Grizzco Brella: Difference between revisions
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{{InfoboxGobbler}} | {{InfoboxGobbler}} | ||
The '''Grizzco Brella''' is a [[Salmon Run]] and [[Salmon Run Next Wave]] [[rare weapon]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]]''. It appears to be an | The '''Grizzco Brella''' is a [[Salmon Run]] and [[Salmon Run Next Wave]] [[rare weapon]] in ''[[Splatoon 2]]'' and ''[[Splatoon 3]]''. It appears to be an illegitimately modified<ref>[https://www.nintendo.co.jp/character/splatoon/en/character/index.html#modal_character-23 Mr. Grizz's profile on Splatoon Base]</ref> [[Splat Brella]]. | ||
==Description== | |||
The weapon is a rapid firing brella weapon. Unlike other brellas, this weapon has no canopy. Instead, holding down the {{Button|ZR|Switch}} button fires continuously, similar to a [[Shooter]] or the [[Undercover Brella]]. The weapon has an unusually high firing rate for a brella weapon, having over double the firing rate of both the Splat Brella and Undercover Brella. | The weapon is a rapid firing brella weapon. Unlike other brellas, this weapon has no canopy. Instead, holding down the {{Button|ZR|Switch}} button fires continuously, similar to a [[Shooter]] or the [[Undercover Brella]]. The weapon has an unusually high firing rate for a brella weapon, having over double the firing rate of both the Splat Brella and Undercover Brella. | ||
== Appearance == | == Appearance == | ||
Line 21: | Line 20: | ||
=== Data === | === Data === | ||
{{ | <section begin=data2 />{{Brella data S2 | ||
| Diffusion0HorizontalDegree = 5.0 | |||
| CanopyNakedFrame = 300 | |||
| SplashColRadius = 1.5 | |||
| SplashPaintWidthOneActive = 5.0 | |||
| CreateSplashLength = 45.0 | |||
| CreateSplashNum = 3 | |||
| FootSplashSpanFrame = 0 | |||
| PaintNearCenterRadius = 20.0 | |||
| CanopyHitOtherCanopyVolume = 0 | |||
| CanopySpeedGroundAddScale = 0.12 | |||
| CoopInkConsume = 0.02 | |||
| CanopyBaseSpeedComeOverRate = 0.92 | |||
| StraightStateEndSpeed = 20.0 | |||
| CanopyReboundBoundAddVel = 0.0 | |||
| CanopyKeepSpeedFrame = 0 | |||
| DamageReduceStartFrame = 8 | |||
| CanopyDirXZ_RotDegBias = 0.5 | |||
| InitVel = 40.0 | |||
| CoopCanopyFrame = 10 | |||
| PaintNearDiffusionDistance = 20.0 | |||
| CanopyDirXZ_RotDeg_L = 10.0 | |||
| CanopyReboundMinSpeed = 0.6 | |||
| RepeatFrame = 12 | |||
| CanopyMoveKnockBackDegree = 60.0 | |||
| CanopyHitShieldReceiveDamage = 10000 | |||
| CanopyHoldKnockBackCoreImpact = 2.4 | |||
| KnockBack = 0.0 | |||
| CanopyDirXZ_DiffDeg_L = 1.0 | |||
| CanopyDestroyWaitFrame = 15 | |||
| CoopDamageDiffusionMax = 150 | |||
| ContactJumpPanelMaxNum_SettingOcta_ = 2 | |||
| InkRecoverStop = 50 | |||
| ContactJumpPanelAddSpeed_SettingOcta_ = 0.0 | |||
| CanopyAttackedDamageRate = 0.5 | |||
| CanopyOpenFrame = 10 | |||
| Diffusion0Num = 3 | |||
| CoopDamageDiffusionMin = 150 | |||
| GuideCheckCollisionFrame = 8 | |||
| PaintNearDiffusionRadius = 15.0 | |||
| DamageEffectiveDiffusionNum = 4 | |||
| ContactDashPanelAddSpeed_SettingOcta_ = 0.0 | |||
| DrawDiffusionRadius = 16.0 | |||
| CanopyOpenStartOffset = 9.0 | |||
| CanopyDamage = 300 | |||
| MoveSpeed = 0.96 | |||
| CoopDamageEffectiveDiffusionNum = 4 | |||
| FootSplashPaintRadius = 10.0 | |||
| CanopyMoveKnockBackCoreImpact = 2.4 | |||
| CanopyHeight = 25.0 | |||
| Diffusion0VerticalOffset = 0.5 | |||
| SplashPaintWidthFullActive = 13.0 | |||
| CanopyCureHPPerFrame = 5 | |||
| PaintNearCenterDistance = 10.0 | |||
| SplashPaintLength = 30.0 | |||
| CoopCanopyHP = 2000 | |||
| DamageReduceEndFrame = 24 | |||
| CanopyReboundBoundRate = 0.0 | |||
| CanopyCureWaitFrame = 0 | |||
| SplashDrawRadius = 3.0 | |||
| CoopDamageCenterMin = 150 | |||
| CanopyModelInvisible = False | |||
| CoopDamageCenterMax = 150 | |||
| Diffusion1HorizontalOffset = 1.0 | |||
| InkRecoverStopCharge = 50 | |||
| Diffusion1VerticalDegree = 10.0 | |||
| Diffusion1AddDegree = 0.0 | |||
| PaintFarDiffusionDistance = 200.0 | |||
| CanopyAirResistAir = 0.05 | |||
| DamageDiffusionMax = 200 | |||
| DamageDiffusionMin = 150 | |||
| CanopyDegree = 10.0 | |||
| DrawCenterRadius = 16.0 | |||
| CanopyTiltDegree = 10.0 | |||
| CanopyReflectBoundRate_SettingOcta_ = 0.0 | |||
| Diffusion1VerticalOffset = 1.0 | |||
| PaintFarCenterDistance = 200.0 | |||
| Diffusion1Num = 6 | |||
| JumpGndCharge = 1.0 | |||
| Diffusion1HorizontalDegree = 11.0 | |||
| DiffusionInitVelRandom = 12.0 | |||
| InkConsume = 0.02 | |||
| CanopyHitShieldAttackDamage = 1000 | |||
| PostDelayFrm_MoveLmt = 20 | |||
| PostNoShotReqFrm = 16 | |||
| CanopyOpenEndBias = 0.7 | |||
| CanopyHitOtherCanopyDamage = 1000 | |||
| CanopyInitSpeed = 1.4 | |||
| CanopyPaintRadius = 10.0 | |||
| CanopyBaseAirSpeedXZ = 4.0 | |||
| InkConsumeUmbrella = 0.0 | |||
| CoopCanopyDamage = 300 | |||
| Diffusion0VerticalDegree = 5.0 | |||
| DamageCenterMax = 150 <!-- actual value is 200, modified to 150 since that's its coop damage --> | |||
| DamageCenterMin = 150 | |||
| DamageEffectiveTotalMax = 999999 <!-- not actual parameter, used only to trigger template logic --> | |||
| CanopyShotFrame = 1 | |||
| InkRecoverStopCanopy = 120 | |||
| CanopyBaseSpeed = 2.8 | |||
| CanopyDirXZ_DiffDeg_H = 30.0 | |||
| ColCenterRadius = 2.0 | |||
| StraightFrame = 2 | |||
| CanopyDirXZ_RotDeg_H = 30.0 | |||
| ContactJumpPanelCrossSaveSpeedRate_SettingOcta_ = 1.0 | |||
| ContactDashPanelCrossSaveSpeedRate_SettingOcta_ = 1.0 | |||
| CanopyChargeFrame = 10 | |||
| FootSplashWaitFrame = 5 | |||
| CreateSplashLengthFirstRandom = 45.0 | |||
| MoveSpeedCharge = 0.96 | |||
| ContactJumpPanelAddSpeedOneBoundRate_SettingOcta_ = 1.0 | |||
| PreDelayFrm_HumanMain = 8 | |||
| CoopInkConsumeUmbrella = 0.001 | |||
| PreDelayFrm_SquidMain = 15 | |||
| ColDiffusionRadius = 2.0 | |||
| FootSplashOffset = 12.0 | |||
| CanopyOpenEndOffset = 15.0 | |||
| PaintFarCenterRadius = 15.0 | |||
| CanopySpeedAirAddScaleXZ = 0.12 | |||
| CanopyReflectBoundAddVel_SettingOcta_ = 0.0 | |||
| CanopyColRadius = 5.0 | |||
| PaintFarDiffusionRadius = 15.0 | |||
| CanopyAirResist = 0.01 | |||
| CanopyWidth = 7.0 | |||
| Balance_MassCoef = 1.0 | |||
| Diffusion0HorizontalOffset = 0.5 | |||
| PostDelayFrm_Main = 20 | |||
| CanopyFrame = 10 | |||
| CanopyMoveKnockBackCoreImpactSideStepRate = 1.0 | |||
| CanopyType = 3 | |||
| CanopyHP = 2000 | |||
| CanopyGravity = 0.16 | |||
| CanopyDirXZ_OpenBias = 0.925 | |||
}} | |||
<section end=data3 /> | |||
=== Availability === | === Availability === | ||
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<gallery> | <gallery> | ||
Oatmealdome datamine Grizzco Brella renders.jpg|Early model of the Brella | Oatmealdome datamine Grizzco Brella renders.jpg|Early model of the Brella | ||
S2 Grizzco Brella Defeat Screen.png|A player holding the weapon after losing a shift | |||
</gallery> | </gallery> | ||
<!--== Quotes == | <!--== Quotes == | ||
Line 36: | Line 167: | ||
==''Splatoon 3''== | ==''Splatoon 3''== | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|color = {{SiteColor|Splatoon 3}} | |color = {{SiteColor|Splatoon 3}} | ||
Line 45: | Line 174: | ||
|category = Main | |category = Main | ||
|class = Brella | |class = Brella | ||
|base = | |base = 80 | ||
|ink = 2% | |ink = 2% | ||
}} | }} | ||
The Grizzco Brella returns in ''[[Splatoon 3]]'', unchanged from ''Splatoon 2''. It is once again exclusive to wildcard rotations in Salmon Run. It was first available on {{date|2022-11-19}} at {{time|2022-11-19 00:00 UTC}}. | The Grizzco Brella returns in ''[[Splatoon 3]]'', unchanged from ''[[Splatoon 2]]''. It is once again exclusive to wildcard rotations in Salmon Run. It was first available on {{date|2022-11-19}} at {{time|2022-11-19 00:00 UTC}}. | ||
===Data=== | |||
<section begin=data3 />{{Brella data S3 | |||
| CanopyGravity = 1.102 | |||
| CanopyInitSpeed = 7.92 | |||
| CanopySpeedAirAddScaleXZ = 0.72 | |||
| CanopySpeedGroundAddScale = 0.48 | |||
| FootSplashShapeCastOffset = 0.4 | |||
| DamageEffectiveTotalMax = 800 | |||
| 0_ValueMax = 150 | |||
| 0_ValueMin = 150 | |||
| 0_DrawRadius = 1.6 | |||
| 0_HorizontalDegree = 0.0 | |||
| 0_HorizontalOffset = 0.0 | |||
| 0_InitVelRandom = 0.0 | |||
| 0_GoStraightStateEndMaxSpeed = 2.0 | |||
| 0_GoStraightToBrakeStateFrame = 2 | |||
| 0_SpawnSpeed = 4.0 | |||
| 0_DistanceNear = 1.0 | |||
| 0_WidthHalfFar = 1.6 | |||
| 0_WidthHalfMiddle = 1.6 | |||
| 0_WidthHalfNear = 1.6 | |||
| 0_TotalNum = 1 | |||
| 0_VerticalDegree = 0.0 | |||
| 0_VerticalOffset = 0.0 | |||
| 1_EndRadiusForField = 0.2 | |||
| 1_EndRadiusForPlayer = 0.2 | |||
| 1_InitRadiusForField = 0.2 | |||
| 1_InitRadiusForPlayer = 0.2 | |||
| 1_ValueMax = 150 | |||
| 1_ValueMin = 150 | |||
| 1_DrawRadius = 1.6 | |||
| 1_HorizontalDegree = 5.0 | |||
| 1_HorizontalOffset = 0.05 | |||
| 1_InitVelRandom = 1.2 | |||
| 1_GoStraightStateEndMaxSpeed = 2.0 | |||
| 1_GoStraightToBrakeStateFrame = 2 | |||
| 1_SpawnSpeed = 4.0 | |||
| 1_WidthHalfFar = 1.5 | |||
| 1_WidthHalfMiddle = 1.5 | |||
| 1_WidthHalfNear = 1.5 | |||
| 1_TotalNum = 3 | |||
| 1_VerticalDegree = 5.0 | |||
| 1_VerticalOffset = 0.05 | |||
| 2_EndRadiusForField = 0.2 | |||
| 2_EndRadiusForPlayer = 0.2 | |||
| 2_InitRadiusForField = 0.2 | |||
| 2_InitRadiusForPlayer = 0.2 | |||
| 2_ValueMax = 150 | |||
| 2_ValueMin = 150 | |||
| 2_DrawRadius = 1.6 | |||
| 2_HorizontalDegree = 11.0 | |||
| 2_HorizontalOffset = 0.1 | |||
| 2_InitVelRandom = 1.2 | |||
| 2_GoStraightStateEndMaxSpeed = 2.0 | |||
| 2_GoStraightToBrakeStateFrame = 2 | |||
| 2_SpawnSpeed = 4.0 | |||
| 2_WidthHalfFar = 1.5 | |||
| 2_WidthHalfMiddle = 1.5 | |||
| 2_WidthHalfNear = 1.5 | |||
| 2_TotalNum = 6 | |||
| 2_VerticalDegree = 10.0 | |||
| 2_VerticalOffset = 0.1 | |||
| ShotgunPaintRadiusShock = 1.65 | |||
| ShotgunFallPeriodFirstFrameMax = 40 | |||
| ShotgunFallPeriodFirstFrameMin = 20 | |||
| ShotgunFallPeriodFirstTargetSpeed = 0.06 | |||
| ShotgunFallPeriodLastFrameMax = 35 | |||
| ShotgunFallPeriodLastFrameMin = 15 | |||
| CreateSplashLength = 4.5 | |||
| CreateSplashNum = 3 | |||
| SplashPaintDepthScaleFullActive = 2.31 | |||
| SplashPaintDepthScaleOneActive = 6.0 | |||
| SplashPaintWidthFullActive = 1.5 | |||
| SplashPaintWidthOneActive = 0.7 | |||
| SplashPaintRadiusFall = 0.65 | |||
| SplashPaintRadiusGround = 0.6 | |||
| SplashPaintRadiusShock = 1.65 | |||
| SplashFallPeriodFirstFrameMax = 15 | |||
| SplashFallPeriodFirstTargetSpeed = 0.03 | |||
| SplashFallPeriodLastFrameMax = 25 | |||
| SplashFallPeriodLastFrameMin = 10 | |||
| SplashFallPeriodSecondFrame = 5 | |||
| SplashFallPeriodSecondTargetSpeed = 0.08 | |||
| ZRate = 2.0 | |||
| CanopyOpenEndOffset = 0.0 | |||
| CanopyOpenStartOffset = -0.6 | |||
| InkConsumeUmbrella = 0.3 | |||
| IsAlwaysNaked = True | |||
| InkConsume = 0.02 | |||
| InkRecoverStop = 20 | |||
| InkRecoverStopCharge = 20 | |||
| JumpGndCharge = 0.1 | |||
| MoveSpeed = 0.096 | |||
| MoveSpeedCharge = 0.096 | |||
| RepeatFrame = 12 | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 /> | |||
=== Version history === | |||
{{Version history box|S3|{{version history item|S3|base| | |||
* {{Buff|Maximum damage per target|60|80}}}} | |||
}} | |||
===Availability=== | ===Availability=== | ||
The Grizzco Brella was available during the following wildcard rotations: | The Grizzco Brella was available during the following wildcard rotations: | ||
{{Salmon Run | {{Salmon Run Next Wave/Wildcard rotations|rare_weapon=Grizzco Brella}} | ||
== | ===Gallery=== | ||
{{More images}} | |||
<gallery> | |||
S3 Player With Grizzco Brella.png|A player in the middle of firing the Grizzco Brella | |||
</gallery> | |||
== Names in other languages == | |||
{{Localized name | {{Localized name | ||
|Jap=クマサン印のシェルター | |Jap=クマサン印のシェルター | ||
Line 90: | Line 324: | ||
}} | }} | ||
== References == | |||
<references/> | |||
{{Navbox/S2 Nonstandard Main Weapons}} | {{Navbox/S2 Nonstandard Main Weapons}} |
Revision as of 19:53, 26 April 2024
The Grizzco Brella is a Salmon Run and Salmon Run Next Wave rare weapon in Splatoon 2 and Splatoon 3. It appears to be an illegitimately modified[1] Splat Brella.
Description
The weapon is a rapid firing brella weapon. Unlike other brellas, this weapon has no canopy. Instead, holding down the button fires continuously, similar to a Shooter or the Undercover Brella. The weapon has an unusually high firing rate for a brella weapon, having over double the firing rate of both the Splat Brella and Undercover Brella.
Appearance
The Grizzco Brella is somewhat similar in appearance to the Splat Brella. The shield has been removed, revealing the metal poles usually covered by it. A small green and white lifesaver is strapped around the muzzle. Three yellow pill bottles with white caps and unknown contents (if any) are sticking out of the center pole.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Brella |
Specifications | |
Base damage | 60 |
Ink consumption | 2% |
The Grizzco Brella is a rare weapon only available during Salmon Run wildcard rotations. It was first available on 15 October 2017 at 00:00 UTC.
Data
- The Grizzco Brella has no canopy.
- Each shot consumes 2% of the ink tank's capacity, allowing the player to fire 50 shots before needing to refill the ink supply.
- After firing, there is a 0.83 second cooldown before the ink tank starts refilling.
- When initially firing the weapon in humanoid form, the shot takes 8 frames to come out.
- When firing from swim form, the shot takes 15 frames to come out.
- When firing continuously, it fires a round of pellets every 12 frames.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
- When firing while moving, the player's movement speed is set to 0.96 units per frame.
- The Grizzco Brella fires 10 projectiles per shot. Each projectile deals 15 damage. A maximum of 4 projectiles per shot will damage the opponent, so the maximum possible damage per shot is 60.
- The Grizzco Brella does not experience damage falloff.
- Shots can deviate 5.0 degrees horizontally and 5.0 degrees vertically.
- Shots initially travel straight at a rate of 40.0 units per frame for 2 frames. Shots travel straight for 80 distance units.
- After that, the projectile's velocity is set to 20.0 units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
Availability
The Grizzco Brella was available during the following wildcard rotations:
Gallery
-
Early model of the Brella
-
A player holding the weapon after losing a shift
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Brella |
Specifications | |
Base damage | 80 |
Ink consumption | 2% |
The Grizzco Brella returns in Splatoon 3, unchanged from Splatoon 2. It is once again exclusive to wildcard rotations in Salmon Run. It was first available on 19 November 2022 at 00:00 UTC.
Data
- The Grizzco Brella has no canopy.
- Ink consumption is 2% per shot, allowing the user to fire 50 times with a full ink tank.
- After firing, there is a 20 frame (0.33 second) cooldown before the ink tank starts refilling.
- When firing from humanoid form, the first shot takes 8 frames to come out. When firing from swim form, the first shot takes 15 frames to come out.
- The time between consecutive shots is 12 frames.
- The time between firing the weapon and being able to use a sub or enter swim form is 20 frames.
- The movement speed while firing is 0.096 units per frame.
- The Grizzco Brella fires 10 pellets per shot.
- Pellets fly straight at 4.0 units per frame for 2 frames, covering a distance of 8 units.
- After that, the speed of the pellets is set to 2.0 units per frame if it is not already lower than the listed value, and they lose 36% of their speed every frame (including the first frame after they stop traveling straight). Once the velocity decreases below a certain threshold, they will begin to be slowed less and fall faster.
- Each pellet has a base damage of 15. After the pellet has been in the air for 8 frames, it begins to lose damage every frame until it reaches 15 damage at frame 24. The maximum damage that can be dealt to a single target per shot is 80.
- The effective range is about 11.31 units.
- This number may vary at different firing angles.
- The effective range is about 11.31 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
Availability
The Grizzco Brella was available during the following wildcard rotations:
Gallery
-
A player in the middle of firing the Grizzco Brella
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クマサン印のシェルター Kuma-san jirushi no sherutā |
Mr. Bear-branded Shelter |
Dutch | Beer & Co Plenzer (Splatoon 2) Beer & Co-plenzer (Splatoon 3) |
Grizzco Brella |
French (NOA) | Para-encre M. Ours Cie | - |
French (NOE) | Para-encre M. Ours SA | Mr. Bear Ltd. Splat Brella |
German | Bär-Pluviator | Bear Pluviator |
Italian | Sparasole Ursus | Grizzco Brella (Ursus = Mr. Grizz) |
Russian | Зонтган «Потапыч Inc.» Zontgan «Potapych Inc.» |
Brellagun «Potapych Inc.» |
Spanish | Paratintas Don Oso | Grizzco Brella |
Chinese (Simplified) | 熊先生印章防空伞 xióng xiānshēng yìnzhāng fángkōngsǎn (Mandarin) |
Mr. Bear Seal Anti-Air Umbrella |
Chinese (Traditional) | 熊先生印章防空傘 xióng xiānshēng yìnzhāng fángkōngsǎn (Mandarin) |
Mr. Bear Seal Anti-Air Umbrella |
Korean | Mr. 베어표 셸터 Mr. beeopyo syelteo |
Mr. Bear Shelter |