Main Power Up

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Revision as of 15:14, 8 April 2019 by Kesterstudios (talk | contribs) (added more info)
Main Power Up
Main Power Up
Applicable gear
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Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.

The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.

All gear previously available in the shops that had Cold-Blooded are now available with Main Power Up.

Known effects

The effects of Main Power Up are displayed on the Equipment screen on the ZL info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up will vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit will be slightly increased.

Some weapons receive an increase in bullet velocity, which means they also get more range.

Shooter

  • .52 Gal - Increases shot accuracy when firing while jumping by up to 50%.
  • .96 Gal - Increases damage by up to 25%.
  • Aerospray MG - Increases ink coverage by up to 16.7%.
  • Blaster - Increases shot accuracy when firing while jumping by up to 40%.
  • Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
  • H-3 Nozzlenose - Increases damage by up to 25%.
  • Jet Squelcher - Increases bullet velocity by up to 8.5%. Increases accuracy while on the ground by up to 30%.
  • L-3 Nozzlenose - Increases damage by up to 30%.
  • Luna Blaster - Increases high-damage radius of explosions by up to 200%.
  • N-ZAP '85 - Increases ink coverage by up to 13.8%.
  • Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%. Increases the radius of explosion.
  • Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion.
  • Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%.
  • Splash-o-matic - Increases damage by up to 25%.
  • Splattershot - Increases shot accuracy when firing while jumping by up to 50%.
  • Splattershot Jr. - Increases ink coverage by up to 20.2%.
  • Splattershot Pro - Increases damage by up to 25%.
  • Sploosh-o-matic - Increases damage by up to 30%.
  • Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.

Roller

  • Carbon Roller - Increases damage by up to 15%.
  • Dynamo Roller - Increases damage by up to 15%.
  • Flingza Roller - Increases damage by up to 15%.
  • Inkbrush - Increases movement speed by up to 5%. Increases ink coverage while inking.
  • Octobrush - Slightly increases movement speed by up to 12%. Increases ink coverage while inking.
  • Splat Roller - Increases damage by up to 15%.

Charger

Slosher

Splatling

Dualie

Brella

Gear

Main Power Up is the main ability of:

Headgear with Main Power Up in Splatoon 2

Stacking

Calculating damage

[1]

A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots]
B = (3.3 * A - 0.027 * A^2) / 100
C = (mid - min) / (max - min)
D = min⁡ + ( max - min ) * lerpN(B, C)
result = [base value] * D

max and mid can be found in the game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, min is always 1.0.

lerpN is an interpolation function where:

If C = 0.5 then lerpN(B, C) = B
If B = 0.0 then lerpN(B, C) = B
If B = 1.0 then lerpN(B, C) = B
If C ≠ 0.5 then lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))

For example: Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.

Given:
main slots = 2
sub slots = 1
min = 1.0
mid = 1.06
max = 1.16
base damage = 30
A = 10 × 2 + 3 × 1 = 23
B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906
C = (1.06 - 1) / (1.16 - 1) = 0.375
C ≠ 0.5, so lerpN(B, C) = e^(-(ln⁡(B) × ln⁡(C)) / ln⁡(2))
effect = 1 + ( 1.16 - 1 ) * e^(-(ln⁡(0.503985906) × ln⁡(0.375)) / ln⁡(2)) = 1.080637745
result = 30 * 1.080637745 = 32.41913235

This would appear as 32.4 damage in-game.

Damage cap

After the damage cap is reached, adding more Main Power Up will not increase maximum weapon damage. It will continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range will still continue to be boosted by using more Main Power Up.

Weapon Max damage Reached at (AP)
Bamboozler 14 Mk I 99.9 41
H-3 Nozzlenose 49.9 39
Splattershot Pro 49.9 31
Dualie Squelchers 33.3 47
Dark Tetra Dualies 33.3 47
Splash-o-matic 33.3 31
Squeezer (hold) 33.3 20
Splat Dualies 33.3 32
L-3 Nozzlenose 33.3 18
Hydra Splatling (partial charge) 33.3 15

Trivia

  • Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike Bomb Defense Up DX.

Names in other languages

Template:Foreignname

References