplayer matches, so to hear the voice clips clearly, Recon is a reliable alternative.

These voice clips are distorted versions of the Inkling voice clips that come from players.

Off the Hook wave

Off the Hook, waving at the player if they are an Inkling.
Off the Hook, waving at the player if they are an Octoling.

To the right of Inkopolis Square, Off the Hook can be found in their studio where they record the news. Using the first-person view with ZR allows one to zoom in on them to trigger this reaction. Marina notices the player first and waves, while Pearl will notice a few seconds later and glare at the player before striking a pose. This mirrors the Squid Sisters' wave in the first game. If playing as an Octoling, Pearl and Marina will act more favorable towards the player, recognizing them as Agent 8.

Shooting Range

In the new test range, there is a windowed room that contains two unexploded Suction Bombs, a Splat Bomb with no ink filled, a disassembled E-liter 3K (which is not otherwise available in the game) and a Splat Roller with the first game's design. This could possibly reference the Splat Roller seen in the first game's Shooting Range. There is also a pair of Purple Sea Slugs and a hat on the right side of the wall.

Splatting all three moving Squid Bumpers at the same time in the left part of the room will cause the player to say a celebration phrase, much like they would if they were to splat an opponent or signal. This mirrors the Easter egg with the basketball hoop in the first game. Using a Splashdown with the right timing is one way to perform this task.[2]

Inkopolis Tower

In the back right part of Inkopolis Square, past the Crust Bucket, one can see Inkopolis Tower from the first game. This appears to be a reference to how Inkopolis Tower could be seen in the background of various stages and Octo Valley.

Murch playing Squid Jump

By going to Murch in Inkopolis Square, the player can hear sound effects of Squid Jump, a minigame from the first Splatoon, coming from his phone. However, moving the camera shows that phone screen is blank, likely an oversight.

Octo Canyon music

In every Octo Canyon music track that plays in normal levels (aside from returning ones), if played backwards, has Callie's lyrics from a song by the Squid Sisters in it. Maritime Memory is heard in Shooting Starfish, City of Color in Octo Eight-Step, Ink Me Up in The Girl from Inkopolis, and their version of Now or Never! in Buoyant Boogie. This signifies Callie being mind-controlled by the Octarians, and collaborating with Turquoise October under DJ Octavio's control.

Real world references

The Shoal and the Crust Bucket both feature stickers that resemble the real-life American Express and Visa symbols. The Shoal also has a sticker resembling Mastercard. Above the Grizzco Industries building are two posters parodying the real-life musicals The Phantom of the Opera and Wicked. A poster promoting the new Wet Floor album resembling the real-life Tower Records can be seen above the Galleria. In real life, Tower Records promoted Splatoon 2 merchandise and sold a Wet Floor CD.



To the left of the main Lobby, Spyke from the first game can be seen in a café using a laptop. He cannot be interacted with in any way. He is also seen during Splatfest, although the only change is that he stares at the players dancing in the Square instead of using his laptop.

Legendary Cap

In Headspace, the Legendary Cap (now known as the Cap of Legend) from the first game can be seen in the background. Interestingly, this cap cannot be purchased from Headspace in Splatoon 2 and must be unlocked through Salmon Run.

Splatoon 3

Deep Cut wave

Deep Cut waving at the player
Deep Cut waving at the player after clearing the Story Mode

Similarly to in the previous games, if the player visits the Anarchy Splatcast studio in Splatsville and zooms in on Deep Cut from outside, they can be seen chatting. If the Splatcast is listened to rather than watched and the player looks at Deep Cut in their studio while it is still going on in the background, they will be doing their Splatcast dialogue animations until it ends.

If they are looked at for long enough while chatting, they stop talking, notice the player, and smile and wave at them. After the story mode campaign has been completed, Deep Cut's waving animations change, since they recognize the player as Agent 3.

Squid Sisters Wave

The Squid Sisters waving at the player after clearing Story Mode

If the player looks at the Squid Sisters long enough in their studio, they will wave with a similar animation to the one in the first game. If the player has beaten Return of the Mammalians, they will instead do a variant of their signature pose.

O.R.C.A.'s Boot-Up Sound

When the player enters a mission for the first time after arriving in Alterna, a tune will play as O.R.C.A. activates. This tune is actually the Wii U's power-on jingle in a different key, referencing the console of the Splatoon series' origin.

Smallfry's Singing

Randomly in Alterna, Smallfry can sing the tune of either Happy Little Workers or Calamari Inkantation.

Nintendo-related Easter eggs

Splatoon and Splatoon 2 feature references from other Nintendo games, such as sprites of a Blooper from the Super Mario series and an Octorok from The Legend of Zelda series, with the former being squid-like and the latter being similar to an octopus. Another reference is that the art for Squid Jump resembles the Famicom boxart for Super Mario Bros.