Snapper Canal: Difference between revisions
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The defining features of the [[stage]] are the two large sloped surfaces that descend from the outer portion of the stage to the lower area near the [[water]]. The [[spawn point]]s are located on elevated platforms that protrude outwards, allowing players to access the right side of the stage easily. Immediately in front, there is a small flat area before the canal descends to the lower point. Players can, however, take a corridor to the left which gets them to the other side of a wall and the other side of the slope. To the far sides of the stage, the lowest flat areas can be found with some obstacles and a ramp only accessible from the lower area. The center of the stage has a large lone barricade. The wall can be [[ink]]ed but the top of it is uninkable. | The defining features of the [[stage]] are the two large sloped surfaces that descend from the outer portion of the stage to the lower area near the [[water]]. The [[spawn point]]s are located on elevated platforms that protrude outwards, allowing players to access the right side of the stage easily. Immediately in front, there is a small flat area before the canal descends to the lower point. Players can, however, take a corridor to the left which gets them to the other side of a wall and the other side of the slope. To the far sides of the stage, the lowest flat areas can be found with some obstacles and a ramp only accessible from the lower area. The center of the stage has a large lone barricade. The wall can be [[ink]]ed but the top of it is uninkable. | ||
{{clr}} | |||
==Ranked Battle terrain== | ==Ranked Battle terrain== | ||
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===[[Tower Control]]=== | ===[[Tower Control]]=== | ||
The Tower is located at the center of the stage in place of the barricade. The Tower retreats towards the riders' | The Tower is located at the center of the stage in place of the barricade. The Tower retreats towards the riders' side and goes left before going forwards over the [[water]], towards the enemy base, and reaches its final destination on the flat area at the top of the slope in front of their base. Spawns have slightly been pushed closer to the center of the map and the goal, [[Inkrail]]s have been added in front of the [[spawn point]] to facilitate getting into the fight faster. Ramps and blocks have been added throughout the map to reach certain areas faster. The walls near the canal have been replaced with smaller walls, and a new block has been added next to the canal to make map control easier. | ||
{| class="wikitable sitecolor-s2" | |||
! colspan="6" |In {{S2}}, checkpoints have been added: | |||
|- | |||
! rowspan="2" |Checkpoint | |||
! rowspan="2" |Location | |||
! rowspan="2" |Timer (seconds) | |||
! colspan="3" |Progress Amount | |||
|- | |||
|Before | |||
|After | |||
|Total | |||
|- | |||
|1 | |||
|The first checkpoint is located just before the ramp leading to the enemy's team's narrow hall. | |||
|5 | |||
|82 | |||
|72 | |||
|10 | |||
|- | |||
| 2 | |||
|The second checkpoint is located in the enemy's narrow path before the tower descends into the enemy area. | |||
|6 | |||
|56 | |||
|41 | |||
|15 | |||
|- | |||
|3 | |||
|The third checkpoint is located in the enemy's mosh pit after descending from the narrow path before the goal. | |||
|4 | |||
|20 | |||
|12 | |||
|8 | |||
|} | |||
===[[Rainmaker]]=== | ===[[Rainmaker]]=== | ||
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|introduced = {{date|2017-10-06}} | |introduced = {{date|2017-10-06}} | ||
|totalbp = 2,247 | |totalbp = 2,247 | ||
|features = [[Inkrail]]s<sup> | |features = [[Inkrail]]s<sup>([[Community Glossary#Mode abbreviations|TC, CB]])</sup> | ||
|hasabysshazard = true | |hasabysshazard = true | ||
|haswaterhazard = true | |haswaterhazard = true | ||
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===Version history=== | ===Version history=== | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | !Version!!Adjustments | ||
|- | |- | ||
| '''{{Ver|S2|1.4.1}}''' || | | '''{{Ver|S2|1.4.1}}'''|| | ||
* Fixed an issue allowing the player to pass through the squid barrier surrounding the [[spawn point]]s on Snapper Canal. | *Fixed an issue allowing the player to pass through the squid barrier surrounding the [[spawn point]]s on Snapper Canal. | ||
|- | |- | ||
| '''{{Ver|S2|2.0.0}}''' || | | '''{{Ver|S2|2.0.0}}'''|| | ||
* Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points. | *Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points. | ||
* Fixed an issue on Snapper Canal causing players to walk faster on slopes [[ink]]ed in opponents' ink than originally designed. | *Fixed an issue on Snapper Canal causing players to walk faster on slopes [[ink]]ed in opponents' ink than originally designed. | ||
* Fixed an issue on [[Manta Maria]] and Snapper Canal where the "DON'T RETREAT!" warning in [[Rainmaker]] was not displaying when players returned to their spawn point. | *Fixed an issue on [[Manta Maria]] and Snapper Canal where the "DON'T RETREAT!" warning in [[Rainmaker]] was not displaying when players returned to their spawn point. | ||
|- | |- | ||
| '''{{Ver|S2|2.1.0}}''' || | | '''{{Ver|S2|2.1.0}}'''|| | ||
* Fixed an issue on Snapper Canal in which [[bomb]]s would disappear without exploding when coming into contact with certain walls. | *Fixed an issue on Snapper Canal in which [[bomb]]s would disappear without exploding when coming into contact with certain walls. | ||
* Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn't be reclaimed in [[Splat Zones]]. | *Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn't be reclaimed in [[Splat Zones]]. | ||
* Outside of [[Splatfest]]s, reduced brightness of the sun, and reduced the disparity in visibility between teams. | *Outside of [[Splatfest]]s, reduced brightness of the sun, and reduced the disparity in visibility between teams. | ||
|- | |- | ||
| '''{{Ver|S2|2.2.0}}''' || | | '''{{Ver|S2|2.2.0}}'''|| | ||
* Fixed an issue on Snapper Canal in [[Turf War]] in which players could ink beneath certain obstacles and get points for it. | *Fixed an issue on Snapper Canal in [[Turf War]] in which players could ink beneath certain obstacles and get points for it. | ||
|- | |- | ||
|'''{{Ver|S2|4.0.0}}''' || | | '''{{Ver|S2|4.0.0}}'''|| | ||
* Changed terrain placement in Rainmaker. | *Changed terrain placement in Rainmaker. | ||
** Added a slope near the center. | ** Added a slope near the center. | ||
** Adjusted placement near the spawn point. | **Adjusted placement near the spawn point. | ||
* Changed terrain placement in [[Clam Blitz]]. | *Changed terrain placement in [[Clam Blitz]]. | ||
** Added a slope near the center. | ** Added a slope near the center. | ||
|- | |||
| '''{{Ver|S2|4.2.0}}'''|| | |||
* Fixed an issue causing players to clip into stage terrain while climbing specific walls. | |||
|} | |} | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
Snapper Canal 1.jpg | S2 SkateStage.jpg|Zoomed out view of Snapper Canal without any ink | ||
Snapper Canal 2.jpg | S2 Snapper Canal promo 1.jpg|Promotional image of the stage from its [https://splatoonus.tumblr.com/post/165313179304/we-also-have-received-some-details-on-an-upcoming initial reveal]. | ||
Snapper Canal 3.jpg | S2 Snapper Canal no ink.jpg|The previous image, without ink | ||
Snapper Canal 4.jpg | S2 Snapper Canal promo 2.jpg|Another screenshot | ||
S2 Snapper Canal promo 3.jpg|Another screenshot | |||
S2 Snapper Canal Street Art.png|A shot similar to the previous image showcasing an example of in-universe street art. | |||
S2 Snapper Canal promo 4.jpg|Promotional image of the stage from its [https://splatoonus.tumblr.com/post/166079160454/we-just-heard-that-tomorrow-at-7-am-pt-october update announcement]. | |||
Snapper Canal preview.jpg|The stage's spawn point, as seen in a Nintendo Direct. | |||
Unfinished Aqueduct Stage Kawa.png|A screenshot of the stage with incomplete texture work, found in the game's data. | Unfinished Aqueduct Stage Kawa.png|A screenshot of the stage with incomplete texture work, found in the game's data. | ||
Ducks | S2 Snapper Canal Ducks.png|Some ducks found on the stage. | ||
Snapper Canal Splatfest. | Snapper Canal Splatfest.jpg|Snapper Canal during a Splatfest. | ||
Splatfest Stage Snapper Canal.png|Turf War (Splatfest) icon for Snapper Canal. | Splatfest Stage Snapper Canal.png|Turf War (Splatfest) icon for Snapper Canal. | ||
</gallery> | </gallery> | ||
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{{Quotes}} | {{Quotes}} | ||
==Trivia== | ==Trivia== | ||
* The [[stage]] name is a reference to the family ''Lutjanidae'', known as [[Wikipedia:Snapper|snapper fish]]. | *The [[stage]] name is a reference to the family ''Lutjanidae'', known as [[Wikipedia:Snapper|snapper fish]]. | ||
* | *In the stages picture default [[Inkling]] girls can be seen standing in the spawn. | ||
* [[Pearl]] said that her dad taught her how to ride a bike as a kid here, but according to [[Marina]], she still uses training wheels. | *[[Pearl]] said that her dad taught her how to ride a bike as a kid here, but according to [[Marina]], she still uses training wheels. | ||
* It is stated that Snapper Canal was already under construction when Pearl was a child and is still ongoing, implying its construction has lasted at least twenty years. | *It is stated that Snapper Canal was already under construction when Pearl was a child and is still ongoing, implying its construction has lasted at least twenty years. | ||
* Snapper Canal is one of four multiplayer stages to appear in the [[Octo Expansion]], alongside [[Manta Maria]], [[Port Mackerel]], and [[Starfish Mainstage]]. | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|color=Splatoon 2 | |color=Splatoon 2 | ||
|Jap=エンガワ河川敷 | |Jap=エンガワ河川敷 | ||
Line 118: | Line 155: | ||
|Spa=Canal Cormorán | |Spa=Canal Cormorán | ||
|SpaM=Cormorant Canal | |SpaM=Cormorant Canal | ||
|Internal=Kawa | |||
|InternalM=From 川 (かわ), "River". | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references /> | ||
{{Navbox/S2 Locations}} | {{Navbox/S2 Locations}} | ||
[[Category:Splatoon 2 stages]] | [[Category:Splatoon 2 stages]] | ||
[[es:Canal Cormorán]] |
Revision as of 04:45, 22 June 2024
Snapper Canal is a multiplayer stage in Splatoon 2. It is an urban river canal running under a train bridge.
Layout
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/5/5b/S2_Snapper_Canal_Overview.jpg/250px-S2_Snapper_Canal_Overview.jpg)
The defining features of the stage are the two large sloped surfaces that descend from the outer portion of the stage to the lower area near the water. The spawn points are located on elevated platforms that protrude outwards, allowing players to access the right side of the stage easily. Immediately in front, there is a small flat area before the canal descends to the lower point. Players can, however, take a corridor to the left which gets them to the other side of a wall and the other side of the slope. To the far sides of the stage, the lowest flat areas can be found with some obstacles and a ramp only accessible from the lower area. The center of the stage has a large lone barricade. The wall can be inked but the top of it is uninkable.
Ranked Battle terrain
In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
Splat Zones
The Splat Zone is located at the very center of the stage, on the low area with the barricade. The stage is completely unchanged in this mode.
Tower Control
The Tower is located at the center of the stage in place of the barricade. The Tower retreats towards the riders' side and goes left before going forwards over the water, towards the enemy base, and reaches its final destination on the flat area at the top of the slope in front of their base. Spawns have slightly been pushed closer to the center of the map and the goal, Inkrails have been added in front of the spawn point to facilitate getting into the fight faster. Ramps and blocks have been added throughout the map to reach certain areas faster. The walls near the canal have been replaced with smaller walls, and a new block has been added next to the canal to make map control easier.
In Splatoon 2, checkpoints have been added: | |||||
---|---|---|---|---|---|
Checkpoint | Location | Timer (seconds) | Progress Amount | ||
Before | After | Total | |||
1 | The first checkpoint is located just before the ramp leading to the enemy's team's narrow hall. | 5 | 82 | 72 | 10 |
2 | The second checkpoint is located in the enemy's narrow path before the tower descends into the enemy area. | 6 | 56 | 41 | 15 |
3 | The third checkpoint is located in the enemy's mosh pit after descending from the narrow path before the goal. | 4 | 20 | 12 | 8 |
Rainmaker
The Rainmaker is located on top of the barricade at the center of the stage. The goal is located where each team's spawn point would usually be, with ramps having been added to facilitate this. The spawn points have been moved one layer upon a newly added platform. Players can take a more direct approach to the area, can access some newly added inkable walls up the left side of the stage, or infiltrate from the right side.
Clam Blitz
The baskets are located in the flat area in front of the spawn. Spawns are moved to a higher level to create distance between the basket and spawn. An Inkrail that goes over the water canal has been added, designed to be another path to reach the opposing team's basket. Other than that, the layout has been unchanged.
Splatoon 2
Added in | 6 October 2017 |
Total area | 2,247p |
Features | Inkrails(TC, CB) |
Hazards | Water, Abyss |
The stage was released on 6 October 2017 at 14:00 UTC.[1][2][3]
Version history
Version | Adjustments |
---|---|
1.4.1 |
|
2.0.0 |
|
2.1.0 |
|
2.2.0 |
|
4.0.0 |
|
4.2.0 |
|
Maps
-
Turf War
-
Splat Zones
-
Tower Control
-
Rainmaker
-
Clam Blitz
Gallery
-
Zoomed out view of Snapper Canal without any ink
-
Promotional image of the stage from its initial reveal.
-
The previous image, without ink
-
Another screenshot
-
Another screenshot
-
A shot similar to the previous image showcasing an example of in-universe street art.
-
Promotional image of the stage from its update announcement.
-
The stage's spawn point, as seen in a Nintendo Direct.
-
A screenshot of the stage with incomplete texture work, found in the game's data.
-
Some ducks found on the stage.
-
Snapper Canal during a Splatfest.
-
Turf War (Splatfest) icon for Snapper Canal.
Quotes
![]() |
View the quotation page. |
Trivia
- The stage name is a reference to the family Lutjanidae, known as snapper fish.
- In the stages picture default Inkling girls can be seen standing in the spawn.
- Pearl said that her dad taught her how to ride a bike as a kid here, but according to Marina, she still uses training wheels.
- It is stated that Snapper Canal was already under construction when Pearl was a child and is still ongoing, implying its construction has lasted at least twenty years.
- Snapper Canal is one of four multiplayer stages to appear in the Octo Expansion, alongside Manta Maria, Port Mackerel, and Starfish Mainstage.
Names in other languages
Language | Name | Meaning |
---|---|---|
エンガワ河川敷 engawa kasenjiki |
Flatfish Riverbed | |
Moeraalkanaal | Moray Canal | |
Canalmar | From canal and calmar (squid) | |
Canalamar | From canal and calamar (squid) | |
Grätenkanal | Fishbone Canal | |
Canale Cannolicchio | Grooved Razor Shell Canal | |
Подмостовье Podmostov'ye |
"Under bridges", a pun on the Подмосковье Podmoskov'ye, an area near Moscow, the capital of Russia | |
Canal Cormorán | Cormorant Canal | |
Kawa | From 川 (かわ), "River". |