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<noinclude>
{{DISPLAYTITLE:Version 2.2.0 (''Splatoon'')}}
{{Future}}
{{Infobox/Version
{{main|Version history}}
|game    = Splatoon
'''Version 2.2.0''' is an upcoming revision to ''[[Splatoon]]'', which will become effective on October 20, 2015. <ref>[http://splatoon.nintendo.com/whats-new/ {{NES}} What's New]</ref> <ref>{{NES}} http://splatoon.nintendo.com/assets/media/splatoon-patch-v2-2-0-notes.pdf</ref>. It directly follows the [[Version 2.1.0]] update.
|version = 2.2.0
|image  = Ver2.2.0 annie + sheldon.jpg
|caption = Promo art of [[Sheldon]] and [[Annie and Moe|Annie]] for Version 2.2.0
|prev    = 2.1.0
|next    = 2.3.0
}}
'''Version 2.2.0''' is a major revision to ''[[Splatoon]]'', which came into effect on {{date|2015-10-21}} at {{time|2015-10-21 01:00 UTC}}.<ref>[https://splatoonus.tumblr.com/post/131257799689/listen-up-kids-and-squids-the-splatoon {{SRL}} Live from Squid Research Lab — Listen up kids and squids! The ''Splatoon''...]</ref><ref>[https://web.archive.org/web/20151105171949if_/http://splatoon.nintendo.com:80/assets/media/splatoon-patch-v2-2-0-notes.pdf {{NES}} Version 2.2.0 Patch Notes (archive link)]</ref><ref>{{TWI}} [[Inkipedia:Twitter_archive/2015/October#654846560799297537|Nintendo of America's Tweet announcing the update]]</ref>


== [[Mode]] Adjustments ==
==Mode adjustments==
{| class="wikitable"
{| class="wikitable sitecolor-s"
!colspan=4"|[[Ranked Battle]] Adjustments
! Mode
! Change
|-
|-
|colspan="1"|Mode
| [[Battle Dojo]]
|colspan="3"|Change
| Fixed the issue in which [[Splash Wall]]s do not block opponents' [[bomb]]s and [[blaster]]s.
|-
|-
|[[Splat Zones]]
| [[Splat Zones]]
|The leading team’s Special Gauge will gradually charge when the counter for both
| The leading team's [[special gauge]] will gradually charge when the counter for both teams is stopped. The special gauge will charge faster when the counter is active.
teams is stopped</br><small>*The Special Gauge will charge faster when the counter is active</small>
|-
|-
|[[Tower Control]]
| [[Tower Control]]
|・The Special Gauge will automatically charge gradually for the team that has control of the Tower regardless of who has the lead</br>・Decreased the speed at which the [[Special Gauge]] automatically increases</br>・Increased the amount of knockback when players using [[Bubbler]] or [[Kraken]] are hit from above or below</br>・Changed the way in which the Splash Wall bounces when thrown against the top of
|
the pillar of the Tower in order to increase the difficulty to place a [[Splash Wall]]s on the Tower while riding the Tower
* The special gauge will automatically charge gradually for the team that has control of the tower regardless of who has the lead.
* Decreased the speed at which the special gauge automatically increases.
* Increased the amount of knockback when players using [[Bubbler]] or [[Kraken]] are hit from above or below.
* Changed the way in which the Splash Wall bounces when thrown against the top of the pillar of the tower in order to increase the difficulty to place Splash Walls on the tower while riding it.
|}
 
==Stage adjustments==
* [[Walleye Warehouse]]: Adjustments will be made to prevent users from taking certain shortcuts in [[Rainmaker]] [[mode]].
* [[Saltspray Rig]]: Adjustments will be made to prevent users from placing [[Splash Wall]]s in certain places.
* [[Arowana Mall]]: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
* [[Kelp Dome]]: Small adjustments will be made for Rainmaker mode.
* [[Flounder Heights]]: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of [[Suction Bomb]]s in certain places.
* [[Hammerhead Bridge]]: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 
==Weapon adjustments==
===Main weapon adjustments===
{| class="wikitable sitecolor-s"
! Weapon
! Change
|-
|-
|[[Rainmaker]]
| {{Weapon|S|Main|Splattershot}}<br>{{Weapon|S|Main|Tentatek Splattershot}}<br>{{Weapon|S|Main|Hero Shot Replica}}<br>{{Weapon|S|Main|Octoshot Replica}}
|・When neither team has the Rainmaker, the Special Gauge will automatically charge gradually for the losing team</br>・Decreased the speed at which the Special Gauge automatically increases</br>・Increased the amount of knockback when players using [[Bubbler]] or [[Kraken]] are hit from above or below
| {{nerf|Decreased base damage from 36.0 to 35.0}}
== Weapon Adjustments ==
===[[Main Weapon]] Adjustments===
{| class="wikitable"
!colspan="4"|Main Weapon Adjustments
|-
|-
|colspan="1"|Weapons
| {{Weapon|S|Main|N-ZAP '85}}<br>{{Weapon|S|Main|N-ZAP '89}}
|colspan="3"|Change
| {{buff|Increased walk speed by 11% when firing}}
|-
|-
|[[Splattershot]]</br>[[Tentatek Splattershot]]</br>[[Hero Shot Replica]]</br>[[Octoshot Replica]]
| {{Weapon|S|Main|Splash-o-matic}}<br>{{Weapon|S|Main|Neo Splash-o-matic}}
|colspan="3"|{{color||red}}Decreased the base damage from 36.0 to 35.0
| {{buff|Increased base damage from 26.0 to 28.0}}
|-
|-
|[[N-ZAP85]]</br>[[N-ZAP89]]
| {{Weapon|S|Main|Splattershot Pro}}<br>{{Weapon|S|Main|Forge Splattershot Pro}}
|colspan="3"|{{color||green}}Increased walk speed by 11% when firing
| {{buff|Decreased [[ink]] usage by about 5%}}
|-
|-
|[[Splash-o-matic]]</br>[[Neo Splash-o-matic]]
| {{Weapon|S|Main|Dual Squelcher}}<br>{{Weapon|S|Main|Custom Dual Squelcher}}
|colspan="3"|{{color|▲|green}}Increased base damage from 26.0 to 28.0
| {{buff|Increased walk speed by 20% when firing}}
|-
|-
|[[Splattershot Pro]]</br>[[Forge Splattershot Pro]]
| {{Weapon|S|Main|Jet Squelcher}}<br>{{Weapon|S|Main|Custom Jet Squelcher}}
|colspan="3"|{{color||green}}Decreased [[ink]] usage by about 5%
| {{buff|Decreased ink usage by about 6%}}
|-
|-
|[[Dual Squelcher]]</br>[[Custom Dual Squelcher]]
| {{Weapon|S|Main|L-3 Nozzlenose}}<br>{{Weapon|S|Main|L-3 Nozzlenose D}}
|colspan="3"|{{color|▲|green}}Increased walk speed by 20% when firing
| {{buff|Increased turf coverage by about 10%}}
|-
|-
|[[Jet Squelcher]]</br>[[Custom Jet Squelcher]]
| {{Weapon|S|Main|H-3 Nozzlenose}}<br>{{Weapon|S|Main|H-3 Nozzlenose D}}
|colspan="3"|{{color|▲|green}}Decreased [[ink]] usage by about 6%
| {{buff|Increased range by about 15%}}<br>{{buff|Increased turf coverage by about 15%}}
|-
|-
|[[L-3 Nozzlenose]]</br>[[L-3 Nozzlenose D]]
| {{Weapon|S|Main|Luna Blaster}}<br>{{Weapon|S|Main|Luna Blaster Neo}}<br>{{Weapon|S|Main|Blaster}}<br>{{Weapon|S|Main|Custom Blaster}}<br>{{Weapon|S|Main|Range Blaster}}<br>{{Weapon|S|Main|Custom Range Blaster}}
|colspan="3"|{{color|▲|green}}Increased turf coverage by about 10%
| {{nerf|Decreased maximum blast wave damage from 125.0 to 80.0}}<br>{{nerf|Set the limit for maximum blast wave damage to 100.0 even with [[gear]] that increases damage}}
|-
|-
|[[H-3 Nozzlenose]]
| {{Weapon|S|Main|Rapid Blaster}}<br>{{Weapon|S|Main|Rapid Blaster Deco}}<br>{{Weapon|S|Main|Rapid Blaster Pro}}
|colspan="3"|{{color||green}}Increased range by about 15%</br>{{color||green}}Increased turf coverage by about 15%
| {{buff|Increased the fire rate from 0.28 to 0.20 when firing from a squid state}}<br>{{buff|Decreased recovery time after firing from 0.43 to 0.33 seconds}}
|-
|-
|[[Luna Blaster]]</br>[[Blaster]]</br>[[Custom Blaster]]</br>[[Range Blaster]]</br>[[Custom Range Blaster]]
| {{Weapon|S|Main|Carbon Roller}}<br>{{Weapon|S|Main|Carbon Roller Deco}}<br>{{Weapon|S|Main|Splat Roller}}<br>{{Weapon|S|Main|Krak-On Splat Roller}}</br>{{Weapon|S|Main|Hero Roller Replica}}
|colspan="3"|{{color||red}}Decreased maximum blast wave damage from 125.0 to 80.0</br>{{color||red}}Set the limit for maximum blast wave damage to 100.0 even with [[gear]] that increases damage
| {{nerf|Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller.}}<br>{{nerf|Opponents cannot be splatted in one hit when the player is out of ink}}<br>'''{{color||gray}}''' Balanced the amount of damage given when the roller is repeatedly swung
|-
|-
|[[Rapid Blaster]]</br>[[Rapid Blaster Deco]]
| {{Weapon|S|Main|Dynamo Roller}}<br>{{Weapon|S|Main|Gold Dynamo Roller}}
|colspan="3"|{{color|▲|green}}Increased the fire rate from 0.28 to 0.20 when firing from a Squid state</br>{{color||green}}Decreased recovery time after firing from 0.43 to 0.33 seconds
| {{nerf|Increased the amount of time needed before the ink begins filling after swinging
the roller}}<br>{{nerf|Adjusted the splash damage. Players can only splat their opponents in one hit if they hit with the center of the roller.}}<br>{{nerf|Opponents cannot be splatted in one hit when the player is out of ink}}<br>'''{{color||gray}}''' Changed the calculation method for damage when the roller is repeatedly swung
|-
|-
|[[Carbon Roller]]</br>[[Carbon Roller Deco]]</br>[[Splat Roller]]</br>[[Krak-On Splat Roller]]</br>[[Hero Roller Replica]]
| {{Weapon|S|Main|Inkbrush}}<br>{{Weapon|S|Main|Inkbrush Nouveau}}
|colspan="3"|{{color||red}}Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller</br>{{color||red}}Opponents cannot be splatted in one hit when the player is out of ink</br>{{color|・|blue}}Balanced the amount of damage given when the roller is repeatedly swung
| {{buff|Decreased ink usage by 10% when players are running while inking}}
|-
|-
|[[Dynamo Roller]]</br>[[Gold Dynamo Roller]]
| {{Weapon|S|Main|E-liter 3K}}<br>{{Weapon|S|Main|E-liter 3K Scope}}</br>{{Weapon|S|Main|Custom E-liter 3K}}<br>{{Weapon|S|Main|Custom E-liter 3K Scope}}
|colspan="3"|{{color||red}}Increased the amount of time needed before the ink begins filling after swinging
| {{nerf|The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0.}}
the roller</br>{{color||red}}Adjusted the splash damage. Players can only splat their opponents in one hit if they hit with the center of the roller </br>{{color||red}}Opponents cannot be splatted in one hit when the player is out of ink</br>{{color||blue}}Changed the calculation method for damage when the roller is repeatedly swung
|-
|-
|[[Inkbrush]]</br>[[Inkbrush Nouveau]]
| {{Weapon|S|Main|Bamboozler 14 Mk I}}<br>{{Weapon|S|Main|Bamboozler 14 Mk II}}
|colspan="3"|{{color||green}}Decreased ink usage by 10% when players are running while inking
| {{buff|Decreased ink usage by about 12.5%}}
|-
|-
|[[E-liter 3K]]</br>[[E-liter 3K Scope]]</br>[[Custom E-liter 3K]]</br>[[Custom E-liter 3K Scope]]
| {{Weapon|S|Main|Mini Splatling}}<br>{{Weapon|S|Main|Zink Mini Splatling}}
|colspan="3"|{{color||red}}The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0
| {{buff|Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds}}</br>{{buff|Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds}}
|-
|-
|[[Bamboozler 14 MK II]]
| {{Weapon|S|Main|Heavy Splatling}}<br>{{Weapon|S|Main|Heavy Splatling Deco}}
|colspan="3"|{{color||green}}Decreased [[ink]] usage by about 12.5%
| {{buff|Decreased ink usage by 10%}}
|-
|-
|[[Mini Splatling]]
| {{Weapon|S|Main|Slosher}}<br>{{Weapon|S|Main|Slosher Deco}}<br>{{Weapon|S|Main|Tri-Slosher}}<br>{{Weapon|S|Main|Tri-Slosher Nouveau}}
|colspan="3"|{{color||green}}Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds</br>{{color||green}}Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds
| {{buff|Increased damage against [[Rainmaker]] shields by about 33%}}
|}
 
===Sub weapon adjustments===
{| class="wikitable sitecolor-s"
! Weapon
! Change
|-
|-
|[[Heavy Splatling]]
| {{Weapon|S|Sub|Point Sensor}}
|colspan="3"|{{color|▲|green}}Decreased [[ink]] usage by 10%
| {{buff|Increased the radius of the area that affects enemies by 17%}}<br>{{nerf|Decreased the duration from 10.0 seconds to 8.0 seconds}}
|-
|-
|[[Slosher]]</br>[[Tri-Slosher]]
| {{Weapon|S|Sub|Splash Wall}}
|colspan="3"|{{color|▲|green}}Increased damage against [[Rainmaker]] shields by about 33%
| {{nerf|Lowered the resistance against opponent attacks by about 40%}}<br>{{nerf|Increased the amount of time required to begin recharging the [[ink]] after throwing this [[weapon]] from 1.33 seconds to 2.67 seconds}}
|}
|}
===[[Sub Weapon]] Adjustments===
 
{| class="wikitable"
===Special weapon adjustments===
!colspan="4"|Sub Weapon Adjustments
{| class="wikitable sitecolor-s"
! Weapon
! Change
|-
|-
|colspan="1"|Weapons
| {{Weapon|S|Special|Inkzooka}}
|colspan="3"|Change
| {{nerf|Increased the amount of time required to fire the first shot after activating Inkzooka from 0.55 seconds to 0.92 seconds}}<br>'''{{color|—|gray}}''' Adjustments were made so the target displays consistently
|-
|-
|[[Point Sensor]]
| {{Weapon|S|Special|Kraken}}
|colspan="3"|{{color||green}}Increased the radius of the area that affects enemies by 17%</br>{{color||red}}Decreased the duration from 10.0 seconds to 8.0 seconds
| {{nerf|Increased the amount of turf needed to be inked for filling the [[special gauge]] from 180p to 200p}}</br>{{nerf|Added a period of 0.75 seconds before players can attack again after using Kraken}}</br>{{nerf|Increased the area that Kraken takes damage according to the size of its body}}
|}
 
==Rank adjustments==
===Rank S+===
[[Rank]] S+ players will be matched up with other Rank S+ players more frequently. The amount of ranked points gained and lost by players will be adjusted:
 
{| class="wikitable sitecolor-s"
! rowspan="2" | Ranked Points !! colspan="2" | Version 2.1.0 !! colspan="2" | Version 2.2.0
|-
|-
|[[Splash Wall]]
| Win || Lose || Win || Lose
|colspan="3"|{{color||red}}Lowered the resistance against opponent attacks by about 40%</br>{{color||red}}Increased the amount of time required to begin recharging the [[ink]] after throwing this [[weapon]] from 1.33 seconds to 2.67 seconds
|-
! 80-99
| +2 || -8 || +2 || -5
|-
! 40-79
| +2 || -6 || +3 || -5
|-
! 0-39
| +3 || -6 || +4 || -4
|}
|}
===[[Special Weapon]] Adjustments===
 
{| class="wikitable"
===Rank S===
!colspan="4"|Special Weapon Adjustments
Rank S players will be matched up with other rank S+ players less frequently. The amount of ranked points gained and lost by players will be adjusted:
 
{| class="wikitable sitecolor-s"
! rowspan="2" | Ranked Points !! colspan="2" | Version 2.1.0 !! colspan="2" | Version 2.2.0
|-
|-
|colspan="1"|Weapons
| Win || Lose || Win || Lose
|colspan="3"|Change
|-
|-
|[[Bomb Rush]]
! 80-99
|colspan="3"|{{color||green}}Increased the fire rate from 0.28 to 0.20 when firing from a Squid state</br>{{color||green}}Decreased recovery time after firing from 0.43 to 0.33 seconds
| +3 || -6 || +4 || -6
|-
|-
|[[Inkzooka]]
! 40-79
|colspan="3"|{{color||red}}Decreased the fire rate from a maximum cooldown of 0.55 seconds to 0.92 seconds</br>{{color||blue}}Adjustments were made so the target displays consistently
| +4 || -5 || +4 || -5
|-
|-
|[[Kraken]]
! 0-39
|colspan="3"|{{color|▼|red}}Increased the amount of turf needed to be inked for filling the [[Special Gauge]] from 180p to 200p</br>{{color|▼|red}}Added a period of 0.75 seconds before players can attack again after using Kraken</br>{{color|▼|red}}Increased the area that Kraken takes damage according to the size of its body  
| +5 || -4 || +5 || -5
|}
 
Rank S+ teams will gain fewer points by winning, whereas S teams will gain more points by winning. The level of difficulty for maintaining the S+ rank with 99 points will remain about the same.
 
==Effects adjustments==
* The visual effects of position-tracking for teammates will be less visible.
* The launching sound effect of the [[Inkzooka]] will be more audible.
 
==Battle adjustments==
* Fixed the issue in which the [[ink]] refills slightly when beginning to charge an empty [[Splatling]] weapon.
* Fixed the issue in which the [[Point Sensor]]s and [[Disruptor]]s do not function when there is significant lag in the connectivity.
* Fixed the issue in which players are able to move the [[Tower Control|Tower]] even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
* Fixed the issue in which the [[Rainmaker shield]] does not take damage when the shield is extremely close to a wall.
* Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and [[Splash Wall]]s.
* Fixed the issue in which some ink splats occasionally go through thin walls.
* Fixed the issue in which [[roller]]s occasionally inflict damage through thin walls.
* Fixed the issue in which [[Kraken]] occasionally inflicts damage against opponents hiding on the other side of a thin wall.
* Fixed the issue in which [[Shooter]] type main weapons shoot at a faster rate than usual when specific special weapons are activated.
 
==Bug fixes==
* Fixed the issue in which the damage stats for [[Splattershot Jr.]], [[Custom Splattershot Jr.]], [[N-ZAP '85]], and [[N-ZAP '89]] are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
* Adjustments have been made to make for a more pleasant gaming experience.


==References==
==References==
{{reflist}}
<references/>


[[Category:Version 2.2.0|*]]
{{Navbox/S Versions}}
</noinclude>
[[Category:Splatoon history]]
[[Category:Post-release content]]
[[Category:Splatoon Version 2.2.0| ]]

Latest revision as of 13:36, 22 February 2024

Version 2.2.0
For Splatoon


Promo art of Sheldon and Annie for Version 2.2.0

2.1.02.2.02.3.0
Version history

Version 2.2.0 is a major revision to Splatoon, which came into effect on 21 October 2015 at 01:00 UTC.[1][2][3]

Mode adjustments

Mode Change
Battle Dojo Fixed the issue in which Splash Walls do not block opponents' bombs and blasters.
Splat Zones The leading team's special gauge will gradually charge when the counter for both teams is stopped. The special gauge will charge faster when the counter is active.
Tower Control
  • The special gauge will automatically charge gradually for the team that has control of the tower regardless of who has the lead.
  • Decreased the speed at which the special gauge automatically increases.
  • Increased the amount of knockback when players using Bubbler or Kraken are hit from above or below.
  • Changed the way in which the Splash Wall bounces when thrown against the top of the pillar of the tower in order to increase the difficulty to place Splash Walls on the tower while riding it.

Stage adjustments

  • Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
  • Saltspray Rig: Adjustments will be made to prevent users from placing Splash Walls in certain places.
  • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
  • Kelp Dome: Small adjustments will be made for Rainmaker mode.
  • Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places.
  • Hammerhead Bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.

Weapon adjustments

Main weapon adjustments

Weapon Change
Splattershot
Tentatek Splattershot
Hero Shot Replica
Octoshot Replica
Decreased base damage from 36.0 to 35.0
N-ZAP '85
N-ZAP '89
Increased walk speed by 11% when firing
Splash-o-matic
Neo Splash-o-matic
Increased base damage from 26.0 to 28.0
Splattershot Pro
Forge Splattershot Pro
Decreased ink usage by about 5%
Dual Squelcher
Custom Dual Squelcher
Increased walk speed by 20% when firing
Jet Squelcher
Custom Jet Squelcher
Decreased ink usage by about 6%
L-3 Nozzlenose
L-3 Nozzlenose D
Increased turf coverage by about 10%
H-3 Nozzlenose
H-3 Nozzlenose D
Increased range by about 15%
Increased turf coverage by about 15%
Luna Blaster
Luna Blaster Neo
Blaster
Custom Blaster
Range Blaster
Custom Range Blaster
Decreased maximum blast wave damage from 125.0 to 80.0
Set the limit for maximum blast wave damage to 100.0 even with gear that increases damage
Rapid Blaster
Rapid Blaster Deco
Rapid Blaster Pro
Increased the fire rate from 0.28 to 0.20 when firing from a squid state
Decreased recovery time after firing from 0.43 to 0.33 seconds
Carbon Roller
Carbon Roller Deco
Splat Roller
Krak-On Splat Roller
Hero Roller Replica
Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Balanced the amount of damage given when the roller is repeatedly swung
Dynamo Roller
Gold Dynamo Roller
Increased the amount of time needed before the ink begins filling after swinging

the roller
Adjusted the splash damage. Players can only splat their opponents in one hit if they hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Changed the calculation method for damage when the roller is repeatedly swung

Inkbrush
Inkbrush Nouveau
Decreased ink usage by 10% when players are running while inking
E-liter 3K
E-liter 3K Scope
Custom E-liter 3K
Custom E-liter 3K Scope
The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0.
Bamboozler 14 Mk I
Bamboozler 14 Mk II
Decreased ink usage by about 12.5%
Mini Splatling
Zink Mini Splatling
Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds
Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds
Heavy Splatling
Heavy Splatling Deco
Decreased ink usage by 10%
Slosher
Slosher Deco
Tri-Slosher
Tri-Slosher Nouveau
Increased damage against Rainmaker shields by about 33%

Sub weapon adjustments

Weapon Change
Point Sensor Increased the radius of the area that affects enemies by 17%
Decreased the duration from 10.0 seconds to 8.0 seconds
Splash Wall Lowered the resistance against opponent attacks by about 40%
Increased the amount of time required to begin recharging the ink after throwing this weapon from 1.33 seconds to 2.67 seconds

Special weapon adjustments

Weapon Change
Inkzooka Increased the amount of time required to fire the first shot after activating Inkzooka from 0.55 seconds to 0.92 seconds
Adjustments were made so the target displays consistently
Kraken Increased the amount of turf needed to be inked for filling the special gauge from 180p to 200p
Added a period of 0.75 seconds before players can attack again after using Kraken
Increased the area that Kraken takes damage according to the size of its body

Rank adjustments

Rank S+

Rank S+ players will be matched up with other Rank S+ players more frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +2 -8 +2 -5
40-79 +2 -6 +3 -5
0-39 +3 -6 +4 -4

Rank S

Rank S players will be matched up with other rank S+ players less frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +3 -6 +4 -6
40-79 +4 -5 +4 -5
0-39 +5 -4 +5 -5

Rank S+ teams will gain fewer points by winning, whereas S teams will gain more points by winning. The level of difficulty for maintaining the S+ rank with 99 points will remain about the same.

Effects adjustments

  • The visual effects of position-tracking for teammates will be less visible.
  • The launching sound effect of the Inkzooka will be more audible.

Battle adjustments

  • Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
  • Fixed the issue in which the Point Sensors and Disruptors do not function when there is significant lag in the connectivity.
  • Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
  • Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
  • Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Splash Walls.
  • Fixed the issue in which some ink splats occasionally go through thin walls.
  • Fixed the issue in which rollers occasionally inflict damage through thin walls.
  • Fixed the issue in which Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall.
  • Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.

Bug fixes

  • Fixed the issue in which the damage stats for Splattershot Jr., Custom Splattershot Jr., N-ZAP '85, and N-ZAP '89 are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
  • Adjustments have been made to make for a more pleasant gaming experience.

References