Version 2.7.0 (Splatoon): Difference between revisions

From Inkipedia, the Splatoon wiki
m (Fixed one small thing I forgot to add in my translation about the slosher buff (https://www.reddit.com/r/splatoon/comments/4hed8v/just_realized_this_slosher_buff_got_mistranslated/))
m (added depletion to the list)
 
(38 intermediate revisions by 13 users not shown)
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{{Infobox version
{{DISPLAYTITLE:Version 2.7.0 (''Splatoon'')}}
|image=File:Sheldon's Picks Promo Uncovered.jpg
{{Infobox/Version
|caption=Promo image for [[Sheldon's Picks]]
|game    = Splatoon
|prev=[[Version 2.6.0]]
|version = 2.7.0
|next=Current}}
|image   = Sheldon's Picks Promo Uncovered.jpg
{{main|Version history}}
|caption = Promo image for [[Sheldon's Picks]] Vol. 1
|prev   = 2.6.0
|next   = 2.8.0
}}
'''Version 2.7.0''' is a revision to ''[[Splatoon]]'' that came into effect at {{time|2016-04-13 02:00 UTC}} on {{date|2016-04-13}}. It added the first eight [[weapon]]s of [[Sheldon's Picks]], first announced alongside Version {{Ver|S|2.6.0}}.<ref>[http://splatoonus.tumblr.com/post/142433689002/ {{SRL}} Live from Squid Research Lab: Version 2.7.0 Announcement]</ref><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>


'''Version 2.7.0''' is a revision to ''[[Splatoon]]'' that came into effect at {{UTC|hour=02|minutes=00|year=2016|month=4|day=13}} on April 13, 2016. It added the first eight [[weapon]]s of [[Sheldon's Picks]], first announced alongside [[Version 2.6.0]]<ref>[http://splatoonus.tumblr.com/post/142433689002/ {{SRL}} Live from Squid Research Lab: Version 2.7.0 Announcement]</ref><ref name="update splatoon">[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>
==New weapons==
 
Vol. 1 of [[Sheldon's Picks]], a set of eight [[weapon]]s:
It directly follows the Version 2.6.0 update.
 
__TOC__
{{clr}}
{{clr}}


==Adjustments and Fixes<ref name="update splatoon"></ref>==
{{WeaponList/Header|List of new weapons in Version 2.7.0|game=Splatoon}}
===New Weapons===
{{WeaponList/Item|game=Splatoon|main=Bamboozler 14 Mk III|sub=Burst Bomb|special=Inkstrike|depletion=Heavy|price=9,100|level=20|class=Charger|index=<span style="display:none">2052</span>}}
Vol. 1 of [[Sheldon's Picks]], a set of eight [[weapon]]s:
{{WeaponList/Item|game=Splatoon|main=Berry Splattershot Pro|sub=Suction Bomb|special=Bomb Rush|depletion=Medium|price=26,500|level=20|class=Shooter|index=<span style="display:none">92</span>}}
 
{{WeaponList/Item|game=Splatoon|main=Fresh Squiffer|sub=Suction Bomb|special=Kraken|depletion=Medium|price=7,200|level=20|class=Charger|index=<span style="display:none">2002</span>}}
{| class="wikitable" style="text-align: center;"
{{WeaponList/Item|game=Splatoon|main=Permanent Inkbrush|sub=Splat Bomb|special=Kraken|depletion=Light|price=8,200|level=20|class=Roller|index=<span style="display:none">1102</span>}}
! Type
{{WeaponList/Item|game=Splatoon|main=Refurbished Mini Splatling|sub=Burst Bomb|special=Bomb Rush|depletion=Light|price=13,400|level=20|class=Splatling|index=<span style="display:none">4002</span>}}
! Main Weapon
{{WeaponList/Item|game=Splatoon|main=Soda Slosher|sub=Splat Bomb|special=Inkzooka|depletion=Light|price=14,600|level=20|class=Slosher|index=<span style="display:none">3002</span>}}
! Sub Weapon
{{WeaponList/Item|game=Splatoon|main=Tempered Dynamo Roller|sub=Seeker|special=Killer Wail|depletion=Medium|price=36,800|scroll=Octobot King|level=20|class=Roller|index=<span style="display:none">1022</span>}}
! Special Weapon
{{WeaponList/Item|game=Splatoon|main=Wasabi Splattershot|sub=Splat Bomb|special=Inkstrike|depletion=Medium|price=4,300|level=20|class=Shooter|index=<span style="display:none">42</span>}}
! Weapon Image
{{WeaponList/Footer}}
|-
| [[Shooter]]
| [[Wasabi Splattershot]]
| [[Splat Bomb]]
| [[Inkstrike]]
| [[File:Weapont Main Wasabi Splattershot.png|60px]]
|-
| [[Shooter]]
| [[Berry Splattershot Pro]]
| [[Suction Bomb]]
| [[Bomb Rush]]
| [[File:Weapont Main Berry Splattershot Pro.png|60px]]
|-
| [[Roller]]
| [[Tempered Dynamo Roller]]
| [[Seeker]]
| [[Killer Wail]]
| [[File:Weapont Main Tempered Dynamo Roller.png|60px]]
|-
| [[Roller]]
| [[Permanent Inkbrush]]
| [[Splat Bomb]]
| [[Kraken]]
| [[File:Weapont Main Permanent Inkbrush.png|60px]]
|-
| [[Slosher (Type)|Slosher]]
| [[Soda Slosher]]
| [[Splat Bomb]]
| [[Inkzooka]]
| [[File:Weapont Main Soda Slosher.png|60px]]
|-
| [[Charger]]
| [[Fresh Squiffer]]
| [[Suction Bomb]]
| [[Kraken]]
| [[File:Weapont Main Fresh Squiffer.png|60px]]
|-
| [[Charger]]
| [[Bamboozler 14 Mk III]]
| [[Burst Bomb]]
| [[Inkstrike]]
| [[File:Weapont Main Bamboozler 14 Mk III.png|60px]]
|-
| [[Splatling]]
| [[Refurbished Mini Splatling]]
| [[Burst Bomb]]
| [[Bomb Rush]]
| [[File:Weapont Main Refurbished Mini Splatling.png|60px]]
|}


===Splatfest adjustments===
==Adjustments and fixes==
*Changed the initial [[Splatfest Power]] value for [[rank]] S+.
===Splatfests===
* Changed the initial [[Power level|Splatfest Power]] value for [[Rank]] S+.


===Weapon adjustments===
===Weapons===
====Special Gauge Loss Adjustments====
====Special gauge====
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.
Previously, on respawn, the [[special gauge]] would always be reduced by 50%, but now the reduction depends on the [[weapon]].


Please note: after this software update, the amount of reduction will be shown on the customization screen in-game.
The amount of reduction is shown on the [[equipment]] screen in-game.


{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan="4"|Special Gauge Loss Adjustments
! Reduction
|-
! Weapons
!colspan="1"|Reduction
!colspan="3"|Weapons
|-
|-
|Heavy Reduction</br>{{color|▼|red}}50% to 75%
| Heavy Reduction<br>{{nerf|50% to 75%}}
|colspan="3"|[[Tentatek Splattershot]]</br>[[Octoshot Replica]]</br>[[.96 Gal Deco]]</br>[[Luna Blaster Neo]]</br>[[Dynamo Roller]]</br>[[Gold Dynamo Roller]]</br>[[Splat Charger]]</br>[[Hero Charger Replica]]</br>[[Splatterscope]]
| {{Weapon|S|Main|Tentatek Splattershot}}<br>{{Weapon|S|Main|Octoshot Replica}}<br>{{Weapon|S|Main|.96 Gal Deco}}<br>{{Weapon|S|Main|Luna Blaster Neo}}<br>{{Weapon|S|Main|Dynamo Roller}}<br>{{Weapon|S|Main|Gold Dynamo Roller}}<br>{{Weapon|S|Main|Splat Charger}}<br>{{Weapon|S|Main|Hero Charger Replica}}<br>{{Weapon|S|Main|Splatterscope}}
|-
|-
|Medium Reduction</br>{{color|▼|red}}50% to 60%
| Medium Reduction<br>{{nerf|50% to 60%}}
|colspan="3"|[[Splattershot Jr.]]</br>[[.52 Gal]]</br>[[Luna Blaster]]</br>[[Custom Blaster]]</br>[[L-3 Nozzlenose D]]</br>[[Carbon Roller]]</br>[[Krak-On Splat Roller]]</br>[[Tri-Slosher]]</br>[[Kelp Splat Charger]]</br>[[Kelp Splatterscope]]</br>[[E-liter 3K]]</br>[[Custom E-liter 3K]]</br>[[E-liter 3K Scope]]</br>[[Custom E-liter 3K Scope]]</br>[[Zink Mini Splatling]]</br>[[Heavy Splatling Deco]]
| {{Weapon|S|Main|Splattershot Jr.}}<br>{{Weapon|S|Main|.52 Gal}}<br>{{Weapon|S|Main|Luna Blaster}}<br>{{Weapon|S|Main|Custom Blaster}}<br>{{Weapon|S|Main|L-3 Nozzlenose D}}<br>{{Weapon|S|Main|Carbon Roller}}<br>{{Weapon|S|Main|Krak-On Splat Roller}}<br>{{Weapon|S|Main|Tri-Slosher}}<br>{{Weapon|S|Main|Kelp Splat Charger}}<br>{{Weapon|S|Main|Kelp Splatterscope}}<br>{{Weapon|S|Main|E-liter 3K}}<br>{{Weapon|S|Main|Custom E-liter 3K}}<br>{{Weapon|S|Main|E-liter 3K Scope}}<br>{{Weapon|S|Main|Custom E-liter 3K Scope}}<br>{{Weapon|S|Main|Zink Mini Splatling}}<br>{{Weapon|S|Main|Heavy Splatling Deco}}
|-
|-
|Light Reduction</br>{{color|▲|green}}50% to 40%
| Light Reduction<br>{{buff|50% to 40%}}
|colspan="3"|All other weapons
| All other weapons
|}
|}


====Movement Speed Adjustments====
====Movement speed====
{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan="4"|Movement Speed Adjustments
! Weapon
! Change
|-
|-
!colspan="1"|Weapons
| {{Weapon|S|Main|Dynamo Roller}}<br>{{Weapon|S|Main|Gold Dynamo Roller}}<br>{{Weapon|S|Main|E-liter 3K}}<br>{{Weapon|S|Main|Custom E-liter 3K}}<br>{{Weapon|S|Main|E-liter 3K Scope}}<br>{{Weapon|S|Main|Custom E-liter 3K Scope}}<br>{{Weapon|S|Main|Hydra Splatling}}<br>{{Weapon|S|Main|Custom Hydra Splatling}}
!colspan="3"|Change
| {{nerf|Swim speed reduced by about 10% when any of these weapons are equipped.}}
|-
|[[Dynamo Roller]]</br>[[Gold Dynamo Roller]]</br>[[E-liter 3K]]</br>[[Custom E-liter 3K]]</br>[[E-liter 3K Scope]]</br>[[Custom E-liter 3K Scope]]</br>[[Hydra Splatling]]</br>[[Custom Hydra Splatling]]
|colspan="3"|{{color|▼|red}}Swim speed reduced by about 10% when any of these weapons are equipped.
|}
|}


====[[Main Weapon]] Adjustments====
====Main weapons====
{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan="4"|Main Weapon Adjustments
! Weapon
! Change
|-
|-
!colspan="1"|Weapons
| {{Weapon|S|Main|Splash-o-matic}}<br>{{Weapon|S|Main|Neo Splash-o-matic}}
!colspan="3"|Change
| {{buff|Initial velocity of shots increased by about 10%.}}<br>{{buff|Spread reduced by about 10%.}}<br>{{buff|Range increased by about 10%.}}
|-
|-
|[[Splash-o-matic]]</br>[[Neo Splash-o-matic]]
| {{Weapon|S|Main|N-ZAP '85}}<br>{{Weapon|S|Main|N-ZAP '89}}
|colspan="3"|{{color||green}}Initial velocity of shots increased by about 10%.</br>{{color||green}}Spread reduced by about 10%.</br>{{color|▲|green}}Range increased by about 10%.
| {{buff|The radius of the droplets that fall before the shot hits has been increased by about 7%.}}<br>{{buff|Intervals between the droplets that fall before the shot hits have been reduced.}}
|-
|-
|[[N-ZAP '85]]</br>[[N-ZAP '89]]
| {{Weapon|S|Main|Splattershot Pro}}<br>{{Weapon|S|Main|Forge Splattershot Pro}}
|colspan="3"|{{color||green}}The radius of the droplets that fall before the shot hits has been increased by about 7%.</br>{{color|▲|green}}Intervals between the droplets that fall before the shot hits have been reduced.
| {{buff|Initial velocity of shots increased by about 20%.}}<br>{{buff|Range increased by about 5%.}}
|-
|-
|[[Splattershot Pro]]</br>[[Forge Splattershot Pro]]
| {{Weapon|S|Main|.96 Gal}}<br>{{Weapon|S|Main|.96 Gal Deco}}
|colspan="3"|{{color|▲|green}}Initial velocity of shots increased by about 20%.</br>{{color|▲|green}}Range increased by about 5%.
| {{nerf|Damage per shot reduced from 62.0 to 52.0.}}<br>{{buff|Spread reduced by about 11%.}}
|-
|-
|[[.96 Gal]]</br>[[.96 Gal Deco]]
| {{Weapon|S|Main|Jet Squelcher}}<br>{{Weapon|S|Main|Custom Jet Squelcher}}
|colspan="3"|{{color||red}}Damage per shot reduced from 62.0 to 52.0.</br>{{color||green}}Spread reduced by about 11%.
| {{buff|Movement speed while firing increased by about 50%.}}
|-
|-
|[[Jet Squelcher]]</br>[[Custom Jet Squelcher]]
| {{Weapon|S|Main|Carbon Roller}}<br>{{Weapon|S|Main|Carbon Roller Deco}}
|colspan="3"|{{color||green}}Movement speed while firing increased by about 50%.
| {{buff|[[Ink]] consumption when flinging ink reduced by about 30%.}}
|-
|-
|[[Carbon Roller]]</br>[[Carbon Roller Deco]]
| {{Weapon|S|Main|Splat Charger}}<br>{{Weapon|S|Main|Kelp Splat Charger}}<br>{{Weapon|S|Main|Hero Charger Replica}}
|colspan="3"|{{color||green}}Ink consumption when flinging ink reduced by about 30%.
| {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Range when fully charged increased by about 4%.}}
|-
|-
|[[Splat Charger]]</br>[[Kelp Splat Charger]]</br>[[Hero Charger Replica]]
| {{Weapon|S|Main|Splatterscope}}<br>{{Weapon|S|Main|Kelp Splatterscope}}
|colspan="3"|{{color|▼|red}}Range when not fully charged reduced by about 20%.</br>{{color|▲|green}}Range when fully charged increased by about 4%.
| {{nerf|Range when not fully charged adjusted to match that of the [[Splat Charger]].}}<br>{{buff|Range when fully charged increased by about 4%.}}
|-
|-
|[[Splatterscope]]</br>[[Kelp Splatterscope]]
| {{Weapon|S|Main|E-liter 3K}}<br>{{Weapon|S|Main|Custom E-liter 3K}}
|colspan="3"|{{color||red}}Range when not fully charged adjusted to match that of the Splat Charger.</br>{{color|▲|green}}Range when fully charged increased by about 4%.
| {{nerf|Range when not fully charged reduced by about 20%.}}<br>{{buff|Time taken to fully charge reduced by about 6%.}}
|-
|-
|[[E-liter 3K]]</br>[[Custom E-liter 3K]]
| {{Weapon|S|Main|E-liter 3K Scope}}<br>{{Weapon|S|Main|Custom E-liter 3K Scope}}
|colspan="3"|{{color|▼|red}}Range when not fully charged reduced by about 20%.</br>{{color|▲|green}}Time taken to fully charge reduced by about 6%.
| {{nerf|Range when not fully charged adjusted to match that of the [[E-liter 3K]].}}<br>{{buff|Time taken to fully charge reduced by about 6%.}}
|-
|-
|[[E-liter 3K Scope]]</br>[[Custom E-liter 3K Scope]]
| {{Weapon|S|Main|Slosher}}<br>{{Weapon|S|Main|Slosher Deco}}
|colspan="3"|{{color||red}}Range when not fully charged adjusted to match that of the E-liter 3K.</br>{{color|▲|green}}Time taken to fully charge reduced by about 6%.
| {{buff|Reduced time needed to fire by about 20%.}}<br>{{buff|Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.}}
|-
|-
|[[Slosher]]</br>[[Slosher Deco]]
| {{Weapon|S|Main|Hydra Splatling}}<br>{{Weapon|S|Main|Custom Hydra Splatling}}
|colspan="3"|{{color||green}}Reduced time needed to fire by about 20%.</br>{{color|▲|green}}Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.
| {{buff|Increased the damage per shot when fully charged from 28.0 to 35.0.}}
|-
|[[Hydra Splatling]]</br>[[Custom Hydra Splatling]]
|colspan="3"|{{color|▲|green}}Increased the damage per shot when fully charged from 28.0 to 35.0.
|}
|}


====[[Sub Weapon]] Adjustments====
====Sub weapons====
{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan="4"|Sub Weapon Adjustments
! |Weapon
! Change
|-
|-
!colspan="1"|Weapons
| {{Weapon|S|Sub|Burst Bomb}}
!colspan="3"|Change
| {{nerf|[[Ink]] consumption changed from 25% to 40%.}}<br>{{nerf|Weakened the knockback effect.}}<br>{{nerf|Radius for dealing minimum damage reduced by 20%.}}<br>{{buff|Minimum damage increased from 20.0 to 25.0.}}<br>{{buff|Radius for dealing medium damage (35.0) increased by about 14%.}}<br>{{buff|Painting radius increased by about 43%.}}
|-
|-
|[[Burst Bomb]]
| {{Weapon|S|Sub|Ink Mine}}
|colspan="3"|{{color||red}}Ink consumption changed from 25% to 40%.</br>{{color|▼|red}}Weakened the knockback effect.</br>{{color|▼|red}}Radius for dealing minimum damage reduced by 20%.</br>{{color|▲|green}}Minimum damage increased from 20.0 to 25.0.</br>{{color|▲|green}}Radius for dealing medium damage (35.0) increased by about 14%.</br>{{color|▲|green}}Painting radius increased by about 43%.
| {{buff|Ink consumption reduced from 60% to 50%.}}<br>{{buff|An Ink Mine can be set when one has already been placed.}}<br>''Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.''
|-
|-
|[[Ink Mine]]
| {{Weapon|S|Sub|Seeker}}
|colspan="3"|{{color||green}}Ink consumption reduced from 60% to 50%.</br>{{color|▲|green}}An Ink Mine can be set when one has already been placed.</br>''Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.''
| {{buff|Painting width increased by about 38%.}}<br>{{buff|Movement speed increased by about 3%.}}
|-
|-
|[[Seeker]]
| {{Weapon|S|Sub|Splash Wall}}
|colspan="3"|{{color||green}}Painting width increased by about 38%.</br>{{color|▲|green}}Movement speed increased by about 3%.
| {{nerf|Even if the Splash Wall is used on a slope so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.}}
|-
|[[Splash Wall]]
|colspan="3"|{{color|▼|red}}Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.
|}
|}


====[[Special Weapon]] Adjustments====
====Special weapons====
{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan="4"|Special Weapon Adjustments
! Weapon
! Change
|-
|-
!colspan="1"|Weapons
| {{Weapon|S|Special|Inkstrike}}
!colspan="3"|Change
| {{buff|Time needed to fire after selecting the target reduced by about 33%.}}
|-
|[[Inkstrike]]
|colspan="3"|{{color|▲|green}}Time needed to fire after selecting the target reduced by about 33%.
|}
|}


====Enemy Tracking Adjustments====
====Tracking time====
 
The amount of time that enemy positions are exposed has been changed as follows:
The amount of time that enemy positions are exposed has been changed as follows:


{| class="wikitable"
{| class="wikitable sitecolor-s"
|colspan="3"|
! rowspan="3"|Weapon !! colspan="4"|Cold Blooded
!colspan="4"|Cold Blooded
|-
|-
|colspan="3"|
! colspan="2"|Before 2.7.0 !! colspan="2"|2.7.0
!colspan="2"|Before 2.7.0
!colspan="2"|2.7.0
|-
|-
|colspan="3"|
| Inactive || Active || Inactive || Active
|colspan="1"|Inactive
|colspan="1"|Active
|colspan="1"|Inactive
|colspan="1"|Active
|-
|-
|colspan="3"|[[Point Sensor]]
| [[Point Sensor]] || 8 || 2 || 8 || 4
|<nowiki>8</nowiki>
|<nowiki>2</nowiki>
|<nowiki>8</nowiki>
|<nowiki>4</nowiki>
|-
|-
|colspan="3"|[[Echolocator]]
| [[Echolocator]] || 12 || 3 || 9 || 4.5
|<nowiki>12</nowiki>
|<nowiki>3</nowiki>
|<nowiki>9</nowiki>
|<nowiki>4.5</nowiki>
|-
|-
|colspan="3"|[[Haunt]]
| [[Haunt]] || 12 || 3 || 9 || 4.5
|<nowiki>12</nowiki>
|<nowiki>3</nowiki>
|<nowiki>9</nowiki>
|<nowiki>4.5</nowiki>
|}
|}
''Times are in seconds''
''Times are in seconds''


===Stage adjustments===
===Stages===
*[[Saltspray Rig]]: Adjustments to prevent players from taking certain shortcuts in all modes.
* [[Saltspray Rig]]: Adjustment made to prevent players from taking unintended shortcuts in all modes.
*[[Bluefin Depot]]: Fixed a problem where players could go inside a certain object in [[Rainmaker]] mode.
* [[Bluefin Depot]]: Fixed an issue that allowed players to move inside certain objects in [[Rainmaker]] mode.
*[[Flounder Heights]]: Adjustments to prevent users from taking certain shortcuts in [[Tower Control]] mode.
* [[Flounder Heights]]: Adjustment made to prevent players from taking unintended shortcuts in [[Tower Control]] mode.


===Fixes for issues in battles===
===Fixes for issues in battles===
*Fixes an issue wherein players could perform a [[Super Jump]] while holding the [[Rainmaker]] if their connection speed was exceptionally slow.
* Fixed an issue that allowed players holding the [[Rainmaker (weapon)|Rainmaker]] to [[Super Jump]] when the server connection was particularly poor.
*Fixes an issue wherein on rare occasions players near to a [[Splash Wall]] wouldn’t suffer damage, even before the Splash Wall is activated.
* Fixed an issue that occasionally prevented players from taking damage from [[Splash Wall]]s if standing close enough to it when it was first activated.
*Fixes an issue wherein if a placed [[Suction Bomb]] comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
* Fixed an issue in which the explosion from [[Suction Bomb]]s destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
*Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an [[Inkzooka]] or Rainmaker attack fired upwards.
* Fixed an issue in which it was possible to splat opposing players with vertical [[Inkzooka]] or Rainmaker shots when they were completely concealed by solid terrain.
*Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
* Fixed an issue in which Splash Walls would not take damage when hit by an Inkzooka or Rainmaker attack.
*Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
* Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
*Fixes an issue wherein if multiple players set an [[Ink Mine]] at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
* Fixed an issue in which [[Ink Mine]]s placed by multiple players at the same time would explode automatically, though they hadn't been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
*Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
* Fixed an issue in which players could take damage from a friendly Ink Mine, depending on their placement.
*Fixes an issue wherein when aiming at a [[Kraken]] on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.
* Fixed issues in which players using the [[Kraken]] special weapon would not see a damage indicator (X mark) when attacking opponents directly, and in which players using the Kraken special weapon were not correctly followed by [[Seeker]]s used by the opposing team.


===Other changes===
===Other changes===
*Adjustments have been made to make for a more pleasant gaming experience.
* Adjustments have been made to make for a more pleasant gaming experience.
 
==References==
<references/>


<!--==Gallery==
[[fr:Version 2.7.0]]
<gallery>
</gallery>-->
{{refs}}


[[Category:Downloadable Content]]
{{Navbox/S Versions}}
[[Category:Version 2.7.0]]
[[Category:Splatoon history]]
[[Category:Post-release content]]
[[Category:Splatoon Version 2.7.0| ]]

Latest revision as of 12:49, 21 September 2022

Version 2.7.0
For Splatoon

Sheldon's Picks Promo Uncovered.jpg
Promo image for Sheldon's Picks Vol. 1

2.6.02.7.02.8.0
Version history

Version 2.7.0 is a revision to Splatoon that came into effect at 02:00 UTC on 13 April 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0.[1][2]

New weapons

Vol. 1 of Sheldon's Picks, a set of eight weapons:

Adjustments and fixes

Splatfests

Weapons

Special gauge

Previously, on respawn, the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.

The amount of reduction is shown on the equipment screen in-game.

Reduction Weapons
Heavy Reduction
50% to 75%
S Weapon Main Tentatek Splattershot.png Tentatek Splattershot
S Weapon Main Octoshot Replica.png Octoshot Replica
S Weapon Main .96 Gal Deco.png .96 Gal Deco
S Weapon Main Luna Blaster Neo.png Luna Blaster Neo
S Weapon Main Dynamo Roller.png Dynamo Roller
S Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
S Weapon Main Splat Charger.png Splat Charger
S Weapon Main Hero Charger Replica.png Hero Charger Replica
S Weapon Main Splatterscope.png Splatterscope
Medium Reduction
50% to 60%
S Weapon Main Splattershot Jr..png Splattershot Jr.
S Weapon Main .52 Gal.png .52 Gal
S Weapon Main Luna Blaster.png Luna Blaster
S Weapon Main Custom Blaster.png Custom Blaster
S Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
S Weapon Main Carbon Roller.png Carbon Roller
S Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S Weapon Main Tri-Slosher.png Tri-Slosher
S Weapon Main Kelp Splat Charger.png Kelp Splat Charger
S Weapon Main Kelp Splatterscope.png Kelp Splatterscope
S Weapon Main E-liter 3K.png E-liter 3K
S Weapon Main Custom E-liter 3K.png Custom E-liter 3K
S Weapon Main E-liter 3K Scope.png E-liter 3K Scope
S Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
S Weapon Main Zink Mini Splatling.png Zink Mini Splatling
S Weapon Main Heavy Splatling Deco.png Heavy Splatling Deco
Light Reduction
50% to 40%
All other weapons

Movement speed

Weapon Change
S Weapon Main Dynamo Roller.png Dynamo Roller
S Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
S Weapon Main E-liter 3K.png E-liter 3K
S Weapon Main Custom E-liter 3K.png Custom E-liter 3K
S Weapon Main E-liter 3K Scope.png E-liter 3K Scope
S Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
S Weapon Main Hydra Splatling.png Hydra Splatling
S Weapon Main Custom Hydra Splatling.png Custom Hydra Splatling
Swim speed reduced by about 10% when any of these weapons are equipped.

Main weapons

Weapon Change
S Weapon Main Splash-o-matic.png Splash-o-matic
S Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
Initial velocity of shots increased by about 10%.
Spread reduced by about 10%.
Range increased by about 10%.
S Weapon Main N-ZAP '85.png N-ZAP '85
S Weapon Main N-ZAP '89.png N-ZAP '89
The radius of the droplets that fall before the shot hits has been increased by about 7%.
Intervals between the droplets that fall before the shot hits have been reduced.
S Weapon Main Splattershot Pro.png Splattershot Pro
S Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
Initial velocity of shots increased by about 20%.
Range increased by about 5%.
S Weapon Main .96 Gal.png .96 Gal
S Weapon Main .96 Gal Deco.png .96 Gal Deco
Damage per shot reduced from 62.0 to 52.0.
Spread reduced by about 11%.
S Weapon Main Jet Squelcher.png Jet Squelcher
S Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher
Movement speed while firing increased by about 50%.
S Weapon Main Carbon Roller.png Carbon Roller
S Weapon Main Carbon Roller Deco.png Carbon Roller Deco
Ink consumption when flinging ink reduced by about 30%.
S Weapon Main Splat Charger.png Splat Charger
S Weapon Main Kelp Splat Charger.png Kelp Splat Charger
S Weapon Main Hero Charger Replica.png Hero Charger Replica
Range when not fully charged reduced by about 20%.
Range when fully charged increased by about 4%.
S Weapon Main Splatterscope.png Splatterscope
S Weapon Main Kelp Splatterscope.png Kelp Splatterscope
Range when not fully charged adjusted to match that of the Splat Charger.
Range when fully charged increased by about 4%.
S Weapon Main E-liter 3K.png E-liter 3K
S Weapon Main Custom E-liter 3K.png Custom E-liter 3K
Range when not fully charged reduced by about 20%.
Time taken to fully charge reduced by about 6%.
S Weapon Main E-liter 3K Scope.png E-liter 3K Scope
S Weapon Main Custom E-liter 3K Scope.png Custom E-liter 3K Scope
Range when not fully charged adjusted to match that of the E-liter 3K.
Time taken to fully charge reduced by about 6%.
S Weapon Main Slosher.png Slosher
S Weapon Main Slosher Deco.png Slosher Deco
Reduced time needed to fire by about 20%.
Reduced the amount of time a player suffers reduced movement after firing a shot by about 26%.
S Weapon Main Hydra Splatling.png Hydra Splatling
S Weapon Main Custom Hydra Splatling.png Custom Hydra Splatling
Increased the damage per shot when fully charged from 28.0 to 35.0.

Sub weapons

Weapon Change
S Weapon Sub Burst Bomb.png Burst Bomb Ink consumption changed from 25% to 40%.
Weakened the knockback effect.
Radius for dealing minimum damage reduced by 20%.
Minimum damage increased from 20.0 to 25.0.
Radius for dealing medium damage (35.0) increased by about 14%.
Painting radius increased by about 43%.
S Weapon Sub Ink Mine.png Ink Mine Ink consumption reduced from 60% to 50%.
An Ink Mine can be set when one has already been placed.
Note: Placing the second Ink Mine will cause the first unexploded Ink Mine to disappear.
S Weapon Sub Seeker.png Seeker Painting width increased by about 38%.
Movement speed increased by about 3%.
S Weapon Sub Splash Wall.png Splash Wall Even if the Splash Wall is used on a slope so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.

Special weapons

Weapon Change
S Weapon Special Inkstrike.png Inkstrike Time needed to fire after selecting the target reduced by about 33%.

Tracking time

The amount of time that enemy positions are exposed has been changed as follows:

Weapon Cold Blooded
Before 2.7.0 2.7.0
Inactive Active Inactive Active
Point Sensor 8 2 8 4
Echolocator 12 3 9 4.5
Haunt 12 3 9 4.5

Times are in seconds

Stages

Fixes for issues in battles

  • Fixed an issue that allowed players holding the Rainmaker to Super Jump when the server connection was particularly poor.
  • Fixed an issue that occasionally prevented players from taking damage from Splash Walls if standing close enough to it when it was first activated.
  • Fixed an issue in which the explosion from Suction Bombs destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
  • Fixed an issue in which it was possible to splat opposing players with vertical Inkzooka or Rainmaker shots when they were completely concealed by solid terrain.
  • Fixed an issue in which Splash Walls would not take damage when hit by an Inkzooka or Rainmaker attack.
  • Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
  • Fixed an issue in which Ink Mines placed by multiple players at the same time would explode automatically, though they hadn't been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
  • Fixed an issue in which players could take damage from a friendly Ink Mine, depending on their placement.
  • Fixed issues in which players using the Kraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and in which players using the Kraken special weapon were not correctly followed by Seekers used by the opposing team.

Other changes

  • Adjustments have been made to make for a more pleasant gaming experience.

References