Central Station: Difference between revisions

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(→‎Secret Boss: Inner Agent 3: More details and comparison)
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== Secret Boss: [[Inner Agent 3]] ==
== Secret Boss: [[Inner Agent 3]] ==
Upon completing all the Test Chambers and collection all the [[Mem cake]]s, Agent 8's final memory can be unlocked. Locker number 8 on the station's platform will open, and interacting with it will trigger a battle with their "Inner [[Agent 3]]". This acts as a Secret Super Boss in Octo Expansion. Beating this boss will reward players with the {{Gear|S2|Headgear|Golden Toothpick}} gear piece.
Upon completing all the Test Chambers and collection all the [[Mem cake]]s, Agent 8's final memory can be unlocked. Locker number 8 on the station's platform will open, and interacting with it will trigger a battle with their "Inner [[Agent 3]]". This acts as a Secret Super Boss in Octo Expansion. Beating this boss will reward players with the {{Gear|S2|Headgear|Golden Toothpick}} gear piece.
Compared with the [[Spinal Phase]] battle, Agent 3 still uses the {{Weapon|S|Main|Hero Shot Replica|icononly}} [[Hero Shot]] (though Agent 3's accuracy has been increased), uses {{Weapon|S2|Sub|Autobomb}}s, and has a completely new set of Special Wepaons. The fight also has five stages compared to the first fight's four. In this battle, Agent 3 is much more aggressive, has significantly more health to splat, and will dodge more frequently. Additionally, the arena is much smaller and has no inkable walls. An aggressive approach is vital in maintaining turf control in the arena. Just like the original battle, Agent 3 will start off each grounded stage with a {{Weapon|S2|Special|Splashdown}}.
<div>During this fight, the classic pallete from ''[[Splatoon]]'' is revisited, with Agent 8's ink color being {{InkT|Vss Option BlueOrange A|16}} Blue and Agent 3's being {{InkT|Vss Option BlueOrange B|16}} Orange.</div> A slightly modified version of the original [[Music|Calamary Inkantation]] is the background music for the fight.
{| class="wikitable sitecolor-oe
!Agent 3
!Inner Agent 3
|-
! colspan="2" | All stages
|-
|{{Weapon|S|Main|Hero Shot Replica|icononly}} [[Hero Shot]]
|{{Weapon|S|Main|Hero Shot Replica|icononly}} [[Hero Shot]]
|-
|{{Weapon|S2|Sub|Splat Bomb}}
|{{Weapon|S2|Sub|Autobomb}}
|-
! colspan="2" | Individual stages
|-
| rowspan="2" | {{Weapon|S2|Special|Curling-Bomb Launcher}}
| {{Weapon|S2|Special|Inkjet}}
|-
| rowspan="2" |{{Weapon|S2|Special|Bubble Blower}}
|-
| rowspan="2" | {{Weapon|S2|Special|Baller}}
|-
|{{Weapon|S2|Special|Autobomb Launcher}}
|-
| {{Weapon|S2|Special|Sting Ray}} from UFO
| {{Weapon|S2|Special|Tenta Missiles}} from UFO
|-
| Three super jump {{Weapon|S2|Special|Splashdown}}s
| Three super jump {{Weapon|S2|Special|Splashdown}}s<br />In-place {{Weapon|S2|Special|Splashdown}}
|}


== Trivia ==
== Trivia ==

Revision as of 16:35, 18 June 2018

A?: Abandoned Station
Deepsea Metro Line A
A05: Fake Plastic Station
Deepsea Metro Escape
Escape 01: Coccyx Phase

Central Station, or Deep Sea Central Station as it is commonly referred to as, is the primary hub and starting point of the Octo Expansion.

Template:InfoboxMission/OctoExpansion

Gameplay

After completing the tutorial station, Agent 8 and Cap'n Cuttlefish will find themselves at the Central Station. No weapons are allowed in the area. On an initial play through the only things of note in this station is the actual metro, which can be boarded in order to access the other station, and Telephone, who will act the primary catalyst of the Octo Expansion. After completing any of the Thang stages, Agent 8 will return to the Central Station with the Thang. After collecting all four Thangs, interacting with the Telephone will trigger the escape sequence of stages.

Postgame

After completing the Octo Expansion, Agent 8 can return to Central Station and go to the remains of the blender in order remember and replay the final act of Octo Expansion or watch the credits which is known as "Remember the Fight" and "Remember the Light" respectively.

Additionally, after completing Octo Expansion, a vending machine will now be functioning, the vending machine will accept either exchanges of either 15000 CQP or Mem Medals. The vending machine will randomly give items, including Food and Drink tickets, Coins, and Ability Chunks in varying quantities.

Secret Boss: Inner Agent 3

Upon completing all the Test Chambers and collection all the Mem cakes, Agent 8's final memory can be unlocked. Locker number 8 on the station's platform will open, and interacting with it will trigger a battle with their "Inner Agent 3". This acts as a Secret Super Boss in Octo Expansion. Beating this boss will reward players with the Golden Toothpick gear piece.

Trivia

  • In a screenshot released shortly after the announcement of the expansion, this station was shown on the Deepsea Metro map. At that time, the translation was not yet finalized, and the station's subtitle was "Promise land here we come!"