Abracadabra Station: Difference between revisions

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{{OctoExpansionPrevNext
{{OctoExpansionPrevNext|line1=C|prev1=McFly Station|prevnum1=10|next1=Matchmaker Station|nextnum1=12}}
|line1=C|prev1=McFly Station|prevnum1=10|next1=Matchmaker Station|nextnum1=12}}
{{InfoboxMission/OctoExpansion
{{InfoboxMission/OctoExpansion
|title = Abracadabra Station
|title = Abracadabra Station
|subtitle = "Now you see me..."
|subtitle = "Now you see me..."
|mission = Reveal the path to the goal!
|mission = Reveal the path to the goal!
|image   = Dm mC11.jpg
|image = Dm mC11.jpg
|line1 = C
|line1 = C
|number1 = 11
|number1 = 11
Line 12: Line 11:
|main1 = Heavy Splatling
|main1 = Heavy Splatling
|main2 = Bamboozler 14 Mk I
|main2 = Bamboozler 14 Mk I
|sub1 = Curling Bomb
|sub1 = Curling Bomb
|sub2 = Burst Bomb
|sub2 = Burst Bomb
|reward1 = 800
|reward1 = 800
|reward2 = 900
|reward2 = 900
|rec=1
|rec = 1
|lives = 3
|lives = 3
|memcake = Goldie
|memcake = Goldie
}}
}}
'''Abracadabra Station''' is a mission in [[Octo Expansion]].
'''Abracadabra Station''' is a mission in the ''[[Octo Expansion]]''.


==Gameplay==
==Gameplay==
When the player begins the stage, they find themselves on small platform looking at another platform divided by an [[Invisible platform]]. When they ink it and reach the other side, they have to use two non-parallel moving invisible platforms, and a stationary one on the left, to get to the other side. After the player reaches the other side, an [[Octotrooper]] spawns which doesn't notice agent 8 because of an invisible block blocking the path. Climb over it and either splat or ignore the Octarian to reach the '''second checkpoint'''.  
When the player begins the stage, they find themselves on a small platform looking at another platform divided by an [[Invisible platform]]. When they ink it and reach the other side, they have to use two non-parallel moving invisible platforms, and a stationary one on the left, to get to the other side. After the player reaches the other side, an [[Octotrooper]] spawns which does not notice [[Agent 8]] because of an invisible block blocking the path. Climb over it and either splat or ignore the [[Octarian]] to reach the second checkpoint.


To the right, there's an invisible platform that connects a regular platform. Walking upon it causes two [[Octocopter]]s and one [[Octocommander]] to spawn, with the latter Octarian being out of reach. Follow an invisible platform that curves to the left with a [[ride rail]] that loops around the Octocommander. If the player decides to loop around, six [[balloon]]s and a [[Squid Ring]] spawn, which can be splatted and collected on the way. To make progress, the player has to reveal an invisible platform and jump off the rail. When they land, an Octocopter and an Octotrooper spawn, which the player can splat while going across three non-parallel moving invisible platforms and two stationary ones to reach the Octocommander. Splatting this Octarian spawns a [[Launchpad]] which launches agent 8 to the '''third checkpoint'''.  
To the right, there is an invisible platform that connects to a regular platform. Walking upon it causes two [[Octocopter]]s and one [[Octocommander]] to spawn, with the latter being out of reach. Follow an invisible platform that curves to the left with a [[ride rail]] that loops around the Octocommander. If the player decides to loop around, six [[balloon]]s and a [[Squid Ring]] spawn, which can be splatted and collected on the way. To make progress, the player has to reveal an invisible platform and jump off the rail. When they land, an Octocopter and an Octotrooper spawn, which the player can splat while going across three non-parallel moving invisible platforms and two stationary ones to reach the Octocommander. Splatting this Octarian spawns a [[Launchpad]] which launches Agent 8 to the third checkpoint.


The path in front is invisible with only some crates "floating" in midair. Shooting in this direction reveals an invisible wall, but also makes five Octotroopers, which are located further ahead, notice agent 8. Climb the wall to find a small platform and non-parallel moving invisible platforms that connect the other side, which might already be partially revealed by the aforementioned Octotroopers. Crossing these slightly sloped platforms activates the '''fourth checkpoint'''.
The path in front is invisible with only some crates "floating" in midair. Shooting in this direction reveals an invisible wall, but also makes five Octotroopers, which are located further ahead, notice Agent 8. Climb the wall to find a small platform and non-parallel moving invisible platforms that connect the other side, which might already be partially revealed by the aforementioned Octotroopers. Crossing these slightly sloped platforms activates the fourth checkpoint.


The player can look down to see three balloons floating around which can't be splatted because of an invisible platform. Follow the platform, fall down onto another platform, and turn around to splat the balloons from that side. Going ahead makes three Octotroopers spawn on invisible platforms with one Octarian hiding behind an invisible wall. Hitching a ride on a vertical moving platform spawns another two Octotroopers. After climbing the aforementioned invisible wall, the player encounters the last spawned Octarian and the '''fifth checkpoint''' on the right. If the player wants, they can turn around to splat the hiding Octotrooper as well.
The player can look down to see three balloons floating around which cannot be splatted because of an invisible platform. Follow the platform, fall down onto another platform, and turn around to splat the balloons from that side. Going ahead makes three Octotroopers spawn on invisible platforms with one Octarian hiding behind an invisible wall. Hitching a ride on a vertical moving platform spawns another two Octotroopers. After climbing the aforementioned invisible wall, the player encounters the last spawned Octarian and the fifth checkpoint on the right. If the player wants, they can turn around to splat the hiding Octotrooper as well.


Moving down a sloped platform to yet another invisible platform has the player hitting the nearby [[Ink Switch]] to make the invisible platform move to the right and another one, with an Octotrooper riding it, to the left. When the player rides the first platform to the right, they encounter an [[Octosniper]] which makes trying to ink the invisible wall to the left difficult if they don't splat it. The player has to swim along the wall, with [[Power Egg]]s for collecting, to the other side and use Ink Switches to move the aformentioned platform. Hop onto another invisible platform to reach an invisible wall with a ride rail on top that leads to the '''sixth checkpoint'''.
Moving down a sloped platform to yet another invisible platform has the player hitting the nearby [[Ink Switch]] to make the invisible platform move to the right and another one, with an Octotrooper riding it, to the left. When the player rides the first platform to the right, they encounter an [[Octosniper]] which makes trying to ink the invisible wall to the left difficult if they do not splat it. The player has to swim along the wall, with [[Power Egg]]s for collecting, to the other side and use Ink Switches to move the aformentioned platform. Hop onto another invisible platform to reach an invisible wall with a ride rail on top that leads to the sixth checkpoint.


From here the player has to use Ink Switches which move invisible platforms in position. Certain platforms have [[Balloon Fish]] on them which upon inking, explode and leave the Ink Switches spinning for a long time. Reaching the first next platform makes three Octocopters and one Octotroopers spawn, and behind them is another platform that the player needs to reach. Use another Ink Switch to move the invisible platforms into position and when reaching the second next platform, three Octocopters spawn. Splat them and ride towards two Octotroopers on another invisible platform. When the player reaches a grated walkway, agent 8 is immediately targeted and shot at by an Octosniper. Taking cover behind a wall also activates the '''seventh and final checkpoint'''. Get to the goal by hitting an Ink Switch to the right to move an invisible platform with three Power Eggs. Reach the other side and ink another Ink Switch which moves a stair-like invisible platform, and use the Balloon Fish on top to ink them and splat the Octosniper so the player can, finally, reach the '''[[goal]]'''.
From here the player has to use Ink Switches which move invisible platforms in position. Certain platforms have [[Balloon Fish]] on them which upon inking, explode and leave the Ink Switches spinning for a long time. Reaching the first next platform makes three Octocopters and one Octotroopers spawn, and behind them is another platform that the player needs to reach. Use another Ink Switch to move the invisible platforms into position and when reaching the second next platform, three Octocopters spawn. Splat them and ride towards two Octotroopers on another invisible platform. When the player reaches a grated walkway, Agent 8 is immediately targeted and shot at by an Octosniper. Taking cover behind a wall also activates the seventh and final checkpoint. Get to the goal by hitting an Ink Switch to the right to move an invisible platform with three Power Eggs. Reach the other side and ink another Ink Switch which moves a stair-like invisible platform, and use the Balloon Fish on top to ink them and splat the Octosniper so the player can, finally, reach the [[goal]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Shinkai_6500_promo_image.jpeg|A promotional image of the Shinkai submarine that can be seen in this station.
Shinkai 6500 promo image.jpeg|A promotional image of the Shinkai submarine that can be seen in this station.
</gallery>
</gallery>


==Quotes==
==Quotes==
{{collapse|
{{collapse|
===[[File:S2 Icon C.Q. Cumber 2.png|75px|frameless|left]] [[C.Q._Cumber|C.Q. Cumber]]{{color|'s|green}} {{color|Quotes|green}}===
===[[File:S2 Icon C.Q. Cumber 2.png|75px|frameless|left]] [[C.Q. Cumber]]{{color|'s Quotes|green}}===
{{Clr}}
{{Clr}}
|
|
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{{Quote|Stay calm and don't get flustered. Slow and steady is the key.}}
{{Quote|Stay calm and don't get flustered. Slow and steady is the key.}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Cap'n Cuttlefish.png|75px|frameless|left]] [[Cap%27n_Cuttlefish|Cap'n Cuttlefish]]{{color|'|green}} {{color|Quotes|green}}===
===[[File:S2 Icon Cap'n Cuttlefish.png|75px|frameless|left]] [[Cap'n Cuttlefish]]{{color|'s Quotes|green}}===
{{Clr}}
{{Clr}}
|
|
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{{Quote|Goal confirmed!}}
{{Quote|Goal confirmed!}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Marina 2.png|75px|frameless|left]] [[Marina|Marina]]{{color|'s|green}} {{color|Quotes|green}}===
===[[File:S2 Icon Marina 2.png|75px|frameless|left]] [[Marina]]{{color|'s Quotes|green}}===
{{Clr}}
{{Clr}}
|
|
{{Quote|You can't see the ground here, so take it slow and ink as you go!}}
{{Quote|You can't see the ground here, so take it slow and ink as you go!}}
{{Quote|Hey-a ride rail!}}
{{Quote|Hey - a ride rail!}}
{{Quote|They get along so well...}}
{{Quote|They get along so well...}}
}}
}}
{{collapse|
{{collapse|
===[[File:S2 Icon Pearl 2.png|75px|frameless|left]] [[Pearl|Pearl]]{{color|'s|green}} {{color|Quotes|green}}===
===[[File:S2 Icon Pearl 2.png|75px|frameless|left]] [[Pearl|Pearl]]{{color|'s|green}} {{color|Quotes|green}}===
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==Trivia==
==Trivia==
* The subtitle is a reference to the phrase "now you see me/it, now you don't" which dates back at least as far as the 1960s.
* The subtitle is a reference to the phrase "now you see me/it, now you don't" which dates back at least as far as the 1960s.
** Much like subtitle, the title is also a phrase used by magicians, and fits the whole gimmick with invisible platforms.
** Much like subtitle, the title is also a phrase used by magicians and fits the whole gimmick with invisible platforms.
** "Abracadabra" might also be referencing the song with the same name by [[Wikipedia:Abracadabra (Steve Miller Band song)|Steve Miller Band]], released in 1982.
** "Abracadabra" might also be referencing the song with the same name by [[Wikipedia:Abracadabra (Steve Miller Band song)|Steve Miller Band]], released in 1982.
* The Japanese title's ''"Shakai-no-mado"'' (社会の窓; literally "Window of society") is a slang for "zipper of the pants".
* The Japanese title's ''"Shakai-no-mado"'' (社会の窓; literally "Window of society") is slang for "zipper of the pants".
* [[JAMSTEC|Shinkai 6500]], the submarine that inspired the design of the {{Weapon|S2|Sub|Autobomb}}, can be seen floating in the background of this mission.
* [[JAMSTEC|Shinkai 6500]], the submarine that inspired the design of the {{Weapon|S2|Sub|Autobomb}}, can be seen floating in the background of this mission.
** {{OctoExpansionStation|G|08}} [[Freakazoid Station]] has the Shinkai 6500 floating around in the background as well.
** {{OctoExpansionStation|G|08}} [[Freakazoid Station]] has the Shinkai 6500 floating around in the background as well.
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==Names in other languages==
==Names in other languages==
{{todo|Add/complete Japanese, Italian, Russian translations}}
{{todo|Add/complete Japanese, Italian, Russian translations}}
{{Foreignname
{{Foreignname
|color=Octo Expansion
|color=Octo Expansion
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|SpaEM=Looks are deceiving<br>Pompous Villa<br>Locate the path to the goal.
|SpaEM=Looks are deceiving<br>Pompous Villa<br>Locate the path to the goal.
}}
}}
===Translation notes===
===Translation notes===
<references group="note"/>
<references group="note"/>


{{Navbox/Octo Expansion}}
{{Navbox/Octo Expansion}}

Revision as of 15:36, 9 May 2019

C10: McFly Station
Deepsea Metro Line C
C12: Matchmaker Station

Template:InfoboxMission/OctoExpansion Abracadabra Station is a mission in the Octo Expansion.

Gameplay

When the player begins the stage, they find themselves on a small platform looking at another platform divided by an Invisible platform. When they ink it and reach the other side, they have to use two non-parallel moving invisible platforms, and a stationary one on the left, to get to the other side. After the player reaches the other side, an Octotrooper spawns which does not notice Agent 8 because of an invisible block blocking the path. Climb over it and either splat or ignore the Octarian to reach the second checkpoint.

To the right, there is an invisible platform that connects to a regular platform. Walking upon it causes two Octocopters and one Octocommander to spawn, with the latter being out of reach. Follow an invisible platform that curves to the left with a ride rail that loops around the Octocommander. If the player decides to loop around, six balloons and a Squid Ring spawn, which can be splatted and collected on the way. To make progress, the player has to reveal an invisible platform and jump off the rail. When they land, an Octocopter and an Octotrooper spawn, which the player can splat while going across three non-parallel moving invisible platforms and two stationary ones to reach the Octocommander. Splatting this Octarian spawns a Launchpad which launches Agent 8 to the third checkpoint.

The path in front is invisible with only some crates "floating" in midair. Shooting in this direction reveals an invisible wall, but also makes five Octotroopers, which are located further ahead, notice Agent 8. Climb the wall to find a small platform and non-parallel moving invisible platforms that connect the other side, which might already be partially revealed by the aforementioned Octotroopers. Crossing these slightly sloped platforms activates the fourth checkpoint.

The player can look down to see three balloons floating around which cannot be splatted because of an invisible platform. Follow the platform, fall down onto another platform, and turn around to splat the balloons from that side. Going ahead makes three Octotroopers spawn on invisible platforms with one Octarian hiding behind an invisible wall. Hitching a ride on a vertical moving platform spawns another two Octotroopers. After climbing the aforementioned invisible wall, the player encounters the last spawned Octarian and the fifth checkpoint on the right. If the player wants, they can turn around to splat the hiding Octotrooper as well.

Moving down a sloped platform to yet another invisible platform has the player hitting the nearby Ink Switch to make the invisible platform move to the right and another one, with an Octotrooper riding it, to the left. When the player rides the first platform to the right, they encounter an Octosniper which makes trying to ink the invisible wall to the left difficult if they do not splat it. The player has to swim along the wall, with Power Eggs for collecting, to the other side and use Ink Switches to move the aformentioned platform. Hop onto another invisible platform to reach an invisible wall with a ride rail on top that leads to the sixth checkpoint.

From here the player has to use Ink Switches which move invisible platforms in position. Certain platforms have Balloon Fish on them which upon inking, explode and leave the Ink Switches spinning for a long time. Reaching the first next platform makes three Octocopters and one Octotroopers spawn, and behind them is another platform that the player needs to reach. Use another Ink Switch to move the invisible platforms into position and when reaching the second next platform, three Octocopters spawn. Splat them and ride towards two Octotroopers on another invisible platform. When the player reaches a grated walkway, Agent 8 is immediately targeted and shot at by an Octosniper. Taking cover behind a wall also activates the seventh and final checkpoint. Get to the goal by hitting an Ink Switch to the right to move an invisible platform with three Power Eggs. Reach the other side and ink another Ink Switch which moves a stair-like invisible platform, and use the Balloon Fish on top to ink them and splat the Octosniper so the player can, finally, reach the goal.

Gallery

Quotes

File:S2 Icon C.Q. Cumber 2.png
C.Q. Cumber's Quotes

Please beware of invisible objects.
Beware of invisible walls also.
Stay calm and don't get flustered. Slow and steady is the key.

File:S2 Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish's Quotes

Shoot and shoot until you can see the path forward!
NO IT IS NOT!
Launchpad confirmed!
Goal confirmed!

File:S2 Icon Marina 2.png
Marina's Quotes

You can't see the ground here, so take it slow and ink as you go!
Hey - a ride rail!
They get along so well...

File:S2 Icon Pearl 2.png
Pearl's Quotes

Huh?! What is this?
That's a rule of the battlefield!
Let's GO!

Trivia

  • The subtitle is a reference to the phrase "now you see me/it, now you don't" which dates back at least as far as the 1960s.
    • Much like subtitle, the title is also a phrase used by magicians and fits the whole gimmick with invisible platforms.
    • "Abracadabra" might also be referencing the song with the same name by Steve Miller Band, released in 1982.
  • The Japanese title's "Shakai-no-mado" (社会の窓; literally "Window of society") is slang for "zipper of the pants".
  • Shinkai 6500, the submarine that inspired the design of the S2 Weapon Sub Autobomb.png Autobomb, can be seen floating in the background of this mission.

Names in other languages

Template:Todo

Template:Foreignname

Translation notes