Spinal Phase: Difference between revisions

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{{OctoExpansionPrevNext|line1=Escape|prev1=Peristalsis Phase|prevnum1= 06|next1=Turf War (Octo Expansion)|nextnum1= Boss}}
{{OctoExpansionPrevNext|line1=Escape|prev1=Peristalsis Phase|prevnum1= 06|next1=Turf War (Octo Expansion)|nextnum1= Boss}}
{{InfoboxMission/OctoExpansion
{{Infobox/Mission/OctoExpansion
|subtitle =
|subtitle =
|line1 = Escape
|line1 = Escape
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|sub1  = Splat Bomb
|sub1  = Splat Bomb
|music = ''[[Splattack!#Splattack! (Octo)|Splattack! (Octo)]]''
|music = ''[[Splattack!#Splattack! (Octo)|Splattack! (Octo)]]''
|image = Dm mSpinal Phase.jpg
|image = OE Deepsea Metro Spinal Phase.jpg
}}
}}
'''Spinal Phase''' is the seventh stage in the ''[[Octo Expansion|Octo Expansion's]]'' finale.
'''Spinal Phase''' is the seventh stage in the ''[[Octo Expansion]]''{{'s}} finale.


==Gameplay==
==Gameplay==
[[Agent 8]] must defeat a partially sanitized [[Agent 3]] in a boss battle.
[[Agent 8]] must defeat a partially sanitized [[Agent 3 (Splatoon)|Agent 3]] in a boss battle.


Agent 3 is armed with their [[Hero Shot]], [[Splat Bomb]]s, and has a large arsenal of [[special weapon]]s at their disposal. They always enter the arena by a [[Super Jump]] and activate a [[Splashdown]] upon landing, with the exception of the [[Baller]] phase. Additionally, Agent 3 can dodge roll at any time as if they were landing with [[Drop Roller]]. Agent 3 uses the Hero Shot and Splat Bombs in all phases of the fight but uses a single type of special exclusively in each phase. It should also be noted that, like the player, Agent 3 is able to heal themselves over time, accelerated if they swim through their own ink.
Agent 3 is armed with their [[Hero Shot]], [[Splat Bomb]]s, and has a large arsenal of [[special weapon]]s at their disposal. They always enter the arena by a [[Super Jump]] and activate a [[Splashdown]] upon landing, with the exception of the [[Baller]] phase. Additionally, Agent 3 can dodge roll at any time as if they were using [[Dualies]] or [[Drop Roller]]. Agent 3 uses the Hero Shot and Splat Bombs in all phases of the fight but uses a single type of special exclusively in each phase. It should also be noted that, like the player, Agent 3 is able to heal themselves over time, accelerated if they swim through their own ink.


If the player gets repeatedly splatted, they have the option to skip this phase, with each splat contributing to 20% Skip Charge, where the following dialogue is displayed:
If the player gets repeatedly splatted, they have the option to skip this phase, with each splat contributing to 20% Skip Charge, where the following dialogue is displayed:
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===Phase 2===
===Phase 2===
After taking sufficient damage, Agent 3 [[Super Jump]]s back to the spawn point on the UFO flying over the arena. Agent 3 Super Jumps into the stage and immediately activate the [[Baller]], trying to corner the player before setting it off. The Baller can be destroyed with sustained fire, however, both layers of the Baller have much higher health than usual. The rest of the battle continues normally, though Agent 3 can activate another Baller once their special is once again charged.
After taking sufficient damage, Agent 3 [[Super Jump]]s back to the spawn point on the UFO flying over the arena. Agent 3 then Super Jumps into the stage and immediately activates the [[Baller]], trying to corner the player before setting it off. The Baller can be destroyed with sustained fire; however, both layers of the Baller have much higher health than usual. The rest of the battle continues normally, though Agent 3 can activate another Baller once their special is once again charged.


===Phase 3===
===Phase 3===
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===Phase 4===
===Phase 4===
Agent 3 in the final phase starts by using the Splashdown three times in a row. There is a period of rest between each Splashdown where Agent 3 is vulnerable, if enough damage is dealt to Agent 3, they dodge roll out and continue into their next Splashdown. Agent 3 can perform their successive Splashdowns again once their special is charged.
Agent 3 starts the final phase by using the Splashdown three times in a row. There is a period of rest between each [[Splashdown]] where Agent 3 is vulnerable; if enough damage is dealt to Agent 3, they dodge roll out and continue into their next Splashdown. Agent 3 can perform their successive Splashdowns again once their special is charged.


==Gallery==
==Gallery==
<gallery>
<gallery>
Agent 3 - Octo Expansion.jpg|[[Agent 3]] from behind.
Agent 3 - Octo Expansion.jpg|[[Agent 3 (Splatoon)|Agent 3]] from behind.
Octo Expansion Sanitized Agent 3 introduction.jpg|Agent 3 revealed to be partially sanitized.
Octo Expansion Sanitized Agent 3 introduction.jpg|Agent 3 revealed to be partially sanitized.
Octo Expansion Sanitized Agent 3 jumping down.jpg|Agent 3 jumping down to fight Agent 8.
Octo Expansion Sanitized Agent 3 jumping down.jpg|Agent 3 jumping down to fight Agent 8.
Octo Expansion Sanitized Agent 3 defeat.jpg|The display for defeating Agent 3.
Octo Expansion Sanitized Agent 3 defeat.jpg|The display for defeating Agent 3.
Octo Expansion Agent 3 unconscious 2.jpg|Agent 3 laying unconscious and freed from the sanitation.
Octo Expansion Agent 3 unconscious 2.jpg|Agent 3 lying unconscious and freed from the sanitization.
</gallery>
</gallery>


==Quotes==
==Quotes==
===English<!-- Please specify region. -->===
{{collapse|
{{collapse|
===[[File:S2 Icon Cap'n Cuttlefish.png|75px|frameless|left]] [[Cap'n Cuttlefish]]{{color|'s Quotes|green}}===
====[[File:OE Icon Cap'n Cuttlefish.png|45px]] [[Cuttlefish|Cap'n Cuttlefish]]{{color|'s Quotes|green}}====
{{Clr}}
{{Clr}}
|
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{{collapse|
{{collapse|
===[[File:S2 Icon Marina 2.png|75px|frameless|left]] [[Marina]]{{color|'s Quotes|green}}===
====[[File:OE Icon Marina.png|45px]] [[Marina]]{{color|'s Quotes|green}}====
{{Clr}}
{{Clr}}
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{{collapse|
{{collapse|
===[[File:S2 Icon Pearl 2.png|75px|frameless|left]] [[Pearl]]{{color|'s Quotes|green}}===
====[[File:OE Icon Pearl.png|45px]] [[Pearl]]{{color|'s Quotes|green}}====
{{Clr}}
{{Clr}}
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}}
}}


==Trivia==
== Trivia ==
* The icons for splatting a player used in [[Mode#Matchmaking|multiplayer matches]] are displayed when [[Agent 3]] is defeated.
*The icons for splatting a player used in [[Mode#Matchmaking|multiplayer matches]] are displayed when [[Agent 3 (Splatoon)|Agent 3]] is defeated.
* Agent 3's idle animation differs from the player animation, where they hold their [[Hero Shot]] with one hand while their left hand has the fingers curled up except for the index finger and thumb, which are still curved. Concept art illustrates this animation more clearly. <ref>https://twitter.com/djvnrc/status/1067728779269685248</ref>
*Agent 3's idle animation differs from the player animation, where they hold their [[Hero Shot]] with one hand while their left hand has the fingers curled up except for the index finger and thumb, which are still curved. Concept art illustrates this animation more clearly.<ref>https://twitter.com/djvnrc/status/1067728779269685248</ref>
*The developers revealed that if Agent 8 gets splatted during this phase, they will actually die, because they are not connected to a respawn platform. This means the game goes back in time every time you get splatted during the escapes.


==Names in other languages==
== Names in other languages==
{{Foreignname
{{Localized name
|color=Octo Expansion
|color=Octo Expansion
|Jap=セキツイ中央孔
|Jap=セキツイ中央孔
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|Dut=Tussen neus en lippen door<br>Bereik het oppervlak!
|Dut=Tussen neus en lippen door<br>Bereik het oppervlak!
|DutM=In between nose and lips<ref group="note">Comes from ''"tussen neus en lippen"'', a Dutch saying which means along the lines of: ''"in passing, by the way, casually"''.</ref><br>Reach the surface!
|DutM=In between nose and lips<ref group="note">Comes from ''"tussen neus en lippen"'', a Dutch saying which means along the lines of: ''"in passing, by the way, casually"''.</ref><br>Reach the surface!
|FreE=Centre névralgique
|Fre=Centre névralgique
|FreEM=Nerve center
|FreM=Nerve center
|Ger=Zur Oberstube<br>Entkomme an die Oberfläche!
|Ger=Zur Oberstube<br>Entkomme an die Oberfläche!
|GerM=To the upper room<br>Escape to the surface!
|GerM=To the upper room<br>Escape to the surface!
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|SpaA=
|SpaA=
|SpaAM=
|SpaAM=
|Spa=Centro Neurálgico
|Spa=Centro Neurálgico<br>Escapa a la superficie.
|SpaM=Nerve Center
|SpaM=Nerve Center<br>Escape to the surface.
}}
}}


===Translation notes===
===Translation notes===
<references group="note"/>
<references group="note" />


{{Navbox/Octo Expansion}}
{{Navbox/Octo Expansion}}
==References==
==References==
<references />

Latest revision as of 00:18, 5 March 2024

Escape 06: Peristalsis Phase
Deepsea Metro Escape
Escape Boss: Turf War (Octo Expansion)

Spinal Phase
Escape to the surface!
OE Deepsea Metro Spinal Phase.jpg
Station Escape 07
Weapons
and rewards
S2 Weapon Main Octo Shot.pngS2 Weapon Sub Splat Bomb.png
Music Splattack! (Octo)

Spinal Phase is the seventh stage in the Octo Expansion's finale.

Gameplay

Agent 8 must defeat a partially sanitized Agent 3 in a boss battle.

Agent 3 is armed with their Hero Shot, Splat Bombs, and has a large arsenal of special weapons at their disposal. They always enter the arena by a Super Jump and activate a Splashdown upon landing, with the exception of the Baller phase. Additionally, Agent 3 can dodge roll at any time as if they were using Dualies or Drop Roller. Agent 3 uses the Hero Shot and Splat Bombs in all phases of the fight but uses a single type of special exclusively in each phase. It should also be noted that, like the player, Agent 3 is able to heal themselves over time, accelerated if they swim through their own ink.

If the player gets repeatedly splatted, they have the option to skip this phase, with each splat contributing to 20% Skip Charge, where the following dialogue is displayed:

"After a fiercely fought yet bittersweet battle with the renowned Agent 3, Agent 8 emerged victorious..."

Phase 1

Agent 3 lands onto the stage with a Splashdown. After that, they fight normally. Agent 3 does have access to Curling-Bomb Launcher during this phase whenever their special is charged.

Phase 2

After taking sufficient damage, Agent 3 Super Jumps back to the spawn point on the UFO flying over the arena. Agent 3 then Super Jumps into the stage and immediately activates the Baller, trying to corner the player before setting it off. The Baller can be destroyed with sustained fire; however, both layers of the Baller have much higher health than usual. The rest of the battle continues normally, though Agent 3 can activate another Baller once their special is once again charged.

Phase 3

Super Jumping back onto the UFO, Agent 3 remains on top of it, firing off the Sting Ray in between volleys of Hero Shot fire and Splat Bombs. The UFO is difficult to reach with the Octo Shot's fire, though it can be reached while standing on one of the platforms and it is low enough to throw a Splat Bomb on top of it.

Phase 4

Agent 3 starts the final phase by using the Splashdown three times in a row. There is a period of rest between each Splashdown where Agent 3 is vulnerable; if enough damage is dealt to Agent 3, they dodge roll out and continue into their next Splashdown. Agent 3 can perform their successive Splashdowns again once their special is charged.

Gallery

Quotes

English

OE Icon Cap'n Cuttlefish.png Cap'n Cuttlefish's Quotes

GYAAAH! Agent 8? Help meeee! Agent 3's mind was hijacked by that crazy phone!
Agent 8! Get 'em before they get you! Take down Agent 3, and get rid of that weird glowing goo on their head!
Don't let the bombs deter you! Atttaaack!
Shoot shoot shooooot!
Agent 8! Give it everything you've got!
Agent 8! Don't mind me - just take out Agent 3!
Take cover and catch your breath!
It's not over yet!
Well done, Agent 8!
Untie me at once!

OE Icon Marina.png Marina's Quotes

That's the central elevator. The battery is in there!
Cap'n Cuttlefish's and Agent 3's signals are close!
I sure hope the captain and Agent 3 are OK...
The heli? You think we need it?!
Good point.
Huh? The elevator...
That's Agent 3! But...
You've got this, Agent 8!
It looks like Agent 3 removed the limiter...
Curling-Bomb Launcher!
Agent 8! Use bombs!
Wait for the moment between Splashdowns!
The goo is gone, so it's probably fine...

OE Icon Pearl.png Pearl's Quotes

You can make it to the surface with this!
Maybe they already made it to the surface?
Eight! We'll come get you in the chopper, so just wait up there with Cap, OK?
There are only so many chances to use it. We can't let it go to waste!
Thanks!
It stopped! Who's up there?
Inkoming!
Eiiiight! Attack!
Are you serious? This is way too many specials!
Keep it under fire!
Dodge!
Did we do it?!
They're gonna use multiple Splashdowns in a row!
It looks like Agent 3 is out cold... again. Will they attack you if they wake up?

Trivia

  • The icons for splatting a player used in multiplayer matches are displayed when Agent 3 is defeated.
  • Agent 3's idle animation differs from the player animation, where they hold their Hero Shot with one hand while their left hand has the fingers curled up except for the index finger and thumb, which are still curved. Concept art illustrates this animation more clearly.[1]
  • The developers revealed that if Agent 8 gets splatted during this phase, they will actually die, because they are not connected to a respawn platform. This means the game goes back in time every time you get splatted during the escapes.

Names in other languages

Language Name Meaning
Japan Japanese セキツイ中央孔
Sekitsui chūōkō
Spinal central hole
Netherlands Dutch Tussen neus en lippen door
Bereik het oppervlak!
In between nose and lips[note 1]
Reach the surface!
CanadaFrance French Centre névralgique Nerve center
Germany German Zur Oberstube
Entkomme an die Oberfläche!
To the upper room
Escape to the surface!
Italy Italian Torre Terrore Terror Tower
Russia Russian Пищеводный подъемник
Pishchevodnyy pod"yemnik
Esophageal elevator
SpainMexico Spanish Centro Neurálgico
Escapa a la superficie.
Nerve Center
Escape to the surface.

Translation notes

  1. Comes from "tussen neus en lippen", a Dutch saying which means along the lines of: "in passing, by the way, casually".

References