Version 3.2.0 (Splatoon 2): Difference between revisions
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|version = 3.2.0 | |version = 3.2.0 | ||
|image = Splatoon 2 version 3.2.0 teaser.jpg | |image = Splatoon 2 version 3.2.0 teaser.jpg | ||
|caption = | |caption = | ||
|prev = 3.1.0 | |prev = 3.1.0 | ||
|next = 3.2.1 | |next = 3.2.1 | ||
}} | }} | ||
'''Version 3.2.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2018-07-13}} at {{time|2018-07-13 01:00 UTC}}.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo Support page for Splatoon 2 updates]</ref><ref>[https://splatoonus.tumblr.com/post/175812736278/version-320-is-scheduled-to-be-released-this {{SRL}} Squid Research Lab announcement of 3.2.0]</ref> | '''Version 3.2.0''' is an update to ''[[Splatoon 2]]'' that was released on {{date|2018-07-13}} at {{time|2018-07-13 01:00 UTC}}.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27028/ {{NES}} Nintendo Support page for ''Splatoon 2'' updates]</ref><ref>[https://splatoonus.tumblr.com/post/175812736278/version-320-is-scheduled-to-be-released-this {{SRL}} Squid Research Lab announcement of 3.2.0]</ref> | ||
== New content == | ==New content== | ||
Support was added for the {{amiibo|Pearl}} and {{amiibo|Marina}} [[amiibo]], which | Support was added for the {{amiibo|Pearl}} and {{amiibo|Marina}} [[amiibo]], which launched on July 13.<ref>[https://splatoonus.tumblr.com/post/175611468573/weve-received-more-detail-on-the-pearl-and-marina {{SRL}} SplatoonUS Tumblr on the Pearl and Marina amiibo]</ref> These amiibo can be used to unlock gear and new [[Arcade Machine#Splatoon 2|Squid Beatz 2]] styles. | ||
=== Gear === | ===Gear=== | ||
Six new gear items were added. Using the Pearl and Marina amiibo | Six new gear items were added. Using the Pearl and Marina amiibo unlocks their outfits from the ''[[Octo Expansion]]''. | ||
{{GearList/Header|List of new gear in Version 3.2.0|game=Splatoon 2|collapsed= | {{clr}} | ||
{{GearList/Header|List of new gear in Version 3.2.0|game=Splatoon 2|collapsed=true}} | |||
{{GearList/Item|game=Splatoon 2|category=Headgear|name=Pearlescent Crown|brand=amiibo|availability=amiibo|ability=Cold-Blooded|rarity=2|filter_ability={{{ability|}}}|filter_brand={{{brand|}}}}} | {{GearList/Item|game=Splatoon 2|category=Headgear|name=Pearlescent Crown|brand=amiibo|availability=amiibo|ability=Cold-Blooded|rarity=2|filter_ability={{{ability|}}}|filter_brand={{{brand|}}}}} | ||
{{GearList/Item|game=Splatoon 2|category=Clothing|name=Pearlescent Hoodie|brand=amiibo|availability=amiibo|ability=Respawn Punisher|rarity=2|filter_ability={{{ability|}}}|filter_brand={{{brand|}}}}} | {{GearList/Item|game=Splatoon 2|category=Clothing|name=Pearlescent Hoodie|brand=amiibo|availability=amiibo|ability=Respawn Punisher|rarity=2|filter_ability={{{ability|}}}|filter_brand={{{brand|}}}}} | ||
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</gallery> | </gallery> | ||
=== Squid Beatz 2 === | ===Squid Beatz 2=== | ||
Registering Pearl and Marina as | Registering Pearl and Marina as supporters and fulfilling certain requirements allows the player to unlock new themes for [[Arcade Machine#Splatoon 2|Squid Beatz 2]]. | ||
<gallery> | <gallery> | ||
Squid Beatz 2 new style unlock screen.png|The unlock screen for new styles | Squid Beatz 2 new style unlock screen.png|The unlock screen for the new styles. | ||
Squid Beatz 2 Pearl style.png|Pearl's Squid Beatz 2 style | Squid Beatz 2 Pearl style.png|Pearl's Squid Beatz 2 style. | ||
Squid Beatz 2 Marina style.png|Marina's Squid Beatz 2 style | Squid Beatz 2 Marina style.png|Marina's Squid Beatz 2 style. | ||
</gallery> | </gallery> | ||
== Balance changes == | ==Balance changes== | ||
=== Main weapons === | ===Main weapons=== | ||
Specifications for some of the [[main weapon]]s have been changed. | Specifications for some of the [[main weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Adjustment | ! Weapon !! Adjustment | ||
|- | |- | ||
| {{Weapon|S2|Main|Sploosh-o-matic}}<br | | {{Weapon|S2|Main|Sploosh-o-matic}}<br>{{Weapon|S2|Main|Neo Sploosh-o-matic}} | ||
| | | | ||
* {{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | * {{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | ||
* {{buff|Increased damage dealt to the barrier around the Rainmaker by roughly 10%.}} | * {{buff|Increased damage dealt to the barrier around the [[Rainmaker (weapon)|Rainmaker]] by roughly 10%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Splattershot Jr.}}<br | | {{Weapon|S2|Main|Splattershot Jr.}}<br>{{Weapon|S2|Main|Custom Splattershot Jr.}} | ||
| | | | ||
* {{buff|Now uses a special ink tank with 10% increased ink capacity.}} | * {{buff|Now uses a special [[ink tank]] with 10% increased ink capacity.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Splash-o-matic}}<br | | {{Weapon|S2|Main|Splash-o-matic}}<br>{{Weapon|S2|Main|Neo Splash-o-matic}} | ||
| | | | ||
* {{buff|Shooting while jumping will no longer cause shot variability.}} | * {{buff|Shooting while jumping will no longer cause shot variability.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Aerospray MG}}<br | |{{Weapon|S2|Main|Aerospray MG}}<br>{{Weapon|S2|Main|Aerospray RG}} | ||
| | | | ||
* {{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | * {{buff|Expanded radius of ink coverage for shots on impact when shooting downward.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|Luna Blaster}}<br | |{{Weapon|S2|Main|Luna Blaster}}<br>{{Weapon|S2|Main|Luna Blaster Neo}} | ||
| | | | ||
* {{buff|Decreased shot variability when shooting immediately after jumping by roughly 20%.}} | * {{buff|Decreased shot variability when shooting immediately after jumping by roughly 20%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|L-3 Nozzlenose}}<br | | {{Weapon|S2|Main|L-3 Nozzlenose}}<br>{{Weapon|S2|Main|L-3 Nozzlenose D}} | ||
| | | | ||
* {{buff|Increased movement speed while shooting by roughly 11%.}} | * {{buff|Increased movement speed while shooting by roughly 11%.}} | ||
|- | |- | ||
|{{Weapon|S2|Main|H-3 Nozzlenose}}<br | |{{Weapon|S2|Main|H-3 Nozzlenose}}<br>{{Weapon|S2|Main|H-3 Nozzlenose D}} | ||
| | | | ||
* '''{{color|–|gray}}''' Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total. | * '''{{color|–|gray}}''' Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total. | ||
* {{buff|Expanded radius of ink coverage when shots hit walls.}} | * {{buff|Expanded radius of ink coverage when shots hit walls.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Squeezer}}<br | | {{Weapon|S2|Main|Squeezer}}<br>{{Weapon|S2|Main|Foil Squeezer}} | ||
| | | | ||
* {{buff|Decreased time until firing by 6/60 of a second after pressing and holding ZR.}} | * {{buff|Decreased time until firing by 6/60 of a second after pressing and holding {{Button|ZR}}.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Carbon Roller}}<br | | {{Weapon|S2|Main|Carbon Roller}}<br>{{Weapon|S2|Main|Carbon Roller Deco}} | ||
| | | | ||
* {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | * {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Splat Roller}}<br | | {{Weapon|S2|Main|Splat Roller}}<br>{{Weapon|S2|Main|Krak-On Splat Roller}}<br>{{Weapon|S2|Main|Hero Roller Replica}} | ||
| | | | ||
* {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | * {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Dynamo Roller}}<br | | {{Weapon|S2|Main|Dynamo Roller}}<br>{{Weapon|S2|Main|Gold Dynamo Roller}} | ||
| | | | ||
* {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | * {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Flingza Roller}}<br | | {{Weapon|S2|Main|Flingza Roller}}<br>{{Weapon|S2|Main|Foil Flingza Roller}} | ||
| | | | ||
* {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | * {{buff|Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Classic Squiffer}}<br | | {{Weapon|S2|Main|Classic Squiffer}}<br>{{Weapon|S2|Main|New Squiffer}} | ||
| | | | ||
* {{buff|Now able to charge in mid-air at the same speed as when on the ground.}} | * {{buff|Now able to charge in mid-air at the same speed as when on the ground.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|E-liter 4K}}<br | | {{Weapon|S2|Main|E-liter 4K}}<br>{{Weapon|S2|Main|Custom E-liter 4K}} | ||
| | | | ||
* {{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}} | * {{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|E-liter 4K Scope}}<br | | {{Weapon|S2|Main|E-liter 4K Scope}}<br>{{Weapon|S2|Main|Custom E-liter 4K Scope}} | ||
| | | | ||
* {{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}} | * {{buff|Increased damage dealt to the barrier around the Rainmaker by a fully-charged shot by roughly 15%.}} | ||
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* {{buff|Increased damage dealt by a fully-charged shot from 35.0 to 40.0, and by all other shots from 28.0 to 32.0.}} | * {{buff|Increased damage dealt by a fully-charged shot from 35.0 to 40.0, and by all other shots from 28.0 to 32.0.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Undercover Brella}}<br | | {{Weapon|S2|Main|Undercover Brella}}<br>{{Weapon|S2|Main|Undercover Sorella Brella}} | ||
| | | | ||
* {{buff|After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy will reappear if it had been destroyed, or be restored to maximum durability if it was still functional.}} | * {{buff|After splatting an opponent or assisting a teammate in splatting an opponent, the umbrella canopy will reappear if it had been destroyed, or be restored to maximum durability if it was still functional.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Rapid Blaster}}<br | | {{Weapon|S2|Main|Rapid Blaster}}<br>{{Weapon|S2|Main|Rapid Blaster Deco}} | ||
| | | | ||
* {{nerf|Decreased radius of damage dealt by exploding shots by roughly 6%.}} | * {{nerf|Decreased radius of damage dealt by exploding shots by roughly 6%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Rapid Blaster Pro}}<br | | {{Weapon|S2|Main|Rapid Blaster Pro}}<br>{{Weapon|S2|Main|Rapid Blaster Pro Deco}} | ||
| | | | ||
* {{nerf|Decreased radius of damage dealt by exploding shots by roughly 6%.}} | * {{nerf|Decreased radius of damage dealt by exploding shots by roughly 6%.}} | ||
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* {{nerf|Decreased charging speed when in mid-air or out of ink by roughly 33%.}} | * {{nerf|Decreased charging speed when in mid-air or out of ink by roughly 33%.}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Dualie Squelchers}}<br | | {{Weapon|S2|Main|Dualie Squelchers}}<br>{{Weapon|S2|Main|Custom Dualie Squelchers}} | ||
| | | | ||
* {{nerf|Increased ink consumption when shooting by roughly 20%.}} | * {{nerf|Increased ink consumption when shooting by roughly 20%.}} | ||
|} | |} | ||
=== Sub weapons === | ===Sub weapons=== | ||
Specifications for some of the [[sub weapon]]s have been changed. | Specifications for some of the [[sub weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Adjustment | ! Weapon !! Adjustment | ||
Line 142: | Line 147: | ||
| {{Weapon|S2|Sub|Autobomb}} | | {{Weapon|S2|Sub|Autobomb}} | ||
| | | | ||
* {{buff|Decreased ink consumption when using a standard ink tank from 70% to 55% of ink tank capacity.}} | * {{buff|Decreased ink consumption when using a standard [[ink tank]] from 70% to 55% of ink tank capacity.}} | ||
* {{nerf|Decreased maximum target tracking time by 1.5 seconds.}} | * {{nerf|Decreased maximum target tracking time by 1.5 seconds.}} | ||
* {{nerf|Decreased damage radius when exploding by roughly 7%.}} | * {{nerf|Decreased damage radius when exploding by roughly 7%.}} | ||
|} | |} | ||
=== Special weapons === | ===Special weapons=== | ||
Specifications for some of the [[special weapon]]s have been changed. | Specifications for some of the [[special weapon]]s have been changed. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Adjustment | ! Weapon !! Adjustment | ||
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| {{Weapon|S2|Special|Tenta Missiles}} | | {{Weapon|S2|Special|Tenta Missiles}} | ||
| | | | ||
* {{buff|When locked on to a single target, 10 missiles will be launched at once | * {{buff|When locked on to a single target, 10 missiles will be launched at once and will strike the area around the target.}} | ||
* {{buff|When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.}} | * {{buff|When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.}} | ||
* {{buff|When the gear ability Special Power Up is equipped, in addition to | * {{buff|When the gear [[ability]] {{Ability|S2|Special Power Up}} is equipped, in addition to its other benefits, the radius of turf inked by missiles when they land has also been increased.}} | ||
* {{buff|Tenta Missiles are now able to lock on to the barrier surrounding the Rainmaker.}} | * {{buff|Tenta Missiles are now able to lock on to the barrier surrounding the Rainmaker.}} | ||
* {{nerf|Decreased damage dealt by each missile to the Rainmaker barrier by roughly 50%.}} | * {{nerf|Decreased damage dealt by each missile to the [[Rainmaker shield|Rainmaker barrier]] by roughly 50%.}} | ||
* '''{{color|–|gray}}''' Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched. | * '''{{color|–|gray}}''' Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched. | ||
|- | |- | ||
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|} | |} | ||
=== Special gauge === | ===Special gauge=== | ||
Points required for using specials have changed for certain main weapons. | Points required for using specials have changed for certain main weapons. | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Weapon !! Adjustment | ! Weapon !! Adjustment | ||
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| {{Weapon|S2|Main|Rapid Blaster Deco}} || {{nerf||180|190}} | | {{Weapon|S2|Main|Rapid Blaster Deco}} || {{nerf||180|190}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Slosher}}<br | | {{Weapon|S2|Main|Slosher}}<br>{{Weapon|S2|Main|Hero Slosher Replica}} || {{nerf||180|190}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Mini Splatling}} || {{nerf||180|190}} | | {{Weapon|S2|Main|Mini Splatling}} || {{nerf||180|190}} | ||
Line 192: | Line 199: | ||
| {{Weapon|S2|Main|Ballpoint Splatling}} || {{nerf||190|200}} | | {{Weapon|S2|Main|Ballpoint Splatling}} || {{nerf||190|200}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Splat Dualies}}<br | | {{Weapon|S2|Main|Splat Dualies}}<br>{{Weapon|S2|Main|Hero Dualie Replicas}} || {{nerf||180|190}} | ||
|- | |- | ||
| {{Weapon|S2|Main|Enperry Splat Dualies}} || {{nerf||190|200}} | | {{Weapon|S2|Main|Enperry Splat Dualies}} || {{nerf||190|200}} | ||
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|} | |} | ||
== Fixes and adjustments == | ==Fixes and adjustments== | ||
* Fixed an issue causing players to clip into unintended locations when | * Fixed an issue causing players to clip into unintended locations when [[Super Jump]]ing to an ally who themselves were mid-super jump while experiencing severe network lag. | ||
* Fixed an issue preventing splash damage from properly being dealt by shots from an Explosher when they hit a Splash Wall or the Rainmaker barrier and the portion of the stage the wall or barrier is connected to. | * Fixed an issue preventing splash damage from properly being dealt by shots from an {{Weapon|S2|Main|Explosher}} when they hit a {{Weapon|S2|Sub|Splash Wall}} or the [[Rainmaker shield|Rainmaker barrier]] and the portion of the stage the wall or barrier is connected to. | ||
* Fixed an issue causing the Ink Mine explosion indicator to appear in the wrong position when multiple Ink Mines have been placed and a new Ink Mine is placed immediately after one of them explodes. | * Fixed an issue causing the {{Weapon|S2|Sub|Ink Mine}} explosion indicator to appear in the wrong position when multiple Ink Mines have been placed and a new Ink Mine is placed immediately after one of them explodes. | ||
* Fixed an issue preventing splash damage from bombs and other weapons from being properly dealt to Splash Walls placed on sloped surfaces when the damage is dealt from downhill of the Splash Wall and also hits the portion of the stage the wall is connected to. | * Fixed an issue preventing splash damage from bombs and other weapons from being properly dealt to Splash Walls placed on sloped surfaces when the damage is dealt from downhill of the Splash Wall and also hits the portion of the stage the wall is connected to. | ||
* Fixed an issue causing players using the Splashdown special in specific locations to appear to other players to be floating in empty space outside the stage when they are actually still within the stage. | * Fixed an issue causing players using the {{Weapon|S2|Special|Splashdown}} special in specific locations to appear to other players to be floating in empty space outside the stage when they are actually still within the stage. | ||
* Fixed an issue causing shots fired when using the Inkjet special to explode immediately when firing with a stage object behind you if the object is at a certain angle. | * Fixed an issue causing shots fired when using the {{Weapon|S2|Special|Inkjet}} special to explode immediately when firing with a stage object behind you if the object is at a certain angle. | ||
* Fixed an issue causing the indicator showing the location a player will return to after using the Inkjet special to briefly not display when the network connection is poor. | * Fixed an issue causing the indicator showing the location a player will return to after using the Inkjet special to briefly not display when the network connection is poor. | ||
* Fixed an issue allowing players to jump slightly further when using a Baller special than when performing a standard jump. | * Fixed an issue allowing players to jump slightly further when using a {{Weapon|S2|Special|Baller}} special than when performing a standard jump. | ||
* Fixed an issue preventing bombs from dealing maximum damage on a direct hit to bubbles created by the Bubble Blower once the bubbles reached a certain size. | * Fixed an issue preventing bombs from dealing maximum damage on a direct hit to bubbles created by the {{Weapon|S2|Special|Bubble Blower}} once the bubbles reached a certain size. | ||
* Fixed an issue in Rainmaker causing the Rainmaker's aiming reticle not to appear in the correct location when targeting an opponent's Brella, Splash Wall, or spawn point barrier. | * Fixed an issue in [[Rainmaker]] causing the [[Rainmaker (weapon)|Rainmaker]]'s aiming reticle not to appear in the correct location when targeting an opponent's [[Brella]], Splash Wall, or spawn point barrier. | ||
* Fixed an issue in Clam Blitz causing the match to very rarely end suddenly when, during overtime, the losing team successfully threw a Power Clam at the opponent's goal. | * Fixed an issue in [[Clam Blitz]] causing the match to very rarely end suddenly when, during overtime, the losing team successfully threw a Power Clam at the opponent's goal. | ||
=== Ranked Battle === | ===Ranked Battle=== | ||
* In Ranked Battle, after eight players assemble in a lobby, they are split into teams by taking weapon characteristics into account. After reviewing these characteristics, players will be classified by a greater number of characteristics. | * In Ranked Battle, after eight players assemble in a lobby, they are split into teams by taking weapon characteristics into account. After reviewing these characteristics, players will be classified by a greater number of characteristics. | ||
* Fixed an issue causing Clam Blitz rank to incorrectly display as S+9 on the screen displaying Rank X positions for the previous month when a player has attained Rank X in any mode other than Clam Blitz and also has a Clam Blitz rank of between S+0 and S+8. | * Fixed an issue causing Clam Blitz rank to incorrectly display as S+9 on the screen displaying Rank X positions for the previous month when a player has attained Rank X in any mode other than Clam Blitz and also has a Clam Blitz rank of between S+0 and S+8. | ||
* Fixed an issue causing an incorrect calculation period to display on the screen displaying Rank X positions for the previous month. | * Fixed an issue causing an incorrect calculation period to display on the screen displaying Rank X positions for the previous month. | ||
=== Salmon Run === | ===Salmon Run=== | ||
* On Marooner's Bay, the following adjustments have been made during Goldie events: | * On [[Marooner's Bay]], the following adjustments have been made during [[Goldie]] events: | ||
** Number of | ** Number of [[Gusher]]s has been decreased by one. | ||
** Goldie movement pattern has been changed. | ** Goldie movement pattern has been changed. | ||
* The following adjustments have been made during Mothership events: | * The following adjustments have been made during [[Mothership]] events: | ||
** | ** [[Chinook]]s will now appear more frequently. | ||
** Decreased time in which coolers break by themselves. | ** Decreased time in which coolers break by themselves. | ||
** Decreased the maximum number of mini | ** Decreased the maximum number of mini [[Salmonid]]s that can appear in the stage at the same time. | ||
* The following adjustments have been made during fog events: | * The following adjustments have been made during fog events: | ||
** The number of Golden Eggs that appears after defeating a Goldie will now either be one, five, or 10, selected at random. | ** The number of Golden Eggs that appears after defeating a Goldie will now either be one, five, or 10, selected at random. | ||
* Two new weapon types are now available when playing Salmon Run at the Shoal. | * Two new weapon types are now available when playing Salmon Run at the Shoal. | ||
* Made an issue, in which Maws would appear to not be attacking on the screens of some players, though it was attacking on another player's screen, less likely to occur. | * Made an issue, in which [[Maws]] would appear to not be attacking on the screens of some players, though it was attacking on another player's screen, less likely to occur. | ||
* Fixed an issue causing a Goldie to disappear from a certain player's screen while still visible to other players, during Goldie events. | * Fixed an issue causing a Goldie to disappear from a certain player's screen while still visible to other players, during Goldie events. | ||
* Fixed an issue causing Chinooks to mistakenly drop coolers outside the stage during Mothership events. | * Fixed an issue causing Chinooks to mistakenly drop coolers outside the stage during Mothership events. | ||
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* Fixed an issue in Marooner's Bay causing players not to drown when the water level returns to normal height if they were standing on the location the egg basket appears during a low tide. | * Fixed an issue in Marooner's Bay causing players not to drown when the water level returns to normal height if they were standing on the location the egg basket appears during a low tide. | ||
=== Octo Expansion === | ===''Octo Expansion''=== | ||
* Fixed an issue occurring when breaking stacked crates with the Baller causing the player to enter into the crate dropping down from above. | * Fixed an issue occurring when breaking stacked crates with the Baller causing the player to enter into the crate dropping down from above. | ||
* Fixed an issue in Whack-Fu Station preventing game progress if certain actions were performed in the right order. | * Fixed an issue in {{OctoExpansionStation|J|08}}{{OctoExpansionStation|F|11}} [[Whack-Fu Station]] preventing game progress if certain actions were performed in the right order. | ||
* Fixed an issue in Drop the Bass Station causing players to mistakenly clip into the stage geometry. | * Fixed an issue in {{OctoExpansionStation|F|01}}{{OctoExpansionStation|E|12}} [[Drop the Bass Station]] causing players to mistakenly clip into the stage geometry. | ||
* Fixed an issue preventing game progress if a player failed a challenge at the same time they recovered their armor or picked up new armor. | * Fixed an issue preventing game progress if a player failed a challenge at the same time they recovered their armor or picked up new armor. | ||
* Fixed an issue occurring in a stage near the end of the expansion causing a specific cut scene to not play correctly when replaying the stage after clearing it. | * Fixed an issue occurring in a stage near the end of the expansion causing a specific cut scene to not play correctly when replaying the stage after clearing it. | ||
* Fixed an issue in a cut scene near the end of the expansion causing a character's outfit to glow more than originally intended. | * Fixed an issue in a cut scene near the end of the expansion causing a character's outfit to glow more than originally intended. | ||
=== Other changes === | ===Other changes=== | ||
* When pressing B to return to Inkopolis Square from Grizzco Industries, players will appear near the Grizzco entrance. | * When pressing {{Button|B}} to return to [[Inkopolis Square]] from [[Grizzco Industries]], players will appear near the Grizzco entrance. | ||
* Fixed an issue occurring during | * Fixed an issue occurring during [[Splatfest]]s causing players you had battled with recently not to appear in Inkopolis Square. | ||
* Fixed an issue causing the "hair" of Octoling Boy characters to stick out in unintended ways when the Samurai Helmet was equipped, depending on the hairstyle. | * Fixed an issue causing the "hair" of [[Octoling (playable)|Octoling]] Boy characters to stick out in unintended ways when the {{Gear|S2|Headgear|Samurai Helmet}} was equipped, depending on the hairstyle. | ||
* The dancing 8-bit [[ | * The dancing 8-bit [[Inkling]] and [[jellyfish]] outlines in Squid Beatz 2 are now smaller. | ||
== References == | ==References== | ||
<references /> | <references/> | ||
[[Category:Splatoon 2 history]] | [[Category:Splatoon 2 history]] | ||
[[Category:Splatoon 2 Version 3.2.0| ]] | [[Category:Splatoon 2 Version 3.2.0| ]] |
Revision as of 11:13, 18 July 2019
Version 3.2.0 is an update to Splatoon 2 that was released on 13 July 2018 at 01:00 UTC.[1][2]
New content
Support was added for the Pearl and Marina amiibo, which launched on July 13.[3] These amiibo can be used to unlock gear and new Squid Beatz 2 styles.
Gear
Six new gear items were added. Using the Pearl and Marina amiibo unlocks their outfits from the Octo Expansion.
Name | Brand | Availability | Ability | Star power | Added in
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Pearlescent Crown | amiibo | amiibo | Cold-Blooded |
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Pearlescent Hoodie | amiibo | amiibo | Respawn Punisher |
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Pearlescent Kicks | amiibo | amiibo | Special Charge Up |
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Marinated Headphones | amiibo | amiibo | Special Saver |
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Marinated Top | amiibo | amiibo | Special Power Up |
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Marinated Slip-Ons | amiibo | amiibo | Ink Recovery Up |
Squid Beatz 2
Registering Pearl and Marina as supporters and fulfilling certain requirements allows the player to unlock new themes for Squid Beatz 2.
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The unlock screen for the new styles.
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Pearl's Squid Beatz 2 style.
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Marina's Squid Beatz 2 style.
Balance changes
Main weapons
Specifications for some of the main weapons have been changed.
Weapon | Adjustment |
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Sploosh-o-matic Neo Sploosh-o-matic |
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Splattershot Jr. Custom Splattershot Jr. |
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Splash-o-matic Neo Splash-o-matic |
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Aerospray MG Aerospray RG |
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Luna Blaster Luna Blaster Neo |
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L-3 Nozzlenose L-3 Nozzlenose D |
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H-3 Nozzlenose H-3 Nozzlenose D |
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Squeezer Foil Squeezer |
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Carbon Roller Carbon Roller Deco |
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Splat Roller Krak-On Splat Roller Hero Roller Replica |
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Dynamo Roller Gold Dynamo Roller |
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Flingza Roller Foil Flingza Roller |
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Classic Squiffer New Squiffer |
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E-liter 4K Custom E-liter 4K |
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E-liter 4K Scope Custom E-liter 4K Scope |
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Hydra Splatling |
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Undercover Brella Undercover Sorella Brella |
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Rapid Blaster Rapid Blaster Deco |
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Rapid Blaster Pro Rapid Blaster Pro Deco |
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Ballpoint Splatling |
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Dualie Squelchers Custom Dualie Squelchers |
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Sub weapons
Specifications for some of the sub weapons have been changed.
Weapon | Adjustment |
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Point Sensor |
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Autobomb |
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Special weapons
Specifications for some of the special weapons have been changed.
Weapon | Adjustment |
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Tenta Missiles |
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Splashdown |
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Inkjet |
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Special gauge
Points required for using specials have changed for certain main weapons.
Weapon | Adjustment |
---|---|
.96 Gal Deco | ▲ 190 → 180 |
Custom Blaster | ▼ 180 → 190 |
Clash Blaster | ▼ 170 → 180 |
Clash Blaster Neo | ▼ 170 → 180 |
Rapid Blaster Deco | ▼ 180 → 190 |
Slosher Hero Slosher Replica |
▼ 180 → 190 |
Mini Splatling | ▼ 180 → 190 |
Ballpoint Splatling | ▼ 190 → 200 |
Splat Dualies Hero Dualie Replicas |
▼ 180 → 190 |
Enperry Splat Dualies | ▼ 190 → 200 |
Dualie Squelchers | ▼ 180 → 190 |
Custom Dualie Squelchers | ▼ 190 → 200 |
Dark Tetra Dualies | ▼ 170 → 190 |
Fixes and adjustments
- Fixed an issue causing players to clip into unintended locations when Super Jumping to an ally who themselves were mid-super jump while experiencing severe network lag.
- Fixed an issue preventing splash damage from properly being dealt by shots from an Explosher when they hit a Splash Wall or the Rainmaker barrier and the portion of the stage the wall or barrier is connected to.
- Fixed an issue causing the Ink Mine explosion indicator to appear in the wrong position when multiple Ink Mines have been placed and a new Ink Mine is placed immediately after one of them explodes.
- Fixed an issue preventing splash damage from bombs and other weapons from being properly dealt to Splash Walls placed on sloped surfaces when the damage is dealt from downhill of the Splash Wall and also hits the portion of the stage the wall is connected to.
- Fixed an issue causing players using the Splashdown special in specific locations to appear to other players to be floating in empty space outside the stage when they are actually still within the stage.
- Fixed an issue causing shots fired when using the Inkjet special to explode immediately when firing with a stage object behind you if the object is at a certain angle.
- Fixed an issue causing the indicator showing the location a player will return to after using the Inkjet special to briefly not display when the network connection is poor.
- Fixed an issue allowing players to jump slightly further when using a Baller special than when performing a standard jump.
- Fixed an issue preventing bombs from dealing maximum damage on a direct hit to bubbles created by the Bubble Blower once the bubbles reached a certain size.
- Fixed an issue in Rainmaker causing the Rainmaker's aiming reticle not to appear in the correct location when targeting an opponent's Brella, Splash Wall, or spawn point barrier.
- Fixed an issue in Clam Blitz causing the match to very rarely end suddenly when, during overtime, the losing team successfully threw a Power Clam at the opponent's goal.
Ranked Battle
- In Ranked Battle, after eight players assemble in a lobby, they are split into teams by taking weapon characteristics into account. After reviewing these characteristics, players will be classified by a greater number of characteristics.
- Fixed an issue causing Clam Blitz rank to incorrectly display as S+9 on the screen displaying Rank X positions for the previous month when a player has attained Rank X in any mode other than Clam Blitz and also has a Clam Blitz rank of between S+0 and S+8.
- Fixed an issue causing an incorrect calculation period to display on the screen displaying Rank X positions for the previous month.
Salmon Run
- On Marooner's Bay, the following adjustments have been made during Goldie events:
- Number of Gushers has been decreased by one.
- Goldie movement pattern has been changed.
- The following adjustments have been made during Mothership events:
- The following adjustments have been made during fog events:
- The number of Golden Eggs that appears after defeating a Goldie will now either be one, five, or 10, selected at random.
- Two new weapon types are now available when playing Salmon Run at the Shoal.
- Made an issue, in which Maws would appear to not be attacking on the screens of some players, though it was attacking on another player's screen, less likely to occur.
- Fixed an issue causing a Goldie to disappear from a certain player's screen while still visible to other players, during Goldie events.
- Fixed an issue causing Chinooks to mistakenly drop coolers outside the stage during Mothership events.
- Fixed an issue causing coolers to remain in the stage after the start of the next wave following a Mothership event.
- Fixed an issue in Marooner's Bay causing players not to drown when the water level returns to normal height if they were standing on the location the egg basket appears during a low tide.
Octo Expansion
- Fixed an issue occurring when breaking stacked crates with the Baller causing the player to enter into the crate dropping down from above.
- Fixed an issue in J08F11 Whack-Fu Station preventing game progress if certain actions were performed in the right order.
- Fixed an issue in F01E12 Drop the Bass Station causing players to mistakenly clip into the stage geometry.
- Fixed an issue preventing game progress if a player failed a challenge at the same time they recovered their armor or picked up new armor.
- Fixed an issue occurring in a stage near the end of the expansion causing a specific cut scene to not play correctly when replaying the stage after clearing it.
- Fixed an issue in a cut scene near the end of the expansion causing a character's outfit to glow more than originally intended.
Other changes
- When pressing to return to Inkopolis Square from Grizzco Industries, players will appear near the Grizzco entrance.
- Fixed an issue occurring during Splatfests causing players you had battled with recently not to appear in Inkopolis Square.
- Fixed an issue causing the "hair" of Octoling Boy characters to stick out in unintended ways when the Samurai Helmet was equipped, depending on the hairstyle.
- The dancing 8-bit Inkling and jellyfish outlines in Squid Beatz 2 are now smaller.