Version 4.9.0 (Splatoon 2): Difference between revisions
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'''Version 4.9.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-06-26}} at {{time|2019-06-26 01:00 UTC}}.<ref>[ | '''Version 4.9.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-06-26}} at {{time|2019-06-26 01:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2019/June#1143447182135066625|SplatoonJP Twitter announcing Version 4.9.0]]</ref> | ||
==Balance changes== | ==Balance changes== | ||
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* {{nerf|Decreased damage dealt to opponents when the Sting Ray's beam passes through at least one [[stage]] object before hitting them by roughly 17%. | * {{nerf|Decreased damage dealt to opponents when the Sting Ray's beam passes through at least one [[stage]] object before hitting them by roughly 17%. | ||
** The Sting Ray's beam is considered to be passing through a stage object if the central part of the [[ink]] beam is touching the object in question.}} | ** The Sting Ray's beam is considered to be passing through a stage object if the central part of the [[ink]] beam is touching the object in question.}} | ||
* {{nerf|Decreased the additional damage dealt to opponent [[Ink Armor]] when the [[Object Shredder]] [[gear]] [[ability]] is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.}} | * {{nerf|Decreased the additional damage dealt to opponent [[Ink Armor]] when the [[Object Shredder]] [[gear]] [[gear ability|ability]] is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.}} | ||
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| {{Weapon|S2|Special|Baller}} | | {{Weapon|S2|Special|Baller}} | ||
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* {{nerf|Baller will no longer deal 180.0 damage to anything past a certain height above its explosion. | * {{nerf|Baller will no longer deal 180.0 damage to anything past a certain height above its explosion. | ||
** As a result of this change, and when it explodes on flat ground, the Baller will no longer deal 180.0 damage to opponents in mid-air performing a [[Splashdown]], or those who've pressed {{button|B}} while using an [[Inkjet]] to gain extra height.}} | ** As a result of this change, and when it explodes on flat ground, the Baller will no longer deal 180.0 damage to opponents in mid-air performing a [[Splashdown]], or those who've pressed {{button|B|Switch}} while using an [[Inkjet]] to gain extra height.}} | ||
** There is no change to the range in which an exploding Baller will deal 55.0 damage. | ** There is no change to the range in which an exploding Baller will deal 55.0 damage. | ||
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Latest revision as of 05:11, 21 November 2023
Version 4.9.0 is an update to Splatoon 2 that was released on 26 June 2019 at 01:00 UTC.[1]
Balance changes
Main weapons
Specifications for some of the main weapons have been changed.
Weapon | Change |
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Sploosh-o-matic Neo Sploosh-o-matic Sploosh-o-matic 7 |
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Splattershot Jr. Custom Splattershot Jr. Kensa Splattershot Jr. |
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Splash-o-matic Neo Splash-o-matic |
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Aerospray MG Aerospray RG Aerospray PG |
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.52 Gal .52 Gal Deco Kensa .52 Gal |
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.96 Gal .96 Gal Deco |
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Luna Blaster Luna Blaster Neo Kensa Luna Blaster |
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Clash Blaster Clash Blaster Neo |
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Rapid Blaster Rapid Blaster Deco Kensa Rapid Blaster |
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Rapid Blaster Pro Rapid Blaster Pro Deco |
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Carbon Roller Carbon Roller Deco |
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Splat Roller Krak-On Splat Roller Kensa Splat Roller Hero Roller Replica |
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Dapple Dualies Dapple Dualies Nouveau Clear Dapple Dualies |
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Explosher Custom Explosher |
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Ballpoint Splatling Ballpoint Splatling Nouveau |
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Sub weapons
Specifications for some of the sub weapons have been changed.
Weapon | Change |
---|---|
Curling Bomb |
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Autobomb |
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Special weapons
Specifications for some of the special weapons have been changed.
Weapon | Change |
---|---|
Sting Ray |
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Baller |
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Special gauge
Points required to fill the special gauge for some weapons have been changed.
Weapon | Adjustment |
---|---|
Kensa Splattershot Pro | ▼ 200 → 210 |
L-3 Nozzlenose | ▼ 170 → 190 |
Custom Explosher | ▼ 210 → 220 |
Fixes and adjustments
- Fixed an issue causing the umbrella portions of brella weapons to launch in unintended directions when launched after first touching an opponent's Splash Wall.
- Fixed an issue in Rainmaker mode causing the counter to advance further than intended when landing from a Super Jump and picking up the Rainmaker at the same time.
- Fixed an issue occurring in certain stages in Clam Blitz mode, where certain platforms near the goal baskets used for tossing the Power Clam were not properly inked by a Splashdown used near them.
- Fixed an issue in Port Mackerel causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.
- Fixed an issue occurring in Kelp Dome during certain modes, allowing players to cross over certain barriers to gain access to the area around the opponent's spawn point.
- Fixed an issue occurring in Blackbelly Skatepark during certain modes, allowing players to cross over certain barriers to gain access to the area around the opponent's spawn point.
- Fixed an issue occurring when using an Inkjet at a specific time near the rotating central platform in Wahoo World. This issue caused players returning to their starting position after the Inkjet's effect ended to enter into the stage terrain.
Changes to Salmon Run
- Fixed an issue causing a player sinking in the water with a Scrapper nearby to appear in an unnatural position.
- Fixed an issue causing a player trapped in a corner and surrounded by Salmonids to rarely become trapped inside stage terrain when using a Super Jump in the above circumstances.
- Fixed an issue occurring in Ruins of Ark Polaris making ride rails difficult to ride when approaching the rail's starting point from certain angles while in squid or octopus form.
References
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