After player goes through the turnstyle and jumps to the first checkpoint, Agent 8 activate the Ballerspecial weapon right away. They continue to a straight path that ends with a ramp made of dash tracks.
They land on a platform that ends with smaller platforms that move in the opposite direction. They have to jump from platform to platform to get to the other side. Then they have to make one last jump from the platform to two dash tracks to reach another platform.
On this platform, there is one Octotrooper that can either be defeated or avoided and another set of two dash tracks that shoot them against a wall. After climbing the wall and getting on top of it, they reach the second checkpoint.
Checkpoint 2
After the second checkpoint, they fall onto another platform. They have to maneuver around an Ink Stick and head to a wall with a dash track on it. After climbing this wall, they land on a small section with another wall. On top of that, they have to maneuver around another two Ink Sticks and reach a platform that leads to the final checkpoint.
Final Checkpoint
The last section involves they have to reach the other side by jumping across smaller platforms that move in the opposite direction while avoiding Ink Sticks. At the end of this section, there are three moving dash tracks that they have to jump on with precise timing. The goal is guarded by another two Octotroopers.
Collectibles
Mem Cake
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With tresses pink and eyes a blank, A smile so faint, it hides your feint, You slip on past—outfoxed! Outflanked!