Main Power Up: Difference between revisions
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A = Ability Points of Main Power Up = 10 × [Number of Main Power Up Main Slots] + 3 × [Number of Main Power Up Sub Slots] | A = Ability Points of Main Power Up = 10 × [Number of Main Power Up Main Slots] + 3 × [Number of Main Power Up Sub Slots] | ||
For H-3 Nozzlenose D | |||
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷120) | |||
For Shooters & Dualies & Splatlings & Splatcharger & Bamboozler | For Shooters & Dualies & Splatlings & Splatcharger & Bamboozler | ||
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| {{Weapon|S2|Main|Bamboozler 14 Mk I}} || 99.9 || 3 Mains and 3 Subs | | {{Weapon|S2|Main|Bamboozler 14 Mk I}} || 99.9 || 3 Mains and 3 Subs | ||
|- | |||
| {{Weapon|S2|Main|H-3 Nozzlenose}} || 49.9 || 3 Mains and 3 Subs | |||
|- | |- | ||
| {{Weapon|S2|Main|Splattershot Pro}} || 49.9 || 2 Mains and 9 subs | | {{Weapon|S2|Main|Splattershot Pro}} || 49.9 || 2 Mains and 9 subs | ||
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|- | |- | ||
| {{Weapon|S2|Main|Dark Tetra Dualies}} || 33.3 || 2 Mains and 9 Subs | | {{Weapon|S2|Main|Dark Tetra Dualies}} || 33.3 || 2 Mains and 9 Subs | ||
|- | |- | ||
| {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 2 Mains and 0 Subs | | {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 2 Mains and 0 Subs | ||
|- | |- | ||
| {{Weapon|S2|Main|Splat Dualies}} || 33.3 || 2 Mains and 0 Subs | | {{Weapon|S2|Main|Splat Dualies}} || 33.3 || 2 Mains and 0 Subs | ||
|- | |||
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || 1 Mains and 4 Subs | |||
|- | |- | ||
| {{Weapon|S2|Main|Hydra Splatling}} (not fully charged) || 33.3 || 0 Mains and 3 subs | | {{Weapon|S2|Main|Hydra Splatling}} (not fully charged) || 33.3 || 0 Mains and 3 subs |
Revision as of 19:11, 10 December 2018
Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.
The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected Main weapon.
Shooter
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Roller
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Charger
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Slosher
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Splatling
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Dualie
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Brella
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Stacking
The table below shows how much Main Power Up increases Damage for weapons whose effect are damage increase.
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A graph showing the effect of stacking Main Power Up for Shooters and Dualies.
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A graph showing the effect of stacking Main Power Up for Chargers and Splatlings
Calculating Damage
A = Ability Points of Main Power Up = 10 × [Number of Main Power Up Main Slots] + 3 × [Number of Main Power Up Sub Slots]
For H-3 Nozzlenose D
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷120)
For Shooters & Dualies & Splatlings & Splatcharger & Bamboozler
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷150)
For Rollers & Goo Tuber
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷200)
Damage Cap
After the damage cap is reached, adding more Main Power up will not increase your weapon damage.
Weapon | Maximum Damage | Max number of Main Gear and Sub Gear |
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Bamboozler 14 Mk I | 99.9 | 3 Mains and 3 Subs |
H-3 Nozzlenose | 49.9 | 3 Mains and 3 Subs |
Splattershot Pro | 49.9 | 2 Mains and 9 subs |
Splash-o-matic | 33.3 | 2 Mains and 9 Subs |
Dualie Squelchers | 33.3 | 2 Mains and 9 Subs |
Dark Tetra Dualies | 33.3 | 2 Mains and 9 Subs |
Squeezer (hold) | 33.3 | 2 Mains and 0 Subs |
Splat Dualies | 33.3 | 2 Mains and 0 Subs |
L-3 Nozzlenose | 33.3 | 1 Mains and 4 Subs |
Hydra Splatling (not fully charged) | 33.3 | 0 Mains and 3 subs |
Ballpoint Splatling | 33.3 | 0 Mains and 3 subs |
Names in other languages
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