Version 4.5.0 (Splatoon 2): Difference between revisions
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'''Version 4.5.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-03-11}} at {{time|2019-03-11 01:00 UTC}}.<ref>[ | '''Version 4.5.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2019-03-11}} at {{time|2019-03-11 01:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2019/March#1103898899964547072|SplatoonJP announcement of the update]]</ref> | ||
==Balance changes== | ==Balance changes== | ||
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|{{Weapon|S2|Main|Sploosh-o-matic}}<br>{{Weapon|S2|Main|Neo Sploosh-o-matic}} | |{{Weapon|S2|Main|Sploosh-o-matic}}<br>{{Weapon|S2|Main|Neo Sploosh-o-matic}} | ||
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* {{buff|Decreased time after pressing {{button|ZR}} to fire before [[ink]] recovery begins by roughly 5/60 of a second.}} | * {{buff|Decreased time after pressing {{button|ZR|Switch}} to fire before [[ink]] recovery begins by roughly 5/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Splattershot Jr.}}<br>{{Weapon|S2|Main|Custom Splattershot Jr.}}<br>{{Weapon|S2|Main|Kensa Splattershot Jr.}} | |{{Weapon|S2|Main|Splattershot Jr.}}<br>{{Weapon|S2|Main|Custom Splattershot Jr.}}<br>{{Weapon|S2|Main|Kensa Splattershot Jr.}} | ||
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* {{buff|Decreased time after pressing {{button|ZR}} to fire before ink recovery begins by roughly 5/60 of a second.}} | * {{buff|Decreased time after pressing {{button|ZR|Switch}} to fire before ink recovery begins by roughly 5/60 of a second.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Aerospray MG}}<br>{{Weapon|S2|Main|Aerospray RG}} | |{{Weapon|S2|Main|Aerospray MG}}<br>{{Weapon|S2|Main|Aerospray RG}} | ||
| | | | ||
* {{buff|Decreased time after pressing {{button|ZR}} to fire before ink recovery begins by roughly 5/60 of a second.}} | * {{buff|Decreased time after pressing {{button|ZR|Switch}} to fire before ink recovery begins by roughly 5/60 of a second.}} | ||
* {{buff|Now more likely to ink the turf around your feet when firing.}} | * {{buff|Now more likely to ink the turf around your feet when firing.}} | ||
|- | |- | ||
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|{{Weapon|S2|Main|Rapid Blaster}}<br>{{Weapon|S2|Main|Rapid Blaster Deco}}<br>{{Weapon|S2|Main|Kensa Rapid Blaster}} | |{{Weapon|S2|Main|Rapid Blaster}}<br>{{Weapon|S2|Main|Rapid Blaster Deco}}<br>{{Weapon|S2|Main|Kensa Rapid Blaster}} | ||
| | | | ||
* {{buff|The [[Main Power Up]] [[gear]] [[ability]] will now also increase the radius of explosions while equipped when using these [[main weapon]]s.}} | * {{buff|The [[Main Power Up]] [[gear]] [[gear ability|ability]] will now also increase the radius of explosions while equipped when using these [[main weapon]]s.}} | ||
* The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped. | * The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped. | ||
* Each additional gear ability is worth .3 of the effect of the base gear ability. | * Each additional gear ability is worth .3 of the effect of the base gear ability. | ||
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|{{Weapon|S2|Main|Goo Tuber}}<br>{{Weapon|S2|Main|Custom Goo Tuber}} | |{{Weapon|S2|Main|Goo Tuber}}<br>{{Weapon|S2|Main|Custom Goo Tuber}} | ||
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* {{buff|With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with {{button|ZL}}, causing you to immediately resume squid or octo form.}} | * {{buff|With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with {{button|ZL|Switch}}, causing you to immediately resume squid or octo form.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|Tri-Slosher Nouveau}} | |{{Weapon|S2|Main|Tri-Slosher}}<br>{{Weapon|S2|Main|Tri-Slosher Nouveau}} | ||
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* {{buff|Decreased ink consumption from 55% to 45% of a standard [[ink tank]].}} | * {{buff|Decreased ink consumption from 55% to 45% of a standard [[ink tank]].}} | ||
* {{nerf|Decreased movement speed and distance of Point Sensor when thrown.}} | * {{nerf|Decreased movement speed and distance of Point Sensor when thrown.}} | ||
** {{nerf|Decreased movement speed of Point Sensor when thrown and when not using the [[Sub Power Up]] [[gear]] [[ability]] by roughly 8%.}} | ** {{nerf|Decreased movement speed of Point Sensor when thrown and when not using the [[Sub Power Up]] [[gear]] [[gear ability|ability]] by roughly 8%.}} | ||
** {{nerf|Decreased movement speed of Point Sensor when thrown and when maximum amount of Sub Power Up gear ability is equipped by roughly 2%.}} | ** {{nerf|Decreased movement speed of Point Sensor when thrown and when maximum amount of Sub Power Up gear ability is equipped by roughly 2%.}} | ||
* {{nerf|Decreased effect of [[Ink Saver (Sub)]] gear ability by roughly 8%.}} | * {{nerf|Decreased effect of [[Ink Saver (Sub)]] gear ability by roughly 8%.}} | ||
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===Abilities=== | ===Abilities=== | ||
Specifications for certain [[gear]] [[ability|abilities]] have been changed. | Specifications for certain [[gear]] [[gear ability|abilities]] have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
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|{{Ability|S2|Bomb Defense Up DX}} | |{{Ability|S2|Bomb Defense Up DX}} | ||
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* {{buff|The effect that reduces the amount of time you can be tracked by a [[Point Sensor]] will now trigger more easily with a fewer number of Bomb Defense Up DX [[gear]] [[ability|abilities]] equipped.}} | * {{buff|The effect that reduces the amount of time you can be tracked by a [[Point Sensor]] will now trigger more easily with a fewer number of Bomb Defense Up DX [[gear]] [[gear ability|abilities]] equipped.}} | ||
|} | |} | ||
Latest revision as of 05:02, 21 November 2023
Version 4.5.0 is an update to Splatoon 2 that was released on 11 March 2019 at 01:00 UTC.[1]
Balance changes
Main weapons
Specifications for some of the main weapons have been changed.
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Sub weapons
Specifications for some of the sub weapons have been changed.
Weapon | Change |
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Special weapons
Specifications for some of the special weapons have been changed.
Weapon | Change |
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Abilities
Specifications for certain gear abilities have been changed.
Ability | Change |
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Special gauge
Points required to fill the special gauge for some weapons have been changed.
Weapon | Adjustment |
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▲ 170 → 160 |
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▲ 180 → 170 |
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▲ 190 → 180 |
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▼ 180 → 200 |
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▼ 210 → 220 |
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▼ 200 → 210 |
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▼ 190 → 200 |
Fixes and adjustments
- Fixed an issue causing players who performed a dodge roll in specific locations on Kelp Dome during Tower Control or Clam Blitz matches to be treated as if they had fallen out of bounds.
- Fixed an issue occurring on Piranha Pit during Tower Control matches, allowing players riding the moving tower to take a shortcut into the opposing team's base via an elevated platform.
- As a result of the above fix, the route taken by the tower in Tower Control matches has been altered slightly.
- Fixed an issue occurring on certain stages when certain symmetrically placed objects were inked, causing minor discrepancies between the actual area inked and the area inked shown on the results screen.
- Fixed an issue allowing attacks with rollers to pass through the opened brellas of opponents, defeating the brella user.
- Fixed an issue causing a Splashdown special used by an opponent to shift locations when network conditions are poor.
- Fixed an issue when using the Ultra Stamp causing the top of crates not to be inked when swinging the stamp while on the ground and near a wall.
Other changes
- Fixed an issue causing the ink tank strap to not properly reflect your team's color when using a Splattershot Jr., Custom Splattershot Jr., or Kensa Splattershot Jr.
References
External links
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