Salmon Run data
From Inkipedia, the Splatoon wiki
Salmonids
Name | HP | Damage | Attack/Defeat/Total | |
---|---|---|---|---|
Chinook | 50 | 12 / 6 / 18 | 1 | |
Chum | 100/50 [Sal. 1] | 40 | 3 / 3 / 6 | 0 |
Cohock | 400 | 50 | 10 / 3 / 13 | 0 |
Drizzler | 900 | 0.3 pr. frame [Sal. 2] | 18 / 3 / 21 | 3 |
Drizzler Missile | 100 | 0 | ||
Flyfish | 360 [Sal. 3] | 150 / 50 / 30 / 15 [Sal. 4] | 12 / 6 / 18 | 3 |
Goldie | 500/6500 [Sal. 5] | 40 | 12 / 6 / 18 [Sal. 6] | 3/5/10/17 [Sal. 7] |
Griller | 2200 [Sal. 8] | 60 / 10 / 70 | 3 | |
Maws | 1200 | 15 / 3 / 18 | 3 | |
Mothership | 1800 to 3500 [Sal. 9] | 0 | ||
Mothership Container | 50 | 0 | ||
Scrapper | 600/500 [Sal. 10] | 30 | 13 / 3 / 16 | 3 |
Smallfry | 40 | 25 | 1 / 2 / 3 | 0 |
Snatcher | 100 | N/A | 3 / 3 / 6 | up to 3 |
Steel Eel | 500 | 50 | 13 / 3 / 16 | 3 |
Steelhead | 300/1000 [Sal. 11] | 180 / 80 / 30 [Sal. 12] | 8 / 7 / 15 | 3 |
Stinger | 60 [Sal. 13] | 1 pr. frame [Sal. 14] | 14 / 3 / 17 | 3 |
Notes
- ↑ Chum have 50 HP during Rush. They have 100 HP otherwise.
- ↑ The rain from the Drizzler causes 0.3 damage pr. frame, which is equal to 18 damage pr. second.
- ↑ The Flyfish is destroyed when the baskets on both sides are destroyed by placing a Splat Bomb or Drizzler Missile in them, shooting them with an Inkjet shot, or by directly hitting the cockpit with a Sting Ray or Grizzco Slosher.
- ↑ The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
- ↑ Goldies have 500 HP during Rush and Fog. In Goldie Seeking, they have 6500 HP. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off.
- ↑ Goldies only attack during Rush and Fog waves. Power Eggs can also only be obtained from it during those waves.
- ↑ Goldies drop 3 Golden Eggs during Rush waves, while in Fog waves they can drop 5 to 10 Golden Eggs, and in Goldie seeking waves they can drop up to 17 eggs.
- ↑ Dealing 400 damage to a Griller will stun it for 5 seconds.
- ↑ The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
- ↑ The Scrapper's shield has 600 HP while the main body has 500 HP.
- ↑ The Steelhead's bomb has 300 HP. The Steelhead itself has 1000 HP for the purposes of directly hitting it with a Sting Ray or a Grizzco Slosher.
- ↑ The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
- ↑ The Stinger itself is completely invincible. The pots have 60 HP each.
- ↑ Stingers deal 1 damage pr. frame, which is equal to 60 damage pr. second.
Quota
The quota is determined by the sum of the ranking of all players within match.
The following table shows a list of known value ranges for the sum of 4 players' ranks within the same Job Title relative to the quota given.
Title | Total rank | Average rank (min to max) | Quota wave 1 - 2 - 3 |
---|---|---|---|
Apprentice | 0 - 70 | 0 - | 2 - 3 - 4 |
80 - 150 | 20 - | 3 - 4 - 5 | |
160 - 270 | 40 - | 4 - 5 - 6 | |
280 - 360 | 70 - | 5 - 6 - 7 | |
Part-Timer | 0 - 190 | 0 - | 6 - 7 - 8 |
200 - 360 | 50 - | 6 - 7 - 9 | |
Go-Getter | 0 - 360 | 0 - | 7 - 8 - 10 |
Overachiever | 0 - 190 | 0 - | 8 - 9 - 11 |
200 - 360 | 50 - | 9 - 10 - 12 | |
Profreshional | 0 - 139 | 0 - | 10 - 11 - 13 |
140 - 269 | 35 - | 11 - 12 - 14 | |
270 - 399 | 67 - | 12 - 13 - 15 | |
400 - 629 | 100 - | 13 - 14 - 16 | |
630 - 659 | 157 - | 13 - 15 - 17 | |
660 - 849 | 165 - | 14 - 15 - 17 | |
850 - 899 | 212 - | 14 - 16 - 18 | |
900 - 1069 | 225 - | 15 - 16 - 18 | |
1070 - 1159 | 267 - | 15 - 17 - 19 | |
1160 - 1299 | 290 - | 16 - 17 - 19 | |
1300 - 1399 | 325 - | 16 - 18 - 20 | |
1400 - 1519 | 350 - | 17 - 18 - 20 | |
1520 - 1659 | 380 - | 17 - 19 - 21 | |
1660 - 1739 | 415 - | 18 - 19 - 21 | |
1740 - 1899 | 435 - | 18 - 20 - 22 | |
1900 - 1959 | 475 - | 19 - 20 - 22 | |
1960 - 2159 | 490 - | 19 - 21 - 23 | |
2160 - 2179 | 540 - | 20 - 21 - 23 | |
2180 - 2399 | 545 - | 20 - 22 - 24 | |
2400 - 3996 | 600 - | 21 - 23 - 25 |
Wave type
The water levels are determined for each wave, where the probability is as follows:
- Mid tide = 60%
- Low tide = 20%
- High tide = 20%
The chance for getting certain events varies across different Job Titles.
High tide or mid tide | Low tide | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal wave | Fog | Griller | Rush | Mothership | Goldie Seeking | Cohock Charge | Normal wave | Fog | Griller | Rush | Mothership | Goldie Seeking | Cohock Charge | |
Profreshional Overachiever |
78.3% | 4.3% | 4.3% | 4.3% | 4.3% | 4.3% | 85.7% | 4.8% | 4.8% | 4.8% | ||||
Go-Getter | 80% | 6.7% | 6.7% | 6.7% | 85.7% | 7.1% | 7.1% | |||||||
Part Timer | 75% | 8.3% | 8.3% | 8.3% | 90% | 10% | ||||||||
Apprentice | 100% | 100% |
Weapons
- Max damage: The maximum possible damage that can be dealt.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
- For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
- For the Sloshing Machine, the is the amount of damage dealt with a direct hit.
- For the Grizzco Slosher, the is the amount of damage dealt with a direct hit.
- For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
- For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
- For Blasters, this is the amount of damage dealt with a direct hit.
- For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
- For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
- For Chargers, this is the amount of damage dealt with a full charge.
- For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
- Min damage: The lowest possible falloff damage.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
- For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
- For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
- For the Grizzco Slosher, the is the amount of damage dealt with a direct hit.
- For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
- For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
- For Blasters, this is the amount of possible splash damage that can be dealt.
- For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
- For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
- For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
- The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
- For Brellas, this is the minimum amount of damage that the target can take from one pellet.
- For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
- Ink usage: The percent of the ink tank's capacity consumed by each shot.
- For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
- For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
- For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
- For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
- For Splatlings, this refers to how much ink is consumed during a full charge.
- For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
- The Grizzco Charger instantly charges, so it cannot ever consume less ink.
- For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
- For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
- For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
- Fire rate: The number of frames before the next shot fires.
- For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
- For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
- For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
- For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
- For Brushes, this refers to the number of frames it takes to fire the next flick.
- For Chargers, this refers to how long it takes to fully charge, and firing another completely uncharged shot, respectively.
- For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
- For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
- For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
- For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
- For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
Weapon | Salmon Run stats | Standard stats | Common stats | |||||
---|---|---|---|---|---|---|---|---|
Max damage | Min damage | Ink usage | Max damage | Min damage | Ink usage | Fire rate | ||
.52 Gal | 52 | 35 | 1.3 | 52 | 26 | 1.3 | 9 | {{{ink rec stop}}} |
.96 Gal | 85 | 55 | 2.5 | 62 | 31 | 2.5 | 12 | {{{ink rec stop}}} |
Aerospray MG | 24 | 19 | .55 | 24 | 12 | .55 | 4 | {{{ink rec stop}}} |
Ballpoint Splatling | 35 | 25 | 25 | 32 | 16 | 25 | 60 + 60/3/5 | {{{ink rec stop}}} |
Bamboozler 14 Mk I | 160 | 60-160 | 4/1.6 | 85 | 30 | 7/2.8 | 20 | {{{ink rec stop}}} |
Blaster | 200 | 100-140 | 4.8 | 125 | 50-70 | 10 | 50 | {{{ink rec stop}}} |
Carbon Roller | 70/120/140 | 70 | 0.02-0.1/3.5/3.5 | 70/100/120 | 70/25/42.5 | 0.02-0.1/4.5/4.5 | 31/42 | {{{ink rec stop}}} |
Clash Blaster | 85 | 50 | 3.2 | 60 | 30 | 4 | 20 | {{{ink rec stop}}} |
Classic Squiffer | 300 | 50-120 | 8.4/1.4934 | 140 | 40-70 | 10.5/1.8667 | 45/8 | {{{ink rec stop}}} |
Dapple Dualies | 45 | 30 | 0.75/5 | 36 | 18 | 0.75/5 | 5/4 | {{{ink rec stop}}} |
Dark Tetra Dualies | 30 | 25 | 0.8/4 | 28 | 14 | 0.8/4 | 6/5 | {{{ink rec stop}}} |
Dualie Squelchers | 30 | 25 | 0.8/5 | 28 | 14 | 1/5 | 6 | {{{ink rec stop}}} |
Dynamo Roller | 400/200/300 | 400 | 20/20 | 125/150/150 | 125/35/40 | 18/18 | 0/66/85 | {{{ink rec stop}}} |
E-liter 4K | 600 | 50-150 | 25/2.25 | 180 | 40-80 | 25/2.25 | 92 | {{{ink rec stop}}} |
E-liter 4K Scope | 600 | 50-150 | 25/2.25 | 180 | 40-80 | 25/2.25 | 92 | {{{ink rec stop}}} |
Explosher | ?? | ?? | 9 | 55 | 35 | 9 | ??/?? | {{{ink rec stop}}} |
Flingza Roller | 125/200/300 | 125 | 6/12 | 125/150/150 | 125/35/40 | 8/12 | 0/40/75 | {{{ink rec stop}}} |
Glooga Dualies | 45/70 | 30/60 | 1.6/8 | 36/52.5 | 18/26.3 | 1.6/8 | 9 | {{{ink rec stop}}} |
Goo Tuber | 300 | 50-180 | 12/1.2 | 180 | 40-130 | 15/2 | 75/8 | {{{ink rec stop}}} |
Grizzco Blaster | 50 | 35 | 3 | N/A | N/A | N/A | 9 | {{{ink rec stop}}} |
Grizzco Brella | 60 | 2 | N/A | N/A | N/A | 12 | {{{ink rec stop}}} | |
Grizzco Charger | 200 | 200 | 13 | N/A | N/A | N/A | 4 | {{{ink rec stop}}} |
Grizzco Slosher | 360 | 150 | 25 | N/A | N/A | N/A | 30/40 | {{{ink rec stop}}} |
H-3 Nozzlenose | 60 | 50 | 1.8/5.4 | 41 | 20.5 | 1.8/5.4 | 5/20 | {{{ink rec stop}}} |
Heavy Splatling | 35 | 25 | 22.5 | 32 | 16 | 22.5 | 50 + 25/4 | {{{ink rec stop}}} |
Hydra Splatling | 35/50 | 25 | 35 | 28/35 | 14 | 35 | 120 + 30/4 | {{{ink rec stop}}} |
Inkbrush | 40/30 | 2 | 20/30 | 40 | 2 | 7 | {{{ink rec stop}}} | |
Ink Cannon | 400 | 10 | ~180 | ~30 | 16 | {{{ink rec stop}}} | ||
Inkjet | 300 | 120 | N/A | 120 | 30 | N/A | {{{ink rec stop}}} | |
Jet Squelcher | 35 | 30 | 1.6 | 32 | 16 | 1.6 | 8 | {{{ink rec stop}}} |
L-3 Nozzlenose | 40 | 35 | 1/3 | 29 | 14.5 | 1/3 | 4/8 | {{{ink rec stop}}} |
Luna Blaster | 200 | 100-140 | 4 | 125 | 50-70 | 9 | 40 | {{{ink rec stop}}} |
Mini Splatling | 35 | 25 | 15 | 32 | 16 | 15 | 20 + 10/4 | {{{ink rec stop}}} |
N-ZAP '85 | 28 | 20 | 0.85 | 28 | 14 | 0.8 | 5 | {{{ink rec stop}}} |
Octobrush | 40/40 | 3.2 | 25/40 | 3.2 | 11 | {{{ink rec stop}}} | ||
Range Blaster | 200 | 100-140 | 6 | 125 | 50-70 | 11 | 60 | {{{ink rec stop}}} |
Rapid Blaster | 140 | 60 | 4.5 | 85 | 35 | 7 | 35 | {{{ink rec stop}}} |
Rapid Blaster Pro | 140 | 60 | 6.5 | 85 | 35 | 8 | 40 | {{{ink rec stop}}} |
Slosher | 100 | 100 | 5.5 | 70 | 35 | 7 | 30 | {{{ink rec stop}}} |
Sloshing Machine | 150 | 100/80 | 5.5 | 76 | 52/38 | 7 | 34 | {{{ink rec stop}}} |
Splashdown | 700 | 700 | N/A | 180 | 180 | N/A | 71 | {{{ink rec stop}}} |
Splash-o-matic | 28 | 20 | 0.8 | 28 | 14 | 0.8 | 5 | {{{ink rec stop}}} |
Splat Bomb | 180 | 30 | 75 | 180 | 30 | 70 | 7 | {{{ink rec stop}}} |
Splat Brella | 180/36/100 | 30 | 2.5 | 90/18/15 | 12 | 5.5/30 | 29 | {{{ink rec stop}}} |
Splat Charger | 300 | 50-150 | 18/2.25 | 160 | 40-80 | 18/2.25 | 60/8 | {{{ink rec stop}}} |
Splat Dualies | 30 | 25 | 0.8/6 | 30 | 15 | 0.8/6 | 5/4 | {{{ink rec stop}}} |
Splat Roller | 125/200/200 | 125 | 6.25/6.25 | 125/150/150 | 125/35/40 | 9/9 | 0/42/56 | {{{ink rec stop}}} |
Splatterscope | 300 | 50-150 | 18/2.25 | 160 | 40-80 | 18/2.25 | 60/8 | {{{ink rec stop}}} |
Splattershot | 35 | 30 | 1 | 35 | 17.5 | 1 | 6 | {{{ink rec stop}}} |
Splattershot Jr. | 28 | 20 | 0.5 | 28 | 14 | 0.5 | 5 | {{{ink rec stop}}} |
Splattershot Pro | 45 | 30 | 2 | 42 | 21 | 2 | 8 | {{{ink rec stop}}} |
Sploosh-o-matic | 45 | 30 | 0.8 | 38 | 19 | 0.8 | 5 | {{{ink rec stop}}} |
Squeezer | 45/30 | 30/25 | 2.5/1 | 38/30 | 19/15 | 2.5/0.9 | 8/7 | {{{ink rec stop}}} |
Sting Ray | 4 | 4 | N/A | 1.8 | 1.8 | N/A | 1 | {{{ink rec stop}}} |
Tenta Brella | 245/35/100 | 30 | 5 | 122.5/17.5/30 | 17.5 | 10/30 | 51 | {{{ink rec stop}}} |
Tri-Slosher | 100 | 60 | 4.5 | 62 | 35 | 6 | 26 | {{{ink rec stop}}} |
Undercover Brella | 120/30/40 | 25 | 3 | 40/10/15 | 10/4 | 4 | 26 | {{{ink rec stop}}} |
[3] [4] [5] [6] [7] [8] [9] [10] [11]
Rotations
The following table shows how many Salmon Runs made each weapon available in the given month.
Weapon | Total | July 2017 | August 2017 | September 2017 | October 2017 | November 2017 | December 2017 | January 2018 |
---|---|---|---|---|---|---|---|---|
.52 Gal | 10 | 0 | 2 | 1 | 2 | 1 | 2 | 2 |
.96 Gal | 13 | 0 | 4 | 2 | 2 | 2 | 1 | 2 |
Aerospray MG | 9 | 0 | 3 | 1 | 2 | 1 | 1 | 1 |
Bamboozler 14 Mk I | 6 | 0 | 0 | 0 | 1 | 2 | 1 | 2 |
Blaster | 13 | 2 | 1 | 2 | 3 | 2 | 1 | 2 |
Carbon Roller | 10 | 1 | 2 | 1 | 2 | 1 | 1 | 2 |
Clash Blaster | 9 | 1 | 1 | 3 | 1 | 0 | 2 | 1 |
Classic Squiffer | 13 | 0 | 1 | 4 | 2 | 3 | 1 | 2 |
Dapple Dualies | 9 | 0 | 3 | 1 | 2 | 1 | 1 | 1 |
Dualie Squelchers | 12 | 0 | 2 | 2 | 2 | 2 | 2 | 2 |
Dynamo Roller | 7 | 0 | 1 | 1 | 0 | 2 | 1 | 2 |
E-liter 4K | 8 | 0 | 1 | 2 | 1 | 1 | 2 | 1 |
E-liter 4K Scope | 5 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
Flingza Roller | 9 | 0 | 2 | 1 | 2 | 1 | 2 | 1 |
Glooga Dualies | 2 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Goo Tuber | 5 | 0 | 1 | 1 | 0 | 1 | 1 | 1 |
Grizzco Blaster (random) | 7 | 0 | 0 | 4 | 1 | 1 | 0 | 1 |
Grizzco Brella (random) | 7 | 0 | 0 | 0 | 4 | 1 | 2 | 0 |
H-3 Nozzlenose | 7 | 0 | 1 | 2 | 0 | 1 | 2 | 1 |
Heavy Splatling | 13 | 2 | 4 | 1 | 2 | 1 | 1 | 2 |
Hydra Splatling | 4 | 0 | 0 | 0 | 0 | 0 | 3 | 1 |
Inkbrush | 9 | 1 | 2 | 1 | 1 | 2 | 1 | 1 |
Jet Squelcher | 14 | 2 | 3 | 2 | 2 | 1 | 2 | 2 |
L-3 Nozzlenose | 7 | 0 | 1 | 1 | 1 | 1 | 1 | 2 |
Luna Blaster | 10 | 0 | 1 | 2 | 2 | 1 | 2 | 2 |
Mini Splatling | 10 | 0 | 3 | 1 | 2 | 2 | 1 | 1 |
N-ZAP '85 | 9 | 1 | 2 | 1 | 2 | 1 | 2 | 0 |
Octobrush | 10 | 1 | 3 | 1 | 1 | 1 | 1 | 2 |
Range Blaster | 5 | 0 | 0 | 0 | 0 | 2 | 2 | 1 |
Rapid Blaster | 9 | 0 | 0 | 3 | 2 | 1 | 1 | 2 |
Rapid Blaster Pro | 5 | 0 | 0 | 0 | 1 | 1 | 1 | 2 |
Slosher | 12 | 1 | 2 | 2 | 2 | 2 | 2 | 1 |
Sloshing Machine | 8 | 0 | 0 | 2 | 2 | 2 | 1 | 1 |
Splash-o-matic | 9 | 0 | 1 | 2 | 1 | 1 | 3 | 1 |
Splat Brella | 11 | 0 | 0 | 4 | 2 | 1 | 2 | 2 |
Splat Charger | 14 | 2 | 5 | 2 | 2 | 2 | 1 | 0 |
Splat Dualies | 11 | 2 | 3 | 0 | 2 | 1 | 2 | 1 |
Splat Roller | 12 | 3 | 1 | 2 | 2 | 1 | 2 | 1 |
Splatterscope | 10 | 1 | 1 | 2 | 2 | 0 | 2 | 2 |
Splattershot | 12 | 1 | 2 | 3 | 1 | 2 | 2 | 1 |
Splattershot Jr. | 16 | 3 | 2 | 3 | 1 | 3 | 2 | 2 |
Splattershot Pro | 13 | 1 | 4 | 1 | 2 | 2 | 1 | 2 |
Sploosh-o-matic | 11 | 1 | 2 | 1 | 2 | 1 | 2 | 2 |
Squeezer | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Tenta Brella | 6 | 0 | 0 | 0 | 1 | 2 | 1 | 2 |
Tri-Slosher | 12 | 2 | 1 | 2 | 2 | 2 | 2 | 1 |
Undercover Brella | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
References
- ↑ Salmon Run Quota Table (in Japanese)
- ↑ Salmon Run Wave Type Data
- ↑ Data parameters for shooters
- ↑ Data parameters for blasters
- ↑ Data parameters for rollers and brushes
- ↑ Data parameters for chargers
- ↑ Data parameters for sloshers
- ↑ Data parameters for splatlings
- ↑ Data parameters for dualies
- ↑ Data parameters for brellas
- ↑ Splatoon 2 Weapon Info
- ↑ Salmon Run Session History