Main Power Up: Difference between revisions
Thinker224 (talk | contribs) (→Known effects: Additional effects.) |
Thinker224 (talk | contribs) (→Damage Cap: Do not have enough subs of Main Power up to max Ballpoint.) |
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| {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 2 Mains and 0 Subs | | {{Weapon|S2|Main|Squeezer}} (hold) || 33.3 || 2 Mains and 0 Subs | ||
|- | |- | ||
| {{Weapon|S2|Main|Splat Dualies}} || 33.3 || | | {{Weapon|S2|Main|Splat Dualies}} || 33.3 || 3 Mains and 1 Subs | ||
|- | |- | ||
| {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || 0 Mains and 6 Subs | | {{Weapon|S2|Main|L-3 Nozzlenose}} || 33.3 || 0 Mains and 6 Subs | ||
|- | |- | ||
| {{Weapon|S2|Main|Hydra Splatling}} (not fully charged) || 33.3 || | | {{Weapon|S2|Main|Hydra Splatling}} (not fully charged) || 33.3 || 1 Mains and 2 subs | ||
|- | |- | ||
| {{Weapon|S2|Main|Ballpoint Splatling}} || 33.3 || | | {{Weapon|S2|Main|Ballpoint Splatling}} (long range) || 33.3 || 3 Mains and ? subs | ||
|- | |- | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike [[Bomb Defense Up DX]]. | *Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike [[Bomb Defense Up DX]]. |
Revision as of 02:53, 4 February 2019
Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.
The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that have Cold-Blooded is now available with Main Power Up.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected Main weapon. Some weapons will not have hits to splat a player decreased, but it will still do more damage.
Shooter
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Roller
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Charger
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Slosher
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Splatling
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Dualie
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Brella
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Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
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Do-Rag, Cap, & Glasses | ![]() |
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3.0.0 |
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Festive Party Cone | ![]() |
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20 December 2018 |
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Forge Mask | ![]() |
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2.0.0 |
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Hockey Helmet | ![]() |
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5 October 2018 |
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Mecha Head - HTR | ![]() |
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15 April 2019 |
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Painter's Mask | ![]() |
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Initial Release (1.0.0) |
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Patched Hat | ![]() |
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Initial Release (1.0.0) |
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Yamagiri Beanie | ![]() |
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2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
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Anchor Sweat | ![]() |
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Initial Release (1.0.0) |
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Baby-Jelly Shirt & Tie | ![]() |
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Initial Release (1.0.0) |
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Black Velour Octoking Tee | ![]() |
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3.0.0 |
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Chirpy Chips Band Tee | ![]() |
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Initial Release (1.0.0) |
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Cycling Shirt | ![]() |
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2.0.0 |
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Dark Urban Vest | ![]() |
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Initial Release (1.0.0) |
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Deep-Octo Satin Jacket | ![]() |
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3.0.0 |
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Inkopolis Squaps Jersey | ![]() |
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Initial Release (1.0.0) |
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Octo Support Hoodie | ![]() |
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4 March 2019 |
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Sage Polo | ![]() |
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2.0.0 |
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Sky-Blue Squideye | ![]() |
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2.0.0 |
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Squidstar Waistcoat | ![]() |
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2.0.0 |
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Takoroka Windcrusher | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
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Black Dakroniks | ![]() |
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Initial Release (1.0.0) |
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Green Laceups | ![]() |
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2.0.0 |
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Luminous Delta Straps | ![]() |
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2.0.0 |
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Punk Blacks | ![]() |
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Initial Release (1.0.0) |
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Sun & Shade Squidkid IV | ![]() |
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2.0.0 |
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Yellow FishFry Sandals | ![]() |
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3.0.0 |
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Yellow-Mesh Sneakers | ![]() |
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Initial Release (1.0.0) |
Stacking
The table below shows how much Main Power Up increases Damage for weapons whose effect are damage increase.
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A graph showing the effect of stacking Main Power Up for Shooters and Dualies.
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A graph showing the effect of stacking Main Power Up for Chargers and Splatlings
Calculating Damage
A = Ability Points of Main Power Up = 10 × [Number of Main Power Up Main Slots] + 3 × [Number of Main Power Up Sub Slots]
For L-3 Nozzlenose
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷100)
For H-3 Nozzlenose
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷120)
For Shooters & Dualies & Splatlings & Splat Charger & Bamboozler
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷150)
For Rollers & Goo Tuber
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷200)
Damage Cap
After the damage cap is reached, adding more Main Power up will not increase your weapon damage.
Weapon | Maximum Damage | Max number of Main Gear and Sub Gear |
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99.9 | 3 Mains and 3 Subs |
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49.9 | 3 Mains and 3 Subs |
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49.9 | 1 Mains and 7 subs |
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33.3 | 2 Mains and 9 Subs |
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33.3 | 2 Mains and 9 Subs |
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33.3 | 1 Mains and 7 Subs |
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33.3 | 2 Mains and 0 Subs |
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33.3 | 3 Mains and 1 Subs |
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33.3 | 0 Mains and 6 Subs |
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33.3 | 1 Mains and 2 subs |
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33.3 | 3 Mains and ? subs |
Trivia
- Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike Bomb Defense Up DX.
Names in other languages
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