Abracadabra Station

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Revision as of 16:42, 6 February 2019 by Islar74 (talk | contribs) (shorten the description a bit)
C10: McFly Station
Deepsea Metro Line C
C12: Matchmaker Station


Template:InfoboxMission/OctoExpansion

Abracadabra Station is a mission in Octo Expansion.

Gameplay

When the player begins the stage, they find themselves on small platform with another platform in front of them divided by a "gap". When the player tries to ink the "gap", an invisible platform is revealed. When the player reaches the aforementioned other platform, they have to use two non-parallel moving invisible platforms, that move from left to right, and a stationary one on the left, to get to the other side.

After the player reaches the other side, an Octotrooper spawns, and doesn't seem to notice agent 8. If the player tries to shoot the Octarian, they reveal an invisible block blocking their path. Only when going over the block will the Octotrooper notice agent 8 which the player can either splat or ignore, and like that they reach the second checkpoint. To the right of the checkpoint, there's an invisible platform that connects another platform. Reaching the other platform spawns two Octocopters, which can be splatted, and one Octocommander, which is out of reach.

Further ahead is another invisible platform that curves to the left with a ride rail that loops around the Octocommander. If the player decides to loop around on the ride rail, six balloons spawn along the rail and a Squid Ring spawns at the end of the rail. The player has to reveal an invisible platform around halfway through riding the ride rail and jumping off on that platform to make progress. When they land, another Octocopter and an Octotrooper spawn, with the former enemy spawning closer to the Octocommander, and the latter enemy spawning on top of a block in front of agent 8.

The player has to cross three non-parallel moving invisible platforms and two stationary ones to reach the Octocommander without getting splatted. Splatting the Octarian spawns a Launchpad which launches agent 8 to the third checkpoint. Yet again, the path is invisible with only some crates "floating" in midair. Shooting in this direction reveals an invisible wall, but also makes Octotroopers notice you. On top of the wall, there's a small but wide platform and non-parallel moving invisible platforms connecting the other side, which might already be partially revealed by the five aforementioned Octotroopers. These platforms are slightly sloped and reaching the other side activates the fourth checkpoint.

From this point, the player can look down to see three balloons floating, and in front of them to see the another platform. If the player tries to splat the balloons, they reveal a slightly sloped invisible platform that connects with the other side. The player can still splat the balloons from this side. Going ahead makes three Octotroopers spawn on invisible platforms. One is located on a block on an invisible platform that moves up and down, and two are upside down, with one being farther back than the other. The closest ones notice agent 8 immediately and can be splatted while if the player tries to splat the last one, they reveal an invisible wall instead. Reaching the aforementioned moving platform spawns another two Octotroopers, one on top of the wall, which can be splatted, and one further back. After climbing the revealed wall, the player encounters the Octarian that was left and the fifth checkpoint on the right.

Moving on and the player goes down a sloped platform to yet another invisible platform. Hitting the nearby Ink Switch makes the invisible platform move to the right, which makes another invisible platform, with an Octotrooper, move to the left. When the player rides the first platform to the right, agent 8 comes eye in eye with an Octosniper. The player can splat it and ink the invisible wall to their left with two Power Eggs and a container. The player has to swim along the wall to the other side and use Ink Switches to move the platform to the left. At the end there's another moving invisible platform with a small gap the player has to jump to, which move towards agent 8 when the splat switch is inked, and moves further ahead when not inked. Another invisible wall to right with a ride rail leads to the sixth checkpoint.

From here the player has to use the Ink Switches to move invisible platforms to get to the other side. Certain platforms have Balloon Fish on them which upon inking, explode and leave the Ink Switches spinning for a long time. Reaching the first next platform makes three Octocopters and one Octotroopers spawn. Reaching the second next platform makes another three Octotroopers spawn. Now all the player has to do is to ride the platform towards two Octotroopers on another invisible platform. The player reaches a grated walkway, followed by a regular platform, and are immediately targeted and shot at by an Octosniper. Taking cover behind a wall also activates the seventh and final checkpoint.

All the player has to do now is to hit the Ink Switch to the right to move an invisible platform with three power eggs on top of it from the left. Another Ink Switch moves a stair-like invisible platform with two Balloon Fish on top of it into position to get to the goal.

Quotes

File:S2 Icon C.Q. Cumber 2.png
C.Q. Cumber's Quotes

Please beware of invisible objects.
Beware of invisible walls also.
Stay calm and don't get flustered. Slow and steady is the key.

File:S2 Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish' Quotes

Shoot and shoot until you can see the path forward!
NO IT IS NOT!
Launchpad confirmed!
Goal confirmed!

File:S2 Icon Marina 2.png
Marina's Quotes

You can't see the ground here, so take it slow and ink as you go!
Hey-a ride rail!
They get along so well...

File:S2 Icon Pearl 2.png
Pearl's Quotes

Huh?! What is this?
That's a rule of the battlefield!
Let's GO!


Trivia

  • The subtitle is a reference to the phrase "now you see me/it, now you don't" which dates back at least as far as the 1960s.
  • Shinkai 6500, the submarine that inspired the design of the S2 Weapon Sub Autobomb.png Autobomb, can be seen floating in the background of this mission.

Gallery

Names in other languages

Template:Todo Template:Foreignname

Translation notes


Empty ink tank.png
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