Octarmaments: Difference between revisions
Soltosirius (talk | contribs) m (→Octarmaments (Phase 2): clarified phase 3 is official version) |
m (Minor grammar edit) |
||
(16 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Italic title}} | {{Italic title}} | ||
{{Infobox/Music | |||
{{Infobox | |image = S2 Band Turquoise October.png | ||
|artist = [[Turquoise October]] | |||
|in s2 = [[Industrial Toast]]<br>[[The Showdown]]<br>[[Lips for Days]]<br>[[Sanitizarium]]<br>{{OctoExpansionStation|F|01}}{{OctoExpansionStation|E|12}} [[Drop the Bass Station]]<br>{{OctoExpansionStation|I|01}}{{OctoExpansionStation|G|01}} [[Toastmaster Station]]<br>{{OctoExpansionStation|J|01}}{{OctoExpansionStation|H|07}} [[Cool Your Jets Station]]<br>{{OctoExpansionStation|J|08}}{{OctoExpansionStation|F|11}} [[Whack-Fu Station]]<br>[[Arcade machine#Splatoon 2|Squid Beatz 2]] | |||
|album = [[Splatune 2 (Splatoon 2 Original Soundtrack)|''Splatune 2'']] | |||
|track no. = 15 (Squid Beatz 2)<br> 23 (''Splatune 2'' Disc 2) | |||
|genre = Electronic | |||
|bpm = 160 | |||
|key = | |||
|length = 2:43 | |||
|audio = [[File:OC Octarmaments.mp3]] | |||
}} | |||
'''''Octarmaments''''' is a [[Music|song]] performed by [[Turquoise October]]. | '''''Octarmaments''''' is a [[Music|song]] performed by [[Turquoise October]]. | ||
==Description== | ==Description== | ||
''Octarmaments'' is an electric song which features a lot of sound effects at the beginning, but later on, guitar rhythms are added. At roughly fifty seconds, there is a guitar rhythm buildup with claps, electronic effects and distorted vocals. The track contains an interpolation of the ''[[Onward!]]'' jingle, at first a chopped and distorted guitar cover, and later halfway during the guitar rhythm buildup where it is fashioned out of the signature [[Octarian]] "burp" effects and is continuously repeated until the buildup ends. Around 25 seconds later, the song repeats. It replaces the role of ''[[Octoweaponry]]'' from ''[[Splatoon]]'' and plays during the third and final phase of any fight with an [[Octoboss]]. It stops playing once the boss is defeated and the defeat cutscene starts playing, and the rest of the level has no music until the player retrieves the [[Zapfish]]. In the ''[[Octo Expansion]]'', the song plays in stations with [[Sanitized Octarian|Sanitized]] Octoboss battles. It can also be heard in [[Arcade | ''Octarmaments'' is an electric song which features a lot of sound effects at the beginning, but later on, guitar rhythms are added. At roughly fifty seconds, there is a guitar rhythm buildup with claps, electronic effects and distorted vocals. The track contains an interpolation of the ''[[Hero Mode - Onward!]]'' jingle, at first a chopped and distorted guitar cover, and later halfway during the guitar rhythm buildup where it is fashioned out of the signature [[Octarian]] "burp" effects and is continuously repeated until the buildup ends. Around 25 seconds later, the song repeats. It replaces the role of ''[[Octoweaponry]]'' from ''[[Splatoon]]'' and plays during the third and final phase of any fight with an [[Octoboss]]. It stops playing once the boss is defeated and the defeat cutscene starts playing, and the rest of the level has no music until the player retrieves the [[Zapfish]]. In the ''[[Octo Expansion]]'', the song plays in stations with [[Sanitized Octarian|Sanitized]] Octoboss battles. It can also be heard in [[Arcade machine#Splatoon 2|Squid Beatz 2]], with a maximum score of 145 and 371 in Normal and Hard modes, respectively. | ||
==Other versions== | ==Other versions== | ||
===''Octarmaments'' (Phase 1)=== | ===''Octarmaments'' (Phase 1)=== | ||
This is a very sparse version that leaves just the main instrumental, without the guitars, and most electronic effects. It lacks most of the pauses in the main track, and the guitar rhythm, although it keeps the ''[[Onward!]]'' melody interpolation. It plays during the first phase of boss fights until the player damages the boss enough and advances to phase 2 when it switches to the "Phase 2" version. | This is a very sparse version that leaves just the main instrumental, without the guitars, and most electronic effects. It lacks most of the pauses in the main track, and the guitar rhythm, although it keeps the ''[[Hero Mode - Onward!]]'' melody interpolation. It plays during the first phase of boss fights until the player damages the boss enough and advances to phase 2 when it switches to the "Phase 2" version. | ||
===''Octarmaments'' (Phase 2)=== | ===''Octarmaments'' (Phase 2)=== | ||
The same as the "Phase 1" version, but now with the guitar line and ''[[Onward!]]'' interpolation added. The brief pauses and guitar buildup is added, yet it lacks the vocals and electronic effects. It plays during the second phase of boss fights until the player damages the boss enough and advances to phase 3 when it switches to the "Phase 3" version, which is the version featured in Squid Beatz 2. | The same as the "Phase 1" version, but now with the guitar line and ''[[Hero Mode - Onward!]]'' interpolation added. The brief pauses and guitar buildup is added, yet it lacks the vocals and electronic effects. It plays during the second phase of boss fights until the player damages the boss enough and advances to phase 3 when it switches to the "Phase 3" version, which is the version featured in Squid Beatz 2. | ||
===''Octarmaments'' (Splatune 2)=== | ===''Octarmaments'' (Splatune 2)=== | ||
In [[Splatune 2 (Splatoon 2 Original Soundtrack)|Splatune 2]], a medley of the three versions is included instead. The "Phase 1" version is played until 1:15 when it switches to the "Phase 2" version. This plays until 2:30 when it switches to the standard variant for the rest of the song. | In ''[[Splatune 2 (Splatoon 2 Original Soundtrack)|Splatune 2]]'', a medley of the three versions is included instead. The "Phase 1" version is played until 1:15 when it switches to the "Phase 2" version. This plays until 2:30 when it switches to the standard variant for the rest of the song. | ||
===''Octarmaments'' ([[Kettle]])=== | |||
This is a loop of the first few seconds of the Phase 1 version, but it is so muffled that the beat can barely be heard. It is also more echoey, making it sound like it is being played from a distance. It plays when the camera is near a boss kettle, excluding the kettle for [[Bomb Rush Blush (mission)|Bomb Rush Blush]]. | |||
==Trivia== | ==Trivia== | ||
* This track is one of the only two new songs heard in ''[[Splatoon 2]]'' by [[Turquoise October]] along with [[Octo Canyon (song)|''Octo Canyon'']] that do not feature any voice samples from [[Callie]]. | * This track is one of the only two new songs heard in ''[[Splatoon 2]]'' by [[Turquoise October]] along with [[Octo Canyon (song)|''Octo Canyon'']] that do not feature any voice samples from [[Callie]]. | ||
*One full loop of the Phase 3 version has a total of 27 ''Hero Mode - Onward!'' motifs. | |||
==Etymology== | ==Etymology== | ||
''Octarmaments'' is a portmanteau of "octopus" and "armaments," referencing | ''Octarmaments'' is a portmanteau of "octopus" and "armaments," referencing the boss fights in [[Octo Canyon (mode)|Octo Canyon]] and how they are [[Octarian]] weaponry with octopus tentacles. | ||
{{Navbox/S2 Music}} | {{Navbox/S2 Music}} |
Latest revision as of 01:43, 15 June 2024
Artist | Turquoise October |
Game | Splatoon 2 |
Heard in Splatoon 2 |
Industrial Toast The Showdown Lips for Days Sanitizarium F01E12 Drop the Bass Station I01G01 Toastmaster Station J01H07 Cool Your Jets Station J08F11 Whack-Fu Station Squid Beatz 2 |
Album | Splatune 2 |
Track list no. | 15 (Squid Beatz 2) 23 (Splatune 2 Disc 2) |
Genre | Electronic |
BPM | 160 |
Length | 2:43 |
Audio file |
Octarmaments is a song performed by Turquoise October.
Description
Octarmaments is an electric song which features a lot of sound effects at the beginning, but later on, guitar rhythms are added. At roughly fifty seconds, there is a guitar rhythm buildup with claps, electronic effects and distorted vocals. The track contains an interpolation of the Hero Mode - Onward! jingle, at first a chopped and distorted guitar cover, and later halfway during the guitar rhythm buildup where it is fashioned out of the signature Octarian "burp" effects and is continuously repeated until the buildup ends. Around 25 seconds later, the song repeats. It replaces the role of Octoweaponry from Splatoon and plays during the third and final phase of any fight with an Octoboss. It stops playing once the boss is defeated and the defeat cutscene starts playing, and the rest of the level has no music until the player retrieves the Zapfish. In the Octo Expansion, the song plays in stations with Sanitized Octoboss battles. It can also be heard in Squid Beatz 2, with a maximum score of 145 and 371 in Normal and Hard modes, respectively.
Other versions
Octarmaments (Phase 1)
This is a very sparse version that leaves just the main instrumental, without the guitars, and most electronic effects. It lacks most of the pauses in the main track, and the guitar rhythm, although it keeps the Hero Mode - Onward! melody interpolation. It plays during the first phase of boss fights until the player damages the boss enough and advances to phase 2 when it switches to the "Phase 2" version.
Octarmaments (Phase 2)
The same as the "Phase 1" version, but now with the guitar line and Hero Mode - Onward! interpolation added. The brief pauses and guitar buildup is added, yet it lacks the vocals and electronic effects. It plays during the second phase of boss fights until the player damages the boss enough and advances to phase 3 when it switches to the "Phase 3" version, which is the version featured in Squid Beatz 2.
Octarmaments (Splatune 2)
In Splatune 2, a medley of the three versions is included instead. The "Phase 1" version is played until 1:15 when it switches to the "Phase 2" version. This plays until 2:30 when it switches to the standard variant for the rest of the song.
Octarmaments (Kettle)
This is a loop of the first few seconds of the Phase 1 version, but it is so muffled that the beat can barely be heard. It is also more echoey, making it sound like it is being played from a distance. It plays when the camera is near a boss kettle, excluding the kettle for Bomb Rush Blush.
Trivia
- This track is one of the only two new songs heard in Splatoon 2 by Turquoise October along with Octo Canyon that do not feature any voice samples from Callie.
- One full loop of the Phase 3 version has a total of 27 Hero Mode - Onward! motifs.
Etymology
Octarmaments is a portmanteau of "octopus" and "armaments," referencing the boss fights in Octo Canyon and how they are Octarian weaponry with octopus tentacles.