Main Power Up
Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.
The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that have Cold-Blooded is now available with Main Power Up.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected Main weapon. Some weapons will not have hits to splat a player decreased, but it will still do more damage.
Shooter
|
Roller
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charger
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slosher
|
Splatling
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dualie
|
Brella
|
Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Do-Rag, Cap, & Glasses | Skalop | 9500 | Main Power Up | 3.0.0 | ||
Festive Party Cone | SquidForce | Nintendo Switch News | Main Power Up | 20 December 2018 | ||
Forge Mask | Forge | 1400 | Main Power Up | 2.0.0 | ||
Hockey Helmet | Forge | 9900 | Main Power Up | 5 October 2018 | ||
Mecha Head - HTR | SquidForce | CoroCoro Comic | Main Power Up | 15 April 2019 | ||
Painter's Mask | SquidForce | 4500 | Main Power Up | Initial Release (1.0.0) | ||
Patched Hat | Skalop | 3600 | Main Power Up | Initial Release (1.0.0) | ||
Yamagiri Beanie | Inkline | 1280 | Main Power Up | 2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 2800 | Main Power Up | Initial Release (1.0.0) | ||
Baby-Jelly Shirt & Tie | Splash Mob | 3800 | Main Power Up | Initial Release (1.0.0) | ||
Black Velour Octoking Tee | Enperry | 2950 | Main Power Up | 3.0.0 | ||
Chirpy Chips Band Tee | Rockenberg | 900 | Main Power Up | Initial Release (1.0.0) | ||
Cycling Shirt | Zink | 2900 | Main Power Up | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Main Power Up | Initial Release (1.0.0) | ||
Deep-Octo Satin Jacket | Zekko | 12300 | Main Power Up | 3.0.0 | ||
Inkopolis Squaps Jersey | Zink | 1250 | Main Power Up | Initial Release (1.0.0) | ||
Octo Support Hoodie | SquidForce | Famitsu promotional gear | Main Power Up | 4 March 2019 | ||
Sage Polo | Splash Mob | 400 | Main Power Up | 2.0.0 | ||
Sky-Blue Squideye | Tentatek | 500 | Main Power Up | 2.0.0 | ||
Squidstar Waistcoat | Krak-On | 650 | Main Power Up | 2.0.0 | ||
Takoroka Windcrusher | Takoroka | 8500 | Main Power Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Dakroniks | Zink | 1500 | Main Power Up | Initial Release (1.0.0) | ||
Green Laceups | Splash Mob | 1300 | Main Power Up | 2.0.0 | ||
Luminous Delta Straps | Inkline | 5000 | Main Power Up | 2.0.0 | ||
Punk Blacks | Rockenberg | 8800 | Main Power Up | Initial Release (1.0.0) | ||
Sun & Shade Squidkid IV | Enperry | 13000 | Main Power Up | 2.0.0 | ||
Yellow FishFry Sandals | Firefin | 2880 | Main Power Up | 3.0.0 | ||
Yellow-Mesh Sneakers | Tentatek | 1300 | Main Power Up | Initial Release (1.0.0) |
Stacking
The table below shows how much Main Power Up increases Damage for weapons whose effect are damage increase.
-
A graph showing the effect of stacking Main Power Up for Shooters and Dualies.
-
A graph showing the effect of stacking Main Power Up for Chargers and Splatlings
Calculating Damage
A = Ability Points of Main Power Up = 10 × [Number of Main Power Up Main Slots] + 3 × [Number of Main Power Up Sub Slots]
For L-3 Nozzlenose
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷100)
For H-3 Nozzlenose
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷120)
For Shooters & Dualies & Splatlings & Splat Charger & Bamboozler
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷150)
For Rollers & Goo Tuber
Damage=[Base Weapon Damage]*(1+(0.99×A−(0.09×A)^2)÷200)
Damage Cap
After the damage cap is reached, adding more Main Power up will not increase your weapon damage.
Weapon | Maximum Damage | Max number of Main Gear and Sub Gear |
---|---|---|
Bamboozler 14 Mk I | 99.9 | 3 Mains and 3 Subs |
H-3 Nozzlenose | 49.9 | 3 Mains and 3 Subs |
Splattershot Pro | 49.9 | 1 Mains and 7 subs |
Dualie Squelchers | 33.3 | 2 Mains and 9 Subs |
Dark Tetra Dualies | 33.3 | 2 Mains and 9 Subs |
Splash-o-matic | 33.3 | 1 Mains and 7 Subs |
Squeezer (hold) | 33.3 | 2 Mains and 0 Subs |
Splat Dualies | 33.3 | 3 Mains and 1 Subs |
L-3 Nozzlenose | 33.3 | 0 Mains and 6 Subs |
Hydra Splatling (not fully charged) | 33.3 | 0 Mains and 5 subs |
Ballpoint Splatling (long range) | 33.3 | 3 Mains and ? subs |
Trivia
- Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike Bomb Defense Up DX.
Names in other languages
|