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{{InfoboxMode
{{Infobox/Mode
| color  = {{SiteColor|Generic}}
|color  = {{SiteColor|Generic}}
| title  = Rainmaker
|title  = Rainmaker
| image  = RainmakerMain.jpg
|image  = Rainmaker Splatoon 2 promo image 1.jpg
| caption = Rainmaker
|caption = Rainmaker
| type    = Online multiplayer [[mode]]
|type    = Online multiplayer [[mode]]
| players = 2-8
|players = 2-8
| ranked  = Yes
|ranked  = Yes
| weapons = All
|weapons = All
| controllers = {{GP}} GamePad, {{Joy-Con}} Joy-Con, {{Pro controller}} Nintendo Switch Pro controller
|controllers = '''''Splatoon'''''<br>{{GP}} GamePad<br>'''''Splatoon 2''''' and '''''Splatoon 3'''''<br>{{Joy-Con}} Joy-Con<br>{{Pro controller}} Nintendo Switch Pro Controller
| release = August 14th, 7PM PT
|release = {{date|2015-08-15}}
}}
}}
'''Rainmaker''' is one of the four [[Ranked Battle]] modes in ''[[Splatoon]]'' and ''[[Splatoon 2]]'', alongside [[Splat Zones]], [[Tower Control]] and [[Clam Blitz]]. Rainmaker was the third Ranked Battle mode introduced in the series, and the last mode introduced in ''Splatoon''.
{{other uses|the Ranked Battle mode|the weapon of the same name|Rainmaker (weapon)}} ''For the shield that must be burst to obtain it, see [[Rainmaker shield]].''
{{Quote|Make it rain!}}


== History ==
{{Quote|Make it rain!|Objective quote seen before battle in ''Splatoon 2''}}
=== ''Splatoon'' ===
Rainmaker was first announced in the [[Splatoon Direct]] on May 7, 2015. However, its description was extremely vague and only a picture of the Rainmaker itself was released. The weapon was later shown in action in a Japanese ''Splatoon'' commercial that was released in late July 2015. A few months before the mode was released; a general gameplay description for it was [[Rumors and leaks|leaked]] on Twitter.<ref>[https://twitter.com/NWPlayer123/status/612690533945716736 NWPlayer123 - Rainmaker Leak]</ref>
Rainmaker was then released on August 14, 2015.<ref>{{SRL}} [http://splatoonus.tumblr.com/post/126588896567/news-flash-tomorrow-evening-at-7-pm-pt-a-new Live from Squid Research Lab: NEWS FLASH! Tomorrow evening at 7 PM PT, a new...]</ref>


=== ''Splatoon 2'' ===
'''Rainmaker''' is one of the three [[Ranked Battle]] modes in ''[[Splatoon]]'', alongside [[Splat Zones]] and [[Tower Control]], and four in ''[[Splatoon 2]]'' and {{S3}} alongside [[Clam Blitz]]. Rainmaker was the third Ranked Battle mode introduced in the series and the last in ''Splatoon''.
[[File:Rainmaker Demo.mp4|thumb|Clips of Rainmaker from Splatoon 2]]
Rainmaker was first confirmed to return for Splatoon 2 on June 2, 2017 in a Nintendo YouTube video.<ref>[https://www.youtube.com/watch?v=9GxP5E5B7Y0 {{YT}} Splatoon 2 Splat Chat]</ref>
The weapon was changed to fire a ball of ink rather than an ink tornado.
The Rainmaker is also used as a weapon during the final phase of the [[Tide Goes Out|final boss]].


=== ''Octo Expansion'' ===
==History==
Rainmaker appears as one of the tests that Agent 8 must pass to escape the [[Deepsea Metro]]; the Rainmaker has the [[Kamabo]] logo on it instead of the anchor logo of the standard ranked mode. The mode works the same as a regular Rainmaker match but Agent 8 will be up against a team of four Sanitized Octolings that can have different specials and sub-weapons like regular ranked matches, the Rainmaker will appear on Agent 8's base and they'll have to carry it through the enemy's base by themself and get it on the base.
===''Splatoon''===
Rainmaker was first announced in the [[Nintendo Direct|''Splatoon'' Direct]] on {{date|2015-05-07}}. However, its description was extremely vague and only a picture of the [[Rainmaker (weapon)|Rainmaker]] itself was released. The weapon was later shown in action in a Japanese ''Splatoon'' commercial that was released in late July 2015. Rainmaker was released on {{date|2015-08-15}} at {{time|2015-08-15 02:00 UTC}}.<ref>{{SRL}} [https://splatoonus.tumblr.com/post/126588896567/introducing-rainmaker-in-rainmaker-both-teams Introducing…. Rainmaker! In Rainmaker, both teams...]</ref>


Unlike in multiplayer, the Rainmaker can be carried anywhere in the stage and does not automatically splat the user if held onto for too long. Additionally, the Sanitized Octolings will not attempt to take the Rainmaker themselves- if they break the Rainmaker's barrier, it will be reset to its start point.  
===''Splatoon 2''===
{{clr}}
[[File:Rainmaker Demo.mp4|thumb|Clips of Rainmaker from ''Splatoon 2''.]]


== Description ==
Rainmaker was first confirmed to return for ''Splatoon 2'' on {{date|2017-06-02}} in a Nintendo YouTube video.<ref>[https://web.archive.org/web/20170602133616/https://www.youtube.com/watch?v=9GxP5E5B7Y0 {{YT}} ''Splatoon 2'' Splat Chat]</ref>
 
The Rainmaker was changed to fire an exploding ball of [[ink]] rather than an ink tornado. A modified Rainmaker that has significantly more range and does not explode after carrying it for too long is given by [[Sheldon]] during the final phase of the [[Bomb Rush Blush (mission)|final boss]] in [[Octo Canyon (mode)|Octo Canyon]].
 
The Rainmaker is reset to the center of the stage after popping its shield and not taking it for fifteen seconds. It does not reset when it is already located at the center of the stage.
 
====''Octo Expansion''====
Rainmaker appears as a type of test that [[Agent 8]] must pass to escape the [[Deepsea Metro]]; the Rainmaker has the [[Kamabo Corporation]] logo on it instead of the anchor logo of the standard ranked mode. The mode works the same as a regular Rainmaker match but Agent 8 is up against a team of four [[Sanitized Octarian|Sanitized]] [[Octoling (enemy)|Octolings]]. The Rainmaker appears on Agent 8's pedestal and they have to carry it through the enemy's base by themselves and place it on the opposing Rainmaker pedestal.
 
These levels are:
* {{OctoExpansionStation|A|02}} [[Far-Out Station]]
* {{OctoExpansionStation|F|09}} [[Bring It Station]]
 
Unlike in multiplayer, the Rainmaker can be carried anywhere in the stage and does not automatically splat the user if held onto for too long. Additionally, the Sanitized Octolings do not attempt to take the Rainmaker themselves - if they break the Rainmaker's barrier, it is reset to its start point.
 
===''Splatoon 3''===
 
In ''Splatoon 3'', instead of just a single goal at the end, there are also one or two goals closer to the middle of the stage called checkpoints. Once a player plants the Rainmaker on a checkpoint, all checkpoints will lower and the Rainmaker goal will pop up. The shield will reform, and either team can then break the shield and take the Rainmaker. When the Rainmaker is held, the special gauge of the player carrying it will display the Rainmaker and the player icons at the top of the screen will show which player is holding it. A team must land the Rainmaker on a checkpoint before they can score any points beyond it.
 
==Description==
{{Quote|In Rainmaker, both teams compete to snag the Rainmaker. Once you've got it, the goal is to carry it into the other team's base! So as soon as the battle begins, grab that Rainmaker! It's guarded by a shield, though, so you'll need to bust it out first. Once you snag it, head for the other team's base. And be quick about it! If you run out of time or get splatted, the Rainmaker will be dropped. Its shield will also reactivate. The Rainmaker is crazy heavy, so you can't Super Jump while carrying it. Your teammates will have to watch your back! The Rainmaker can also shoot ink like an Inkzooka, so you can clear a path! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win!|In-game description}}
{{Quote|In Rainmaker, both teams compete to snag the Rainmaker. Once you've got it, the goal is to carry it into the other team's base! So as soon as the battle begins, grab that Rainmaker! It's guarded by a shield, though, so you'll need to bust it out first. Once you snag it, head for the other team's base. And be quick about it! If you run out of time or get splatted, the Rainmaker will be dropped. Its shield will also reactivate. The Rainmaker is crazy heavy, so you can't Super Jump while carrying it. Your teammates will have to watch your back! The Rainmaker can also shoot ink like an Inkzooka, so you can clear a path! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win!|In-game description}}


[[File:Rainmakerweapon.jpg|thumb|The Rainmaker weapon.]]
[[File:Rainmakerweapon.jpg|thumb|The Rainmaker weapon.]]
[[File:Rainmaker7.jpg|thumb|Rainmaker on the map, covered in a bubble shield.]]
[[File:Rainmaker7.jpg|thumb|
Rainmaker on [[Hammerhead Bridge]], covered in a bubble shield.]]
 
Rainmaker is similar to [[Tower Control]] in that it requires teams to move a certain object to a point in the other team's base. However, in Rainmaker, only one player may have control of the [[Rainmaker (weapon)|Rainmaker]] and they control where it goes. The device is encased in a [[Rainmaker shield|shield]] similar to a [[Zapfish]]'s bubble and must be freed before it can be picked up. If one team bursts the Rainmaker shield, all players of the other team caught in the blast radius are instantly splatted. The Rainmaker can then be picked up by either team. Touching an intact shield causes a small amount of damage.
 
=== Effects of holding the Rainmaker===
After picking up the Rainmaker, it has some effects on the carrier:
 
'''Rainmaker explosion timer'''
 
The player who holds the Rainmaker must carry it to the goal in the other team's base within sixty seconds or it explodes, splats the carrier and every friendly player in the blast radius, and covers the ground with enemy [[ink]]. The marker displaying the time remaining appears above the carrier's head. Retreating with the Rainmaker to the player's side of the [[stage]] past the enemy team's lowest goal distance causes a "Don't retreat!" message to appear at the bottom of the screen, and the Rainmaker explosion timer to tick three times faster than normal until the player returns to the enemy team's lowest goal distance. The Rainmaker explosion timer also ticks faster than normal when the carrier is in a prohibited area. In ''Splatoon 2'', when the carrier of the Rainmaker explodes on their side of the stage, the Rainmaker resets to the center of the stage.
 
'''Firing the Rainmaker'''
 
The Rainmaker itself is capable of shooting large twisters of ink, similarly to an [[Inkzooka]] (in ''Splatoon''), or bursts of ink (in ''Splatoon 2''). The Rainmaker has similar attributes to a [[charger]]-class weapon, due to it having a charge mechanic. The shots that it can fire range from a small twister or burst to a large tornado-like twister or big, explosive burst depending on the length of time that {{button|ZR}} is held down by the player. At maximum charge, the shot is lethal, allowing the Rainmaker carrier to have a form of defense against enemy fire. The projectile in ''Splatoon 2'' is fired in an arc, allowing its shots to hit enemies behind cover but making it much less effective in close quarters.
 
The Rainmaker carrier should note that shots from the Rainmaker do not consume ink, and therefore they do not need to consider refilling their [[ink tank]] when defending or attacking.


Rainmaker is similar to [[Tower Control]] in that it requires teams to move a certain object to a point in the other team's base. However, in Rainmaker, only one player may have control of the Rainmaker, and they themselves must control where it goes. The device is encased in a shield similar to a [[Zapfish]]'s bubble in [[Octo Valley (mode)|Octo Valley]], and must be freed before it can be captured. If one team bursts the [[Rainmaker Shield]], all [[Inkling]]s of the other team caught in the blast radius are instantly splatted. Touching an intact shield causes a small amount of damage.
'''Effects on the carrier'''


=== Rainmaker explosion timer ===
The player holding it cannot [[Super Jump]], enter any [[spawn point]], nor can they use any of their main, sub, or special weapons. Because the Rainmaker is so heavy, the player's movement speed and swim speed are [[mobility|reduced by 20%]], and speed-increasing abilities affect the player normally no matter what weapon they were carrying prior. The [[special gauge]] does not charge while carrying it. If it is dropped, the Rainmaker shield reforms around it. It can then be recaptured by any player on both teams.
The player who holds the Rainmaker must carry it to the goal in the other team's base within 60 seconds or the Rainmaker will explode, splat the carrier and every friendly player in the blast radius, and cover the ground with enemy ink. The marker displaying the time remaining will appear above the carrier's head. Retreating with the Rainmaker to the player's side of the stage past the enemy team's lowest goal distance will cause the Rainmaker explosion timer to tick faster than normal until the player returns to the enemy team's lowest goal distance. The Rainmaker explosion timer will also tick faster than normal when the carrier is in a [[Rainmaker#Prohibited Areas|prohibited area]].


=== Firing the Rainmaker ===
If the player has the Rainmaker and splats themselves by falling off the stage while behind the halfway point, the Rainmaker resets its position by respawning in the center of the stage. This does not happen when the player splats themselves by falling off the stage over the halfway point, and the Rainmaker regenerates its shield where the player fell from.
The Rainmaker itself is capable of shooting large twisters (in ''Splatoon'')  of [[ink]], similarly to an [[Inkzooka]], or bursts of ink (in ''Splatoon 2''). The Rainmaker has similar attributes to a [[Charger]]-class weapon, due to it having a charge mechanic. The shots that it can fire range from a small twister or burst to a large tornado-like twister or big, explosive burst depending on the length of time that the {{button|ZR}} button is held down by the player. At maximum charge, the shot is lethal, allowing the Rainmaker carrier to have a form of defense against enemy fire. The Splatoon 2 version fires its projectiles in an arc, allowing its shots to hit enemies behind cover but making it much less effective in close quarters.  


The Rainmaker carrier should note that shots from the Rainmaker will not consume ink, and therefore they will not need to consider refilling their ink tank when defending or attacking. However, it will disable the use of sub weapons.
After firing, the Rainmaker has a knockback effect on the player. The pushback from firing the Rainmaker can be used to go through enemy ink reasonably quickly, so if the player is stopped without a chance of making a new path, firing the Rainmaker behind repeatedly can get the player a little extra push before being splatted.


=== Tracking the Rainmaker ===
'''Tracking the Rainmaker'''
The player holding the Rainmaker has the [[File:Mode_Icon_Ranked_Battle_2.png|24px]] ranked battle symbol marking them for everyone to see above their head alongside 60 seconds explosion timer, making them a huge target. The symbol can be seen on the [[map]] and even through walls when the player is in humanoid form.
When swimming in ink in squid form, the ranked battle symbol will dissapear for the enemy team making it more difficult to spot the Rainmaker and an dditional glow has been added where the carrier swims.


=== Rainmaker effects on the carrier ===
The player holding the Rainmaker has the Ranked Battle symbol marking them for everyone to see above their head alongside the sixty-seconds explosion timer, making them a huge target. The symbol can be seen on the [[map]] and even through walls when the player is in humanoid form.
Because the Rainmaker is so heavy, the player holding it cannot [[Super Jump]], nor can they use any of their sub or special weapons. The player's Movement Speed and Swim Speed are reduced by 20%, and speed increasing abilities affect the user normally no matter what weapon they were carrying prior. The [[Special Gauge]] does not charge while carrying it. If it is dropped, the [[Rainmaker Shield]] will reform around it. It can then be recaptured by any player on both teams.


If the player has the Rainmaker and splats themselves by falling off the map while behind the halfway point, the Rainmaker will reset its position by respawning in the center of the map. This will not happen when the player splats themselves by falling of the map over the halfway point and the Rainmaker will regenerate its shield where the player fell from.
When swimming in ink in squid or octopus form, the Ranked Battle symbol disappears for the enemy team, making it more difficult to spot the Rainmaker, but an additional glow is added where the carrier swims.


After firing a twister of ink, the Rainmaker has knockback effect on the player. The pushback from firing the Rainmaker can be used to go through enemy ink reasonably quickly, so if the player is stopped without a chance of making a new path, firing the Rainmaker behind repeatedly can get the player a little extra push before being splatted.
==[[Overtime]] rules==
The "winning team" is the team who managed to carry the Rainmaker closer to the other team's base than the other team (if tied, the team who carried to the tied point first<ref group="notes">The team who carried to the tied point later (losing team) will be considered 1 point further to the goal</ref>) and the "losing team" is "the other (team)."


== [[Overtime]] rules ==
Overtime begins when:
Overtime will begin when:
* The latest carrier, who is on the winning team, gets splatted less than fifteen seconds before the end of regulation.
*The winning team loses control of the Rainmaker ''less than'' 15 seconds before end.
**Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
**The losing team has 10 seconds to pick up the Rainmaker after the winning team loses control of it.
*The losing team is in control of the Rainmaker.
*The losing team is in control of the Rainmaker.
*(in ''Splatoon 3'') The latest carrier, who is on the losing team, breaks through the checkpoint less than a few seconds before the end of regulation.
Overtime ends when:
*The winning team regains control of the Rainmaker.
*The losing team fails to pick up the Rainmaker 10 seconds after:
**Overtime commences.
**(in ''Splatoon 3'') The losing team breaks through the checkpoint.
*The carrier on the losing team gets splatted.
**Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
*The losing team carries the Rainmaker past the winning team's score, giving them the victory.
Other info:
*If the Rainmaker has not been touched for the whole match, Team Alpha wins.
**Team Alpha and Team Bravo are assigned randomly at the start of the match; players are not informed which they are on.
*The status of the [[Rainmaker shield]] (popped or not) does not matter.
==Passive Special Charge<!-- If anyone has a better name for header, please feel free to change it -->==
Players' special gauges will fill automatically under certain conditions.
* When a team possesses the Rainmaker, the special gauges of the opposing team will fill at 3p per second.
* When the Rainmaker is unclaimed, the special gauges of the losing team will fill at 3p per second.
==Prohibited areas==


Overtime will '''not''' begin when:
Prohibited areas, or Rainmaker-Free Zones, are areas that are harder for the enemy team to reach. They were introduced in version {{Ver|S|2.4.0}} of ''Splatoon''. They appear in certain stages and are indicated with a Rainmaker-Free signpost by their entrance. When the Rainmaker carrier enters the prohibited area on their side of the stage, they get a penalty as the Rainmaker explosion timer ticks faster, just like when retreating with the Rainmaker.
*The winning team is in control of the Rainmaker.
*The winning team loses control of the Rainmaker ''more than'' 15 seconds before end.
*The losing team was in control of the Rainmaker and loses control of it, ''less than'' 15 seconds before end.
*The Rainmaker has not been touched for the whole match (in this case, Random team will win).


Overtime will end when:
If the carrier runs out of time or gets splatted in the prohibited area, the Rainmaker respawns at the center of the stage. The effects do not occur when the attacking team enters the prohibited area of the defenders.
*The winning team gains control of the Rainmaker.
*The losing team loses control of the Rainmaker.
*The losing team carries the Rainmaker past the winning team's score, giving them the victory.


Other info:
Stages in ''Splatoon'' that have prohibited areas are [[Walleye Warehouse]], [[Saltspray Rig]], [[Arowana Mall]], [[Flounder Heights]], and [[Piranha Pit]].
*The status of the Rainmaker's shield (popped or not) does not matter.


== Prohibited areas ==
Stages in ''Splatoon 2'' that have prohibited areas are [[The Reef]], [[Musselforge Fitness]], [[Starfish Mainstage]], [[Inkblot Art Academy]], [[Port Mackerel]], [[Blackbelly Skatepark]], [[MakoMart]], [[Walleye Warehouse]], [[Shellendorf Institute]], [[Arowana Mall]], [[Goby Arena]], [[Piranha Pit]], [[Camp Triggerfish]], [[Wahoo World]], [[New Albacore Hotel]], [[Ancho-V Games]], and [[Skipper Pavilion]].
[[File:Rainmaker_Prohibited_Areas_Flounder_Heights.jpg|thumb|Prohibited Area in [[Flounder Heights]].]]
Prohibited areas are areas in certain stages that penalize the wielder for entering while carrying the Rainmaker. As the penalty, the Rainmaker explosion timer will tick faster, just like when retreating with the Rainmaker behind the enemy team's lowest goal distance.


If the player runs out of time or gets splatted in the prohibited area, the Rainmaker will respawn in the center of the map.
Stages in ''Splatoon 3'' that have prohibited areas are [[Scorch Gorge]], [[Eeltail Alley]], [[Hagglefish Market]], [[Undertow Spillway]], [[Mincemeat Metalworks]], [[Hammerhead Bridge]], [[Museum d'Alfonsino]], [[Mahi-Mahi Resort]],  [[Sturgeon Shipyard]], [[MakoMart]], [[Wahoo World]], [[Brinewater Springs]], [[Flounder Heights]], [[Um'ami Ruins]], and [[Shipshape Cargo Co.]].


Stages that have prohibited areas are [[Walleye Warehouse]], [[Saltspray Rig]], [[Arowana Mall]], [[Flounder Heights]], and [[Piranha Pit]]. The prohibited areas in these stages are shown in the following overviews, indicated with the [[File:Rainmaker Prohibited Area Icon.png|25px]] icon.
<gallery>
<gallery>
Arowana Mall Terrain Map.png|Arowana Mall
S Rainmaker Prohibited Areas Flounder Heights.png|Prohibited area in Flounder Heights from ''Splatoon''.
Flounder Heights Terrain Map.png|Flounder Heights
S2 Rainmaker Free Zone Sign.png|Prohibited Area sign in ''Splatoon 2''.
Piranha Pit Terrain Map.png|Piranha Pit
S3 Scorch Gorge Rainmaker-Free Zone.png|Prohibited area in Scorch Gorge from ''Splatoon 3''.
Saltspray Rig Terrain Map.png|Saltspray Rig
Walleye Warehouse Terrain Map.png|Walleye Warehouse
</gallery>
</gallery>


== Trivia ==
== Trivia==
*The Rainmaker weapon resembles a tiger/fish with a nozzle in its mouth, known in Japan as a [https://en.wikipedia.org/wiki/Shachihoko Shachihoko].
*In European versions of ''Splatoon'', the objective text reads "Transport the Rainmaker!" instead of "Make it rain!"
*Details of Rainmaker were datamined on June 21st, 2015.
*Details of Rainmaker were datamined on {{date|2015-06-21}}.<ref>[https://web.archive.org/web/20151201185338/https://pastebin.com/HNkuudWz NWPlayer123 - Rainmaker Leak - Pastebin]</ref>
*Images of Rainmaker being played on an unnamed [[stage]] were revealed in the July 24th Japanese ''[[Splatoon]]'' trailer detailing future updates.
*Images of Rainmaker being played on a then-unnamed [[stage]], later revealed to be [[Hammerhead Bridge]], were revealed in the {{date|2015-07-24}} Japanese ''[[Splatoon]]'' trailer detailing future updates.
*The Rainmaker itself is the only weapon that cannot be bought or equipped.
*After sixty seconds, or when a player approaches their base, the Rainmaker explodes and the display reads "The Rainmaker Inksploded"{{NA}} or "Splatted when the Rainmaker exploded!"{{EUOC}}.
*After 60 seconds, or when a player approaches their own base, the Rainmaker will explode and it will say "The Rainmaker Inksploded"{{NA}}/"Splatted when the Rainmaker exploded!"{{EUOC}}.
*When in motion, the Rainmaker carrier is expressionless. When still, they make a big smile.
** A player going towards their own [[Spawn Point]] with the Rainmaker brings up a "Warning! Don't Retreat!" message and causes the Rainmaker's explosion timer to decrease more quickly. They cannot enter their own Spawn Point, bouncing off the surrounding force field as if they were an enemy. If they get splatted while behind their team's goal, the Rainmaker will reappear at the center of the stage.
*Rainmaker bears a strong resemblance to [https://wiki.teamfortress.com/wiki/Team_Fortress_2 ''Team Fortress 2'''s] [https://wiki.teamfortress.com/wiki/Capture_the_Flag Capture the Flag mode], where a team needed to grab the objective from the enemy's base and bring it to their base. However, in ''Splatoon'', they need to grab the objective in the middle and carry it to the enemy's base onto a goal. Some maps include a custom-version that functions identically to Capture the Flag, with a flag in the middle which needs to be carried to enemy's base.
*When in motion, the Rainmaker carrier will be expressionless. When still, they make a big smile.
**It bears an even stronger resemblance to [https://wiki.teamfortress.com/wiki/Push_(Classic) Push] from ''Team Fortress Classic'', with the flag being in the middle of the map, and the objective being to bring it to a raised platform in the enemy's base.
*Rainmaker bears a strong resemblance to [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2's] [https://wiki.teamfortress.com/wiki/Capture_the_Flag Capture The Flag mode], where a team needed to grab the objective from enemy's base and bring it to their base. However, in Splatoon they need to grab the objective in the middle and carry it to the enemy's base onto a goal. Some maps include a custom-version that functions identically to Capture The Flag, with a intelligence in the middle that needed to be carried to enemy's base.
*[[Blackbelly Skatepark]] is the only [[stage]] to appear in both games that has not seen Rainmaker in rotation for the longest amount of time due to its old layout, which allowed Rainmaker carriers to easily score a knockout within the first minute of a match, but was brought back after said Stage's adjustments from Version {{Ver|S2|4.3.0}}.
**It bares an even stronger resemblance to [https://wiki.teamfortress.com/wiki/Push_(Classic) Push] from Team Fortress Classic, with the flag being in the middle of the map, and the objective being to bring it to a raised platform in the enemy's base.
*In Rainmaker, [[Battle Points]] continue to count when using the [[Rainmaker (weapon)|Rainmaker weapon]] for the player's total Battle Points of the match and the total turf inked with their weapon.
*It is possible to get splatted by the [[Rainmaker Shield]]. This happens by an Inkling getting squished between the shield and a wall as the shield expands or when the explosion timer ticker runs out and the wielder and those in the player's team who are around the blast radius will get splatted.
*In ''Splatoon 3'', the goal pedestal has a new special animation when a team carries the Rainmaker all the way to the goal which was not present in previous games. The sides appear to buckle outwards, as if the podium is being broken by the force of the Rainmaker being slammed onto it. This does not occur to the Checkpoint pedestals.


{{clr}}
==Badges==
{{Main|Badge#Battle}}
Winning a certain amount of battles will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Rainmaker [[Badge]]s
|-
|[[File:S3 Badge Rainmaker 100.png|32x32px]]||100 Rainmaker Wins
|-
|[[File:S3 Badge Rainmaker 1000.png|32x32px]]||1,000 Rainmaker Wins
|}


== Gallery ==
==Gallery==
=== ''Splatoon'' ===
===''Splatoon''===
<gallery>
<gallery>
Rainmaker shield inked.png|The Rainmaker's shield covered in [[Ink]].
RainmakerMain.jpg|Promo image for Rainmaker.
Rainmaker shield inked.png|The Rainmaker's shield covered in [[ink]].
Rainmaker shield exploding.png|The Rainmaker's shield exploding.
Rainmaker shield exploding.png|The Rainmaker's shield exploding.
Rainmaker2.jpg|An Inkling firing the Rainmaker.
Rainmaker2.jpg|An Inkling firing the Rainmaker.
Line 116: Line 156:
Rainmaker4.jpg|An Inkling simply holding the Rainmaker.
Rainmaker4.jpg|An Inkling simply holding the Rainmaker.
Rainmaker5.jpg|The Rainmaker about to fire.
Rainmaker5.jpg|The Rainmaker about to fire.
Rainmaker6.jpg|The player holding the Rainmaker firing in a ink-laden battlefield.
Rainmaker6.jpg|The player holding the Rainmaker firing in an ink-laden battlefield.
Rainmaker moving - straight face.png|An Inkling with a straight face while moving with the Rainmaker.
Rainmaker moving - straight face.png|An Inkling with a straight face while moving with the Rainmaker.
Rainmaker still - smile!.png|An Inkling smiling while standing still with the Rainmaker.
Rainmaker still - smile!.png|An Inkling smiling while standing still with the Rainmaker.
RainmakerNewp4.jpg|The Rainmaker firing an ink tornado.
RainmakerNewp4.jpg|The Rainmaker firing an ink tornado.
RainmakerNewp5.jpg|The ink tornado approaching its target.
RainmakerNewp5.jpg|The ink tornado approaching its target.
Mode Icon Rainmaker Splatoon.png|Splatoon Mode icon.
Mode Icon Rainmaker Splatoon.png|Weapon icon
Rainmaker Teaser.png|A teaser of the Rainmaker from the 5.7.2015 ''Splatoon'' Direct.
Rainmaker Teaser.png|Artwork
</gallery>
</gallery>
=== ''Splatoon 2'' ===
 
===''Splatoon 2''===
<gallery>
<gallery>
Rainmaker Splatoon 2 promo image 1.jpg
Rainmaker Splatoon 2 promo image 2.jpg|Promo image for Rainmaker.
Rainmaker Splatoon 2 promo image 2.jpg
Rainmaker Splatoon 2 promo image 3.jpg|An Inkling holding the Rainmaker.
Rainmaker Splatoon 2 promo image 3.jpg
S2 finalboss rainmaker.png|Receiving the Rainmaker from [[Sheldon]] during [[Bomb Rush Blush (mission)|Bomb Rush Blush]]
S2 finalboss rainmaker.PNG|Recieving the Rainmaker from [[Sheldon]] from Splatoon 2's final boss.
OC Bomb Rush Blush 10.jpg|The Rainmaker during Tide Goes Out
S2 rainmaker.PNG|The Rainmaker during Splatoon 2's final boss.
Mode Icon Rainmaker Splatoon 2.png|Weapon icon
Mode Icon Rainmaker Splatoon 2.png|Splatoon 2 mode icon.
Splatoon 2 art Rainmaker.png|Artwork
Mode Icon Rainmaker.png|Rank X mode icon.
S2 icon Rainmaker.png|Mode icon
Squid Kids Comedy Show Vol 5.jpg|Rainmaker artwork from the cover of [[Splatoon: Squid Kids Comedy Show|squid kids comedy show]] Vol. 5
SplatMangaVol9FRCover.jpg|'''[[Goggles (character)|Goggles]] is holding the [[Rainmaker]] on the cover of [[Splatoon (manga)|Manga]] [[Splatoon, Vol. 9|9]]'''
</gallery>
</gallery>


== Names in other languages ==
===''Splatoon 3''===
{{foreignname
<gallery>
|Jap=ガチホコ
S3 Rainmaker promotional.jpg|Promotional image for Rainmaker in {{S3}}
|JapR=Gachi hoko
S3 icon Rainmaker.png|Mode icon
|JapM=Competitive-hoko (a play on ''[[Wikipedia:Shachihoko|shachihoko]]'', the name of the animal after which the weapon is modeled)
S3 Weapon Special Rainmaker Flat.png|Weapon icon
S3 Weapon Special Rainmaker.png|The Rainmaker as it is seen in game
S3 Decoration Rainmaker.png|Locker decoration of the Rainmaker
S3 Decoration Rainmaker Goal.png|Locker decoration of a Rainmaker pedestal
</gallery>
 
==Names in other languages==
{{Localized name
|title=Rainmaker
|Jap=ガチホコバトル
|JapR=Gachi hoko Batoru
|JapM=Competitive-hoko battle (a play on ''[[Wikipedia:Shachihoko|shachihoko]]'', the name of the animal after which the weapon is modeled)
|Dut=Bazookarper
|Dut=Bazookarper
|DutM=From ''bazooka'' and ''karper'' (carp)
|DutM=From ''bazooka'' and ''karper'' (carp)
Line 146: Line 200:
|Ger=Operation Goldfisch
|Ger=Operation Goldfisch
|GerM=Operation Goldfish
|GerM=Operation Goldfish
|Ita= Mission Bazookarp
|Ita=Bazookarp
|ItaM=A play on ''bazooka'' and ''karp''
|ItaM=A play on ''bazooka'' and ''karp''
|Rus=Мегакарп
|Rus=Мегакарп
|RusR=Megakarp
|RusR=Megakarp
|RusM=Megakarp
|RusM=Megacarp
|Spa=Pez dorado
|Spa=Pez dorado
|SpaM=Golden Fish
|SpaM=Golden Fish
|ChiS=真格鱼虎对战
|ChiSR=zhēngé yúhǔ duìzhàn (Mandarin)
|ChiSM=Real ''shachihoko'' battle; 鱼虎 is derived from 鯱, kanji for ''shachihoko''
|ChiT=真格魚虎對戰
|ChiTR=zhēngé yúhǔ duìzhàn (Mandarin)
|ChiTM=Real ''shachihoko'' battle; 魚虎 is derived from 鯱, kanji for ''shachihoko''
|Kor=랭크 피시 배틀
|KorR=raengkeu pisi baeteul
|KorM=Rank fish battle
}}
{{Localized name
|title=Checkpoint
|color=Splatoon 3
|Jap=カンモン
|JapR=Kanmon
|JapM=From ''関門'' (barrier, gateway)
|Dut=Checkpoint
|DutM=Checkpoint
|Fre=Point de contrôle
|FreM=Checkpoint
|Ger=Checkpoint
|GerM=Checkpoint
|Ita=Checkpoint
|ItaM=Checkpoint
|Rus=Точка возврата
|RusR=Tochka vozvrata
|RusM=Return point
|Spa=Punto de control
|SpaM=Checkpoint
|ChiS=关卡
|ChiSR=guānqiǎ (Mandarin)
|ChiSM=Checkpoint
|ChiT=關卡
|ChiTR=guānkǎ (Taiwanese Mandarin)
|ChiTM=Checkpoint
|Kor=관문
|KorR=gwanmun
|KorM=From ''關門'' (gateway)
}}
}}


== References ==
==Notes==
{{Reflist}}
{{note list}}
 
==References==
<references />
 
{{Navbox/S Modes}}
{{Navbox/S Modes}}
{{Navbox/S2 Modes}}
{{Navbox/S2 Modes}}
{{Navbox/S3 Modes}}
[[Category:Modes]]
[[Category:Modes]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Post-release content]]
[[Category:Post-release content]]
[[es:Pez dorado]]

Latest revision as of 18:12, 19 February 2024

Rainmaker
Rainmaker Splatoon 2 promo image 1.jpg
Rainmaker
Type Online multiplayer mode
Players 2-8
Ranked Yes
Weapons All
Controllers Splatoon
width=auto GamePad
Splatoon 2 and Splatoon 3
Nintendo Switch Joy-Con with grip.png Joy-Con
Nintendo Switch Pro Controller.png Nintendo Switch Pro Controller
Release Date 15 August 2015
This article is about the Ranked Battle mode. For the weapon of the same name, see Rainmaker (weapon). For the shield that must be burst to obtain it, see Rainmaker shield.
Make it rain!
— Objective quote seen before battle in Splatoon 2

Rainmaker is one of the three Ranked Battle modes in Splatoon, alongside Splat Zones and Tower Control, and four in Splatoon 2 and Splatoon 3 alongside Clam Blitz. Rainmaker was the third Ranked Battle mode introduced in the series and the last in Splatoon.

History

Splatoon

Rainmaker was first announced in the Splatoon Direct on 7 May 2015. However, its description was extremely vague and only a picture of the Rainmaker itself was released. The weapon was later shown in action in a Japanese Splatoon commercial that was released in late July 2015. Rainmaker was released on 15 August 2015 at 02:00 UTC.[1]

Splatoon 2

Clips of Rainmaker from Splatoon 2.

Rainmaker was first confirmed to return for Splatoon 2 on 2 June 2017 in a Nintendo YouTube video.[2]

The Rainmaker was changed to fire an exploding ball of ink rather than an ink tornado. A modified Rainmaker that has significantly more range and does not explode after carrying it for too long is given by Sheldon during the final phase of the final boss in Octo Canyon.

The Rainmaker is reset to the center of the stage after popping its shield and not taking it for fifteen seconds. It does not reset when it is already located at the center of the stage.

Octo Expansion

Rainmaker appears as a type of test that Agent 8 must pass to escape the Deepsea Metro; the Rainmaker has the Kamabo Corporation logo on it instead of the anchor logo of the standard ranked mode. The mode works the same as a regular Rainmaker match but Agent 8 is up against a team of four Sanitized Octolings. The Rainmaker appears on Agent 8's pedestal and they have to carry it through the enemy's base by themselves and place it on the opposing Rainmaker pedestal.

These levels are:

Unlike in multiplayer, the Rainmaker can be carried anywhere in the stage and does not automatically splat the user if held onto for too long. Additionally, the Sanitized Octolings do not attempt to take the Rainmaker themselves - if they break the Rainmaker's barrier, it is reset to its start point.

Splatoon 3

In Splatoon 3, instead of just a single goal at the end, there are also one or two goals closer to the middle of the stage called checkpoints. Once a player plants the Rainmaker on a checkpoint, all checkpoints will lower and the Rainmaker goal will pop up. The shield will reform, and either team can then break the shield and take the Rainmaker. When the Rainmaker is held, the special gauge of the player carrying it will display the Rainmaker and the player icons at the top of the screen will show which player is holding it. A team must land the Rainmaker on a checkpoint before they can score any points beyond it.

Description

In Rainmaker, both teams compete to snag the Rainmaker. Once you've got it, the goal is to carry it into the other team's base! So as soon as the battle begins, grab that Rainmaker! It's guarded by a shield, though, so you'll need to bust it out first. Once you snag it, head for the other team's base. And be quick about it! If you run out of time or get splatted, the Rainmaker will be dropped. Its shield will also reactivate. The Rainmaker is crazy heavy, so you can't Super Jump while carrying it. Your teammates will have to watch your back! The Rainmaker can also shoot ink like an Inkzooka, so you can clear a path! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win!
— In-game description
The Rainmaker weapon.
Rainmaker on Hammerhead Bridge, covered in a bubble shield.

Rainmaker is similar to Tower Control in that it requires teams to move a certain object to a point in the other team's base. However, in Rainmaker, only one player may have control of the Rainmaker and they control where it goes. The device is encased in a shield similar to a Zapfish's bubble and must be freed before it can be picked up. If one team bursts the Rainmaker shield, all players of the other team caught in the blast radius are instantly splatted. The Rainmaker can then be picked up by either team. Touching an intact shield causes a small amount of damage.

Effects of holding the Rainmaker

After picking up the Rainmaker, it has some effects on the carrier:

Rainmaker explosion timer

The player who holds the Rainmaker must carry it to the goal in the other team's base within sixty seconds or it explodes, splats the carrier and every friendly player in the blast radius, and covers the ground with enemy ink. The marker displaying the time remaining appears above the carrier's head. Retreating with the Rainmaker to the player's side of the stage past the enemy team's lowest goal distance causes a "Don't retreat!" message to appear at the bottom of the screen, and the Rainmaker explosion timer to tick three times faster than normal until the player returns to the enemy team's lowest goal distance. The Rainmaker explosion timer also ticks faster than normal when the carrier is in a prohibited area. In Splatoon 2, when the carrier of the Rainmaker explodes on their side of the stage, the Rainmaker resets to the center of the stage.

Firing the Rainmaker

The Rainmaker itself is capable of shooting large twisters of ink, similarly to an Inkzooka (in Splatoon), or bursts of ink (in Splatoon 2). The Rainmaker has similar attributes to a charger-class weapon, due to it having a charge mechanic. The shots that it can fire range from a small twister or burst to a large tornado-like twister or big, explosive burst depending on the length of time that ZR is held down by the player. At maximum charge, the shot is lethal, allowing the Rainmaker carrier to have a form of defense against enemy fire. The projectile in Splatoon 2 is fired in an arc, allowing its shots to hit enemies behind cover but making it much less effective in close quarters.

The Rainmaker carrier should note that shots from the Rainmaker do not consume ink, and therefore they do not need to consider refilling their ink tank when defending or attacking.

Effects on the carrier

The player holding it cannot Super Jump, enter any spawn point, nor can they use any of their main, sub, or special weapons. Because the Rainmaker is so heavy, the player's movement speed and swim speed are reduced by 20%, and speed-increasing abilities affect the player normally no matter what weapon they were carrying prior. The special gauge does not charge while carrying it. If it is dropped, the Rainmaker shield reforms around it. It can then be recaptured by any player on both teams.

If the player has the Rainmaker and splats themselves by falling off the stage while behind the halfway point, the Rainmaker resets its position by respawning in the center of the stage. This does not happen when the player splats themselves by falling off the stage over the halfway point, and the Rainmaker regenerates its shield where the player fell from.

After firing, the Rainmaker has a knockback effect on the player. The pushback from firing the Rainmaker can be used to go through enemy ink reasonably quickly, so if the player is stopped without a chance of making a new path, firing the Rainmaker behind repeatedly can get the player a little extra push before being splatted.

Tracking the Rainmaker

The player holding the Rainmaker has the Ranked Battle symbol marking them for everyone to see above their head alongside the sixty-seconds explosion timer, making them a huge target. The symbol can be seen on the map and even through walls when the player is in humanoid form.

When swimming in ink in squid or octopus form, the Ranked Battle symbol disappears for the enemy team, making it more difficult to spot the Rainmaker, but an additional glow is added where the carrier swims.

Overtime rules

The "winning team" is the team who managed to carry the Rainmaker closer to the other team's base than the other team (if tied, the team who carried to the tied point first[a]) and the "losing team" is "the other (team)."

Overtime begins when:

  • The latest carrier, who is on the winning team, gets splatted less than fifteen seconds before the end of regulation.
    • Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
  • The losing team is in control of the Rainmaker.
  • (in Splatoon 3) The latest carrier, who is on the losing team, breaks through the checkpoint less than a few seconds before the end of regulation.

Overtime ends when:

  • The winning team regains control of the Rainmaker.
  • The losing team fails to pick up the Rainmaker 10 seconds after:
    • Overtime commences.
    • (in Splatoon 3) The losing team breaks through the checkpoint.
  • The carrier on the losing team gets splatted.
    • Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
  • The losing team carries the Rainmaker past the winning team's score, giving them the victory.

Other info:

  • If the Rainmaker has not been touched for the whole match, Team Alpha wins.
    • Team Alpha and Team Bravo are assigned randomly at the start of the match; players are not informed which they are on.
  • The status of the Rainmaker shield (popped or not) does not matter.

Passive Special Charge

Players' special gauges will fill automatically under certain conditions.

  • When a team possesses the Rainmaker, the special gauges of the opposing team will fill at 3p per second.
  • When the Rainmaker is unclaimed, the special gauges of the losing team will fill at 3p per second.

Prohibited areas

Prohibited areas, or Rainmaker-Free Zones, are areas that are harder for the enemy team to reach. They were introduced in version 2.4.0 of Splatoon. They appear in certain stages and are indicated with a Rainmaker-Free signpost by their entrance. When the Rainmaker carrier enters the prohibited area on their side of the stage, they get a penalty as the Rainmaker explosion timer ticks faster, just like when retreating with the Rainmaker.

If the carrier runs out of time or gets splatted in the prohibited area, the Rainmaker respawns at the center of the stage. The effects do not occur when the attacking team enters the prohibited area of the defenders.

Stages in Splatoon that have prohibited areas are Walleye Warehouse, Saltspray Rig, Arowana Mall, Flounder Heights, and Piranha Pit.

Stages in Splatoon 2 that have prohibited areas are The Reef, Musselforge Fitness, Starfish Mainstage, Inkblot Art Academy, Port Mackerel, Blackbelly Skatepark, MakoMart, Walleye Warehouse, Shellendorf Institute, Arowana Mall, Goby Arena, Piranha Pit, Camp Triggerfish, Wahoo World, New Albacore Hotel, Ancho-V Games, and Skipper Pavilion.

Stages in Splatoon 3 that have prohibited areas are Scorch Gorge, Eeltail Alley, Hagglefish Market, Undertow Spillway, Mincemeat Metalworks, Hammerhead Bridge, Museum d'Alfonsino, Mahi-Mahi Resort, Sturgeon Shipyard, MakoMart, Wahoo World, Brinewater Springs, Flounder Heights, Um'ami Ruins, and Shipshape Cargo Co..

Trivia

  • In European versions of Splatoon, the objective text reads "Transport the Rainmaker!" instead of "Make it rain!"
  • Details of Rainmaker were datamined on 21 June 2015.[3]
  • Images of Rainmaker being played on a then-unnamed stage, later revealed to be Hammerhead Bridge, were revealed in the 24 July 2015 Japanese Splatoon trailer detailing future updates.
  • After sixty seconds, or when a player approaches their base, the Rainmaker explodes and the display reads "The Rainmaker Inksploded"(NA)[b] or "Splatted when the Rainmaker exploded!"(EU/OC)[c].
  • When in motion, the Rainmaker carrier is expressionless. When still, they make a big smile.
  • Rainmaker bears a strong resemblance to Team Fortress 2's Capture the Flag mode, where a team needed to grab the objective from the enemy's base and bring it to their base. However, in Splatoon, they need to grab the objective in the middle and carry it to the enemy's base onto a goal. Some maps include a custom-version that functions identically to Capture the Flag, with a flag in the middle which needs to be carried to enemy's base.
    • It bears an even stronger resemblance to Push from Team Fortress Classic, with the flag being in the middle of the map, and the objective being to bring it to a raised platform in the enemy's base.
  • Blackbelly Skatepark is the only stage to appear in both games that has not seen Rainmaker in rotation for the longest amount of time due to its old layout, which allowed Rainmaker carriers to easily score a knockout within the first minute of a match, but was brought back after said Stage's adjustments from Version 4.3.0.
  • In Rainmaker, Battle Points continue to count when using the Rainmaker weapon for the player's total Battle Points of the match and the total turf inked with their weapon.
  • In Splatoon 3, the goal pedestal has a new special animation when a team carries the Rainmaker all the way to the goal which was not present in previous games. The sides appear to buckle outwards, as if the podium is being broken by the force of the Rainmaker being slammed onto it. This does not occur to the Checkpoint pedestals.

Badges

Main article: Badge#Battle

Winning a certain amount of battles will reward the player with special badges that they can use on their Splashtag.

Rainmaker Badges
S3 Badge Rainmaker 100.png 100 Rainmaker Wins
S3 Badge Rainmaker 1000.png 1,000 Rainmaker Wins

Gallery

Splatoon

Splatoon 2

Splatoon 3

Names in other languages

Rainmaker
Language Name Meaning
Japan Japanese ガチホコバトル
Gachi hoko Batoru
Competitive-hoko battle (a play on shachihoko, the name of the animal after which the weapon is modeled)
Netherlands Dutch Bazookarper From bazooka and karper (carp)
CanadaFrance French Mission Bazookarpe Portmanteau of bazooka and carpe (carp)
Germany German Operation Goldfisch Operation Goldfish
Italy Italian Bazookarp A play on bazooka and karp
Russia Russian Мегакарп
Megakarp
Megacarp
SpainMexico Spanish Pez dorado Golden Fish
China Chinese (Simplified) 真格鱼虎对战
zhēngé yúhǔ duìzhàn (Mandarin)
Real shachihoko battle; 鱼虎 is derived from 鯱, kanji for shachihoko
Hong Kong Chinese (Traditional) 真格魚虎對戰
zhēngé yúhǔ duìzhàn (Mandarin)
Real shachihoko battle; 魚虎 is derived from 鯱, kanji for shachihoko
South Korea Korean 랭크 피시 배틀
raengkeu pisi baeteul
Rank fish battle
Checkpoint
Language Name Meaning
Japan Japanese カンモン
Kanmon
From 関門 (barrier, gateway)
Netherlands Dutch Checkpoint Checkpoint
CanadaFrance French Point de contrôle Checkpoint
Germany German Checkpoint Checkpoint
Italy Italian Checkpoint Checkpoint
Russia Russian Точка возврата
Tochka vozvrata
Return point
SpainMexico Spanish Punto de control Checkpoint
China Chinese (Simplified) 关卡
guānqiǎ (Mandarin)
Checkpoint
Hong Kong Chinese (Traditional) 關卡
guānkǎ (Taiwanese Mandarin)
Checkpoint
South Korea Korean 관문
gwanmun
From 關門 (gateway)

Notes

  1. The team who carried to the tied point later (losing team) will be considered 1 point further to the goal
  2. North America
  3. Europe and Oceania

References