Salmon Run data: Difference between revisions

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m (→‎Salmonids: Snatcher Carry limit isn't infinite in S2. Should be mentioned in Next Wave instead.)
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{{For|Splatoon 3 information|Salmon Run Next Wave data}}
== Salmonids ==
== Salmonids ==
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"

Revision as of 21:45, 7 August 2023

For Splatoon 3 information, see Salmon Run Next Wave data.

Salmonids

Name Mode HP Damage  Attack/Defeat/Total Power Eggs  Golden Eggs 
Smallfry General 40 25 1 / 2 / 3 0
Chum General 100 40 3 / 3 / 6 0
Rush 50
Cohock General 400 50 10 / 3 / 13 0
Snatcher General 100 N/A 3 / 3 / 6 3
Drizzler General 900 0.3 per frame [Sal. 1] 18 / 3 / 21 3
Drizzler Missile General 100 0
Flyfish General 360 [Sal. 2] Direct: 150

Very Close: 50

Close: 30

Minimum: 15 [Sal. 3]

12 / 6 / 18 3
Maws General 1200 15 / 3 / 18 3
Scrapper General Shield: 600

Driver: 500

30 13 / 3 / 16 3
Steel Eel General 500 50 13 / 3 / 16 3
Stinger General 60 [Sal. 4] 1 per frame [Sal. 5] 14 / 3 / 17 3
Steelhead General Bomb: 300

Piercing: 1000 [Sal. 6]

Very Close: 180

Close: 80

Minimum: 30 [Sal. 7]

8 / 7 / 15 3
Goldie Rush 500 40 12 / 6 / 18 3
Fog 500 40 12 / 6 / 18 1, 3, 5, or 10
Goldie Seeking 6500 [Sal. 8] None min. 16 [Sal. 9]
Griller The Griller 2200

Stun: 400

60 / 10 / 70 5
Mothership The Mothership 1800 to 3500 [Sal. 10] 0
Chinook The Mothership 50 12 / 6 / 18 1
Mothership Container The Mothership 50 0

Notes

  1. The rain from the Drizzler causes 0.3 damage per frame, which is equal to 18 damage per second.
  2. The Flyfish is destroyed when the baskets on both sides are destroyed by placing a Splat Bomb or Drizzler Missile in them, shooting them with an Inkjet or Explosher shot, or by directly hitting the cockpit with a Sting Ray or Grizzco Slosher. The baskets can also be destroyed by a well-placed splashdown.
  3. The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
  4. The Stinger itself is completely invincible. The pots have 60 HP each.
  5. Stingers deal 1 damage per frame, which is equal to 60 damage per second.
  6. The Steelhead's bomb has 300 HP. The Steelhead itself has 1000 HP for the purposes of directly hitting it with a Sting Ray, Grizzco Slosher or Grizzco Stamper.
  7. The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
  8. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off. Goldie has HP regeneration over time, up to the maximum HP of its current size.
  9. Calculated from (6500/500+3). Goldies can drop more if they are left to recover HP over time.
  10. The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.

Quota and Hazard Level

The quota and Hazard Level is determined by the sum of the ranking of all players within match.

The following table shows a list of known value ranges for the sum of 4 players' ranks within the same Job Title relative to the quota and Hazard Level given.

Title Average rank (min to max) Total rank of all 4 players Hazard Level Quota wave 1 - 2 - 3
Apprentice 0 - 19 0 - 79 0 - 3.8% 2 - 3 - 4
20 - 39 80 - 159 4 - 7.8% 3 - 4 - 5
40 - 69 160 - 279 8 - 13.8% 4 - 5 - 6
70 - 99 280 - 399 14 - 19.8% 5 - 6 - 7
Part-Timer 0 - 49 0 - 199 20 - 29.8% 6 - 7 - 8
50 - 99 200 - 399 30 - 39.8% 6 - 7 - 9
Go-Getter 0 - 99 0 - 399 40 - 59.8% 7 - 8 - 10
Overachiever 0 - 49 0 - 199 60 - 69.8% 8 - 9 - 11
50 - 99 200 - 399 70 - 79.8% 9 - 10 - 12
Profreshional 0 - 33 0 - 135 80 - 86.6% 10 - 11 - 13
34 - 66 136 - 267 86.8 - 93.2% 11 - 12 - 14
67 - 99 268 - 399 93.4 - 99.8% 12 - 13 - 15
100 - 155 400 - 623 100 - 111% 13 - 14 - 16
156 - 162 624 - 651 111.2 - 112.4% 13 - 15 - 17
163 - 211 652 - 847 112.6 - 122.2% 14 - 15 - 17
212 - 224 848 - 899 122.4 - 124.8% 14 - 16 - 18
225 - 266 900 - 1067 125 - 133.2% 15 - 16 - 18
267 - 287 1068 - 1151 133.4 - 137.4% 15 - 17 - 19
288 - 322 1152 - 1291 137.6 - 144.4% 16 - 17 - 19
323 - 349 1292 - 1399 144.6 - 149.8% 16 - 18 - 20
350 - 377 1400 - 1511 150 - 155.4% 17 - 18 - 20
378 - 412 1512 - 1651 155.6 - 162.4% 17 - 19 - 21
413 - 433 1652 - 1735 162.6 - 166.6% 18 - 19 - 21
434 - 474 1736 - 1899 166.8 - 174.8% 18 - 20 - 22
475 - 488 1900 - 1955 175 - 177.6% 19 - 20 - 22
489 - 537 1956 - 2151 177.8 - 187.4% 19 - 21 - 23
538 - 544 2152 - 2179 187.6 - 188.8% 20 - 21 - 23
545 - 599 2180 - 2399 189 - 199.8% 20 - 22 - 24
600 - 999 2400 - 3996 200% 21 - 23 - 25

If there are fewer than four players due to a connection issue, the quota will be multiplied by n / 4, rounded down, with n representing the number of active players. For example, if a Profreshional 999 player got disconnected from three Profreshional 500 players mid-Wave 1, the remaining three will still continue the Hazard Level MAX shift, but with their quota dropped to 15 - 17 - 18.

[1]

Wave type

The chance for getting certain events varies across different Job Titles (a blank cell represents 0%). The water levels are determined for each wave, where the probability is as follows:

  • Mid tide = 60%
  • Low tide = 20%
  • High tide = 20%
Event Tide Apprentice Part Timer Go-Getter Overachiever
Profreshional
Normal High 20.0% 15.0% 15.0% 15.0%
Mid 60.0% 45.0% 45.0% 45.0%
Low 20.0% 15.0% 15.0% 15.0%
Total 100% 75.0% 75.0% 75.0%
Fog High 1.7% 1.3% 0.8%
Mid 5.0% 3.8% 2.5%
Low 1.7% 1.3% 0.8%
Total 8.3% 6.3% 4.2%
Griller High 2.1% 1.6% 1.0%
Mid 6.3% 4.7% 3.1%
Total 8.3% 6.3% 4.2%
Rush High 2.1% 1.6% 1.0%
Mid 6.3% 4.7% 3.1%
Total 8.3% 6.3% 4.2%
Cohock Charge Low 6.3% 4.2%
Mothership High 0.8%
Mid 2.5%
Low 0.8%
Total 4.2%
Goldie Seeking High 1.0%
Mid 3.1%
Total 4.2%

[2]

Weapons

  • Max damage: The maximum possible damage that can be dealt.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
      • For the Sloshing Machine, this is the amount of damage dealt with a direct hit.
      • For the Grizzco Slosher, this is the amount of damage dealt with a direct hit.
      • For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
      • For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of damage dealt with a direct hit.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage dealt with a full charge.
    • For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
  • Min damage: The lowest possible falloff damage.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
      • For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit.
      • For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
      • For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of possible splash damage that can be dealt.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
      • The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
    • For Brellas, this is the minimum amount of damage that the target can take from one pellet.
  • Ink usage: The percent of the ink tank's capacity consumed by each shot.
    • For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
      • For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
    • For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
    • For Splatlings, this refers to how much ink is consumed during a full charge.
    • For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
      • The Grizzco Charger instantly charges, so it cannot ever consume less ink.
    • For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
    • For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
  • Fire rate: The number of frames before the next shot fires.
    • For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
      • For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
    • For Brushes, this refers to the number of frames it takes to fire the next flick.
    • For Chargers, this refers to the number of frames it takes to fully charge, to fire a completely uncharged shot after firing a shot, and to begin a new charge after firing a shot, respectively.
    • For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
    • For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
    • For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
      • For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
  • Ink recovery stop: The number of frames before you can begin recovering ink after firing.
    • For Shooters, Blasters, Chargers, Splatlings, and Sloshers, this is how many frames it takes to begin recovering ink.
    • For Rollers, this refers to the number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks, respectively.
    • For Brushes, this refers to the number of frames to begin recovering ink after moving around and flicking, respectively.
    • For Dualies, this refers to the number of frames to begin recovering ink after firing and after a dodge roll, respectively.
    • For Brellas, this refers to the number of frames to begin recovering ink after firing, holding the shield, and launching the shield, respectively.
      • Undercover Brella cannot launch its shield so only values for firing and holding shield are shown.
Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
.52 Gal 52 35 1.3 52 30 1.3 9 20
.96 Gal 85 55 2.5 62 35 2.5 12 20
Aerospray MG 24 19 0.55 24 12 0.55 4 15
Ballpoint Splatling 35 25 22.5 28/30 14/15 25 50 + 50/3/5 40
Bamboozler 14 Mk I 160 60-160 4/1.6 85 30 8.4/3.36 20/14/8 20
Blaster 200 100-140 4.8 125 50-70 10 50 60
Bloblobber 60/240 60/240 6 30 30 8 32 40
Carbon Roller 70/160/160 70/60/60 0.02-0.1/3.5/3.5 70/100/120 70/25/35 0.02-0.1/4.5/4.5 30/42 20/40/45
Clash Blaster 85 50 3.2 60 30 4 20 40
Classic Squiffer 300 50-120 8.4/1.4934 140 40-70 10.5/1.8667 45/14/8 20
Dapple Dualies 45 30 0.663/5 36 18 0.663/5 5/4 20/50
Dark Tetra Dualies 30 25 0.8/3 28 14 0.8/3 6/5 20/70
Dualie Squelchers 30 25 0.8/5 28 14 1.2/8 6 20/60
Dynamo Roller 400/200/300 400/100/150 0.02-0.15/20/20 125/150/150 125/35/40 0.02-0.1/18/18 0/65/85 20/65/80
E-liter 4K 600 50-150 25/2.25 180 40-80 25/2.25 92/14/8 20
E-liter 4K Scope 600 50-150 25/2.25 180 40-80 25/2.25 92/14/8 20
Explosher 125/75 125/75 9 55 35 11.7 55 70
Flingza Roller 125/200/300 125/70/150 0.02-0.1/6/12 125/150/150 125/35/40 0.02-0.1/8/12 0/39/72 20/45/70
Glooga Dualies 45/70 30/60 1.4/8 36/52.5 18/26.3 1.4/8 9 20/70
Goo Tuber 300 50-180 12/1.2 180 40-130 15/2 75/14/8 20
Grizzco Blaster 50 35 3 N/A N/A N/A 9
Grizzco Brella 60 2 N/A N/A N/A 12
Grizzco Charger 200 200 13 N/A N/A N/A 14 20
Grizzco Slosher 360 150 25 N/A N/A N/A 30/40
H-3 Nozzlenose 60 50 1.8/5.4 41 20.5 2.25/6.75 5/20 25
Heavy Splatling 35 25 22.5 30 15 22.5 50 + 25/4 40
Hydra Splatling 35/60 25 35 32/40 16 35 120 + 30/4 40
Inkbrush 40/30 40/20 0.09/2 20/30 20/15 2 6 20/30
Ink Cannon 400 10 ~180 ~30 16 ~60
Inkjet 300 120 N/A 120 30 N/A 60 N/A
Jet Squelcher 35 30 1.6 32 16 1.6 8 20
L-3 Nozzlenose 40 35 1/3 29 14.5 1.15/3.45 4/8 25
Luna Blaster 200 100-140 4 125 50-70 7.5 40 55
Mini Splatling 35 25 15 32 16 17.25 20 + 10/4 30
N-ZAP '85 28 20 0.85 28 14 0.8 5 20
Nautilus 47 35 25 14 32 16 15 48 + 48/4 40
Octobrush 40/60 40/45 0.13/3.2 25/40 25/20 3.2 10 20/30
Range Blaster 200 100-140 5.5 125 50-70 11 60 70
Rapid Blaster 140 60 4.5 85 35 7 35 50
Rapid Blaster Pro 140 60 6.5 85 35 8 40 50
Slosher 100 100 5.5 70 35 7 29 40
Sloshing Machine 150 100/80 5.5 76 52/38 8.4 33 42
Splashdown 700 700 N/A 180 180 N/A 71 N/A
Splash-o-matic 28 20 0.8 28 14 0.8 5 20
Splat Bomb 180 30 75 180 30 70 7 60
Splat Brella 180/36/100 30 2.5/20 90/18/15 12 6.325/30 29 60/20/120
Splat Charger 300 50-150 18/2.25 160 40-80 18/2.25 60/14/8 20
Splat Dualies 30 25 0.72/6 30 15 0.72/9 5/4 20/70
Splat Roller 125/200/200 125/70/70 0.02-0.1/6/6 125/150/150 125/35/40 0.02-0.1/9/9 0/41/56 20/45/60
Splatterscope 300 50-150 18/2.25 160 40-80 18/2.25 60/14/8 20
Splattershot 35 30 1 35 17.5 0.92 6 20
Splattershot Jr. 28 20 0.5 28 14 0.43 5 15
Splattershot Pro 45 30 2 42 21 2 8 20
Sploosh-o-matic 45 30 0.8 38 19 0.8 5 15
Squeezer 45/30 30/25 2.2/0.9 38/30 19/15 2.2/1.08 8/7 20
Sting Ray 4 4 N/A 1.8 1.8 N/A 1 N/A
Tenta Brella 245/35/100 30 5/30 122.5/17.5/30 17.5 11/30 51 70/30/120
Tri-Slosher 100 60 4.5 62 35 6 23 35
Undercover Brella 120/30/40 25 3 40/12/15 12/4 4 26 40/30

[3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]

Rotations

The rotation history for Salmon Run from July 2017 through November 2019 is available here.

The wildcard rotations up to 2019 are documented below.

Start time Stage Weapons Rare weapon
16 September 2017 at 00:00 UTC Spawning Grounds Random Random Random Random Grizzco Blaster
15 October 2017 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Brella
22 October 2017 at 12:00 UTC Lost Outpost Random Grizzco Blaster
9 November 2017 at 12:00 UTC Spawning Grounds Random Grizzco Brella
25 November 2017 at 18:00 UTC Salmonid Smokeyard Random Grizzco Blaster
3 December 2017 at 00:00 UTC Lost Outpost Random Grizzco Brella
28 December 2017 at 12:00 UTC Spawning Grounds Random Grizzco Brella
17 January 2018 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
17 February 2018 at 08:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Brella
28 February 2018 at 06:00 UTC Marooner's Bay Random Grizzco Blaster
13 March 2018 at 00:00 UTC Spawning Grounds Random Grizzco Brella
2 April 2018 at 00:00 UTC Marooner's Bay Random Grizzco Blaster
19 April 2018 at 22:00 UTC Lost Outpost Random Grizzco Blaster
29 April 2018 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Charger
11 May 2018 at 18:00 UTC Marooner's Bay Random Grizzco Charger
26 May 2018 at 08:00 UTC Lost Outpost Random Grizzco Charger
17 June 2018 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Slosher
29 June 2018 at 18:00 UTC Salmonid Smokeyard Random Grizzco Slosher
14 July 2018 at 06:00 UTC Salmonid Smokeyard Random Rare Random Rare Random Rare Random Rare Any
28 July 2018 at 18:00 UTC Salmonid Smokeyard Random Grizzco Slosher
10 August 2018 at 12:00 UTC Spawning Grounds Random Random Random Random Grizzco Blaster
25 August 2018 at 00:00 UTC Salmonid Smokeyard Random Grizzco Slosher
8 September 2018 at 12:00 UTC Marooner's Bay Random Grizzco Charger
23 September 2018 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Brella
5 October 2018 at 18:00 UTC Marooner's Bay Random Rare Random Rare Random Rare Random Rare Any
20 October 2018 at 06:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Charger
3 November 2018 at 18:00 UTC Marooner's Bay Random Grizzco Blaster
9 November 2018 at 06:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Slosher
16 November 2018 at 12:00 UTC Lost Outpost Random Grizzco Blaster
1 December 2018 at 00:00 UTC Salmonid Smokeyard Random Grizzco Brella
15 December 2018 at 12:00 UTC Marooner's Bay Random Grizzco Charger
23 December 2018 at 06:00 UTC Lost Outpost Random Random Random Random Grizzco Charger
30 December 2018 at 00:00 UTC Spawning Grounds Random Rare Random Rare Random Rare Random Rare Any
11 January 2019 at 18:00 UTC Spawning Grounds Random Grizzco Brella
19 January 2019 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Blaster
2 February 2019 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
9 February 2019 at 18:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Brella
22 February 2019 at 12:00 UTC Marooner's Bay Random Grizzco Slosher
9 March 2019 at 00:00 UTC Spawning Grounds Random Random Random Random Grizzco Charger
23 March 2019 at 08:00 UTC Ruins of Ark Polaris Random Grizzco Blaster
30 March 2019 at 14:00 UTC Salmonid Smokeyard Random Grizzco Brella
12 April 2019 at 12:00 UTC Ruins of Ark Polaris Random Grizzco Charger
19 April 2019 at 18:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Slosher
4 May 2019 at 06:00 UTC Lost Outpost Random Rare Random Rare Random Rare Random Rare Any
18 May 2019 at 18:00 UTC Marooner's Bay Random Random Random Random Grizzco Brella
31 May 2019 at 12:00 UTC Spawning Grounds Random Grizzco Charger
15 June 2019 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Blaster
29 June 2019 at 12:00 UTC Ruins of Ark Polaris Random Grizzco Slosher
17 July 2019 at 16:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Charger
19 July 2019 at 12:00 UTC Ruins of Ark Polaris Random Rare Random Rare Random Rare Random Rare Any
3 August 2019 at 00:00 UTC Marooner's Bay Random Grizzco Charger
17 August 2019 at 12:00 UTC Spawning Grounds Random Random Random Random Grizzco Slosher
1 September 2019 at 00:00 UTC Salmonid Smokeyard Random Grizzco Blaster
13 September 2019 at 18:00 UTC Lost Outpost Random Grizzco Brella
21 September 2019 at 00:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Blaster
5 October 2019 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
1 November 2019 at 18:00 UTC Marooner's Bay Random Grizzco Blaster
16 November 2019 at 06:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Brella

References