Villi Phase: Difference between revisions

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{{OctoExpansionPrevNext
{{OctoExpansionPrevNext|line1=Escape|prev1=Coccyx Phase|prevnum1= 01|next1=Belly Phase|nextnum1= 03}}
|line1=Escape|prev1=Coccyx Phase|prevnum1= 01|next1=Belly Phase|nextnum1= 03}}
{{InfoboxMission/OctoExpansion
{{InfoboxMission/OctoExpansion
|subtitle =  
|subtitle =
|line1 = Escape
|line1 = Escape
|number1 =  02
|number1 =  02
|mission = Find your way to a weapon!
|mission = Find your way to a weapon!
|main1 = Unarmed
|main1 = Unarmed
|music = [[Nasty Majesty]]
|music = ''[[Nasty Majesty]]''
|image = Dm mVilli Phase.jpg
|image = Dm mVilli Phase.jpg
}}
}}
'''Villi Phase''' is the second stage in [[Octo Expansion]]'s finale.
'''Villi Phase''' is the second stage in ''[[Octo Expansion|Octo Expansion's]]'' finale.


==Gameplay==
==Gameplay==
Agent 8 lands and has to go through a stage to find a weapon. The first room will have them lure a Sanitized Octoseeker to smash crates and have them get a key to unlock a vault containing a pressure switch. The switch will open a doorway to a room with inkrails and Sanitized Octomissiles. After dodging them, Agent 8 will have to trick a lone Sanitized Octotrooper to break a box and give them access to Splat Bombs and return to the Octoseeker room. They will have to ink a switch with the Splat Bombs and grant them access to a room with Sanitized Octohurlers and platforms with propellors. After super jumping to another section with three Octohurlers, Agent 8 will receive the [[Octo Shot]] and will able to climb up the wall past the Octoseeker and finally get to the Belly Phase.
[[Agent 8]] lands and has to go through a stage to find a weapon. The first room has them lure a [[Sanitized Octarian|Sanitized]] [[Octoseeker]] to smash crates and get a key to unlock a vault containing a pressure switch. The switch opens a doorway to a room with [[Inkrail]]s and Sanitized [[Octomissile]]s. After dodging them, Agent 8 has to trick a lone Sanitized [[Octotrooper]] to break a box and give them access to {{Weapon|S2|Sub|Splat Bomb}}s and return to the Octoseeker room. They have to ink a switch with the Splat Bombs that grants them access to a room with Sanitized [[Octohurler]]s and platforms with propellers. After [[Super Jump]]ing to another section with three Octohurlers, Agent 8 receives the {{Weapon|S2|Main|Octo Shot}} and will be able to climb up the wall past the Octoseeker and finally get to the [[Belly Phase]].


If the player gets splatted, he/she would be given 20% percent skip charge, meaning 5 splats will end up with 100% skip charge. This moment will allow the option to skip the phase, where the following dialogue will be displayed:  
If the player gets splatted, they are given a 20% skip charge, meaning five splats will end up with 100% skip charge. This allows the option to skip the phase, where the following dialogue will be displayed:


"''Having acquired a weapon, Agent 8 headed for the upper levels...''"
"''Having acquired a weapon, Agent 8 headed for the upper levels...''"
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{{Clr}}
{{Clr}}
|
|
{{Quote|Blah...blah blah...}}
{{Quote|Blah... blah blah...}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Cap'n Cuttlefish.png|75px|frameless|left]] [[Cap'n Cuttlefish]]{{color|'s Quotes|green}}===
===[[File:S2 Icon Cap'n Cuttlefish.png|75px|frameless|left]] [[Cap'n Cuttlefish]]{{color|'s Quotes|green}}===
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{{Quote|Telephone? ...No response.}}
{{Quote|Telephone? ...No response.}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Marina 2.png|75px|frameless|left]] [[Marina]]{{color|'s Quotes|green}}===
===[[File:S2 Icon Marina 2.png|75px|frameless|left]] [[Marina]]{{color|'s Quotes|green}}===
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{{Quote|That's an Octohurler! Watch out for the Rolonium!}}
{{Quote|That's an Octohurler! Watch out for the Rolonium!}}
{{Quote|A canned weapon! Man, it would be nice to get your hands on that...}}
{{Quote|A canned weapon! Man, it would be nice to get your hands on that...}}
{{Quote|Baloney...yum? I think you mean Rolonium.}}
{{Quote|Baloney... yum? I think you mean Rolonium.}}
{{Quote|YES! An Octo Shot!}}
{{Quote|YES! An Octo Shot!}}
{{Quote|Don't worry about that - worry about the Octosniper!}}
{{Quote|Don't worry about that - worry about the Octosniper!}}
{{Quote|I think we need to find an energy source...}}
{{Quote|I think we need to find an energy source...}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Pearl 2.png|75px|frameless|left]] [[Pearl]]{{color|'s Quotes|green}}===
===[[File:S2 Icon Pearl 2.png|75px|frameless|left]] [[Pearl]]{{color|'s Quotes|green}}===
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{{Quote|Ah! A can!}}
{{Quote|Ah! A can!}}
{{Quote|That enemy is pretty fresh. What's it called?}}
{{Quote|That enemy is pretty fresh. What's it called?}}
{{Quote|Baloney...yum?}}
{{Quote|Baloney... yum?}}
{{Quote|Eight! Watch out for the Baloney-yum!}}
{{Quote|Eight! Watch out for the Baloney-yum!}}
{{Quote|Woo! Get inking, Eight!}}
{{Quote|Woo! Get inking, Eight!}}
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|SpaEM=Armored Quarters
|SpaEM=Armored Quarters
}}
}}
===Translation notes===
===Translation notes===
<references group="note"/>
<references group="note"/>


{{Navbox/Octo Expansion}}
{{Navbox/Octo Expansion}}

Revision as of 10:41, 2 June 2019

Escape 01: Coccyx Phase
Deepsea Metro Escape
Escape 03: Belly Phase

Template:InfoboxMission/OctoExpansion Villi Phase is the second stage in Octo Expansion's finale.

Gameplay

Agent 8 lands and has to go through a stage to find a weapon. The first room has them lure a Sanitized Octoseeker to smash crates and get a key to unlock a vault containing a pressure switch. The switch opens a doorway to a room with Inkrails and Sanitized Octomissiles. After dodging them, Agent 8 has to trick a lone Sanitized Octotrooper to break a box and give them access to S2 Weapon Sub Splat Bomb.png Splat Bombs and return to the Octoseeker room. They have to ink a switch with the Splat Bombs that grants them access to a room with Sanitized Octohurlers and platforms with propellers. After Super Jumping to another section with three Octohurlers, Agent 8 receives the S2 Weapon Main Octo Shot.png Octo Shot and will be able to climb up the wall past the Octoseeker and finally get to the Belly Phase.

If the player gets splatted, they are given a 20% skip charge, meaning five splats will end up with 100% skip charge. This allows the option to skip the phase, where the following dialogue will be displayed:

"Having acquired a weapon, Agent 8 headed for the upper levels..."

Gallery

Quotes

File:S2 Icon Telephone 2.png
Broken Telephone's Quotes

Blah... blah blah...

File:S2 Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish's Quotes

Telephone? ...No response.

File:S2 Icon Marina 2.png
Marina's Quotes

There's gotta be a weapon around here somewhere!
Octoseeker! Don't get smooshed!
Maybe you can "encourage it" to break these boxes for you...
Go wherever the Inkrails take you!
After jumping, don't forget to turn back into an octopus again!
Woo! Let's GOOO!
Splat Bombs! Throw 'em with R!
Niiice. I guess just keep pressing on.
That's an Octohurler! Watch out for the Rolonium!
A canned weapon! Man, it would be nice to get your hands on that...
Baloney... yum? I think you mean Rolonium.
YES! An Octo Shot!
Don't worry about that - worry about the Octosniper!
I think we need to find an energy source...

File:S2 Icon Pearl 2.png
Pearl's Quotes

That thing is so annoying!
There's the key, Eight! Open that vault!
Nice work!
Bleh! A dead end... Isn't there anything you can do?
Ah! A can!
That enemy is pretty fresh. What's it called?
Baloney... yum?
Eight! Watch out for the Baloney-yum!
Woo! Get inking, Eight!
I see a big ol' gate! Is that the exit?
Whoop whoop! Launchpad!

Names in other languages

Template:Todo

Template:Foreignname

Translation notes