Main Power Up
Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.
The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that had Cold-Blooded are now available with Main Power Up.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up will vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit will be slightly increased.
Shooter
- .52 Gal - Increases shot accuracy when firing while jumping.
- .96 Gal - Increases damage up to 25%.
- Aerospray MG - Increases ink coverage.
- Blaster - Increases shot accuracy when firing while jumping.
- Clash Blaster - Increases shot accuracy when firing while jumping.
- H-3 Nozzlenose - Increases damage up to 25%.
- Jet Squelcher - Slightly increases range and increases accuracy while on the ground.
- L-3 Nozzlenose - Increases damage up to 30%.
- Luna Blaster - Increases high-damage radius of explosions.
- N-ZAP '85 - Increases ink coverage.
- Range Blaster - Increases shot accuracy when firing while jumping.
- Rapid Blaster - Increases shot accuracy when firing while jumping and increase the radius of explosion.
- Rapid Blaster Pro - Increases shot accuracy when firing while jumping and increase the radius of explosion.
- Splash-o-matic - Increases damage up to 25%.
- Splattershot - Increases shot accuracy when firing while jumping.
- Splattershot Jr. - Increases ink coverage.
- Splattershot Pro - Increases damage up to 25%.
- Sploosh-o-matic - Increases damage up to 30%.
- Squeezer - Increases damage up to 30% while tapping, and 20% while holding.
Roller
- Carbon Roller - Increases damage.
- Dynamo Roller - Increases damage.
- Flingza Roller - Increases damage.
- Inkbrush - Slightly increases movement speed and ink coverage while inking.
- Octobrush - Slightly increases movement speed and ink coverage while inking.
- Splat Roller - Increases damage.
Charger
- Bamboozler 14 Mk I - Increases damage.
- Classic Squiffer - Slightly increases range and increases ink coverage.
- E-liter 4K - Slightly increases range and increases ink coverage.
- E-liter 4K Scope - Slightly increases range and increases ink coverage.
- Goo Tuber - Increases damage.
- Splat Charger - Increases damage.
- Splatterscope - Increases damage.
Slosher
- Bloblobber - Increases ink coverage.
- Explosher - Increases ink coverage.
- Slosher - Increase damage from higher grounds.
- Sloshing Machine - Increases ink coverage.
- Tri-Slosher - Increases ink coverage.
Splatling
- Ballpoint Splatling - Increases damage.
- Heavy Splatling - Increases duration of firing in a burst.
- Hydra Splatling - Increases damage.
- Mini Splatling - Increases duration of firing in a burst.
- Nautilus 47 - Increases duration of firing in a burst.
Dualie
- Dapple Dualies - Increases damage up to 20%.
- Dark Tetra Dualies - Increases damage up to 20%.
- Dualie Squelchers - Increases damage up to 20%.
- Glooga Dualies - Increases damage up to 20%.
- Splat Dualies - Increases damage up to 16%.
Brella
- Splat Brella - Speeds up Brella canopy regeneration.
- Tenta Brella - Increases Brella canopy durability.
- Undercover Brella - Speeds up Brella canopy regeneration.
Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Do-Rag, Cap, & Glasses | Skalop | 9500 | Main Power Up | 3.0.0 | ||
Festive Party Cone | SquidForce | Nintendo Switch News | Main Power Up | 20 December 2018 | ||
Forge Mask | Forge | 1400 | Main Power Up | 2.0.0 | ||
Hockey Helmet | Forge | 9900 | Main Power Up | 5 October 2018 | ||
Mecha Head - HTR | SquidForce | CoroCoro Comic | Main Power Up | 15 April 2019 | ||
Painter's Mask | SquidForce | 4500 | Main Power Up | Initial Release (1.0.0) | ||
Patched Hat | Skalop | 3600 | Main Power Up | Initial Release (1.0.0) | ||
Yamagiri Beanie | Inkline | 1280 | Main Power Up | 2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 2800 | Main Power Up | Initial Release (1.0.0) | ||
Baby-Jelly Shirt & Tie | Splash Mob | 3800 | Main Power Up | Initial Release (1.0.0) | ||
Black Velour Octoking Tee | Enperry | 2950 | Main Power Up | 3.0.0 | ||
Chirpy Chips Band Tee | Rockenberg | 900 | Main Power Up | Initial Release (1.0.0) | ||
Cycling Shirt | Zink | 2900 | Main Power Up | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Main Power Up | Initial Release (1.0.0) | ||
Deep-Octo Satin Jacket | Zekko | 12300 | Main Power Up | 3.0.0 | ||
Inkopolis Squaps Jersey | Zink | 1250 | Main Power Up | Initial Release (1.0.0) | ||
Octo Support Hoodie | SquidForce | Famitsu promotional gear | Main Power Up | 4 March 2019 | ||
Sage Polo | Splash Mob | 400 | Main Power Up | 2.0.0 | ||
Sky-Blue Squideye | Tentatek | 500 | Main Power Up | 2.0.0 | ||
Squidstar Waistcoat | Krak-On | 650 | Main Power Up | 2.0.0 | ||
Takoroka Windcrusher | Takoroka | 8500 | Main Power Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Dakroniks | Zink | 1500 | Main Power Up | Initial Release (1.0.0) | ||
Green Laceups | Splash Mob | 1300 | Main Power Up | 2.0.0 | ||
Luminous Delta Straps | Inkline | 5000 | Main Power Up | 2.0.0 | ||
Punk Blacks | Rockenberg | 8800 | Main Power Up | Initial Release (1.0.0) | ||
Sun & Shade Squidkid IV | Enperry | 13000 | Main Power Up | 2.0.0 | ||
Yellow FishFry Sandals | Firefin | 2880 | Main Power Up | 3.0.0 | ||
Yellow-Mesh Sneakers | Tentatek | 1300 | Main Power Up | Initial Release (1.0.0) |
Stacking
-
A graph showing the damage effect for shooters and dualies.
-
A graph showing the damage effect for chargers and splatlings.
Calculating damage
A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots] B = (3.3 * A - 0.027 * A^2) / 100 C = (mid - min) / (max - min) D = min + ( max - min ) * lerpN(B, C) result = [base value] * D
max
, mid
, and min
can be found from the game's parameters.
lerpN is an interpolation function where:
If C = 0.5 then lerpN(B, C) = B If B = 0.0 then lerpN(B, C) = B If B = 1.0 then lerpN(B, C) = B If C ≠ 0.5 then lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2))
For example: Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.
Given: main slots = 2 sub slots = 1 min = 1.0 mid = 1.06 max = 1.16 base damage = 30
A = 10 × 2 + 3 × 1 = 23 B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906 C = (1.06 - 1) / (1.16 - 1) = 0.375 C ≠ 0.5, so lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) effect = 1 + ( 1.16 - 1 ) * e^(-(ln(0.503985906) × ln(0.375)) / ln(2)) = 1.080637745 result = 30 * 1.080637745 = 32.41913235
This would appear as 32.4 damage in-game.
Damage cap
After the damage cap is reached, adding more Main Power Up will not increase maximum weapon damage. It will continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range will still continue to be boosted by using more Main Power Up.
Weapon | Max damage | Reached at (AP) |
---|---|---|
Bamboozler 14 Mk I | 99.9 | 41 |
H-3 Nozzlenose | 49.9 | 39 |
Splattershot Pro | 49.9 | 31 |
Dualie Squelchers | 33.3 | 47 |
Dark Tetra Dualies | 33.3 | 47 |
Splash-o-matic | 33.3 | 31 |
Squeezer (hold) | 33.3 | 20 |
Splat Dualies | 33.3 | 32 |
L-3 Nozzlenose | 33.3 | 18 |
Hydra Splatling (partial charge) | 33.3 | 15 |
Trivia
- Main Power Up is one of first two abilities to be added to the game post-release. It however remains as the only truly unique ability, unlike Bomb Defense Up DX.
Names in other languages
References
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